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Difference between revisions of "Personality traits, values, and goals"

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Dwarven '''personalities''' are determined by beliefs, goals, and facets. These are distinct from [[attributes]]. In general, personality traits do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are yet unknown.
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[[File:personality_v50_preview.png|thumb|262px|right|Randomly generated personality of a [[miner]].]]'''Personality traits, values, and goals''', as distinct from [[attributes]] and [[mannerism]]s, can be found for a creature in the first two sub-tabs of the "Personality" tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.{{verify}}
  
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
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'''Values''' (or beliefs) are what a creature values; examples include things like [[#Value:TRADITION|tradition]] ("He/she holds the maintenance of tradition as one of the highest ideals"), [[#Value:COOPERATION|cooperation]] ("...is thoroughly disgusted by cooperation"), and [[#Value:SACRIFICE|sacrifice]] ("...believes that those who sacrifice for others should be deeply respected"), but '''personality traits''', on the other hand, are how a creature acts. So, an especially [[#Trait:ANGER_PROPENSITY|angry]] dwarf would have "S/he is in a constant state of internal rage", and one with low [[#Trait:ALTRUISM|altruism]] would have "S/he feels helping others is an imposition on her time". Values and traits are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value [[#Value:ROMANCE|romance]], even though one of their personality traits prevents him/her from [[#Trait:LOVE_PROPENSITY|forming romantic bonds]]. This particular combination would show up in the "Traits" sub-tab of the "Personality" tab of the creature's character screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (''Goals, however, are [[#Goals|described below]]'').
 +
EG: S/he {{DFtext|personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.|3:1}}
 +
{{Modding}}
  
==Beliefs==
+
==Traits==
 
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Each personality trait has a value from 0–100. The value triggers a report in the traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):
Each belief has a range from −50 to 50. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Value Range !! Values in Range !! Probability !! Effect
+
! Value range !! Values in range !! Probability !! Effect
 
|-
 
|-
| +41 to +50 || 10 || 0.4% || Highest
+
| 91-100 || 10 || 0.4% || Highest
 
|-
 
|-
| +26 to +40 || 15 || 2%   || Very High
+
| 76-90 || 15 || 2% || Very High
 
|-
 
|-
| +11 to +25 || 15 || 8.5% || High
+
| 61-75 || 15 || 8.5% || High
 
|-
 
|-
| −10 to +10 || 21 || 78%   || Neutral
+
| 40-60 || 21 || 78% || Neutral
 
|-
 
|-
| −25 to −11 || 15 || 8.5% || Low
+
| 25-39 || 15 || 8.5% || Low
 
|-
 
|-
| −40 to −26 || 15 || 2%   || Very Low
+
| 10-24 || 15 || 2% || Very Low
 
|-
 
|-
| −50 to −41 || 10 || 0.4% || Lowest
+
| 0-9 || 10 || 0.4% || Lowest
 
|}
 
|}
 +
Traits are also influenced by species, via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.
 +
 +
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.
 +
 +
Traits which are marked below with "†" also contribute to [[relationship]]s – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of [[grudge]]s.
  
Beliefs are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas  of fairness and sacrifice in utter disdain. If an individual dwarf's belief differs significantly from the civilization's beliefs, then that belief gets highlighted in cyan in the thought and personality screen.
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Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.
  
Certain beliefs can conflict with personality facets — see below.
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===Trait list===
  
 
{| class="wikitable"
 
{| class="wikitable"
! Topic
+
! Token
! style="width:7em" | Value
+
! style="width:5em" | Value
 
! Description
 
! Description
 +
! colspan=2| Effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | LAW
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:LOVE_PROPENSITY}}</span><br/><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /><span style="color: #0B0F03;">LOVE_PROPENSITY</span><br/><small>Conflicts with [[#Value:ROMANCE|Value:ROMANCE]]</small>
| +41 to +50 || is an absolute believer in the rule of law
+
| 91-100 || is always in love with somebody and easily develops positive feelings
 
|-
 
|-
| +26 to +40 || has a great deal of respect for the law
+
| 76-90 || very easily falls into love and develops positive feelings
 
|-
 
|-
| +11 to +25 || respects the law
+
| 61-75 || can easily fall in love or develop positive sentiments
 
|-
 
|-
| −10 to +10 || doesn't feel strongly about the law
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || does not respect the law
+
| 25-39 || does not easily fall in love and rarely develops positive sentiments
 
|-
 
|-
| −40 to −26 || disdains the law
+
| 10-24 || is not the type to fall in love or even develop positive feelings
 
|-
 
|-
| −50 to −41 || finds the idea of laws abhorent
+
| 0-9 || never falls in love or develops positive feelings toward anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | LOYALTY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HATE_PROPENSITY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HATE_PROPENSITY</span>
| +41 to +50 || has the highest regard for loyalty
+
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 
|-
 
|-
| +26 to +40 || greatly prizes loyalty
+
| 76-90 || is prone to hatreds and often develops negative feelings
 
|-
 
|-
| +11 to +25 || values loyalty
+
| 61-75 || is quick to form negative views about things
 
|-
 
|-
| −10 to +10 || doesn't particularly value loyalty
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || views loyalty unfavorably
+
| 25-39 || does not easily hate or develop negative feelings
 
|-
 
|-
| −40 to −26 || disdains loyalty
+
| 10-24 || very rarely develops negative feelings toward things
 
|-
 
|-
| −50 to −41 || is disgusted by the idea of loyalty
+
| 0-9 || never feels hatred toward anyone or anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | FAMILY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ENVY_PROPENSITY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ENVY_PROPENSITY</span>
| +41 to +50 || sees family as one of the most important things in life
+
| 91-100 || is consumed by overpowering feelings of jealousy
 
|-
 
|-
| +26 to +40 || values family greatly
+
| 76-90 || is prone to strong feelings of jealousy
 
|-
 
|-
| +11 to +25 || values family
+
| 61-75 || often feels envious of others
 
|-
 
|-
| −10 to +10 || does not care about family one way or the other
+
| 40-60 ||
 
|-
 
|-
| −25 to −11 || is put off by family
+
| 25-39 || doesn't often feel envious of others
 
|-
 
|-
| −40 to −26 || lacks any respect for family
+
| 10-24 || is rarely jealous
 
|-
 
|-
| −50 to −41 || finds the idea of family loathsome
+
| 0-9 || never envies others their status, situation or possessions
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | FRIENDSHIP
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CHEER_PROPENSITY}}</span><br/><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CHEER_PROPENSITY</span><br/><small>Conflicts with [[#Value:MERRIMENT|Value:MERRIMENT]]</small>
| +41 to +50 || believes friendship is a key to the ideal life
+
| 91-100 || often feels filled with joy
 
|-
 
|-
| +26 to +40 || sees friendship as one of the finer things in life
+
| 76-90 || can be very happy and optimistic
 
|-
 
|-
| +11 to +25 || thinks friendship is important
+
| 61-75 || is often cheerful
 
|-
 
|-
| −10 to +10 || does not care about friendship
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds friendship burdensome
+
| 25-39 || is rarely happy or enthusiastic
 +
| rowspan=3 | Will not generate a positive thought while drunk. <br>'didn't feel anything due to inebriation.'
 
|-
 
|-
| −40 to −26 || is completely put off by the idea of friends
+
| 10-24 || is dour as a rule
 +
| rowspan=2 | Will not generate a positive thought working with a preference. <br>'didn't feel anything at work'
 
|-
 
|-
| −50 to −41 || finds the whole idea of friendship disgusting
+
| 0-9 || is never the slightest bit cheerful about anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | POWER
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DEPRESSION_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DEPRESSION_PROPENSITY</span>
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
+
| 91-100 || is frequently depressed
 +
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
 
|-
 
|-
| +26 to +40 || sees power over others as something to strive for
+
| 76-90 || is often sad and dejected
 
|-
 
|-
| +11 to +25 || respects power
+
| 61-75 || often feels discouraged
 
|-
 
|-
| −10 to +10 || doesn't find power particularly praiseworthy
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || has a negative view of those who exercise power over others
+
| 25-39 || rarely feels discouraged
 
|-
 
|-
| −40 to −26 || hates those who wield power over others
+
| 10-24 || almost never feels discouraged
 
|-
 
|-
| −50 to −41 || finds the acquisition and use of power abhorent and would have all masters toppled
+
| 0-9 || never feels discouraged
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | TRUTH
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ANGER_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ANGER_PROPENSITY</span>
| +41 to +50 || believes the truth is inviolable regardless of the cost
+
| 91-100 || is in a constant state of internal rage
 +
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
 
|-
 
|-
| +26 to +40 || believes that honesty is a high ideal
+
| 76-90 || is very quick to anger
 
|-
 
|-
| +11 to +25 || values honesty
+
| 61-75 || is quick to anger
 
|-
 
|-
| −10 to +10 || does not particularly value the truth
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds blind honesty foolish
+
| 25-39 || is slow to anger
 
|-
 
|-
| −40 to −26 || sees lying as an important means to an end
+
| 10-24 || is very slow to anger
 
|-
 
|-
| −50 to −41 || is repelled by the idea of honesty and lies without compunction
+
| 0-9 || never becomes angry
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | CUNNING
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ANXIETY_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ANXIETY_PROPENSITY</span>
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard
+
| 91-100 || is a nervous wreck
 +
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
 
|-
 
|-
| +26 to +40 || greatly respects the shrewd and guileful
+
| 76-90 || is always tense and jittery
 
|-
 
|-
| +11 to +25 || values cunning
+
| 61-75 || is often nervous
 
|-
 
|-
| −10 to +10 || does not really value cunning and guile
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless
+
| 25-39 || has a calm demeanor
 
|-
 
|-
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem
+
| 10-24 || has a very calm demeanor
 
|-
 
|-
| −50 to −41 || is utterly disgusted by guile and cunning
+
| 0-9 || has an incredibly calm demeanor
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | ELOQUENCE
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:LUST_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">LUST_PROPENSITY</span>
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals
+
| 91-100 || is constantly ablaze with feelings of lust
 
|-
 
|-
| +26 to +40 || deeply respects eloquent speakers
+
| 76-90 || is prone to strong feelings of lust
 
|-
 
|-
| +11 to +25 || values eloquence
+
| 61-75 || often feels lustful
 
|-
 
|-
| −10 to +10 || doesn't value eloquence so much
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds eloquence and artful speech off-putting
+
| 25-39 || does not often feel lustful
 
|-
 
|-
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers
+
| 10-24 || rarely looks on others with lust
 
|-
 
|-
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
+
| 0-9 || never feels lustful passions
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | FAIRNESS
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:STRESS_VULNERABILITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">STRESS_VULNERABILITY</span>
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind
+
| 91-100 || becomes completely helpless in stressful situations
 +
| 50% chance to become [[Insane|catatonic]]
 
|-
 
|-
| +26 to +40 || has great respect for fairness
+
| 76-90 || cracks easily under pressure
 
|-
 
|-
| +11 to +25 || respects fair-dealing and fair-play
+
| 61-75 || doesn't handle stress well
 
|-
 
|-
| −10 to +10 || does not care about fairness
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees life as unfair and doesn't mind it that way
+
| 25-39 || can handle stress
 
|-
 
|-
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
+
| 10-24 || is confident under pressure
 
|-
 
|-
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time
+
| 0-9 || is impervious to the effects of stress
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | DECORUM
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GREED}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GREED</span>
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it
+
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 
|-
 
|-
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity
+
| 76-90 || is very greedy
 
|-
 
|-
| +11 to +25 || values decorum, dignity and proper behavior
+
| 61-75 || has a greedy streak
 
|-
 
|-
| −10 to +10 || doesn't care very much about decorum
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time
+
| 25-39 || doesn't focus on material goods
 
|-
 
|-
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive
+
| 10-24 || desires little for [him/her]self in the way of possessions
 
|-
 
|-
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
+
| 0-9 || often neglects [his/her] own wellbeing, having no interest in material goods
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | TRADITION
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMMODERATION}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMMODERATION</span><br/><small>Conflicts with [[#Value:SELF_CONTROL|Value:SELF_CONTROL]]</small>
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals
+
| 91-100 || is ruled by irresistible cravings and urges
 
|-
 
|-
| +26 to +40 || is a firm believer in the value of tradition
+
| 76-90 || feels strong urges and seeks short-term rewards
 
|-
 
|-
| +11 to +25 || values tradition
+
| 61-75 || occasionally overindulges
 
|-
 
|-
| −10 to +10 || doesn't have any strong feelings about tradition
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || disregards tradition
+
| 25-39 || doesn't often experience strong cravings or urges
 
|-
 
|-
| −40 to −26 || finds the following of tradition foolish and limiting
+
| 10-24 || only rarely feels strong cravings or urges
 
|-
 
|-
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance
+
| 0-9 || never feels tempted to overindulge in anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | ARTWORK
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VIOLENT}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VIOLENT</span>†<br/><small>Conflicts with [[#Value:TRANQUILITY|Value:TRANQUILITY]]<br/>and [[#Value:MARTIAL_PROWESS|Value:MARTIAL_PROWESS]]</small>
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals
+
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 +
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
 
|-
 
|-
| +26 to +40 || greatly respects artists and their works
+
| 76-90 || would never pass up a chance for a good fistfight
 
|-
 
|-
| +11 to +25 || values artwork
+
| 61-75 || likes to brawl
 
|-
 
|-
| −10 to +10 || doesn't care about art one way or another
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds artwork boring
+
| 25-39 || tends to avoid any physical confrontations
 +
| rowspan=3 | This does not affect a soldier's will to fight, but will cause civilians to flee from danger.{{verify}}
 
|-
 
|-
| −40 to −26 || sees the whole pursuit of art as silly
+
| 10-24 || does not enjoy participating in physical confrontations
 
|-
 
|-
| −50 to −41 || finds art offensive and would have it destroyed whenever possible
+
| 0-9 || would flee even the most necessary battle to avoid any form of physical confrontation
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | COOPERATION
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PERSEVERANCE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PERSEVERANCE</span><br/><small>Conflicts with Value:??{{Verify}}PERSEVERANCE (Assuming it's not able to conflict with itself here)</small>
| +41 to +50 || places cooperation as one of the highest ideals
+
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 
|-
 
|-
| +26 to +40 || sees cooperation as very important in life
+
| 76-90 || is very stubborn
 
|-
 
|-
| +11 to +25 || values cooperation
+
| 61-75 || is stubborn
 
|-
 
|-
| −10 to +10 || doesn't see cooperation as valuable
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || dislikes cooperation
+
| 25-39 || has a noticeable lack of perseverance
 
|-
 
|-
| −40 to −26 || views cooperation as a low ideal not worthy of any respect
+
| 10-24 || doesn't stick with things if even minor difficulties arise
 
|-
 
|-
| −50 to −41 || is thoroughly disgusted by cooperation
+
| 0-9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | INDEPENDENCE
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:WASTEFULNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">WASTEFULNESS</span>†
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them
+
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
 
|-
 
|-
| +26 to +40 || treasures independence
+
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort
 
|-
 
|-
| +11 to +25 || values independence
+
| 61-75 || tends to be a little wasteful when working on projects
 
|-
 
|-
| −10 to +10 || doesn't really value independence one way or another
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish
+
| 25-39 || tends to be a little tight with resources when working on projects
 
|-
 
|-
| −40 to −26 || sees freedom and independence as completely worthless
+
| 10-24 || is stingy with resources on projects and refuses to expend any extra effort
 
|-
 
|-
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found
+
| 0-9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | STOICISM
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DISCORD}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DISCORD</span>†<br/><small>Conflicts with [[#Value:HARMONY|Value:HARMONY]]</small>
| +41 to +50 || views any show of emotion as offensive
+
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
 +
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
 
