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Difference between revisions of "Personality traits, values, and dreams"

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m (Jecowa moved page Personality trait to Personality traits, values, and dreams: article covers more than just personality traits since the introduction of values and dreams in the 0.40 era)
(re-ordering to move traits to start to match in-game ordering)
Line 9: Line 9:
 
EG: S/he {{DFtext|personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.|3:1}}
 
EG: S/he {{DFtext|personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.|3:1}}
 
{{Modding}}
 
{{Modding}}
==Values==
+
 
Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:
+
==Traits==
 +
Each personality trait has a value from 0–100. The value triggers a report in traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Value range !! Values in range !! Probability !! Effect
 
! Value range !! Values in range !! Probability !! Effect
 
|-
 
|-
| +41 to +50 || 10 || 0.4% || Highest
+
| 91-100 || 10 || 0.4% || Highest
 
|-
 
|-
| +26 to +40 || 15 || 2%   || Very High
+
| 76-90 || 15 || 2% || Very High
 
|-
 
|-
| +11 to +25 || 15 || 8.5% || High
+
| 61-75 || 15 || 8.5% || High
 
|-
 
|-
| −10 to +10 || 21 || 78%   || Neutral
+
| 40-60 || 21 || 78% || Neutral
 
|-
 
|-
| −25 to −11 || 15 || 8.5% || Low
+
| 25-39 || 15 || 8.5% || Low
 
|-
 
|-
| −40 to −26 || 15 || 2%   || Very Low
+
| 10-24 || 15 || 2% || Very Low
 
|-
 
|-
| −50 to −41 || 10 || 0.4% || Lowest
+
| 0-9 || 10 || 0.4% || Lowest
 
|}
 
|}
 +
Traits are also influenced by species, via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.
  
Values are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate [[need]]s and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.
+
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.
  
Values can also be changed through successful arguments in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you ''want'' your adventurer to hold, get into ''another'' argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change values over time.
+
Traits which are marked below with "†" also contribute to [[relationship]]s – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of [[grudge]]s.
  
The ability to [[Learning|learn]] allows a creature to have values. Certain values can conflict with personality traits – see below.
+
Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.
  
===Value list===
+
===Trait list===
  
 
{| class="wikitable"
 
{| class="wikitable"
! Topic
+
! Token
! style="width:7em"| Value !! Description !! Effects
+
! style="width:5em" | Value
 +
! Description
 +
! colspan=2| Effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|LAW}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|LOVE_PROPENSITY}}</span><br/><small>Conflicts with Value:[[Personality_trait#ROMANCE|ROMANCE]]</small>
| +41 to +50 || is an absolute believer in the rule of law
+
| 91-100 || is always in love with somebody and easily develops positive feelings
 
|-
 
|-
| +26 to +40 || has a great deal of respect for the law
+
| 76-90 || very easily falls into love and develops positive feelings
 
|-
 
|-
| +11 to +25 || respects the law
+
| 61-75 || can easily fall in love or develop positive sentiments
 
|-
 
|-
| −10 to +10 || doesn't feel strongly about the law
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || does not respect the law
+
| 25-39 || does not easily fall in love and rarely develops positive sentiments
 
|-
 
|-
| −40 to −26 || disdains the law
+
| 10-24 || is not the type to fall in love or even develop positive feelings
 
|-
 
|-
| −50 to −41 || finds the idea of laws abhorrent
+
| 0-9 || never falls in love or develops positive feelings toward anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|LOYALTY}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|HATE_PROPENSITY}}</span>
| +41 to +50 || has the highest regard for loyalty
+
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 
|-
 
|-
| +26 to +40 || greatly prizes loyalty
+
| 76-90 || is prone to hatreds and often develops negative feelings
 
|-
 
|-
| +11 to +25 || values loyalty
+
| 61-75 || is quick to form negative views about things
 
|-
 
|-
| −10 to +10 || doesn't particularly value loyalty
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || views loyalty unfavorably
+
| 25-39 || does not easily hate or develop negative feelings
 
|-
 
|-
| −40 to −26 || disdains loyalty
+
| 10-24 || very rarely develops negative feelings toward things
 
|-
 
|-
| −50 to −41 || is disgusted by the idea of loyalty
+
| 0-9 || never feels hatred toward anyone or anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|FAMILY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ENVY_PROPENSITY}}</span>
| +41 to +50 || sees family as one of the most important things in life
+
| 91-100 || is consumed by overpowering feelings of jealousy
 
