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Difference between revisions of "Menu"

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{{old|v=50.01}}
  
Dwarf Fortress is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
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''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.
  
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
 
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.   
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* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
 +
* {{K|h}}: Hauling
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
 
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
Line 80: Line 82:
 
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Up Stair ({{K|u}}) - Build an [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
** Up/Down Stair ({{K|x}}) - Build an [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
 
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
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** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
 
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
+
** Upright Spear/Spike ({{K|S}}) - Build an [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
 
* Machine Components ({{K|M}})
 
* Machine Components ({{K|M}})
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
 
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
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{{-}}
 
{{-}}
  
=== Combat reports Screen===
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=== Combat reports screen===
[[Image:CombatReportsScreen2010.png|right]]
+
[[Image:Report screen v0.44.03.png|right|480px]]
Hit {{k|r}} to enter the report screen then go through the listing until you find the desired victim.
+
Hit {{k|r}} to enter the report screen, then go through the listing until you find the desired victim.
 +
{{-}}
  
 
=== Civilizations/World Info screen===
 
=== Civilizations/World Info screen===
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* {{k|a}} to view a list of known [[Artifact]]s
 
* {{k|a}} to view a list of known [[Artifact]]s
 
* {{k|c}} to view a list of [[Civilization]]s
 
* {{k|c}} to view a list of [[Civilization]]s
 +
{{-}}
  
 
=== Designations Menu ===
 
=== Designations Menu ===
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{{-}}
 
{{-}}
  
===Jobs Screen===
+
=== Standing Orders Menu ===
 +
 
 +
See [[Standing orders]].
 +
 
 +
 
 +
===Job List===
 
[[Image:Job list screen v0.44.03.png|right|480px]]
 
[[Image:Job list screen v0.44.03.png|right|480px]]
 
Shows a list of current jobs. Accessed with {{K|j}}.
 
Shows a list of current jobs. Accessed with {{K|j}}.
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*{{K|x}} - Remove worker from job
 
*{{K|x}} - Remove worker from job
 
*{{K|m}} - Open job manager screen
 
*{{K|m}} - Open job manager screen
 +
 +
{{-}}
 +
 +
===Job Manager Screen===
 +
[[Image:Job manager screen v0.44.03.png|right|480px]]
 +
Shows a list of current manager work orders. Accessed with {{K|m}} from the job list or unit list.
 +
*{{K| ↓}}{{K|↑}} - Move between work orders
 +
*{{K|q}} - Create a new work order
 +
*{{K|r}} - Remove selected work order
 +
*{{K|p}} - Increase priority of selected work order
 +
*{{K|t}} - Maximize priority of selected work order
 +
*{{K|Enter}} - Set maximum workshops for selected work order
 +
*{{K|c}} - Set conditions for selected work order
 +
*{{K|d}} - Set details for selected work order
 +
*{{K|Esc}} - Exit manager screen
  
 
{{-}}
 
{{-}}
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===Squads Menu ===
 
===Squads Menu ===
 
[[Image:SquadsMenu2010.png|right]]
 
[[Image:SquadsMenu2010.png|right]]
:This menu allows you to manage your squads
+
:This menu allows you to manage your squads.
 
{{-}}
 
{{-}}
  
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=== Burrows Menu ===
 
=== Burrows Menu ===
[[Image:BurrowsMenu2010.png|right]]
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[[Image:Burrows menu v0.44.03.png|right]]
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
*{{K|a}}: Add new burrow - Create a new burrow
 
*{{K|a}}: Add new burrow - Create a new burrow
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**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
 +
*{{K|w}}: Enable workshop resource restrictions on all workshops in burrow
 