|-
 
|-
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living
 
|-
 
|-
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining
+
| 61-75 || doesn't mind a little tumult and discord in day-to-day living ||! rowspan=3 | can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS) <br> can learn Pacifier (subject to PEACE) <br> can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
 
|-
 
|-
| −10 to +10 || doesn't see much value in being stoic
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees no value in holding back complaints and concealing emotions
+
| 25-39 || prefers that everyone live as harmoniously as possible
 
|-
 
|-
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish
+
| 10-24 || feels best when everyone gets along without any strife or contention ||! rowspan=2 | cannot learn Intimidator <br> can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS) <br> always learns Pacifier
 
|-
 
|-
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
+
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | INTROSPECTION
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:FRIENDLINESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">FRIENDLINESS</span>†<br/><small>Conflicts with [[#Value:HARMONY|Value:HARMONY]]<br/>and [[#Value:FRIENDSHIP|Value:FRIENDSHIP]]</small>
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
 
|-
 
|-
| +26 to +40 || deeply values introspection
+
| 76-90 || is very friendly and always tries to say nice things to others
 
|-
 
|-
| +11 to +25 || sees introspection as important
+
| 61-75 || is a friendly individual ||! rowspan=2 | can learn Flatterer <br> (subject to TRUTH)
 
|-
 
|-
| −10 to +10 || doesn't really see the value in self-examination
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds introspection to be a waste of time
+
| 25-39 || is somewhat quarrelsome ||! rowspan=3 | cannot learn Flatterer
 
|-
 
|-
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools
+
| 10-24 || is unfriendly and disagreeable
 
|-
 
|-
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
+
| 0-9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | SELF_CONTROL
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:POLITENESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">POLITENESS</span>†<br/><small>Conflicts with [[#Value:DECORUM|Value:DECORUM]]</small>
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals
+
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 
|-
 
|-
| +26 to +40 || finds moderation and self-control to be very important
+
| 76-90 || is very polite and observes appropriate rules of decorum when possible
 
|-
 
|-
| +11 to +25 || values self-control
+
| 61-75 || is quite polite
 
|-
 
|-
| −10 to +10 || doesn't particularly value self-control
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds those that deny their impulses somewhat stiff
+
| 25-39 || could be considered rude
 
|-
 
|-
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit
+
| 10-24 || is very impolite and inconsiderate of propriety
 
|-
 
|-
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive
+
| 0-9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | TRANQUILITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DISDAIN_ADVICE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DISDAIN_ADVICE</span>
| +41 to +50 || views tranquility as one of the highest ideals
+
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 
|-
 
|-
| +26 to +40 || strongly values tranquility and quiet
+
| 76-90 || dislikes receiving advice, preferring to keep [his/her] own counsel
 
|-
 
|-
| +11 to +25 || values tranquility and a peaceful day
+
| 61-75 || has a tendency to go it alone, without considering the advice of others
 
|-
 
|-
| −10 to +10 || doesn't have a preference between tranquility and tumult
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || prefers a noisy, bustling life to boring days without activity
+
| 25-39 || tends to ask others for help with difficult decisions
 
|-
 
|-
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence
+
| 10-24 || relies on the advice of others during decision making
 
|-
 
|-
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity
+
| 0-9 || is unable to make decisions without a great deal of input from others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | HARMONY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:BRAVERY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">BRAVERY</span>
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder
+
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
 
|-
 
|-
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best
+
| 76-90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy
 
|-
 
|-
| +11 to +25 || values a harmonious existence
+
| 61-75 || is brave in the face of imminent danger
 
|-
 
|-
| −10 to +10 || sees equal parts of harmony and discord as part of life
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife
+
| 25-39 || is somewhat fearful in the face of imminent danger
 
|-
 
|-
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society
+
| 10-24 || has great trouble mastering fear when confronted by danger
 
|-
 
|-
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
+
| 0-9 || is a coward, completely overwhelmed by fear when confronted with danger
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | MERRIMENT
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CONFIDENCE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CONFIDENCE</span>
| +41 to +50 || believes that little is better in life than a good party
+
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
| +26 to +40 || truly values merrymaking and parties
+
| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
 
|-
 
|-
| +11 to +25 || finds merrymaking and partying worthwhile activities
+
| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
 
|-
 
|-
| −10 to +10 || doesn't really value merrymaking
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees merrymaking as a waste
+
| 25-39 || sometimes acts with little determination and confidence
 
|-
 
|-
| −40 to −26 || is disgusted by merrymakers
+
| 10-24 || lacks confidence in [his/her] abilities
 
|-
 
|-
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities
+
| 0-9 || has no confidence at all in [his/her] talent and abilities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | CRAFTSMANSHIP
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VANITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VANITY</span>†
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
+
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
 
|-
 
|-
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship
+
| 76-90 || is greatly pleased by [his/her] own looks and accomplishments
 
|-
 
|-
| +11 to +25 || values good crafts[man]ship
+
| 61-75 || is pleased by [his/her] own appearance and talents
 
|-
 
|-
| −10 to +10 || doesn't particularly care about crafts[man]ship
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || considers crafts[man]ship to be relatively worthless
+
| 25-39 || is not inherently proud of [his/her] talents and accomplishments
 
|-
 
|-
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste
+
| 10-24 || takes no pleasure in [his/her] talents and appearance
 
|-
 
|-
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
+
| 0-9 || could not care less about [his/her] appearance, talents or other personal vanities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | MARTIAL_PROWESS
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:AMBITION}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">AMBITION</span>†
| +41 to +50 || believes that martial prowess defines the good character of an individual
+
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
| +26 to +40 || deeply respects skill at arms
+
| 76-90 || is very ambitious, always looking for a way to better [his/her] situation
 
|-
 
|-
| +11 to +25 || values martial prowess
+
| 61-75 || is quite ambitious
 
|-
 
|-
| −10 to +10 || does not really value skills related to fighting
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful
+
| 25-39 || isn't particularly ambitious
 
|-
 
|-
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
+
| 10-24 || is not driven and rarely feels the need to pursue even a modest success
 
|-
 
|-
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting
+
| 0-9 || has no ambition whatsoever
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | SKILL
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GRATITUDE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GRATITUDE</span>†
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits
+
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 
|-
 
|-
| +26 to +40 || really respects those that take the time to master a skill
+
| 76-90 || feels a strong need to reciprocate any favor done for [him/her]
 
|-
 
|-
| +11 to +25 || respects the development of skill
+
| 61-75 || is grateful when others help [him/her] out and tries to return favors
 
|-
 
|-
| −10 to +10 || doesn't care if others take the time to master skills
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds the pursuit of skill mastery off-putting
+
| 25-39 || takes offered help and gifts without feeling particularly grateful
 
|-
 
|-
| −40 to −26 || believes that the time taken to master a skill is a horrible waste
+
| 10-24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands
 
|-
 
|-
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling
+
| 0-9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | HARD_WORK
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMMODESTY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMMODESTY</span>†
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life
+
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
 
|-
 
|-
| +26 to +40 || deeply respects those that work hard at their labors
+
| 76-90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty
 
|-
 
|-
| +11 to +25 || values hard work
+
| 61-75 || doesn't mind wearing something special now and again
 
|-
 
|-
| −10 to +10 || doesn't really see the point of working hard
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees working hard as a foolish waste of time
+
| 25-39 || prefers to present [him/her]self modestly
 
|-
 
|-
| −40 to −26 || thinks working hard is an abject idiocy
+
| 10-24 || presents [him/her]self modestly and frowns on any flashy accoutrements
 
|-
 
|-
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorent
+
| 0-9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | SACRIFICE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HUMOR}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HUMOR</span>†
| +41 to +50 || finds sacrifice to be one of the highest ideals
+
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian
 
|-
 
|-
| +26 to +40 || believes that those who sacrifice for others should be deeply respected
+
| 76-90 || finds the humor in most situations
 
|-
 
|-
| +11 to +25 || values sacrifice
+
| 61-75 || has an active sense of humor ||! rowspan=3 | can learn Comedian <br> (subject to MERRIMENT)
 
|-
 
|-
| −10 to +10 || doesn't particularly respect sacrifice as a virtue
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees sacrifice as wasteful and foolish
+
| 25-39 || has little interest in joking around
 
|-
 
|-
| −40 to −26 || finds sacrifice to be the height of folly
+
| 10-24 || does not find most jokes humorous ||! rowspan=2 | cannot learn Comedian
 
|-
 
|-
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting
+
| 0-9 || is utterly humorless
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | COMPETITION
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VENGEFUL}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VENGEFUL</span>†
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible
+
| 91-100 || is vengeful and never forgets or forgives past grievances
 
|-
 
|-
| +26 to +40 || views competition as a crucial driving force in the world
+
| 76-90 || has little time for forgiveness and will generally seek retribution
 
|-
 
|-
| +11 to +25 || sees competition as reasonably important
+
| 61-75 || tends to hang on to grievances
 
|-
 
|-
| −10 to +10 || doesn't have strong views on competition
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees competition as wasteful and silly
+
| 25-39 || doesn't tend to hold on to grievances
 
|-
 
|-
| −40 to −26 || deeply dislikes competition
+
| 10-24 || does not generally seek retribution for past wrongs
 
|-
 
|-
| −50 to −41 || finds the very idea of competition obscene
+
| 0-9 || has no sense of vengeance or retribution
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | PERSEVERENCE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PRIDE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PRIDE</span>
| +41 to +50 || believes that perseverence is one of the greatest qualities somebody can have
+
| 91-100 || is absorbed in delusions of self-importance
 +
| rowspan=3 | Arguments may trigger negative thought <br> 'insulted after getting into an argument.' (subject to DISCORD) <br> Teaching at a guildhall may trigger positive thought <br>'proud after teaching ''skill''.'
 
|-
 
|-
| +26 to +40 || greatly respects individuals that persevere through their trials and labors
+
| 76-90 || has an overinflated sense of self-worth
 
|-
 
|-
| +11 to +25 || respects perseverence
+
| 61-75 || thinks [he/she] is fairly important in the grand scheme of things
 
|-
 
|-
| −10 to +10 || doesn't think much about the idea of perseverence
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees perseverence in the face of adversity as bull-headed and foolish
+
| 25-39 || is very humble
 
|-
 
|-
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity
+
| 10-24 || has a low sense of self-esteem
 
|-
 
|-
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorent
+
| 0-9 || is completely convinced of [his/her] own worthlessness
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | LEISURE_TIME
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CRUELTY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CRUELTY</span>†<br/><small>Conflicts with [[#Value:POWER|Value:POWER]]</small>
| +41 to +50 || believes that it would be a fine thing if all time were leisure time
+
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler
 
|-
 
|-
| +26 to +40 || treasures leisure time and thinks it is very important in life
+
| 76-90 || is sometimes cruel
 
|-
 
|-
| +11 to +25 || values leisure time
+
| 61-75 || generally acts impartially and is rarely moved to mercy ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
 
|-
 
|-
| −10 to +10 || doesn't think one way or the other about leisure time
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds leisure time wasteful
+
| 25-39 || often acts with compassion
 
|-
 
|-
| −40 to −26 || is offended by leisure time and leisurely living
+
| 10-24 || is easily moved to mercy ||! rowspan=2 | can learn Consoler <br> (subject only to DISCORD and SWAYED_BY_EMOTIONS)
 
|-
 
|-
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting
+
| 0-9 || always acts with mercy and compassion at the forefront of [his/her] considerations
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | COMMERCE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:SINGLEMINDED}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">SINGLEMINDED</span>
| +41 to +50 || sees engaging in commerce as a high ideal in life
+
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters
 
|-
 
|-
| +26 to +40 || really respects commerce and those that engage in trade
+
| 76-90 || can be very single-minded
 
|-
 
|-
| +11 to +25 || respects commerce
+
| 61-75 || generally acts with a narrow focus on the current activity
 
|-
 
|-
| −10 to +10 || doesn't particularly respect commerce
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || is somewhat put off by trade and commerce
+
| 25-39 || can occasionally lose focus on the matter at hand
 
|-
 
|-
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting
+
| 10-24 || is somewhat scatterbrained
 
|-
 
|-
| −50 to −41 || holds the view that commerce is a vile obscenity
+
| 0-9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | ROMANCE
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HOPEFUL}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HOPEFUL</span>†
| +41 to +50 || sees romance as one of the highest ideals
+
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
 
|-
 
|-
| +26 to +40 || thinks romance is very important in life
+
| 76-90 || is an optimist
 
|-
 
|-
| +11 to +25 || values romance
+
| 61-75 || generally finds [him/her]self quite hopeful about the future
 
|-
 
|-
| −10 to +10 || doesn't care one way or the other about romance
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds romance distasteful
+
| 25-39 || tends to assume the worst of two outcomes will be the one that comes to pass
 
|-
 
|-
| −40 to −26 || is somewhat disgusted by romance
+
| 10-24 || is a pessimist
 
|-
 
|-
| −50 to −41 || finds even the abstract idea of romance repellent
+
| 0-9 || despairs of anything positive happening in the future and lives without feelings of hope
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | NATURE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CURIOUS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CURIOUS</span>†
| +41 to +50 || holds nature to be of greater value than most aspects of civilization
+
| 91-100 || is implacably curious, without any respect for propriety or privacy
 
|-
 
|-
| +26 to +40 || has a deep respect for animals, plants and the natural world
+
| 76-90 || is very curious, sometimes to [his/her] detriment
 
|-
 
|-
| +11 to +25 || values nature
+
| 61-75 || is curious and eager to learn
 
|-
 
|-
| −10 to +10 || doesn't care about nature one way or another
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds nature somewhat disturbing
+
| 25-39 || isn't particularly curious about the world
 
|-
 
|-
| −40 to −26 || has a deep dislike of the natural world
+
| 10-24 || is very rarely moved by curiosity
 
|-
 
|-
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
+
| 0-9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 | PEACE
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:BASHFUL}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">BASHFUL</span>
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs
+
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist
 
|-
 
|-
| +26 to +40 || believes that peace is always preferable to war
+
| 76-90 || is bashful
 
|-
 
|-
| +11 to +25 || values peace over war
+
| 61-75 || tends to consider what others think of [him/her] ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to GREGARIOUSNESS)
 
|-
 
|-
| −10 to +10 || doesn't particularly care between war and peace
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees war as a useful means to an end
+
| 25-39 || is not particularly interested in what others think of [him/her]
 
|-
 
|-
| −40 to −26 || believes war is preferable to peace in general
+
| 10-24 || is generally unhindered by the thoughts of others concerning [his/her] actions ||! rowspan=2 | can learn Conversationalist <br> (subject only to GREGARIOUSNESS)
 
|-
 
|-
| −50 to −41 || thinks that the world should be engaged in perpetual warfare
+
| 0-9 || is shameless, absolutely unfazed by the thoughts of others
|}
 
  
==Goals==
+
|- style="border-top: 3px solid #aaa"
Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior.  Dwarfs will receive a happy thought upon completion of goals and receive the moniker of "and this goal was realized" in the personality description following their original goal.  It is not certain yet whether goals are limited to one per entity.
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PRIVACY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PRIVACY</span><br/><small>Conflicts with [[#Value:STOICISM|Value:STOICISM]]</small>
 
+
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
If a creature has such dreams, they will be listed in the Thoughts and Preferences page.
+
|-
 +
| 76-90 || has a strong tendency toward privacy
 +
|-
 +
| 61-75 || tends not to reveal personal information
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || tends to share [his/her] own experiences and thoughts with others
 +
|-
 +
| 10-24 || is not a private person and freely shares details of [his/her] life
 +
|-
 +
| 0-9 || shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
  
{| class="wikitable"
 
! Token
 
! Description
 
! Gameplay effects
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! STAY_ALIVE
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PERFECTIONIST}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PERFECTIONIST</span>†
|
+
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
|- style="border-top: 3px solid #aaa"
 
! MAINTAIN_ENTITY_STATUS
 
|
 
|- style="border-top: 3px solid #aaa"
 
! START_A_FAMILY
 
| dreams of raising a family
 
|- style="border-top: 3px solid #aaa"
 
! RULE_THE_WORLD
 
| dreams of ruling the world
 
|- style="border-top: 3px solid #aaa"
 
! CREATE_A_GREAT_WORK_OF_ART
 
| dreams of creating a great work of art
 
| Goal completed upon creation of Artifact or Masterpiece
 
|- style="border-top: 3px solid #aaa"
 
! CRAFT_A_MASTERWORK
 
| dreams of crafting a masterwork someday
 
| Goal completed upon creation of Artifact or Masterpiece
 
|- style="border-top: 3px solid #aaa"
 
! BRING_PEACE_TO_THE_WORLD
 
| dreams of bringing lasting peace to the world
 
|- style="border-top: 3px solid #aaa"
 
! BECOME_A_LEGENDARY_WARRIOR
 
| dreams of becoming a legendary warrior
 
|- style="border-top: 3px solid #aaa"
 
! MASTER_A_SKILL
 
| dreams of mastering a skill
 
| Goal completed upon reaching Legendary skill status.
 
|- style="border-top: 3px solid #aaa"
 
! FALL_IN_LOVE
 
| dreams of falling in love
 
|- style="border-top: 3px solid #aaa"
 
! SEE_THE_GREAT_NATURAL_SITES
 
| dreams of seeing the great natural places of the world
 
|- style="border-top: 3px solid #aaa"
 
! IMMORTALITY
 
|
 
| Leads to [[necromancer|necromancy]]
 
|}
 
 
 
If said goal has actually been fulfilled, the description will include "and this dream was realized".
 