|-
 
|-
| +26 to +40 || values family greatly
+
| 76-90 || is prone to strong feelings of jealousy
 
|-
 
|-
| +11 to +25 || values family
+
| 61-75 || often feels envious of others
 
|-
 
|-
| −10 to +10 || does not care about family one way or the other
+
| 40-60 ||
 
|-
 
|-
| −25 to −11 || is put off by family
+
| 25-39 || doesn't often feel envious of others
 
|-
 
|-
| −40 to −26 || lacks any respect for family
+
| 10-24 || is rarely jealous
 
|-
 
|-
| −50 to −41 || finds the idea of family loathsome
+
| 0-9 || never envies others their status, situation or possessions
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|FRIENDSHIP}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CHEER_PROPENSITY}}</span><br/><small>Conflicts with Value:[[Personality_trait#MERRIMENT|MERRIMENT]]</small>
| +41 to +50 || believes friendship is a key to the ideal life ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
+
| 91-100 || often feels filled with joy
 
|-
 
|-
| +26 to +40 || sees friendship as one of the finer things in life
+
| 76-90 || can be very happy and optimistic
 
|-
 
|-
| +11 to +25 || thinks friendship is important
+
| 61-75 || is often cheerful
 
|-
 
|-
| −10 to +10 || does not care about friendship
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds friendship burdensome
+
| 25-39 || is rarely happy or enthusiastic
 +
| rowspan=3 | Will not generate a positive thought while drunk. <br>'didn't feel anything due to inebriation.'
 
|-
 
|-
| −40 to −26 || is completely put off by the idea of friends ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
+
| 10-24 || is dour as a rule
 +
| rowspan=2 | Will not generate a positive thought working with a preference. <br>'didn't feel anything at work'
 
|-
 
|-
| −50 to −41 || finds the whole idea of friendship disgusting
+
| 0-9 || is never the slightest bit cheerful about anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|POWER}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DEPRESSION_PROPENSITY}}</span>
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect ||! rowspan=5 | can learn Intimidator <br> (subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
+
| 91-100 || is frequently depressed
 +
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
 
|-
 
|-
| +26 to +40 || sees power over others as something to strive for
+
| 76-90 || is often sad and dejected
 
|-
 
|-
| +11 to +25 || respects power
+
| 61-75 || often feels discouraged
 
|-
 
|-
| −10 to +10 || doesn't find power particularly praiseworthy
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || has a negative view of those who exercise power over others
+
| 25-39 || rarely feels discouraged
 
|-
 
|-
| −40 to −26 || hates those who wield power over others ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
+
| 10-24 || almost never feels discouraged
 
|-
 
|-
| −50 to −41 || finds the acquisition and use of power abhorrent and would have all masters toppled
+
| 0-9 || never feels discouraged
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|TRUTH}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ANGER_PROPENSITY}}</span>
| +41 to +50 || believes the truth is inviolable regardless of the cost ||! rowspan=2 | cannot learn Flatterer <br> (unless overridden by extreme FRIENDLINESS) <br> cannot learn Liar
+
| 91-100 || is in a constant state of internal rage
 +
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
 
|-
 
|-
| +26 to +40 || believes that honesty is a high ideal
+
| 76-90 || is very quick to anger
 
|-
 
|-
| +11 to +25 || values honesty || can learn Flatterer <br> (subject to FRIENDLINESS) <br> cannot learn Liar
+
| 61-75 || is quick to anger
 
|-
 
|-
| −10 to +10 || does not particularly value the truth ||! rowspan=4 | can learn Flatterer <br> (subject to FRIENDLINESS) <br> can learn Liar
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds blind honesty foolish
+
| 25-39 || is slow to anger
 
|-
 
|-
| −40 to −26 || sees lying as an important means to an end
+
| 10-24 || is very slow to anger
 
|-
 
|-
| −50 to −41 || is repelled by the idea of honesty and lies without compunction
+
| 0-9 || never becomes angry
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|CUNNING}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ANXIETY_PROPENSITY}}</span>
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard
+
| 91-100 || is a nervous wreck
 +
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
 
|-
 
|-
| +26 to +40 || greatly respects the shrewd and guileful
+
| 76-90 || is always tense and jittery
 