*{{K|z}}: Center on burrow  
 
*{{K|z}}: Center on burrow  
 
*{{K|Esc}}: Done
 
*{{K|Esc}}: Done
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*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|t}}: Custom Settings - Define custom stockpile
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
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*{{K|/}}{{K|*}}: Reserved Barrels - Global setting for the number of barrels that will be reserved for workshop jobs (such as the [[brewing]]).
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
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*{{K|-}}:{{K|+}}: Reserved Bins - Global setting for the number of bins that will be reserved for workshop jobs (no vanilla jobs use bins, so reserved bins will remain unused).
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 +
 +
=== Zones Menu ===
 +
[[Image:Zones menu v0.44.03.png|right]]
 +
:Allows the creation and editing of activity zones.
 +
*{{K|Enter}}: Start a selection (for creation or removal)
 +
*{{K|x}}: Toggle between creating and removing zones
 +
*{{K|e}}: Toggle how the zone selection is defined
 +
With an activity zone selected:
 +
*{{K|w}}: Toggle use as a water source
 +
*{{K|f}}: Toggle use as a fishing zone
 +
*{{K|g}}: Toggle use for fruit gathering
 +
*{{K|d}}: Toggle use as a [[garbage dump]]
 +
*{{K|n}}: Toggle use as a [[pasture]]
 +
*{{K|p}}: Toggle use as a pit or pond zone
 +
*{{K|s}}: Toggle use for sand collection
 +
*{{K|c}}: Toggle use for clay collection
 +
*{{K|m}}: Toggle use as a meeting area (allows assignment to a location)
 +
*{{K|h}}: Toggle use as a [[hospital]]
 +
*{{K|t}}: Toggle use for [[animal training]]
 +
*{{K|a}}: Toggle active/inactive status for the zone
 +
*{{K|l}}: Assign zone to a location
 +
*{{K|X}}: Remove selected zone (only in Remove Zones mode)
 +
 +
{{-}}
 +
  
 
=== Hot Keys Menu ===
 
=== Hot Keys Menu ===
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=== Nobles Screen ===
 
=== Nobles Screen ===
[[Image:NoblesScreen2010.png|right|480px|225px]]
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[[Image:NoblesScreen2010.png|right|480px]]
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.

Latest revision as of 21:15, 14 March 2023

This article is about the current version of DF.
Note that some content may still need to be updated.


Dwarf Fortress is a complex game, and a complex game requires a complex user interface. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.

If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.

Main menu[edit]

Main menu v0.44.03.png
The default in-game menu; can be hidden/shown with <tab>


Building Menu[edit]

Building menu 0.34.11.png
This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.


Workshops Menu[edit]

Workshop menu 0.34.11.png


Furnaces Menu[edit]

Furnace menu 0.34.11.png


Combat reports screen[edit]

Report screen v0.44.03.png

Hit r to enter the report screen, then go through the listing until you find the desired victim.

Civilizations/World Info screen[edit]

World info screen v0.44.03.png

c opens the Civilizations/World Info Screen.

  • w to swap to World
    • y to recenter the map on your fort
  • m to view a list of ongoing Missions
  • n to view News and rumors
  • p to view list of recoverable missing citizens
  • a to view a list of known Artifacts
  • c to view a list of Civilizations


Designations Menu[edit]

DesignateMenu2014.PNG

The Designations Menu (accessed by d) provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations. This menu is mouse-enabled.

Standing Orders Menu[edit]

See Standing orders.


Job List[edit]

Job list screen v0.44.03.png

Shows a list of current jobs. Accessed with j.

  • - Move between jobs
  • v - View unit (brings up the unit information screen)
  • z - Zoom to unit (recenters screen on unit)
  • j - View job (brings up job information screen)
  • b - Go to building (zoom to building for selected job)
  • r - Repeat job (toggles job repeat status)
  • s - Suspend job (toggles job suspend status)
  • c - Cancel job
  • x - Remove worker from job
  • m - Open job manager screen


Job Manager Screen[edit]

Job manager screen v0.44.03.png

Shows a list of current manager work orders. Accessed with m from the job list or unit list.

  • - Move between work orders
  • q - Create a new work order
  • r - Remove selected work order
  • p - Increase priority of selected work order
  • t - Maximize priority of selected work order
  • Enter - Set maximum workshops for selected work order
  • c - Set conditions for selected work order
  • d - Set details for selected work order
  • Esc - Exit manager screen


Squads Menu[edit]

SquadsMenu2010.png
This menu allows you to manage your squads.