 
 
==Facets==
 
 
 
Each personality facet has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
 
 
{| class="wikitable"
 
! Value Range !! Values in Range !! Probability !! Effect
 
|-
 
| 91 to 100 || 10 || 0.4% || Highest
 
 
|-
 
|-
| 76 to  90 || 15 || 2% || Very High
+
| 76-90 || is a perfectionist
 
|-
 
|-
| 61 to  75 || 15 || 8.5% || High
+
| 61-75 || tries to do things correctly each time
 
|-
 
|-
| 40 to  60 || 21 || 78% || Neutral
+
| 40-60 ||  
 
|-
 
|-
| 25 to  39 || 15 || 8.5% || Low
+
| 25-39 || doesn't try to get things done perfectly
 
|-
 
|-
| 10 to  24 || 15 || 2% || Very Low
+
| 10-24 || is inattentive to detail in [his/her] own work
 
|-
 
|-
| 0 to  9 || 10 || 0.4% || Lowest
+
| 0-9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out
|}
 
  
The 40−60 range does not cause a report.
 
 
Facets are also influenced by species via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average with a median of 55 in that trait, whereas goblins aren't likely to help others out &mdash; their altruism median is a mere 25, and is capped at 50.
 
 
Facets also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood.
 
 
Certain facets are capable of ''conflicting'' with the dwarf's beliefs. The effect of this is not yet known.
 
 
{| class="wikitable"
 
! Token
 
! style="width:7em" | Value
 
! Description
 
! Effects
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LOVE_PROPENSITY<br />Conflicts with ROMANCE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CLOSEMINDED}}</span><br /><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CLOSEMINDED</span>
| 91 to 100 || is always in love with somebody and easily develops positive feelings
+
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
 +
|-
 +
| 76-90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
 
|-
 
|-
| 76 to 90 || very easily falls into love and develops positive feelings
+
| 61-75 || tends to be a bit stubborn in changing [his/her] mind about things
 
|-
 
|-
| 61 to 75 || can easily fall in love or develop positive sentiments
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || does not easily fall in love and rarely develops positive sentiments
+
| 25-39 || doesn't cling tightly to ideas and is open to changing [his/her] mind
 
|-
 
|-
| 10 to 24 || is not the type to fall in love or even develop positive feelings
+
| 10-24 || often finds [him/her]self changing [his/her] mind to agree with somebody else
 
|-
 
|-
| 0 to 9 || never falls in love or develops positive feelings toward anything
+
| 0-9 || easily changes [his/her] mind and will generally go with the prevailing view on anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | HATE_PROPENSITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:TOLERANT}}</span><br /><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">TOLERANT</span>†
| 91 to 100 || is often inflamed by hatred and easily develops hatred toward things
+
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
 +
|-
 +
| 76-90 || is very comfortable around others that are different from [him/her]
 
|-
 
|-
| 76 to 90 || is prone to hatreds and often develops negative feelings
+
| 61-75 || is quite comfortable with others that have a different appearance or culture
 
|-
 
|-
| 61 to 75 || is quick to form negative views about things
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || does not easily hate or develop negative feelings
+
| 25-39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
 
|-
 
|-
| 10 to 24 || very rarely develops negative feelings toward things
+
| 10-24 || is made deeply uncomfortable by differences in culture or appearance
 
|-
 
|-
| 0 to 9 || never feels hatred toward anyone or anything
+
| 0-9 || cannot tolerate differences in culture, lifestyle or appearance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ENVY_PROPENSITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:EMOTIONALLY_OBSESSIVE}}</span><br /><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">EMOTIONALLY_OBSESSIVE</span>
| 91 to 100 || is consumed by overpowering feelings of jealousy
+
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 +
|-
 +
| 76-90 || forms strong emotional bonds with others, at times to [his/her] detriment
 
|-
 
|-
| 76 to 90 || is prone to strong feelings of jealousy
+
| 61-75 || has a tendency toward forming deep emotional bonds with others
 
|-
 
|-
| 61 to 75 || often feels envious of others
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || doesn't often feel envious of others
+
| 25-39 || tends to form only tenuous emotional bonds with others
 
|-
 
|-
| 10 to 24 || is rarely jealous
+
| 10-24 || forms only fleeting and rare emotional bonds with others
 
|-
 
|-
| 0 to 9 || never envies others their status, situation or possessions
+
| 0-9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being ||! rowspan=1 | Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CHEER_PROPENSITY<br />Conflicts with MERRIMENT
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:SWAYED_BY_EMOTIONS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">SWAYED_BY_EMOTIONS</span>
| 91 to 100 || often feels filled with joy
+
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler <br> (subject only to CRUELTY and DISCORD)
 
|-
 
|-
| 76 to 90 || can be very happy and optimistic
+
| 76-90 || is swayed by emotional appeals
 
|-
 
|-
| 61 to 75 || is often cheerful
+
| 61-75 || tends to be swayed by the emotions of others ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, CRUELTY and DISCORD)
 
|-
 
|-
| 25 to 39 || is rarely happy or enthusiastic
+
| 40-60 ||  
 
|-
 
|-
| 10 to 24 || is dour as a rule
+
| 25-39 || tends not to be swayed by emotional appeals
 
|-
 
|-
| 0 to 9 || is never the slightest bit cheerful about anything
+
| 10-24 || does not generally respond to emotional appeals ||! rowspan=2 | cannot learn Consoler
 +
|-
 +
| 0-9 || is never moved by the emotions of others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DEPRESSION_PROPENSITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ALTRUISM}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ALTRUISM</span>†<br/><small>Conflicts with [[#Value:SACRIFICE|Value:SACRIFICE]]</small>
| 91 to 100 || is frequently depressed
+
| 91-100 || is truly fulfilled by assisting those in need
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
+
| rowspan=3 | Receives happy [[thought]] from recovering wounded.
 +
|-
 +
| 76-90 || finds helping others very emotionally rewarding
 
|-
 
|-
| 76 to 90 || is often sad and dejected
+
| 61-75 || finds helping others emotionally rewarding
 
|-
 
|-
| 61 to 75 || often feels discouraged
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || rarely feels discouraged
+
| 25-39 || does not go out of [his/her] way to help others
 
|-
 
|-
| 10 to 24 || almost never feels discouraged
+
| 10-24 || dislikes helping others
 +
| rowspan=2 | Receives unhappy [[thought]] from recovering wounded.
 
|-
 
|-
| 0 to 9 || never feels discouraged
+
| 0-9 || feels helping others is an imposition on [his/her] time
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANGER_PROPENSITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DUTIFULNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DUTIFULNESS</span>†<br/><small>Conflicts with [[#Value:LAW|Value:LAW]],<br/>[[#Value:LOYALTY|Value:LOYALTY]], and [[#Value:INDEPENDENCE|Value:INDEPENDENCE]]</small>
| 91 to 100 || is in a constant state of internal rage
+
| 91-100 || has a profound sense of duty and obligation
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]].
 
 
|-
 
|-
| 76 to 90 || is very quick to anger
+
| 76-90 || has a strong sense of duty
 
|-
 
|-
| 61 to 75 || is quick to anger
+
| 61-75 || has a sense of duty
 
|-
 
|-
| 25 to 39 || is slow to anger
+
| 40-60 ||  
 
|-
 
|-
| 10 to 24 || is very slow to anger
+
| 25-39 || finds obligations confining
 
|-
 
|-
| 0 to 9 || never becomes angry
+
| 10-24 || dislikes obligations and will try to avoid being bound by them
 +
|-
 +
| 0-9 || hates vows, obligations, promises and other binding elements that could restrict [his/her] life
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANXIETY_PROPENSITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:THOUGHTLESSNESS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">THOUGHTLESSNESS</span>†
| 91 to 100 || is a nervous wreck
+
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
+
|-
 +
| 76-90 || doesn't generally think before acting
 
|-
 
|-
| 76 to 90 || is always tense and jittery
+
| 61-75 || can sometimes act without deliberation
 
|-
 
|-
| 61 to 75 || is often nervous
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || has a calm demeanor
+
| 25-39 || tends to think before acting
 
|-
 
|-
| 10 to 24 || has a very calm demeanor
+
| 10-24 || can get caught up in internal deliberations when action is necessary
 
|-
 
|-
| 0 to 9 || has an incredibly calm demeanor
+
| 0-9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LUST_PROPENSITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ORDERLINESS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ORDERLINESS</span>†
| 91 to 100 || is constantly ablaze with feelings of lust
+
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
 +
| rowspan=3 |  Will store clothes after changing clothes.
 +
|-
 +
| 76-90 || lives an orderly life, organized and neat
 
|-
 
|-
| 76 to 90 || is prone to strong feelings of lust
+
| 61-75 || tries to keep [his/her] things orderly
 
|-
 
|-
| 61 to 75 || often feels lustful
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || does not often feel lustful
+
| 25-39 || tends to make a small mess with [his/her] own possessions
 +
| rowspan=3 | Will leave scattered clothes after changing clothes.
 
|-
 
|-
| 10 to 24 || rarely looks on others with lust
+
| 10-24 || is sloppy with [his/her] living space
 
|-
 
|-
| 0 to 9 || never feels lustful passions
+
| 0-9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | STRESS_VULNERABILITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:TRUST}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">TRUST</span>
| 91 to 100 || becomes completely helpless in stressful situations
+
| 91-100 || is naturally trustful of everybody
| 50% chance to become [[Insane|catatonic]]
+
|-
 +
| 76-90 || is very trusting
 
|-
 
|-
| 76 to 90 || cracks easily under pressure
+
| 61-75 || is trusting
 
|-
 
|-
| 61 to 75 || doesn't handle stress well
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || can handle stress
+
| 25-39 || is slow to trust others
 
|-
 
|-
| 10 to 24 || is confident under pressure
+
| 10-24 || does not trust others
 
|-
 
|-
| 0 to 9 || is impervious to the effects of stress
+
| 0-9 || sees others as selfish and conniving
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GREED
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GREGARIOUSNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GREGARIOUSNESS</span>
| 91 to 100 || is as avaricious as they come, obsessed with acquiring wealth
+
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist <br> (subject only to BASHFUL)
 +
|-
 +
| 76-90 || enjoys being in crowds
 
|-
 
|-
| 76 to 90 || is very greedy
+
| 61-75 || enjoys the company of others ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to BASHFUL)
 
|-
 
|-
| 61 to 75 || has a greedy streak
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || doesn't focus on material goods
+
| 25-39 || tends to avoid crowds
 
|-
 
|-
| 10 to 24 || desires little for [him/her]self in the way of possessions
+
| 10-24 || prefers to be alone ||! rowspan=2 | cannot learn Conversationalist
 
|-
 
|-
| 0 to 9 || often neglects [his/her] own wellbeing, having no interest in material goods
+
| 0-9 || considers spending time alone much more important than associating with others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMMODERATION<br />Conflicts with SELF_CONTROL
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ASSERTIVENESS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ASSERTIVENESS</span>
| 91 to 100 || is ruled by irresistible cravings and urges
+
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator <br> (subject to DISCORD) <br> always learns Persuader
 +
|-
 +
| 76-90 || has an overbearing personality
 
|-
 
|-
| 76 to 90 || feels strong urges and seeks short-term rewards
+
| 61-75 || is assertive ||! rowspan=3 | can learn Intimidator <br> (subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD) <br> can learn Persuader <br> (subject to ELOQUENCE)
 
|-
 
|-
| 61 to 75 || occasionally overindulges
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || doesn't often experience strong cravings or urges
+
| 25-39 || tends to be passive in discussions
 
|-
 
|-
| 10 to 24 || only rarely feels strong cravings or urges
+
| 10-24 || only rarely tries to assert [him/her]self in conversation ||! rowspan=2 | never learns Intimidator or Persuader
 
|-
 
|-
| 0 to 9 || never feels tempted to overindulge in anything
+
| 0-9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VIOLENT<br />Conflicts with TRANQUILITY<br />and MARTIAL_PROWESS
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ACTIVITY_LEVEL}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ACTIVITY_LEVEL</span>
| 91 to 100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
+
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts)
| rowspan=1 | This does not actually cause a dwarf to randomly start a fist fight.
+
|-
 +
| 76-90 || lives at a high-energy kinetic pace
 
|-
 
|-
| 76 to 90 || would never pass up a chance for a good fistfight
+
| 61-75 || lives a fast-paced life
 
|-
 
|-
| 61 to 75 || likes to brawl
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || tends to avoid any physical confrontations
+
| 25-39 || likes to take it easy
| rowspan=3 | This does not affect a soldier's will to fight, but will cause civilians to flee from danger.{{verify}}
 
 
|-
 
|-
| 10 to 24 || does not enjoy participating in physical confrontations
+
| 10-24 || lives at a slow-going and leisurely pace
 
|-
 
|-
| 0 to 9 || would flee even the most necessary battle to avoid any form of physical confrontation
+
| 0-9 || has an utterly languid pace of easy living, calm and slow
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | PERSEVERENCE<br />Conflicts with PERSEVERENCE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:EXCITEMENT_SEEKING}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">EXCITEMENT_SEEKING</span>†<br/><small>Conflicts with [[#Value:TRANQUILITY|Value:TRANQUILITY]]</small>
| 91 to 100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
+
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 +
|-
 +
| 76-90 || seeks out exciting and adventurous situations
 
|-
 
|-
| 76 to 90 || is very stubborn
+
| 61-75 || likes a little excitement now and then
 
|-
 
|-
| 61 to 75 || is stubborn
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || has a noticeable lack of perseverence
+
| 25-39 || doesn't seek out excitement
 
|-
 
|-
| 10 to 24 || doesn't stick with things if even minor difficulties arise
+
| 10-24 || actively avoids exciting or stressful situations
 