|-
 
|-
| +11 to +25 || values cunning
+
| 61-75 || is often nervous
 
|-
 
|-
| −10 to +10 || does not really value cunning and guile
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless
+
| 25-39 || has a calm demeanor
 
|-
 
|-
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem
+
| 10-24 || has a very calm demeanor
 
|-
 
|-
| −50 to −41 || is utterly disgusted by guile and cunning
+
| 0-9 || has an incredibly calm demeanor
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|ELOQUENCE}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|LUST_PROPENSITY}}</span>
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals ||! rowspan=5 | can learn Persuader <br> (subject to ASSERTIVENESS)
+
| 91-100 || is constantly ablaze with feelings of lust
 
|-
 
|-
| +26 to +40 || deeply respects eloquent speakers
+
| 76-90 || is prone to strong feelings of lust
 
|-
 
|-
| +11 to +25 || values eloquence
+
| 61-75 || often feels lustful
 
|-
 
|-
| −10 to +10 || doesn't value eloquence so much
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds eloquence and artful speech off-putting
+
| 25-39 || does not often feel lustful
 
|-
 
|-
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers ||! rowspan=2 | cannot learn Persuader <br> (unless overridden by extreme ASSERTIVENESS)
+
| 10-24 || rarely looks on others with lust
 
|-
 
|-
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
+
| 0-9 || never feels lustful passions
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|FAIRNESS}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|STRESS_VULNERABILITY}}</span>
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind
+
| 91-100 || becomes completely helpless in stressful situations
 +
| 50% chance to become [[Insane|catatonic]]
 
|-
 
|-
| +26 to +40 || has great respect for fairness
+
| 76-90 || cracks easily under pressure
 
|-
 
|-
| +11 to +25 || respects fair-dealing and fair-play
+
| 61-75 || doesn't handle stress well
 
|-
 
|-
| −10 to +10 || does not care about fairness
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees life as unfair and doesn't mind it that way
+
| 25-39 || can handle stress
 
|-
 
|-
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
+
| 10-24 || is confident under pressure
 
|-
 
|-
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time
+
| 0-9 || is impervious to the effects of stress
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|DECORUM}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|GREED}}</span>
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it
+
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 
|-
 
|-
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity
+
| 76-90 || is very greedy
 
|-
 
|-
| +11 to +25 || values decorum, dignity and proper behavior
+
| 61-75 || has a greedy streak
 
|-
 
|-
| −10 to +10 || doesn't care very much about decorum
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time
+
| 25-39 || doesn't focus on material goods
 
|-
 
|-
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive
+
| 10-24 || desires little for [him/her]self in the way of possessions
 
|-
 
|-
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
+
| 0-9 || often neglects [his/her] own wellbeing, having no interest in material goods
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|TRADITION}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|IMMODERATION}}</span><br/><small>Conflicts with Value:[[Personality_trait#SELF_CONTROL|SELF_CONTROL]]</small>
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals
+
| 91-100 || is ruled by irresistible cravings and urges
 
|-
 
|-
| +26 to +40 || is a firm believer in the value of tradition
+
| 76-90 || feels strong urges and seeks short-term rewards
 
|-
 
|-
| +11 to +25 || values tradition
+
| 61-75 || occasionally overindulges
 
|-
 
|-
| −10 to +10 || doesn't have any strong feelings about tradition
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || disregards tradition
+
| 25-39 || doesn't often experience strong cravings or urges
 
|-
 
|-
| −40 to −26 || finds the following of tradition foolish and limiting
+
| 10-24 || only rarely feels strong cravings or urges
 
|-
 
|-
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance
+
| 0-9 || never feels tempted to overindulge in anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|ARTWORK}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|VIOLENT}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#TRANQUILITY|TRANQUILITY]]<br/>and Value:[[Personality_trait#MARTIAL_PROWESS|MARTIAL_PROWESS]]</small>
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals
+
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 +
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
 
|-
 
|-
| +26 to +40 || greatly respects artists and their works
+
| 76-90 || would never pass up a chance for a good fistfight
 
|-
 
|-
| +11 to +25 || values artwork
+
| 61-75 || likes to brawl
 
|-
 
|-
| −10 to +10 || doesn't care about art one way or another
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds artwork boring
+
| 25-39 || tends to avoid any physical confrontations
 +
| rowspan=3 | This does not affect a soldier's will to fight, but will cause civilians to flee from danger.{{verify}}
 