Notes Menu[edit]

NotesMenu2010.png
Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
  • p: Place - Places a note on the cursor
  • d: Delete - Deletes notes on the cursor
  • n: Name - Name/label the note placed at this point
  • t: Note text - Add additional information for the note
  • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
  • s: Adopt selected symbol - Makes all future notes use the selected options .
  • +- */ - Modify currently selected (using c) part of the symbol
  • r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.


Routes Menu[edit]

RoutesMenu2010.png
  • a: Add route - Create a new route.
  • e: Edit waypts - Edit points that make up the route.
    • a: Add waypt - Add current point to route.
    • d: Add waypt - Delete current point from route.
    • p: Add waypt - Finish editing route.
  • d: Del route - Delete currently selected route.
  • n: Name route - Name current route
  • c: Center - Center on route.
  • +- */ - Select different routes
  • p: Back to points/notes - Return to Notes menu


Burrows Menu[edit]

Burrows menu v0.44.03.png
This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
  • a: Add new burrow - Create a new burrow
  • d: Delete - Delete currently selected burrow
  • +- */: Change selection - Switch burrows
  • Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
    • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
    • +- */ - Modify currently selected (using c) part of the symbol
  • c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
  • w: Enable workshop resource restrictions on all workshops in burrow
  • z: Center on burrow
  • Esc: Done


Stockpiles Menu[edit]

StockpilesMenu2010.png
Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
  • a: Animal - Stores animals in cages/traps, empty cages/traps
  • f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.)
  • u: Furniture Storage - Stores furniture and siege ammo
  • y: Graveyard - Stores dead dwarves
  • r: Refuse - Stores garbage/dead animals/bones/skulls/shells
  • s: Stone - Stores stone/ore
  • w: Wood - Stores wood
  • e: Gem - Stores rough/cut gems
  • b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
  • h: Cloth - Stores cloth/thread
  • l: Leather - Stores leather
  • z: Ammo - Stores Bolts/Arrows/Blowdarts
  • n: Coins - Stores coins
  • g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
  • p: Weapons - Stores weapons/trap components
  • d: Armor - Stores armor
  • c: Customer Stockpile - Build custom stockpile (define with t)
  • t: Custom Settings - Define custom stockpile
  • / *: Reserved Barrels - Global setting for the number of barrels that will be reserved for workshop jobs (such as the brewing).
  • -:+: Reserved Bins - Global setting for the number of bins that will be reserved for workshop jobs (no vanilla jobs use bins, so reserved bins will remain unused).
  • x: Remove Designation - Remove stockpiles
  • Enter: Select - Place start/end corner of stockpile.

Zones Menu[edit]

Zones menu v0.44.03.png
Allows the creation and editing of activity zones.
  • Enter: Start a selection (for creation or removal)
  • x: Toggle between creating and removing zones
  • e: Toggle how the zone selection is defined

With an activity zone selected:

  • w: Toggle use as a water source
  • f: Toggle use as a fishing zone
  • g: Toggle use for fruit gathering
  • d: Toggle use as a garbage dump
  • n: Toggle use as a pasture
  • p: Toggle use as a pit or pond zone
  • s: Toggle use for sand collection
  • c: Toggle use for clay collection
  • m: Toggle use as a meeting area (allows assignment to a location)
  • h: Toggle use as a hospital
  • t: Toggle use for animal training
  • a: Toggle active/inactive status for the zone
  • l: Assign zone to a location
  • X: Remove selected zone (only in Remove Zones mode)



Hot Keys Menu[edit]

HotKeysMenu2010.png
Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
  • F#: Select line F#
  • Shift+F#: Select line Shift+F#
  • n: Change Name - Name this hotkey
  • z: Zoom Here - Set screen to zoom the current location when selected hotkey is pressed.


Locations Screen[edit]

Locations screen v0.44.03.png
In this screen various locations can be viewed and occupations can be assigned.
  • r: Change restriction - Scrolls through location restrictions (All visitors welcome, Citizens and long-term residents only, and Citizens only)
  • n: Rename location - Renames location
  • X: Retire location - Removes location


Nobles Screen[edit]

NoblesScreen2010.png
In this screen various nobles can be assigned/removed. See the nobles article for details on nobles, their requirements/demands/mandates.
  • Enter: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
  • r: Replace - Replace the current position if possible, or place if empty.
CancelHideAbout

Rating Menu