|-
 
|-
| 0 to 9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
+
| 0-9 || does everything in [his/her] power to avoid excitement and stress
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | WASTEFULNESS
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMAGINATION}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMAGINATION</span>†
| 91 to 100 || is completely careless with resources when completing projects and invariable wastes a lot of time and effort
+
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 +
|-
 +
| 76-90 || is given to flights of fancy to the point of distraction
 
|-
 
|-
| 76 to 90 || is not careful with resources when working on projects and often spends unnecessary effort
+
| 61-75 || has an active imagination
 
|-
 
|-
| 61 to 75 || tends to be a little wasteful when working on projects
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || tends to be a little tight with resources when working on projects
+
| 25-39 || isn't given to flights of fancy
 
|-
 
|-
| 10 to 24 || is stingy with resources on projects and refuses to expend any extra effort
+
| 10-24 || is grounded in reality
 
|-
 
|-
| 0 to 9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
+
| 0-9 || is interested only in facts and the real world
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DISCORD<br />Conflicts with HARMONY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ABSTRACT_INCLINED}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ABSTRACT_INCLINED</span>†
| 91 to 100 || revels in chaos and discord, and [he/she] encourages it whenever possible
+
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
 +
|-
 +
| 76-90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
 
|-
 
|-
| 76 to 90 || finds a chaotic mess preferable to the boredom of harmonious living
+
| 61-75 || has a tendency to consider ideas and abstractions over practical applications
 
|-
 
|-
| 61 to 75 || doesn't mind a little tumult and discord in day-to-day living
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || prefers that everyone live as harmoniously as possible
+
| 25-39 || likes to keep things practical, without delving too deeply into the abstract
 
|-
 
|-
| 10 to 24 || feels best when everyone gets along without any strife or contention
+
| 10-24 || dislikes abstract discussions and would much rather focus on practical examples
 
|-
 
|-
| 0 to 9 || would be deeply satisfied if everyone could live as one in complete harmony
+
| 0-9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | FRIENDLINESS<br />Conflicts with HARMONY<br />and FRIENDSHIP
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ART_INCLINED}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ART_INCLINED</span>†<br/><small>Conflicts with [[#Value:ARTWORK|Value:ARTWORK]]<br />and [[#Value:NATURE|Value:NATURE]]</small>
| 91 to 100 || is quite a bold flatterer, extremely friendly but just a little insufferable
+
| 91-100 || can easily become absorbed in art and the beauty of the natural world
 +
|-
 +
| 76-90 || is greatly moved by art and natural beauty
 
|-
 
|-
| 76 to 90 || is very friendly and always tries to say nice things to others
+
| 61-75 || is moved by art and natural beauty
 
|-
 
|-
| 61 to 75 || is a friendly individual
+
| 40-60 ||  
 
|-
 
|-
| 25 to 39 || is somewhat quarrelsome
+
| 25-39 || does not have a great aesthetic sensitivity
 
|-
 
|-
| 10 to 24 || is unfriendly and disagreeable
+
| 10-24 || is not readily moved by art or natural beauty
 
|-
 
|-
| 0 to 9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
+
| 0-9 || is completely unmoved by art or the beauty of nature
 +
|}
  
|- style="border-top: 3px solid #aaa"
+
==Values==
! rowspan=6 | POLITENESS<br />Conflicts with DECORUM
+
Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:
| 91 to 100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
+
{| class="wikitable"
 +
! Value range !! Values in range !! Probability !! Effect
 +
|-
 +
| +41 to +50 || 10 || 0.4%  || Highest
 +
|-
 +
| +26 to +40 || 15 || 2%    || Very High
 
|-
 
|-
| 76 to 90 || is very polite and observes appropriate rules of decorum when possible
+
| +11 to +25 || 15 || 8.5%  || High
 
|-
 
|-
| 61 to 75 || is quite polite
+
| −10 to +10 || 21 || 78%  || Neutral
 
|-
 
|-
| 25 to 39 || could be considered rude
+
| −25 to −11 || 15 || 8.5%  || Low
 
|-
 
|-
| 10 to 24 || is very impolite and inconsiderate of propriety
+
| −40 to −26 || 15 || 2%    || Very Low
 
|-
 
|-
| 0 to 9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living
+
| −50 to −41 || 10 || 0.4%  || Lowest
 +
|}
  
 +
Values are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate [[need]]s and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.
 +
 +
Values can also be changed through successful arguments – in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you ''want'' your adventurer to hold, get into ''another'' argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change values over time.
 +
 +
For a creature to have values, it needs the ability to [[Learning|learn]] or [[Speaking|speak]]. Certain values can conflict with personality traits.
 +
 +
===Value list===
 +
 +
{| class="wikitable"
 +
! Topic
 +
! style="width:7em"| Value !! Description !! Effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DISDAIN_ADVICE
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:LAW}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">LAW</span>
| 91 to 100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
+
| +41 to +50 || is an absolute believer in the rule of law
 
|-
 
|-
| 76 to 90 || dislikes receiving advice, preferring to keep [his/her] own counsel
+
| +26 to +40 || has a great deal of respect for the law
 
|-
 
|-
| 61 to 75 || has a tendency to go it alone, without considering the advice of others
+
| +11 to +25 || respects the law
 
|-
 
|-
| 25 to 39 || tends to ask others for help with difficult decisions
+
| −10 to +10 || doesn't feel strongly about the law
 +
|-
 +
| −25 to −11 || does not respect the law
 
|-
 
|-
| 10 to 24 || relies on the advice of others during decision making
+
| −40 to −26 || disdains the law
 
|-
 
|-
| 0 to 9 || is unable to make decisions without a great deal of input from others
+
| −50 to −41 || finds the idea of laws abhorrent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | BRAVERY
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:LOYALTY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">LOYALTY</span>
| 91 to 100 || is utterly fearless when confronted with danger, to the point of lacking common sense
+
| +41 to +50 || has the highest regard for loyalty
 +
|-
 +
| +26 to +40 || greatly prizes loyalty
 
|-
 
|-
| 76 to 90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy
+
| +11 to +25 || values loyalty
 
|-
 
|-
| 61 to 75 || is brave in the face of imminent danger
+
| −10 to +10 || doesn't particularly value loyalty
 
|-
 
|-
| 25 to 39 || is somewhat fearful in the face of imminent danger
+
| −25 to −11 || views loyalty unfavorably
 
|-
 
|-
| 10 to 24 || has great trouble mastering fear when confronted by danger
+
| −40 to −26 || disdains loyalty
 
|-
 
|-
| 0 to 9 || is a coward, completely overwhelmed by fear when confronted with danger
+
| −50 to −41 || is disgusted by the idea of loyalty
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CONFIDENCE
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:FAMILY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">FAMILY</span>
| 91 to 100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence
+
| +41 to +50 || sees family as one of the most important things in life
 
|-
 
|-
| 76 to 90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
+
| +26 to +40 || values family greatly
 
|-
 
|-
| 61 to 75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
+
| +11 to +25 || values family
 
|-
 
|-
| 25 to 39 || sometimes acts with little determination and confidence
+
| −10 to +10 || does not care about family one way or the other
 
|-
 
|-
| 10 to 24 || lacks confidence in [his/her] abilities
+
| −25 to −11 || is put off by family
 
|-
 
|-
| 0 to 9 || has no confidence at all in [his/her] talent and abilities
+
| −40 to −26 || lacks any respect for family
 +
|-
 +
| −50 to −41 || finds the idea of family loathsome
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VANITY
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:FRIENDSHIP}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">FRIENDSHIP</span>
| 91 to 100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
+
| +41 to +50 || believes friendship is a key to the ideal life ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
 +
|-
 +
| +26 to +40 || sees friendship as one of the finer things in life
 
|-
 
|-
| 76 to 90 || is greatly pleased by [his/her] own looks and accomplishments
+
| +11 to +25 || thinks friendship is important
 
|-
 
|-
| 61 to 75 || is pleased by [his/her] own appearance and talents
+
| −10 to +10 || does not care about friendship
 
|-
 
|-
| 25 to 39 || is not inherently proud of [his/her] talents and accomplishments
+
| −25 to −11 || finds friendship burdensome
 
|-
 
|-
| 10 to 24 || takes no pleasure in [his/her] talents and appearance
+
| −40 to −26 || is completely put off by the idea of friends ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
 
|-
 
|-
| 0 to 9 || could not care less about [his/her] appearance, talents or other personal vanities
+
| −50 to −41 || finds the whole idea of friendship disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | AMBITION
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:POWER}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">POWER</span>
| 91 to 100 || has a relentless drive, completely consumed by ambition
+
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect ||! rowspan=5 | can learn Intimidator <br> (subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
 
|-
 
|-
| 76 to 90 || is very ambitious, always looking for a way to better [his/her] situation
+
| +26 to +40 || sees power over others as something to strive for
 
|-
 
|-
| 61 to 75 || is quite ambitious
+
| +11 to +25 || respects power
 
|-
 
|-
| 25 to 39 || isn't particularly ambitious
+
| −10 to +10 || doesn't find power particularly praiseworthy
 
|-
 
|-
| 10 to 24 || is not driven and rarely feels the need to pursue even a modest success
+
| −25 to −11 || has a negative view of those who exercise power over others
 
|-
 
|-
| 0 to 9 || has no ambition whatsoever
+
| −40 to −26 || hates those who wield power over others ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 +
|-
 +
| −50 to −41 || finds the acquisition and use of power abhorrent and would have all masters toppled
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GRATITUDE
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:TRUTH}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">TRUTH</span>
| 91 to 100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
+
| +41 to +50 || believes the truth is inviolable regardless of the cost ||! rowspan=2 | cannot learn Flatterer <br> (unless overridden by extreme FRIENDLINESS) <br> cannot learn Liar
 
|-
 
|-
| 76 to 90 || feels a strong need to reciprocate any favor done for [him/her]
+
| +26 to +40 || believes that honesty is a high ideal
 
|-
 
|-
| 61 to 75 || is grateful when others help [him/her] out and tries to return favors
+
| +11 to +25 || values honesty || can learn Flatterer <br> (subject to FRIENDLINESS) <br> cannot learn Liar
 
|-
 
|-
| 25 to 39 || takes offered help and gifts without feeling particularly grateful
+
| −10 to +10 || does not particularly value the truth ||! rowspan=4 | can learn Flatterer <br> (subject to FRIENDLINESS) <br> can learn Liar
 
|-
 
|-
| 10 to 24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands
+
| −25 to −11 || finds blind honesty foolish
 
|-
 
|-
| 0 to 9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
+
| −40 to −26 || sees lying as an important means to an end
 +
|-
 +
| −50 to −41 || is repelled by the idea of honesty and lies without compunction
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMMODESTY
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:CUNNING}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">CUNNING</span>
| 91 to 100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
+
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard
 
|-
 
|-
| 76 to 90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty
+
| +26 to +40 || greatly respects the shrewd and guileful
 
|-
 
|-
| 61 to 75 || doesn't mind wearing something special now and again
+
| +11 to +25 || values cunning
 
|-
 
|-
| 25 to 39 || prefers to present [him/her]self modestly
+
| −10 to +10 || does not really value cunning and guile
 +
|-
 +
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless
 
|-
 
|-
| 10 to 24 || presents [him/her]self modestly and frowns on any flashy accoutrements
+
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem
 
|-
 
|-
| 0 to 9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
+
| −50 to −41 || is utterly disgusted by guile and cunning
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | HUMOR
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:ELOQUENCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">ELOQUENCE</span>
| 91 to 100 || finds something humorous in everything, no matter how serious or inappropriate
+
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals ||! rowspan=5 | can learn Persuader <br> (subject to ASSERTIVENESS)
 +
|-
 +
| +26 to +40 || deeply respects eloquent speakers
 
|-
 
|-
| 76 to 90 || finds the humor in most situations
+
| +11 to +25 || values eloquence
 
|-
 
|-
| 61 to 75 || has an active sense of humor
+
| −10 to +10 || doesn't value eloquence so much
 
|-
 
|-
| 25 to 39 || has little interest in joking around
+
| −25 to −11 || finds eloquence and artful speech off-putting
 
|-
 
|-
| 10 to 24 || does not find most jokes humorous
+
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers ||! rowspan=2 | cannot learn Persuader <br> (unless overridden by extreme ASSERTIVENESS)
 
|-
 
|-
| 0 to 9 || is utterly humorless
+
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VENGEFUL
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:FAIRNESS}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">FAIRNESS</span>
| 91 to 100 || is vengeful and never forgets or forgives past grievances
+
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind
 
|-
 
|-
| 76 to 90 || has little time for forgiveness and will generally seek retribution
+
| +26 to +40 || has great respect for fairness
 
|-
 
|-
| 61 to 75 || tends to hang on to grievances
+
| +11 to +25 || respects fair-dealing and fair-play
 +
|-
 +
| −10 to +10 || does not care about fairness
 
|-
 
|-
| 25 to 39 || doesn't tend to hold on to grievances
+
| −25 to −11 || sees life as unfair and doesn't mind it that way
 
|-
 
|-
| 10 to 24 || does not generally seek retribution for past wrongs
+
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
 
|-
 
|-
| 0 to 9 || has no sense of vengeance or retribution
+
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | PRIDE
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:DECORUM}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">DECORUM</span>
| 91 to 100 || is absorbed in delusions of self-importance
+
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it
 
|-
 
|-
| 76 to 90 || has an overinflated sense of self-worth
+
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity
 
|-
 
|-
| 61 to 75 || thinks [he/she] is fairly important in the grand scheme of things
+
| +11 to +25 || values decorum, dignity and proper behavior
 
|-
 
|-
| 25 to 39 || is very humble
+
| −10 to +10 || doesn't care very much about decorum
 +
|-
 +
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time
 
|-
 
|-
| 10 to 24 || has a low sense of self-esteem
+
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive
 
|-
 
|-
| 0 to 9 || is completely convinced of [his/her] own worthlessness
+
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CRUELTY<br />Conflicts with POWER
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:TRADITION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">TRADITION</span>
| 91 to 100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism
+
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals
 
|-
 
|-
| 76 to 90 || is sometimes cruel
+
| +26 to +40 || is a firm believer in the value of tradition
 
|-
 
|-
| 61 to 75 || generally acts impartially and is rarely moved to mercy
+
| +11 to +25 || values tradition
 
|-
 
|-
| 25 to 39 || often acts with compassion
+
| −10 to +10 || doesn't have any strong feelings about tradition
 
|-
 
|-
| 10 to 24 || is easily moved to mercy
+
| −25 to −11 || disregards tradition
 +
|-
 +
| −40 to −26 || finds the following of tradition foolish and limiting
 
|-
 
|-
| 0 to 9 || always acts with mercy and compassion at the forefront of [his/her] considerations
+
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SINGLEMINDED
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:ARTWORK}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">ARTWORK</span>
| 91 to 100 || pursues matters with a single-minded focus, often overlooking other matters
+
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals
 +
|-
 +
| +26 to +40 || greatly respects artists and their works
 
|-
 
|-
| 76 to 90 || can be very single-minded
+
| +11 to +25 || values artwork
 
|-
 
|-
| 61 to 75 || generally acts with a narrow focus on the current activity
+
| −10 to +10 || doesn't care about art one way or another
 
|-
 
|-
| 25 to 39 || can occasionally lose focus on the matter at hand
+
| −25 to −11 || finds artwork boring
 
|-
 
|-
| 10 to 24 || is somewhat scatterbrained
+
| −40 to −26 || sees the whole pursuit of art as silly
 
|-
 
|-
| 0 to 9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
+
| −50 to −41 || finds art offensive and would have it destroyed whenever possible
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | HOPEFUL
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:COOPERATION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">COOPERATION</span>
| 91 to 100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
+
| +41 to +50 || places cooperation as one of the highest ideals
 
|-
 
|-
| 76 to 90 || is an optimist
+
| +26 to +40 || sees cooperation as very important in life
 