|-
 
|-
| −40 to −26 || sees the whole pursuit of art as silly
+
| 10-24 || does not enjoy participating in physical confrontations
 
|-
 
|-
| −50 to −41 || finds art offensive and would have it destroyed whenever possible
+
| 0-9 || would flee even the most necessary battle to avoid any form of physical confrontation
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|COOPERATION}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|Trait:PERSEVERANCE}}</span><br/><small>Conflicts with Value:??{{Verify}}PERSEVERANCE (Assuming it's not able to conflict with itself here)</small>
| +41 to +50 || places cooperation as one of the highest ideals
+
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 
|-
 
|-
| +26 to +40 || sees cooperation as very important in life
+
| 76-90 || is very stubborn
 
|-
 
|-
| +11 to +25 || values cooperation
+
| 61-75 || is stubborn
 
|-
 
|-
| −10 to +10 || doesn't see cooperation as valuable
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || dislikes cooperation
+
| 25-39 || has a noticeable lack of perseverance
 
|-
 
|-
| −40 to −26 || views cooperation as a low ideal not worthy of any respect
+
| 10-24 || doesn't stick with things if even minor difficulties arise
 
|-
 
|-
| −50 to −41 || is thoroughly disgusted by cooperation
+
| 0-9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|INDEPENDENCE}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|WASTEFULNESS}}</span>
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them
+
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
 
|-
 
|-
| +26 to +40 || treasures independence
+
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort
 
|-
 
|-
| +11 to +25 || values independence
+
| 61-75 || tends to be a little wasteful when working on projects
 
|-
 
|-
| −10 to +10 || doesn't really value independence one way or another
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish
+
| 25-39 || tends to be a little tight with resources when working on projects
 
|-
 
|-
| −40 to −26 || sees freedom and independence as completely worthless
+
| 10-24 || is stingy with resources on projects and refuses to expend any extra effort
 
|-
 
|-
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found
+
| 0-9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|STOICISM}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DISCORD}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#HARMONY|HARMONY]]</small>
| +41 to +50 || views any show of emotion as offensive ||! rowspan=2 | cannot learn Consoler <br> (unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
+
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
 +
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
 
|-
 
|-
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living
 
|-
 
|-
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining ||! rowspan=5 | can learn Consoler <br> (subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
+
| 61-75 || doesn't mind a little tumult and discord in day-to-day living ||! rowspan=3 | can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS) <br> can learn Pacifier (subject to PEACE) <br> can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
 
|-
 
|-
| −10 to +10 || doesn't see much value in being stoic
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees no value in holding back complaints and concealing emotions
+
| 25-39 || prefers that everyone live as harmoniously as possible
 
|-
 
|-
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish
+
| 10-24 || feels best when everyone gets along without any strife or contention ||! rowspan=2 | cannot learn Intimidator <br> can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS) <br> always learns Pacifier
 
|-
 
|-
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
+
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|INTROSPECTION}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|FRIENDLINESS}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#HARMONY|HARMONY]]<br/>and Value:[[Personality_trait#FRIENDSHIP|FRIENDSHIP]]</small>
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
 
|-
 
|-
| +26 to +40 || deeply values introspection
+
| 76-90 || is very friendly and always tries to say nice things to others
 
|-
 
|-
| +11 to +25 || sees introspection as important
+
| 61-75 || is a friendly individual ||! rowspan=2 | can learn Flatterer <br> (subject to TRUTH)
 
|-
 
|-
| −10 to +10 || doesn't really see the value in self-examination
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds introspection to be a waste of time
+
| 25-39 || is somewhat quarrelsome ||! rowspan=3 | cannot learn Flatterer
 
|-
 
|-
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools
+
| 10-24 || is unfriendly and disagreeable
 
|-
 
|-
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
+
| 0-9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|SELF_CONTROL}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|POLITENESS}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#DECORUM|DECORUM]]</small>
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals
+
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 
|-
 
|-
| +26 to +40 || finds moderation and self-control to be very important
+
| 76-90 || is very polite and observes appropriate rules of decorum when possible
 
|-
 
|-
| +11 to +25 || values self-control
+
| 61-75 || is quite polite
 
|-
 
|-
| −10 to +10 || doesn't particularly value self-control
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds those that deny their impulses somewhat stiff
+
| 25-39 || could be considered rude
 