|-
 
|-
| 61 to 75 || generally finds [him/her]self quite hopeful about the future
+
| +11 to +25 || values cooperation
 
|-
 
|-
| 25 to 39 || tends to assume the worst of two outcomes will be the one that comes to pass
+
| −10 to +10 || doesn't see cooperation as valuable
 
|-
 
|-
| 10 to 24 || is a pessimist
+
| −25 to −11 || dislikes cooperation
 
|-
 
|-
| 0 to 9 || despairs of anything positive happening in the future and lives without feelings of hope
+
| −40 to −26 || views cooperation as a low ideal not worthy of any respect
 +
|-
 +
| −50 to −41 || is thoroughly disgusted by cooperation
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CURIOUS
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:INDEPENDENCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">INDEPENDENCE</span>
| 91 to 100 || is implacably curious, without any respect for propriety or privacy
+
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them
 
|-
 
|-
| 76 to 90 || is very curious, sometimes to [his/her] detriment
+
| +26 to +40 || treasures independence
 
|-
 
|-
| 61 to 75 || is curious and eager to learn
+
| +11 to +25 || values independence
 
|-
 
|-
| 25 to 39 || isn't particularly curious about the world
+
| −10 to +10 || doesn't really value independence one way or another
 
|-
 
|-
| 10 to 24 || is very rarely moved by curiosity
+
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish
 
|-
 
|-
| 0 to 9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self
+
| −40 to −26 || sees freedom and independence as completely worthless
 +
|-
 +
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | BASHFUL
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:STOICISM}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">STOICISM</span>
| 91 to 100 || is gripped by a crippling shyness
+
| +41 to +50 || views any show of emotion as offensive ||! rowspan=2 | cannot learn Consoler <br> (unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
 
|-
 
|-
| 76 to 90 || is bashful
+
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
 
|-
 
|-
| 61 to 75 || tends to consider what others think of [him/her]
+
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining ||! rowspan=5 | can learn Consoler <br> (subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
 
|-
 
|-
| 25 to 39 || is not particularly interested in what others think of [him/her]
+
| −10 to +10 || doesn't see much value in being stoic
 
|-
 
|-
| 10 to 24 || is generally unhindered by the thoughts of others concerning [his/her] actions
+
| −25 to −11 || sees no value in holding back complaints and concealing emotions
 
|-
 
|-
| 0 to 9 || is shameless, absolutely unfazed by the thoughts of others
+
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish
 +
|-
 +
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | PRIVACY<br />Conflicts with STOICISM
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:INTROSPECTION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">INTROSPECTION</span>
| 91 to 100 || shares intimate details oflife without sparing a thought to repercussions or propriety
+
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
 
|-
 
|-
| 76 to 90 || is not a private person and freely shares details of [his/her] life
+
| +26 to +40 || deeply values introspection
 
|-
 
|-
| 61 to 75 || tends to share [his/her] own experiences and thoughts with others
+
| +11 to +25 || sees introspection as important
 
|-
 
|-
| 25 to 39 || tends not to reveal personal information
+
| −10 to +10 || doesn't really see the value in self-examination
 
|-
 
|-
| 10 to 24 || has a strong tendency toward privacy
+
| −25 to −11 || finds introspection to be a waste of time
 
|-
 
|-
| 0 to 9 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
+
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 +
|-
 +
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | PERFECTIONIST
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:SELF_CONTROL}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">SELF_CONTROL</span>
| 91 to 100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
+
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals
 
|-
 
|-
| 76 to 90 || is a perfectionist
+
| +26 to +40 || finds moderation and self-control to be very important
 
|-
 
|-
| 61 to 75 || tries to do things correctly each time
+
| +11 to +25 || values self-control
 
|-
 
|-
| 25 to 39 || doesn't try to get things done perfectly
+
| −10 to +10 || doesn't particularly value self-control
 
|-
 
|-
| 10 to 24 || is inattentive to detail in [his/her] own work
+
| −25 to −11 || finds those that deny their impulses somewhat stiff
 
|-
 
|-
| 0 to 9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out
+
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit
 +
|-
 +
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CLOSEMINDED
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:TRANQUILITY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">TRANQUILITY</span>
| 91 to 100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
+
| +41 to +50 || views tranquility as one of the highest ideals ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 
|-
 
|-
| 76 to 90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
+
| +26 to +40 || strongly values tranquility and quiet
 
|-
 
|-
| 61 to 75 || tends to be a bit stubborn in changing [his/her] mind about things
+
| +11 to +25 || values tranquility and a peaceful day ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
 
|-
 
|-
| 25 to 39 || doesn't cling tightly to ideas and is open to changing [his/her] mind
+
| −10 to +10 || doesn't have a preference between tranquility and tumult
 
|-
 
|-
| 10 to 24 || often finds [him/her]self changing [his/her] mind to agree with somebody else
+
| −25 to −11 || prefers a noisy, bustling life to boring days without activity
 +
|-
 +
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence
 
|-
 
|-
| 0 to 9 || easily changes [his/her] mind and will generally go with the prevailing view on anything
+
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | TOLERANT
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:HARMONY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">HARMONY</span>
| 91 to 100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
+
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 
|-
 
|-
| 76 to 90 || is very comfortable around others that are different from [him/her]
+
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best
 
|-
 
|-
| 61 to 75 || is quite comfortable with others that have a different appearance or culture
+
| +11 to +25 || values a harmonious existence ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
 
|-
 
|-
| 25 to 39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
+
| −10 to +10 || sees equal parts of harmony and discord as part of life
 
|-
 
|-
| 10 to 24 || is made deeply uncomfortable by differences in culture or appearance
+
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife
 
|-
 
|-
| 0 to 9 || cannot tolerate differences in culture, lifestyle or appearance
+
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society
 +
|-
 +
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EMOTIONALLY_OBSESSIVE
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:MERRIMENT}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">MERRIMENT</span>
| 91 to 100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
+
| +41 to +50 || believes that little is better in life than a good party ||! rowspan=5 | can learn Comedian <br> (subject to HUMOR)
 
|-
 
|-
| 76 to 90 || forms strong emotional bonds with others, at times to [his/her] detriment
+
| +26 to +40 || truly values merrymaking and parties
 
|-
 
|-
| 61 to 75 || has a tendency toward forming deep emotional bonds with others
+
| +11 to +25 || finds merrymaking and partying worthwhile activities
 
|-
 
|-
| 25 to 39 || tends to form only tenuous emotional bonds with others
+
| −10 to +10 || doesn't really value merrymaking
 
|-
 
|-
| 10 to 24 || forms only fleeting and rare emotional bonds with others
+
| −25 to −11 || sees merrymaking as a waste
 
|-
 
|-
| 0 to 9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being
+
| −40 to −26 || is disgusted by merrymakers ||! rowspan=2 | cannot learn Comedian <br> (unless overriden by extreme HUMOR)
 +
|-
 +
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SWAYED_BY_EMOTIONS
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:CRAFTSMANSHIP}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">CRAFTSMANSHIP</span>
| 91 to 100 || is buffetted by others' emotions and can't help but to respond to them
+
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
 
|-
 
|-
| 76 to 90 || is swayed by emotional appeals
+
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship
 
|-
 
|-
| 61 to 75 || tends to be swayed by the emotions of others
+
| +11 to +25 || values good crafts[man]ship
 
|-
 
|-
| 25 to 39 || tends not to be swayed by emotional appeals
+
| −10 to +10 || doesn't particularly care about crafts[man]ship
 
|-
 
|-
| 10 to 24 || does not generally respond to emotional appeals
+
| −25 to −11 || considers crafts[man]ship to be relatively worthless
 
|-
 
|-
| 0 to 9 || is never moved by the emotions of others
+
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste
 +
|-
 +
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ALTRUISM<br />Conflicts with SACRIFICE
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:MARTIAL_PROWESS}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">MARTIAL_PROWESS</span>
| 91 to 100 || is truly fulfilled by assisting those in need
+
| +41 to +50 || believes that martial prowess defines the good character of an individual
| rowspan=3 | Receives [[Happy Thought]] from recovering wounded.
+
|-
 +
| +26 to +40 || deeply respects skill at arms
 
|-
 
|-
| 76 to 90 || finds helping others very emotionally rewarding
+
| +11 to +25 || values martial prowess
 
|-
 
|-
| 61 to 75 || finds helping others emotionally rewarding
+
| −10 to +10 || does not really value skills related to fighting
 
|-
 
|-
| 25 to 39 || does not go out of [his/her] way to help others
+
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful
 
|-
 
|-
| 10 to 24 || dislikes helping others
+
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
| rowspan=2 | Receives [[Unhappy Thought]] from recovering wounded.
 
 
|-
 
|-
| 0 to 9 || feels helping others is an imposition on [his/her] time
+
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DUTIFULNESS<br />Conflicts with LAW,<br />LOYALTY, and INDEPENDENCE
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:SKILL}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">SKILL</span>
| 91 to 100 || has a profound sense of duty and obligation
+
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits
 
|-
 
|-
| 76 to 90 || has a strong sense of duty
+
| +26 to +40 || really respects those that take the time to master a skill
 
|-
 
|-
| 61 to 75 || has a sense of duty
+
| +11 to +25 || respects the development of skill
 
|-
 
|-
| 25 to 39 || finds obligations confining
+
| −10 to +10 || doesn't care if others take the time to master skills
 +
|-
 +
| −25 to −11 || finds the pursuit of skill mastery off-putting
 
|-
 
|-
| 10 to 24 || dislikes obligations and will try to avoid being bound by them
+
| −40 to −26 || believes that the time taken to master a skill is a horrible waste
 
|-
 
|-
| 0 to 9 || hates vows, obligations, promises and other binding elements that could restrict [him/her]
+
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | THOUGHTLESSNESS
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:HARD_WORK}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">HARD_WORK</span>
| 91 to 100 || never deliberates before acting, to the point of being considered thoughtless
+
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life
 
|-
 
|-
| 76 to 90 || doesn't generally think before acting
+
| +26 to +40 || deeply respects those that work hard at their labors
 
|-
 
|-
| 61 to 75 || can sometimes act without deliberation
+
| +11 to +25 || values hard work
 
|-
 
|-
| 25 to 39 || tends to think before acting
+
| −10 to +10 || doesn't really see the point of working hard
 
|-
 
|-
| 10 to 24 || can get caught up in internal deliberations when action is necessary
+
| −25 to −11 || sees working hard as a foolish waste of time
 +
|-
 +
| −40 to −26 || thinks working hard is an abject idiocy
 
|-
 
|-
| 0 to 9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
+
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorrent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ORDERLINESS
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:SACRIFICE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">SACRIFICE</span>
| 91 to 100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
+
| +41 to +50 || finds sacrifice to be one of the highest ideals
 
|-
 
|-
| 76 to 90 || lives an orderly life, organized and neat
+
| +26 to +40 || believes that those who sacrifice for others should be deeply respected
 
|-
 
|-
| 61 to 75 || tries to keep [his/her] things orderly
+
| +11 to +25 || values sacrifice
 
|-
 
|-
| 25 to 39 || tends to make a small mess with [his/her] own possessions
+
| −10 to +10 || doesn't particularly respect sacrifice as a virtue
 
|-
 
|-
| 10 to 24 || is sloppy with [his/her] living space
+
| −25 to −11 || sees sacrifice as wasteful and foolish
 
|-
 
|-
| 0 to 9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care
+
| −40 to −26 || finds sacrifice to be the height of folly
 +
|-
 +
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | TRUST
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:COMPETITION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">COMPETITION</span>
| 91 to 100 || is naturally trustful of everybody
+
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible
 
|-
 
|-
| 76 to 90 || is very trusting
+
| +26 to +40 || views competition as a crucial driving force in the world
 
|-
 
|-
| 61 to 75 || is trusting
+
| +11 to +25 || sees competition as reasonably important
 +
|-
 +
| −10 to +10 || doesn't have strong views on competition
 
|-
 
|-
| 25 to 39 || is slow to trust others
+
| −25 to −11 || sees competition as wasteful and silly
 
|-
 
|-
| 10 to 24 || does not trust others
+
| −40 to −26 || deeply dislikes competition
 
|-
 
|-
| 0 to 9 || sees others as selfish and conniving
+
| −50 to −41 || finds the very idea of competition obscene
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GREGARIOUSNESS
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:PERSEVERANCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">PERSEVERANCE</span><br />(<small>Try not to confuse with Trait:PERSEVERANCE.</small>)
| 91 to 100 || truly treasures the company of others
+
| +41 to +50 || believes that perseverance is one of the greatest qualities somebody can have
 
|-
 
|-
| 76 to 90 || enjoys being in crowds
+
| +26 to +40 || greatly respects individuals that persevere through their trials and labors
 
|-
 
|-
| 61 to 75 || enjoys the company of others
+
| +11 to +25 || respects perseverance
 
|-
 
|-
| 25 to 39 || tends to avoid crowds
+
| −10 to +10 || doesn't think much about the idea of perseverance
 
|-
 
|-
| 10 to 24 || prefers to be alone
+
| −25 to −11 || sees perseverance in the face of adversity as bull-headed and foolish
 
|-
 
|-
| 0 to 9 || considers spending time alone much more important than associating with others
+
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity
 +
|-
 +
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorrent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ASSERTIVENESS
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:LEISURE_TIME}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">LEISURE_TIME</span>
| 91 to 100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say
+
| +41 to +50 || believes that it would be a fine thing if all time were leisure time ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
 
|-
 
|-
| 76 to 90 || has an overbearing personality
+
| +26 to +40 || treasures leisure time and thinks it is very important in life
 
|-
 
|-
| 61 to 75 || is assertive
+
| +11 to +25 || values leisure time
 
|-
 
|-
| 25 to 39 || tends to be passive in discussions
+
| −10 to +10 || doesn't think one way or the other about leisure time
 
|-
 
|-
| 10 to 24 || only rarely tries to assert [him/her]self in conversation
+
| −25 to −11 || finds leisure time wasteful
 
|-
 
|-
| 0 to 9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
+
| −40 to −26 || is offended by leisure time and leisurely living ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
 +
|-
 +
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACTIVITY_LEVEL
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:COMMERCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">COMMERCE</span>
| 91 to 100 || is driven by a bouncing frenetic energy
+
| +41 to +50 || sees engaging in commerce as a high ideal in life
 +
|-
 +
| +26 to +40 || really respects commerce and those that engage in trade
 
|-
 
|-
| 76 to 90 || lives at a high-energy kinetic pace
+
| +11 to +25 || respects commerce
 
|-
 
|-
| 61 to 75 || lives a fast-paced life
+
| −10 to +10 || doesn't particularly respect commerce
 
|-
 
|-
| 25 to 39 || likes to take it easy
+
| −25 to −11 || is somewhat put off by trade and commerce
 
|-
 
|-
| 10 to 24 || lives at a slow-going and leisurely pace
+
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting
 
|-
 
|-
| 0 to 9 || has an utterly languid pace of easy living, calm and slow
+
| −50 to −41 || holds the view that commerce is a vile obscenity
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EXCITEMENT_SEEKING<br />Conflicts with TRANQUILITY
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:ROMANCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">ROMANCE</span>
| 91 to 100 || never fails to seek out the most stressful and even dangerous situations
+
| +41 to +50 || sees romance as one of the highest ideals
 
|-
 
|-
| 76 to 90 || seeks out exciting and adventurous situations
+
| +26 to +40 || thinks romance is very important in life
 
|-
 
|-
| 61 to 75 || likes a little excitement now and then
+
| +11 to +25 || values romance
 
|-
 
|-
| 25 to 39 || doesn't seek out excitement
+
| −10 to +10 || doesn't care one way or the other about romance
 
|-
 
|-
| 10 to 24 || actively avoids exciting or stressful situations
+
| −25 to −11 || finds romance distasteful
 
|-
 
|-
| 0 to 9 || does everything in [his/her] power to avoid excitement and stress
+
| −40 to −26 || is somewhat disgusted by romance
 +
|-
 +
| −50 to −41 || finds even the abstract idea of romance repellent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMAGINATION
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:NATURE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">NATURE</span>
| 91 to 100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
+
| +41 to +50 || holds nature to be of greater value than most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
 
|-
 
|-
| 76 to 90 || is given to flights of fancy to the point of distraction
+
| +26 to +40 || has a deep respect for animals, plants and the natural world
 
|-
 
|-
| 61 to 75 || has an active imagination
+
| +11 to +25 || values nature
 
|-
 
|-
| 25 to 39 || isn't given to flights of fancy
+
| −10 to +10 || doesn't care about nature one way or another
 
|-
 
|-
| 10 to 24 || is grounded in reality
+
| −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and felling trees, always gets annoyed when rained on.{{version|0.42.01}}
 
|-
 
|-
| 0 to 9 || is interested only in facts and the real world
+
| −40 to −26 || has a deep dislike of the natural world
 +
|-
 +
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ABSTRACT_INCLINED
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:PEACE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">PEACE</span>
| 91 to 100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
+
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs ||! rowspan=5 | can learn Pacifier <br> (subject to DISCORD)
 +
|-
 +
| +26 to +40 || believes that peace is always preferable to war
 
|-
 
|-
| 76 to 90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
+
| +11 to +25 || values peace over war
 
|-
 
|-
| 61 to 75 || has a tendency to consider ideas and abstractions over practical applications
+
| −10 to +10 || doesn't particularly care between war and peace
 
|-
 
|-
| 25 to 39 || likes to keep things practical, without delving too deeply into the abstract
+
| −25 to −11 || sees war as a useful means to an end
 
|-
 
|-
| 10 to 24 || dislikes abstract discussions and would much rather focus on practical examples
+
| −40 to −26 || believes war is preferable to peace in general ||! rowspan=2 | cannot learn Pacifier <br> (unless overridden by extreme DISCORD)
 
|-
 
|-
| 0 to 9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
+
| −50 to −41 || thinks that the world should be engaged in perpetual warfare
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ART_INCLINED<br />Conflicts with ARTWORK<br />and NATURE
+
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:KNOWLEDGE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">KNOWLEDGE</span>
| 91 to 100 || can easily become absorbed in art and the beauty of the natural world
+
| +41 to +50 || finds the quest for knowledge to be of the very highest value
 
|-
 
|-
| 76 to 90 || greatly moved by art and natural beauty
+
| +26 to +40 || views the pursuit of knowledge as deeply important
 
|-
 
|-
| 61 to 75 || is moved by art and natural beauty
+
| +11 to +25 || values knowledge
 
|-
 
|-
| 25 to 39 || does not have a great aesthetic sensitivity
+
| −10 to +10 || doesn't see the attainment of knowledge as important
 
|-
 
|-
| 10 to 24 || is not readily moved by art or natural beauty
+
| −25 to −11 || finds the pursuit of knowledge to be a waste of effort
 +
|-s
 +
| −40 to −26 || thinks the quest for knowledge is a delusional fantasy
 
|-
 
|-
| 0 to 9 || is completely unmoved by art or the beauty of nature
+
| −50 to −41 || sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
 +
|}
  
 +
==Goals==
 +
 +
Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior. If a creature has such goals, they will be listed in the "Values" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goals. Goals would apparently ''not'' currently be limited to one per creature, but for some sort of oversight: [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]. A creature needs the ability to [[Learning|learn]] in order to have a goal in life.
 +
 +
{| class="wikitable"
 +
! Token
 +
! Description
 +
! Gameplay effects
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:START_A_FAMILY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">START_A_FAMILY</span>
 +
| dreams of raising a family
 +
| Dream realized upon giving birth/fathering an infant.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:RULE_THE_WORLD}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">RULE_THE_WORLD</span>
 +
| dreams of ruling the world
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:CREATE_A_GREAT_WORK_OF_ART}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">CREATE_A_GREAT_WORK_OF_ART</span>
 +
| dreams of creating a great work of art
 +
| Dream realized upon creation of Artifact or Masterpiece.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:CRAFT_A_MASTERWORK}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">CRAFT_A_MASTERWORK</span>
 +
| dreams of crafting a masterwork someday
 +
| Dream realized upon creation of Artifact or Masterpiece.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:BRING_PEACE_TO_THE_WORLD}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">BRING_PEACE_TO_THE_WORLD</span>
 +
| dreams of bringing lasting peace to the world
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:BECOME_A_LEGENDARY_WARRIOR}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">BECOME_A_LEGENDARY_WARRIOR</span>
 +
| dreams of becoming a legendary warrior
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:MASTER_A_SKILL}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">MASTER_A_SKILL</span>
 +
| dreams of mastering a skill
 +
| Dream realized upon reaching Legendary skill status.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:FALL_IN_LOVE}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">FALL_IN_LOVE</span>
 +
| dreams of falling in love
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:SEE_THE_GREAT_NATURAL_SITES}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">SEE_THE_GREAT_NATURAL_SITES</span>
 +
| dreams of seeing the great natural places of the world
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:IMMORTALITY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">IMMORTALITY</span>
 +
| has become obsessed with his/her own [[Immortality|mortality]]
 +
| Leads to [[necromancer|necromancy]], which renders the necromancer immune to death by old age. Creatures like [[goblin]]s and [[elf|elves]], who are immortal from the start, cannot have this goal.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:MAKE_A_GREAT_DISCOVERY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">MAKE_A_GREAT_DISCOVERY</span>
 +
| dreams of making a great discovery
 +
| Dream realized upon discovering a [[topic]].
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:ATTAIN_RANK_IN_SOCIETY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">ATTAIN_RANK_IN_SOCIETY</span>
 +
| dreams of attaining rank in society
 +
| Dream realized upon becoming a baron (and possibly other noble positions).
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:BATHE_WORLD_IN_CHAOS}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">BATHE_WORLD_IN_CHAOS</span>
 +
|dreams of bathing the world in chaos
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:STAY_ALIVE}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">STAY_ALIVE</span>
 +
|
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:MAINTAIN_ENTITY_STATUS}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">MAINTAIN_ENTITY_STATUS</span>
 +
|
 
|}
 
|}
  
 +
{{Category|Dwarves}}
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 +
[[ru:Personality trait]]

Latest revision as of 22:01, 5 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Randomly generated personality of a miner.

Personality traits, values, and goals, as distinct from attributes and mannerisms, can be found for a creature in the first two sub-tabs of the "Personality" tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.[Verify]

Values (or beliefs) are what a creature values; examples include things like tradition ("He/she holds the maintenance of tradition as one of the highest ideals"), cooperation ("...is thoroughly disgusted by cooperation"), and sacrifice ("...believes that those who sacrifice for others should be deeply respected"), but personality traits, on the other hand, are how a creature acts. So, an especially angry dwarf would have "S/he is in a constant state of internal rage", and one with low altruism would have "S/he feels helping others is an imposition on her time". Values and traits are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value romance, even though one of their personality traits prevents him/her from forming romantic bonds. This particular combination would show up in the "Traits" sub-tab of the "Personality" tab of the creature's character screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (Goals, however, are described below). EG: S/he personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.


Traits[edit]

Each personality trait has a value from 0–100. The value triggers a report in the traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):

Value range Values in range Probability Effect
91-100 10 0.4% Highest
76-90 15 2% Very High
61-75 15 8.5% High
40-60 21 78% Neutral
25-39 15 8.5% Low
10-24 15 2% Very Low
0-9 10 0.4% Lowest

Traits are also influenced by species, via the use of the PERSONALITY creature token. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.

Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.

Traits which are marked below with "†" also contribute to relationships – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of grudges.

Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.

Trait list[edit]

Token Value Description Effects
Trait:LOVE_PROPENSITY


Personality trait:
LOVE_PROPENSITY
Conflicts with Value:ROMANCE
91-100 is always in love with somebody and easily develops positive feelings
76-90 very easily falls into love and develops positive feelings
61-75 can easily fall in love or develop positive sentiments
40-60
25-39 does not easily fall in love and rarely develops positive sentiments
10-24 is not the type to fall in love or even develop positive feelings
0-9 never falls in love or develops positive feelings toward anything
Trait:HATE_PROPENSITY


Personality trait:
HATE_PROPENSITY
91-100 is often inflamed by hatred and easily develops hatred toward things
76-90 is prone to hatreds and often develops negative feelings
61-75 is quick to form negative views about things
40-60
25-39 does not easily hate or develop negative feelings
10-24 very rarely develops negative feelings toward things
0-9 never feels hatred toward anyone or anything
Trait:ENVY_PROPENSITY


Personality trait:
ENVY_PROPENSITY
91-100 is consumed by overpowering feelings of jealousy
76-90 is prone to strong feelings of jealousy
61-75 often feels envious of others
40-60
25-39 doesn't often feel envious of others
10-24 is rarely jealous
0-9 never envies others their status, situation or possessions
Trait:CHEER_PROPENSITY


Personality trait:
CHEER_PROPENSITY
Conflicts with Value:MERRIMENT
91-100 often feels filled with joy
76-90 can be very happy and optimistic
61-75 is often cheerful
40-60
25-39 is rarely happy or enthusiastic Will not generate a positive thought while drunk.
'didn't feel anything due to inebriation.'
10-24 is dour as a rule Will not generate a positive thought working with a preference.
'didn't feel anything at work'
0-9 is never the slightest bit cheerful about anything
Trait:DEPRESSION_PROPENSITY

Personality trait:
DEPRESSION_PROPENSITY
91-100 is frequently depressed More likely to slip into depression and be stricken by melancholy.
76-90 is often sad and dejected
61-75 often feels discouraged
40-60
25-39 rarely feels discouraged
10-24 almost never feels discouraged
0-9 never feels discouraged
Trait:ANGER_PROPENSITY

Personality trait:
ANGER_PROPENSITY
91-100 is in a constant state of internal rage More likely to throw tantrums and go berserk.
Unmet needs may trigger negative thought 'frustration.'
Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD)
During worldgen, increases the chances of declaring 'unwinnable' wars.
76-90 is very quick to anger
61-75 is quick to anger
40-60
25-39 is slow to anger
10-24 is very slow to anger
0-9 never becomes angry
Trait:ANXIETY_PROPENSITY

Personality trait:
ANXIETY_PROPENSITY
91-100 is a nervous wreck More likely to stumble obliviously and go stark raving mad.
76-90 is always tense and jittery
61-75 is often nervous
40-60
25-39 has a calm demeanor
10-24 has a very calm demeanor
0-9 has an incredibly calm demeanor
Trait:LUST_PROPENSITY

Personality trait:
LUST_PROPENSITY
91-100 is constantly ablaze with feelings of lust
76-90 is prone to strong feelings of lust
61-75 often feels lustful
40-60
25-39 does not often feel lustful
10-24 rarely looks on others with lust
0-9 never feels lustful passions
Trait:STRESS_VULNERABILITY

Personality trait:
STRESS_VULNERABILITY
91-100 becomes completely helpless in stressful situations 50% chance to become catatonic
76-90 cracks easily under pressure
61-75 doesn't handle stress well
40-60
25-39 can handle stress
10-24 is confident under pressure
0-9 is impervious to the effects of stress
Trait:GREED

Personality trait:
GREED
91-100 is as avaricious as they come, obsessed with acquiring wealth
76-90 is very greedy
61-75 has a greedy streak
40-60
25-39 doesn't focus on material goods
10-24 desires little for [him/her]self in the way of possessions
0-9 often neglects [his/her] own wellbeing, having no interest in material goods
Trait:IMMODERATION

Personality trait:
IMMODERATION
Conflicts with Value:SELF_CONTROL
91-100 is ruled by irresistible cravings and urges
76-90 feels strong urges and seeks short-term rewards
61-75 occasionally overindulges
40-60
25-39 doesn't often experience strong cravings or urges
10-24 only rarely feels strong cravings or urges
0-9 never feels tempted to overindulge in anything
Trait:VIOLENT

Personality trait:
VIOLENT
Conflicts with Value:TRANQUILITY
and Value:MARTIAL_PROWESS
91-100 is given to rough-and-tumble brawling, even to the point of starting fights for no reason This does not actually cause a dwarf to randomly start a fistfight.[Verify]
76-90 would never pass up a chance for a good fistfight
61-75 likes to brawl
40-60
25-39 tends to avoid any physical confrontations This does not affect a soldier's will to fight, but will cause civilians to flee from danger.[Verify]
10-24 does not enjoy participating in physical confrontations
0-9 would flee even the most necessary battle to avoid any form of physical confrontation
Trait:PERSEVERANCE

Personality trait:
PERSEVERANCE
Conflicts with Value:??[Verify]PERSEVERANCE (Assuming it's not able to conflict with itself here)
91-100 is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
76-90 is very stubborn
61-75 is stubborn
40-60
25-39 has a noticeable lack of perseverance
10-24 doesn't stick with things if even minor difficulties arise
0-9 drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
Trait:WASTEFULNESS

Personality trait:
WASTEFULNESS
91-100 is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
76-90 is not careful with resources when working on projects and often spends unnecessary effort
61-75 tends to be a little wasteful when working on projects
40-60
25-39 tends to be a little tight with resources when working on projects
10-24 is stingy with resources on projects and refuses to expend any extra effort
0-9 cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
Trait:DISCORD

Personality trait:
DISCORD
Conflicts with Value:HARMONY
91-100 revels in chaos and discord, and [he/she] encourages it whenever possible cannot learn Consoler or Pacifier
can learn Intimidator (subject only to ASSERTIVENESS)
Arguments can trigger positive thought
'satisfied after getting into an argument.'
76-90 finds a chaotic mess preferable to the boredom of harmonious living
61-75 doesn't mind a little tumult and discord in day-to-day living can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS)
can learn Pacifier (subject to PEACE)
can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
40-60
25-39 prefers that everyone live as harmoniously as possible
10-24 feels best when everyone gets along without any strife or contention cannot learn Intimidator
can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS)
always learns Pacifier
0-9 would be deeply satisfied if everyone could live as one in complete harmony
Trait:FRIENDLINESS

Personality trait:
FRIENDLINESS
Conflicts with Value:HARMONY
and Value:FRIENDSHIP
91-100 is quite a bold flatterer, extremely friendly but just a little insufferable always learns Flatterer
76-90 is very friendly and always tries to say nice things to others
61-75 is a friendly individual can learn Flatterer
(subject to TRUTH)
40-60
25-39 is somewhat quarrelsome cannot learn Flatterer
10-24 is unfriendly and disagreeable
0-9 is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
Trait:POLITENESS

Personality trait:
POLITENESS
Conflicts with Value:DECORUM
91-100 exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
76-90 is very polite and observes appropriate rules of decorum when possible
61-75 is quite polite
40-60
25-39 could be considered rude
10-24 is very impolite and inconsiderate of propriety
0-9 is a vulgar being who does not care a lick for even the most basic rules of civilized living
Trait:DISDAIN_ADVICE

Personality trait:
DISDAIN_ADVICE
91-100 disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
76-90 dislikes receiving advice, preferring to keep [his/her] own counsel
61-75 has a tendency to go it alone, without considering the advice of others
40-60
25-39 tends to ask others for help with difficult decisions
10-24 relies on the advice of others during decision making
0-9 is unable to make decisions without a great deal of input from others
Trait:BRAVERY

Personality trait:
BRAVERY
91-100 is utterly fearless when confronted with danger, to the point of lacking common sense
76-90 is incredibly brave in the face of looming danger, perhaps a bit foolhardy
61-75 is brave in the face of imminent danger
40-60
25-39 is somewhat fearful in the face of imminent danger
10-24 has great trouble mastering fear when confronted by danger
0-9 is a coward, completely overwhelmed by fear when confronted with danger
Trait:CONFIDENCE