|-
 
|-
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit
+
| 10-24 || is very impolite and inconsiderate of propriety
 
|-
 
|-
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive
+
| 0-9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|TRANQUILITY}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DISDAIN_ADVICE}}</span>
| +41 to +50 || views tranquility as one of the highest ideals ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
+
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 
|-
 
|-
| +26 to +40 || strongly values tranquility and quiet
+
| 76-90 || dislikes receiving advice, preferring to keep [his/her] own counsel
 
|-
 
|-
| +11 to +25 || values tranquility and a peaceful day ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
+
| 61-75 || has a tendency to go it alone, without considering the advice of others
 
|-
 
|-
| −10 to +10 || doesn't have a preference between tranquility and tumult
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || prefers a noisy, bustling life to boring days without activity
+
| 25-39 || tends to ask others for help with difficult decisions
 
|-
 
|-
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence
+
| 10-24 || relies on the advice of others during decision making
 
|-
 
|-
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity
+
| 0-9 || is unable to make decisions without a great deal of input from others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|HARMONY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|BRAVERY}}</span>
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
+
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
 
|-
 
|-
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best
+
| 76-90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy
 
|-
 
|-
| +11 to +25 || values a harmonious existence ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
+
| 61-75 || is brave in the face of imminent danger
 
|-
 
|-
| −10 to +10 || sees equal parts of harmony and discord as part of life
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife
+
| 25-39 || is somewhat fearful in the face of imminent danger
 
|-
 
|-
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society
+
| 10-24 || has great trouble mastering fear when confronted by danger
 
|-
 
|-
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
+
| 0-9 || is a coward, completely overwhelmed by fear when confronted with danger
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|MERRIMENT}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CONFIDENCE}}</span>
| +41 to +50 || believes that little is better in life than a good party ||! rowspan=5 | can learn Comedian <br> (subject to HUMOR)
+
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
| +26 to +40 || truly values merrymaking and parties
+
| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
 
|-
 
|-
| +11 to +25 || finds merrymaking and partying worthwhile activities
+
| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
 
|-
 
|-
| −10 to +10 || doesn't really value merrymaking
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees merrymaking as a waste
+
| 25-39 || sometimes acts with little determination and confidence
 
|-
 
|-
| −40 to −26 || is disgusted by merrymakers ||! rowspan=2 | cannot learn Comedian <br> (unless overriden by extreme HUMOR)
+
| 10-24 || lacks confidence in [his/her] abilities
 
|-
 
|-
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities
+
| 0-9 || has no confidence at all in [his/her] talent and abilities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|CRAFTSMANSHIP}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|VANITY}}</span>
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
+
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
 
|-
 
|-
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship
+
| 76-90 || is greatly pleased by [his/her] own looks and accomplishments
 
|-
 
|-
| +11 to +25 || values good crafts[man]ship
+
| 61-75 || is pleased by [his/her] own appearance and talents
 
|-
 
|-
| −10 to +10 || doesn't particularly care about crafts[man]ship
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || considers crafts[man]ship to be relatively worthless
+
| 25-39 || is not inherently proud of [his/her] talents and accomplishments
 
|-
 
|-
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste
+
| 10-24 || takes no pleasure in [his/her] talents and appearance
 
|-
 
|-
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
+
| 0-9 || could not care less about [his/her] appearance, talents or other personal vanities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|MARTIAL_PROWESS}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|AMBITION}}</span>
| +41 to +50 || believes that martial prowess defines the good character of an individual
+
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
|-
 
|-
| +26 to +40 || deeply respects skill at arms
+
| 76-90 || is very ambitious, always looking for a way to better [his/her] situation
 
|-
 
|-
| +11 to +25 || values martial prowess
+
| 61-75 || is quite ambitious
 
|-
 
|-
| −10 to +10 || does not really value skills related to fighting
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful
+
| 25-39 || isn't particularly ambitious
 
|-
 
|-
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
+
| 10-24 || is not driven and rarely feels the need to pursue even a modest success
 
|-
 
|-
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting
+
| 0-9 || has no ambition whatsoever
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|SKILL}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|GRATITUDE}}</span>
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits
+
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 
|-
 
|-
| +26 to +40 || really respects those that take the time to master a skill
+
| 76-90 || feels a strong need to reciprocate any favor done for [him/her]
 