Personality trait:
CONFIDENCE
91-100 presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence During worldgen, increases the chances of declaring wars.
76-90 is extremely confident of [him/her]self in situations requiring [his/her] skills
61-75 is generally quite confident of [his/her] abilities when undertaking specific ventures
40-60
25-39 sometimes acts with little determination and confidence
10-24 lacks confidence in [his/her] abilities
0-9 has no confidence at all in [his/her] talent and abilities
Trait:VANITY

Personality trait:
VANITY
91-100 is completely wrapped up in [his/her] own appearance, abilities and other personal matters
76-90 is greatly pleased by [his/her] own looks and accomplishments
61-75 is pleased by [his/her] own appearance and talents
40-60
25-39 is not inherently proud of [his/her] talents and accomplishments
10-24 takes no pleasure in [his/her] talents and appearance
0-9 could not care less about [his/her] appearance, talents or other personal vanities
Trait:AMBITION

Personality trait:
AMBITION
91-100 has a relentless drive, completely consumed by ambition During worldgen, increases the chances of declaring wars.
76-90 is very ambitious, always looking for a way to better [his/her] situation
61-75 is quite ambitious
40-60
25-39 isn't particularly ambitious
10-24 is not driven and rarely feels the need to pursue even a modest success
0-9 has no ambition whatsoever
Trait:GRATITUDE

Personality trait:
GRATITUDE
91-100 unerringly returns favors and has a profound sense of gratitude for the kind actions of others
76-90 feels a strong need to reciprocate any favor done for [him/her]
61-75 is grateful when others help [him/her] out and tries to return favors
40-60
25-39 takes offered help and gifts without feeling particularly grateful
10-24 accepts favors without developing a sense of obligation, preferring to act as the current situation demands
0-9 does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
Trait:IMMODESTY

Personality trait:
IMMODESTY
91-100 always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
76-90 likes to present [him/her]self boldly, even if it would offend an average sense of modesty
61-75 doesn't mind wearing something special now and again
40-60
25-39 prefers to present [him/her]self modestly
10-24 presents [him/her]self modestly and frowns on any flashy accoutrements
0-9 cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
Trait:HUMOR

Personality trait:
HUMOR
91-100 finds something humorous in everything, no matter how serious or inappropriate always learns Comedian
76-90 finds the humor in most situations
61-75 has an active sense of humor can learn Comedian
(subject to MERRIMENT)
40-60
25-39 has little interest in joking around
10-24 does not find most jokes humorous cannot learn Comedian
0-9 is utterly humorless
Trait:VENGEFUL

Personality trait:
VENGEFUL
91-100 is vengeful and never forgets or forgives past grievances
76-90 has little time for forgiveness and will generally seek retribution
61-75 tends to hang on to grievances
40-60
25-39 doesn't tend to hold on to grievances
10-24 does not generally seek retribution for past wrongs
0-9 has no sense of vengeance or retribution
Trait:PRIDE

Personality trait:
PRIDE
91-100 is absorbed in delusions of self-importance Arguments may trigger negative thought
'insulted after getting into an argument.' (subject to DISCORD)
Teaching at a guildhall may trigger positive thought
'proud after teaching skill.'
76-90 has an overinflated sense of self-worth
61-75 thinks [he/she] is fairly important in the grand scheme of things
40-60
25-39 is very humble
10-24 has a low sense of self-esteem
0-9 is completely convinced of [his/her] own worthlessness
Trait:CRUELTY

Personality trait:
CRUELTY
Conflicts with Value:POWER
91-100 is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism cannot learn Consoler
76-90 is sometimes cruel
61-75 generally acts impartially and is rarely moved to mercy can learn Consoler
(subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
40-60
25-39 often acts with compassion
10-24 is easily moved to mercy can learn Consoler
(subject only to DISCORD and SWAYED_BY_EMOTIONS)
0-9 always acts with mercy and compassion at the forefront of [his/her] considerations
Trait:SINGLEMINDED


Personality trait:
SINGLEMINDED
91-100 pursues matters with a single-minded focus, often overlooking other matters
76-90 can be very single-minded
61-75 generally acts with a narrow focus on the current activity
40-60
25-39 can occasionally lose focus on the matter at hand
10-24 is somewhat scatterbrained
0-9 is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
Trait:HOPEFUL


Personality trait:
HOPEFUL
91-100 has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
76-90 is an optimist
61-75 generally finds [him/her]self quite hopeful about the future
40-60
25-39 tends to assume the worst of two outcomes will be the one that comes to pass
10-24 is a pessimist
0-9 despairs of anything positive happening in the future and lives without feelings of hope
Trait:CURIOUS


Personality trait:
CURIOUS
91-100 is implacably curious, without any respect for propriety or privacy
76-90 is very curious, sometimes to [his/her] detriment
61-75 is curious and eager to learn
40-60
25-39 isn't particularly curious about the world
10-24 is very rarely moved by curiosity
0-9 is incurious and never seeks out knowledge or information to satisfy [him/her]self
Trait:BASHFUL


Personality trait:
BASHFUL
91-100 is gripped by a crippling shyness cannot learn Conversationalist
76-90 is bashful
61-75 tends to consider what others think of [him/her] can learn Conversationalist
(subject to beliefs, subject to GREGARIOUSNESS)
40-60
25-39 is not particularly interested in what others think of [him/her]
10-24 is generally unhindered by the thoughts of others concerning [his/her] actions can learn Conversationalist
(subject only to GREGARIOUSNESS)
0-9 is shameless, absolutely unfazed by the thoughts of others
Trait:PRIVACY


Personality trait:
PRIVACY
Conflicts with Value:STOICISM
91-100 is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
76-90 has a strong tendency toward privacy
61-75 tends not to reveal personal information
40-60
25-39 tends to share [his/her] own experiences and thoughts with others
10-24 is not a private person and freely shares details of [his/her] life
0-9 shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
Trait:PERFECTIONIST


Personality trait:
PERFECTIONIST
91-100 is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
76-90 is a perfectionist
61-75 tries to do things correctly each time
40-60
25-39 doesn't try to get things done perfectly
10-24 is inattentive to detail in [his/her] own work
0-9 is frustratingly sloppy and careless with every task [he/she] sets to carry out
Trait:CLOSEMINDED



Personality trait:
CLOSEMINDED
91-100 is completely closed-minded and never changes [his/her] mind after forming an initial idea
76-90 is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
61-75 tends to be a bit stubborn in changing [his/her] mind about things
40-60
25-39 doesn't cling tightly to ideas and is open to changing [his/her] mind
10-24 often finds [him/her]self changing [his/her] mind to agree with somebody else
0-9 easily changes [his/her] mind and will generally go with the prevailing view on anything
Trait:TOLERANT



Personality trait:
TOLERANT
91-100 is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
76-90 is very comfortable around others that are different from [him/her]
61-75 is quite comfortable with others that have a different appearance or culture
40-60
25-39 is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
10-24 is made deeply uncomfortable by differences in culture or appearance
0-9 cannot tolerate differences in culture, lifestyle or appearance
Trait:EMOTIONALLY_OBSESSIVE



Personality trait:
EMOTIONALLY_OBSESSIVE
91-100 is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
76-90 forms strong emotional bonds with others, at times to [his/her] detriment
61-75 has a tendency toward forming deep emotional bonds with others
40-60
25-39 tends to form only tenuous emotional bonds with others
10-24 forms only fleeting and rare emotional bonds with others
0-9 does not have feelings of emotional attachment and has never felt even a moment's connection with another being Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
Trait:SWAYED_BY_EMOTIONS


Personality trait:
SWAYED_BY_EMOTIONS
91-100 is buffeted by others' emotions and can't help but to respond to them can learn Consoler
(subject only to CRUELTY and DISCORD)
76-90 is swayed by emotional appeals
61-75 tends to be swayed by the emotions of others can learn Consoler
(subject to STOICISM, CRUELTY and DISCORD)
40-60
25-39 tends not to be swayed by emotional appeals
10-24 does not generally respond to emotional appeals cannot learn Consoler
0-9 is never moved by the emotions of others
Trait:ALTRUISM

Personality trait:
ALTRUISM
Conflicts with Value:SACRIFICE
91-100 is truly fulfilled by assisting those in need Receives happy thought from recovering wounded.
76-90 finds helping others very emotionally rewarding
61-75 finds helping others emotionally rewarding
40-60
25-39 does not go out of [his/her] way to help others
10-24 dislikes helping others Receives unhappy thought from recovering wounded.
0-9 feels helping others is an imposition on [his/her] time
Trait:DUTIFULNESS

Personality trait:
DUTIFULNESS
Conflicts with Value:LAW,
Value:LOYALTY, and Value:INDEPENDENCE
91-100 has a profound sense of duty and obligation
76-90 has a strong sense of duty
61-75 has a sense of duty
40-60
25-39 finds obligations confining
10-24 dislikes obligations and will try to avoid being bound by them
0-9 hates vows, obligations, promises and other binding elements that could restrict [his/her] life
Trait:THOUGHTLESSNESS


Personality trait:
THOUGHTLESSNESS
91-100 never deliberates before acting, to the point of being considered thoughtless During worldgen, increases the chances of declaring wars.
76-90 doesn't generally think before acting
61-75 can sometimes act without deliberation
40-60
25-39 tends to think before acting
10-24 can get caught up in internal deliberations when action is necessary
0-9 never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
Trait:ORDERLINESS


Personality trait:
ORDERLINESS
91-100 is obsessed with order and structure in [his/her] own life, with everything kept in its proper place Will store clothes after changing clothes.
76-90 lives an orderly life, organized and neat
61-75 tries to keep [his/her] things orderly
40-60
25-39 tends to make a small mess with [his/her] own possessions Will leave scattered clothes after changing clothes.
10-24 is sloppy with [his/her] living space
0-9 is completely oblivious to any conception of neatness and will just leave things strewn about without a care
Trait:TRUST

Personality trait:
TRUST
91-100 is naturally trustful of everybody
76-90 is very trusting
61-75 is trusting
40-60
25-39 is slow to trust others
10-24 does not trust others
0-9 sees others as selfish and conniving
Trait:GREGARIOUSNESS

Personality trait:
GREGARIOUSNESS
91-100 truly treasures the company of others can learn Conversationalist
(subject only to BASHFUL)
76-90 enjoys being in crowds
61-75 enjoys the company of others can learn Conversationalist
(subject to beliefs, subject to BASHFUL)
40-60
25-39 tends to avoid crowds
10-24 prefers to be alone cannot learn Conversationalist
0-9 considers spending time alone much more important than associating with others
Trait:ASSERTIVENESS


Personality trait:
ASSERTIVENESS
91-100 is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say can learn Intimidator
(subject to DISCORD)
always learns Persuader
76-90 has an overbearing personality
61-75 is assertive can learn Intimidator
(subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD)
can learn Persuader
(subject to ELOQUENCE)
40-60
25-39 tends to be passive in discussions
10-24 only rarely tries to assert [him/her]self in conversation never learns Intimidator or Persuader
0-9 would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
Trait:ACTIVITY_LEVEL

Personality trait:
ACTIVITY_LEVEL
91-100 is driven by a bouncing frenetic energy has a need to be active (anything skill-related, such as idle conversation, counts)
76-90 lives at a high-energy kinetic pace
61-75 lives a fast-paced life
40-60
25-39 likes to take it easy
10-24 lives at a slow-going and leisurely pace
0-9 has an utterly languid pace of easy living, calm and slow
Trait:EXCITEMENT_SEEKING


Personality trait:
EXCITEMENT_SEEKING
Conflicts with Value:TRANQUILITY
91-100 never fails to seek out the most stressful and even dangerous situations has a need for exciting actions. Exciting actions include engaging in combat During worldgen, increases the chances of declaring wars.
76-90 seeks out exciting and adventurous situations
61-75 likes a little excitement now and then
40-60
25-39 doesn't seek out excitement
10-24 actively avoids exciting or stressful situations
0-9 does everything in [his/her] power to avoid excitement and stress
Trait:IMAGINATION


Personality trait:
IMAGINATION
91-100 is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
76-90 is given to flights of fancy to the point of distraction
61-75 has an active imagination
40-60
25-39 isn't given to flights of fancy
10-24 is grounded in reality
0-9 is interested only in facts and the real world
Trait:ABSTRACT_INCLINED


Personality trait:
ABSTRACT_INCLINED
91-100 eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
76-90 strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
61-75 has a tendency to consider ideas and abstractions over practical applications
40-60
25-39 likes to keep things practical, without delving too deeply into the abstract
10-24 dislikes abstract discussions and would much rather focus on practical examples
0-9 is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
Trait:ART_INCLINED


Personality trait:
ART_INCLINED
Conflicts with Value:ARTWORK
and Value:NATURE
91-100 can easily become absorbed in art and the beauty of the natural world
76-90 is greatly moved by art and natural beauty
61-75 is moved by art and natural beauty
40-60
25-39 does not have a great aesthetic sensitivity
10-24 is not readily moved by art or natural beauty
0-9 is completely unmoved by art or the beauty of nature

Values[edit]

Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:

Value range Values in range Probability Effect
+41 to +50 10 0.4% Highest
+26 to +40 15 2% Very High
+11 to +25 15 8.5% High
−10 to +10 21 78% Neutral
−25 to −11 15 8.5% Low
−40 to −26 15 2% Very Low
−50 to −41 10 0.4% Lowest

Values are also influenced by cultural values via the use of the VALUE entity token. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate needs and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.

Values can also be changed through successful arguments – in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you want your adventurer to hold, get into another argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.[Verify] In fortress mode, some memories have the potential to change values over time.

For a creature to have values, it needs the ability to learn or speak. Certain values can conflict with personality traits.

Value list[edit]

Topic Value Description Effects
Value:LAW

Value:
LAW
+41 to +50 is an absolute believer in the rule of law
+26 to +40 has a great deal of respect for the law
+11 to +25 respects the law
−10 to +10 doesn't feel strongly about the law
−25 to −11 does not respect the law
−40 to −26 disdains the law
−50 to −41 finds the idea of laws abhorrent
Value:LOYALTY

Value:
LOYALTY
+41 to +50 has the highest regard for loyalty
+26 to +40 greatly prizes loyalty
+11 to +25 values loyalty
−10 to +10 doesn't particularly value loyalty
−25 to −11 views loyalty unfavorably
−40 to −26 disdains loyalty
−50 to −41 is disgusted by the idea of loyalty
Value:FAMILY

Value:
FAMILY
+41 to +50 sees family as one of the most important things in life
+26 to +40 values family greatly
+11 to +25 values family
−10 to +10 does not care about family one way or the other
−25 to −11 is put off by family
−40 to −26 lacks any respect for family
−50 to −41 finds the idea of family loathsome
Value:FRIENDSHIP

Value:
FRIENDSHIP
+41 to +50 believes friendship is a key to the ideal life maybe can learn Conversationalist?
(maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
+26 to +40 sees friendship as one of the finer things in life
+11 to +25 thinks friendship is important
−10 to +10 does not care about friendship
−25 to −11 finds friendship burdensome
−40 to −26 is completely put off by the idea of friends maybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)
−50 to −41 finds the whole idea of friendship disgusting
Value:POWER

Value:
POWER
+41 to +50 believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect can learn Intimidator
(subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
+26 to +40 sees power over others as something to strive for
+11 to +25 respects power
−10 to +10 doesn't find power particularly praiseworthy
−25 to −11 has a negative view of those who exercise power over others
−40 to −26 hates those who wield power over others cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
−50 to −41 finds the acquisition and use of power abhorrent and would have all masters toppled
Value:TRUTH

Value:
TRUTH
+41 to +50 believes the truth is inviolable regardless of the cost cannot learn Flatterer
(unless overridden by extreme FRIENDLINESS)
cannot learn Liar
+26 to +40 believes that honesty is a high ideal
+11 to +25 values honesty can learn Flatterer
(subject to FRIENDLINESS)
cannot learn Liar
−10 to +10 does not particularly value the truth can learn Flatterer
(subject to FRIENDLINESS)
can learn Liar
−25 to −11 finds blind honesty foolish
−40 to −26 sees lying as an important means to an end
−50 to −41 is repelled by the idea of honesty and lies without compunction
Value:CUNNING

Value:
CUNNING
+41 to +50 holds well-laid plans and shrewd deceptions in the highest regard
+26 to +40 greatly respects the shrewd and guileful
+11 to +25 values cunning
−10 to +10 does not really value cunning and guile
−25 to −11 sees guile and cunning as indirect and somewhat worthless
−40 to −26 holds shrewd and crafty individuals in the lowest esteem
−50 to −41 is utterly disgusted by guile and cunning
Value:ELOQUENCE

Value:
ELOQUENCE
+41 to +50 believes that artful speech and eloquent expression are of the highest ideals can learn Persuader
(subject to ASSERTIVENESS)
+26 to +40 deeply respects eloquent speakers
+11 to +25 values eloquence
−10 to +10 doesn't value eloquence so much
−25 to −11 finds eloquence and artful speech off-putting
−40 to −26 finds [him/her]self somewhat disgusted with eloquent speakers cannot learn Persuader
(unless overridden by extreme ASSERTIVENESS)
−50 to −41 sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
Value:FAIRNESS

Value:
FAIRNESS
+41 to +50 holds fairness as one of the highest ideals and despises cheating of any kind
+26 to +40 has great respect for fairness
+11 to +25 respects fair-dealing and fair-play
−10 to +10 does not care about fairness
−25 to −11 sees life as unfair and doesn't mind it that way
−40 to −26 finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
−50 to −41 is disgusted by the idea of fairness and will freely cheat anybody at any time
Value:DECORUM

Value:
DECORUM
+41 to +50 views decorum as a high ideal and is deeply offended by those that fail to maintain it
+26 to +40 greatly respects those that observe decorum and maintain their dignity
+11 to +25 values decorum, dignity and proper behavior
−10 to +10 doesn't care very much about decorum
−25 to −11 finds maintaining decorum a silly, fumbling waste of time
−40 to −26 sees those that attempt to maintain dignified and proper behavior as vain and offensive
−50 to −41 is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
Value:TRADITION

Value:
TRADITION
+41 to +50 holds the maintenance of tradition as one of the highest ideals
+26 to +40 is a firm believer in the value of tradition
+11 to +25 values tradition
−10 to +10 doesn't have any strong feelings about tradition
−25 to −11 disregards tradition
−40 to −26 finds the following of tradition foolish and limiting
−50 to −41 is disgusted by tradition and would flout any [he/she] encounters if given a chance
Value:ARTWORK

Value:
ARTWORK
+41 to +50 believes that the creation and appreciation of artwork is one of the highest ideals
+26 to +40 greatly respects artists and their works
+11 to +25 values artwork
−10 to +10 doesn't care about art one way or another
−25 to −11 finds artwork boring
−40 to −26 sees the whole pursuit of art as silly
−50 to −41 finds art offensive and would have it destroyed whenever possible
Value:COOPERATION

Value:
COOPERATION
+41 to +50 places cooperation as one of the highest ideals
+26 to +40 sees cooperation as very important in life
+11 to +25 values cooperation
−10 to +10 doesn't see cooperation as valuable
−25 to −11 dislikes cooperation
−40 to −26 views cooperation as a low ideal not worthy of any respect
−50 to −41 is thoroughly disgusted by cooperation
Value:INDEPENDENCE

Value:
INDEPENDENCE
+41 to +50 believes that freedom and independence are completely non-negotiable and would fight to defend them
+26 to +40 treasures independence
+11 to +25 values independence
−10 to +10 doesn't really value independence one way or another
−25 to −11 finds the ideas of independence and freedom somewhat foolish
−40 to −26 sees freedom and independence as completely worthless
−50 to −41 hates freedom and would crush the independent spirit wherever it is found
Value:STOICISM

Value:
STOICISM
+41 to +50 views any show of emotion as offensive cannot learn Consoler
(unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
+26 to +40 thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+11 to +25 believes it is important to conceal emotions and refrain from complaining can learn Consoler
(subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
−10 to +10 doesn't see much value in being stoic
−25 to −11 sees no value in holding back complaints and concealing emotions
−40 to −26 feels that those who attempt to conceal their emotions are vain and foolish
−50 to −41 sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
Value:INTROSPECTION

Value:
INTROSPECTION
+41 to +50 feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+26 to +40 deeply values introspection
+11 to +25 sees introspection as important
−10 to +10 doesn't really see the value in self-examination
−25 to −11 finds introspection to be a waste of time
−40 to −26 thinks that introspection is valueless and those that waste time in self-examination are deluded fools
−50 to −41 finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
Value:SELF_CONTROL

Value:
SELF_CONTROL
+41 to +50 believes that self-mastery and the denial of impulses are of the highest ideals
+26 to +40 finds moderation and self-control to be very important
+11 to +25 values self-control
−10 to +10 doesn't particularly value self-control
−25 to −11 finds those that deny their impulses somewhat stiff
−40 to −26 sees the denial of impulses as a vain and foolish pursuit
−50 to −41 has abandoned any attempt at self-control and finds the whole concept deeply offensive
Value:TRANQUILITY

Value:
TRANQUILITY
+41 to +50 views tranquility as one of the highest ideals cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
+26 to +40 strongly values tranquility and quiet
+11 to +25 values tranquility and a peaceful day can learn Intimidator
(subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
−10 to +10 doesn't have a preference between tranquility and tumult
−25 to −11 prefers a noisy, bustling life to boring days without activity
−40 to −26 is greatly disturbed by quiet and a peaceful existence
−50 to −41 is disgusted by tranquility and would that the world would constantly churn with noise and activity
Value:HARMONY

Value:
HARMONY
+41 to +50 would have the world operate in complete harmony without the least bit of strife or disorder cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
+26 to +40 strongly believes that a peaceful and ordered society without dissent is best
+11 to +25 values a harmonious existence can learn Intimidator
(subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
−10 to +10 sees equal parts of harmony and discord as part of life
−25 to −11 doesn't respect a society that has settled into harmony without debate and strife
−40 to −26 can't fathom why anyone would want to live in an orderly and harmonious society
−50 to −41 believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
Value:MERRIMENT

Value:
MERRIMENT
+41 to +50 believes that little is better in life than a good party can learn Comedian
(subject to HUMOR)
+26 to +40 truly values merrymaking and parties
+11 to +25 finds merrymaking and partying worthwhile activities
−10 to +10 doesn't really value merrymaking
−25 to −11 sees merrymaking as a waste
−40 to −26 is disgusted by merrymakers cannot learn Comedian
(unless overriden by extreme HUMOR)
−50 to −41 is appalled by merrymaking, parties and other such worthless activities
Value:CRAFTSMANSHIP

Value:
CRAFTSMANSHIP
+41 to +50 holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
+26 to +40 has a great deal of respect for worthy crafts[man]ship
+11 to +25 values good crafts[man]ship
−10 to +10 doesn't particularly care about crafts[man]ship
−25 to −11 considers crafts[man]ship to be relatively worthless
−40 to −26 sees the pursuit of good crafts[man]ship as a total waste
−50 to −41 views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
Value:MARTIAL_PROWESS

Value:
MARTIAL_PROWESS
+41 to +50 believes that martial prowess defines the good character of an individual
+26 to +40 deeply respects skill at arms
+11 to +25 values martial prowess
−10 to +10 does not really value skills related to fighting
−25 to −11 finds those that develop skill with weapons and fighting distasteful
−40 to −26 thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
−50 to −41 abhors those that pursue the mastery of weapons and skill with fighting
Value:SKILL

Value:
SKILL
+41 to +50 believes that the mastery of a skill is one of the highest pursuits
+26 to +40 really respects those that take the time to master a skill
+11 to +25 respects the development of skill
−10 to +10 doesn't care if others take the time to master skills
−25 to −11 finds the pursuit of skill mastery off-putting
−40 to −26 believes that the time taken to master a skill is a horrible waste
−50 to −41 sees the whole idea of taking time to master a skill as appalling
Value:HARD_WORK

Value:
HARD_WORK
+41 to +50 believes that hard work is one of the highest ideals and a key to the good life
+26 to +40 deeply respects those that work hard at their labors
+11 to +25 values hard work
−10 to +10 doesn't really see the point of working hard
−25 to −11 sees working hard as a foolish waste of time
−40 to −26 thinks working hard is an abject idiocy
−50 to −41 finds the proposition that one should work hard in life utterly abhorrent
Value:SACRIFICE

Value:
SACRIFICE
+41 to +50 finds sacrifice to be one of the highest ideals
+26 to +40 believes that those who sacrifice for others should be deeply respected
+11 to +25 values sacrifice
−10 to +10 doesn't particularly respect sacrifice as a virtue
−25 to −11 sees sacrifice as wasteful and foolish
−40 to −26 finds sacrifice to be the height of folly
−50 to −41 thinks that the entire concept of sacrifice for others is truly disgusting
Value:COMPETITION

Value:
COMPETITION
+41 to +50 holds the idea of competition among the most important and would encourage it wherever possible
+26 to +40 views competition as a crucial driving force in the world
+11 to +25 sees competition as reasonably important
−10 to +10 doesn't have strong views on competition
−25 to −11 sees competition as wasteful and silly
−40 to −26 deeply dislikes competition
−50 to −41 finds the very idea of competition obscene
Value:PERSEVERANCE

Value:
PERSEVERANCE
(Try not to confuse with Trait:PERSEVERANCE.)
+41 to +50 believes that perseverance is one of the greatest qualities somebody can have
+26 to +40 greatly respects individuals that persevere through their trials and labors
+11 to +25 respects perseverance
−10 to +10 doesn't think much about the idea of perseverance
−25 to −11 sees perseverance in the face of adversity as bull-headed and foolish
−40 to −26 thinks there is something deeply wrong with people that persevere through adversity
−50 to −41 finds the notion that one would persevere through adversity completely abhorrent
Value:LEISURE_TIME

Value:
LEISURE_TIME
+41 to +50 believes that it would be a fine thing if all time were leisure time maybe can learn Conversationalist?
(maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
+26 to +40 treasures leisure time and thinks it is very important in life
+11 to +25 values leisure time
−10 to +10 doesn't think one way or the other about leisure time
−25 to −11 finds leisure time wasteful
−40 to −26 is offended by leisure time and leisurely living maybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)
−50 to −41 believes that those that take leisure time are evil and finds the whole idea disgusting
Value:COMMERCE

Value:
COMMERCE
+41 to +50 sees engaging in commerce as a high ideal in life
+26 to +40 really respects commerce and those that engage in trade
+11 to +25 respects commerce
−10 to +10 doesn't particularly respect commerce
−25 to −11 is somewhat put off by trade and commerce
−40 to −26 finds those that engage in trade and commerce to be fairly disgusting
−50 to −41 holds the view that commerce is a vile obscenity
Value:ROMANCE

Value:
ROMANCE
+41 to +50 sees romance as one of the highest ideals
+26 to +40 thinks romance is very important in life
+11 to +25 values romance
−10 to +10 doesn't care one way or the other about romance
−25 to −11 finds romance distasteful
−40 to −26 is somewhat disgusted by romance
−50 to −41 finds even the abstract idea of romance repellent
Value:NATURE

Value:
NATURE
+41 to +50 holds nature to be of greater value than most aspects of civilization Receives unhappy thought when slaughtering/caging animals and felling trees.v0.42.01
+26 to +40 has a deep respect for animals, plants and the natural world
+11 to +25 values nature
−10 to +10 doesn't care about nature one way or another
−25 to −11 finds nature somewhat disturbing Receives happy thought when slaughtering/caging animals and felling trees, always gets annoyed when rained on.v0.42.01
−40 to −26 has a deep dislike of the natural world
−50 to −41 would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
Value:PEACE

Value:
PEACE
+41 to +50 believes the idea of war is utterly repellent and would have peace at all costs can learn Pacifier
(subject to DISCORD)
+26 to +40 believes that peace is always preferable to war
+11 to +25 values peace over war
−10 to +10 doesn't particularly care between war and peace
−25 to −11 sees war as a useful means to an end
−40 to −26 believes war is preferable to peace in general cannot learn Pacifier
(unless overridden by extreme DISCORD)
−50 to −41 thinks that the world should be engaged in perpetual warfare
Value:KNOWLEDGE

Value:
KNOWLEDGE
+41 to +50 finds the quest for knowledge to be of the very highest value
+26 to +40 views the pursuit of knowledge as deeply important
+11 to +25 values knowledge
−10 to +10 doesn't see the attainment of knowledge as important
−25 to −11 finds the pursuit of knowledge to be a waste of effort
−40 to −26 thinks the quest for knowledge is a delusional fantasy
−50 to −41 sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools

Goals[edit]

Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior. If a creature has such goals, they will be listed in the "Values" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goals. Goals would apparently not currently be limited to one per creature, but for some sort of oversight: [1]. A creature needs the ability to learn in order to have a goal in life.

Token Description Gameplay effects
Goal:START_A_FAMILYGoal: START_A_FAMILY dreams of raising a family Dream realized upon giving birth/fathering an infant.
Goal:RULE_THE_WORLDGoal: RULE_THE_WORLD dreams of ruling the world
Goal:CREATE_A_GREAT_WORK_OF_ARTGoal: CREATE_A_GREAT_WORK_OF_ART dreams of creating a great work of art Dream realized upon creation of Artifact or Masterpiece.
Goal:CRAFT_A_MASTERWORKGoal: CRAFT_A_MASTERWORK dreams of crafting a masterwork someday Dream realized upon creation of Artifact or Masterpiece.
Goal:BRING_PEACE_TO_THE_WORLDGoal: BRING_PEACE_TO_THE_WORLD dreams of bringing lasting peace to the world
Goal:BECOME_A_LEGENDARY_WARRIORGoal: BECOME_A_LEGENDARY_WARRIOR dreams of becoming a legendary warrior
Goal:MASTER_A_SKILLGoal: MASTER_A_SKILL dreams of mastering a skill Dream realized upon reaching Legendary skill status.
Goal:FALL_IN_LOVEGoal: FALL_IN_LOVE dreams of falling in love
Goal:SEE_THE_GREAT_NATURAL_SITESGoal: SEE_THE_GREAT_NATURAL_SITES dreams of seeing the great natural places of the world
Goal:IMMORTALITYGoal: IMMORTALITY has become obsessed with his/her own mortality Leads to necromancy, which renders the necromancer immune to death by old age. Creatures like goblins and elves, who are immortal from the start, cannot have this goal.
Goal:MAKE_A_GREAT_DISCOVERYGoal: MAKE_A_GREAT_DISCOVERY dreams of making a great discovery Dream realized upon discovering a topic.
Goal:ATTAIN_RANK_IN_SOCIETYGoal: ATTAIN_RANK_IN_SOCIETY dreams of attaining rank in society Dream realized upon becoming a baron (and possibly other noble positions).
Goal:BATHE_WORLD_IN_CHAOSGoal: BATHE_WORLD_IN_CHAOS dreams of bathing the world in chaos
Goal:STAY_ALIVEGoal: STAY_ALIVE
Goal:MAINTAIN_ENTITY_STATUSGoal: MAINTAIN_ENTITY_STATUS