|-
 
|-
| +11 to +25 || respects the development of skill
+
| 61-75 || is grateful when others help [him/her] out and tries to return favors
 
|-
 
|-
| −10 to +10 || doesn't care if others take the time to master skills
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds the pursuit of skill mastery off-putting
+
| 25-39 || takes offered help and gifts without feeling particularly grateful
 
|-
 
|-
| −40 to −26 || believes that the time taken to master a skill is a horrible waste
+
| 10-24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands
 
|-
 
|-
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling
+
| 0-9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|HARD_WORK}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|IMMODESTY}}</span>
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life
+
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
 
|-
 
|-
| +26 to +40 || deeply respects those that work hard at their labors
+
| 76-90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty
 
|-
 
|-
| +11 to +25 || values hard work
+
| 61-75 || doesn't mind wearing something special now and again
 
|-
 
|-
| −10 to +10 || doesn't really see the point of working hard
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees working hard as a foolish waste of time
+
| 25-39 || prefers to present [him/her]self modestly
 
|-
 
|-
| −40 to −26 || thinks working hard is an abject idiocy
+
| 10-24 || presents [him/her]self modestly and frowns on any flashy accoutrements
 
|-
 
|-
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorrent
+
| 0-9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|SACRIFICE}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|HUMOR}}</span>
| +41 to +50 || finds sacrifice to be one of the highest ideals
+
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian
 
|-
 
|-
| +26 to +40 || believes that those who sacrifice for others should be deeply respected
+
| 76-90 || finds the humor in most situations
 
|-
 
|-
| +11 to +25 || values sacrifice
+
| 61-75 || has an active sense of humor ||! rowspan=3 | can learn Comedian <br> (subject to MERRIMENT)
 
|-
 
|-
| −10 to +10 || doesn't particularly respect sacrifice as a virtue
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees sacrifice as wasteful and foolish
+
| 25-39 || has little interest in joking around
 
|-
 
|-
| −40 to −26 || finds sacrifice to be the height of folly
+
| 10-24 || does not find most jokes humorous ||! rowspan=2 | cannot learn Comedian
 
|-
 
|-
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting
+
| 0-9 || is utterly humorless
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|COMPETITION}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|VENGEFUL}}</span>
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible
+
| 91-100 || is vengeful and never forgets or forgives past grievances
 
|-
 
|-
| +26 to +40 || views competition as a crucial driving force in the world
+
| 76-90 || has little time for forgiveness and will generally seek retribution
 
|-
 
|-
| +11 to +25 || sees competition as reasonably important
+
| 61-75 || tends to hang on to grievances
 
|-
 
|-
| −10 to +10 || doesn't have strong views on competition
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees competition as wasteful and silly
+
| 25-39 || doesn't tend to hold on to grievances
 
|-
 
|-
| −40 to −26 || deeply dislikes competition
+
| 10-24 || does not generally seek retribution for past wrongs
 
|-
 
|-
| −50 to −41 || finds the very idea of competition obscene
+
| 0-9 || has no sense of vengeance or retribution
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|Value:PERSEVERANCE}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|PRIDE}}</span>
| +41 to +50 || believes that perseverance is one of the greatest qualities somebody can have
+
| 91-100 || is absorbed in delusions of self-importance
 +
| rowspan=3 | Arguments may trigger negative thought <br> 'insulted after getting into an argument.' (subject to DISCORD) <br> Teaching at a guildhall may trigger positive thought <br>'proud after teaching ''skill''.'
 
|-
 
|-
| +26 to +40 || greatly respects individuals that persevere through their trials and labors
+
| 76-90 || has an overinflated sense of self-worth
 
|-
 
|-
| +11 to +25 || respects perseverance
+
| 61-75 || thinks [he/she] is fairly important in the grand scheme of things
 
|-
 
|-
| −10 to +10 || doesn't think much about the idea of perseverance
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees perseverance in the face of adversity as bull-headed and foolish
+
| 25-39 || is very humble
 
|-
 
|-
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity
+
| 10-24 || has a low sense of self-esteem
 
|-
 
|-
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorrent
+
| 0-9 || is completely convinced of [his/her] own worthlessness
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|LEISURE_TIME}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CRUELTY}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#POWER|POWER]]</small>
| +41 to +50 || believes that it would be a fine thing if all time were leisure time ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
+
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler
 
|-
 
|-
| +26 to +40 || treasures leisure time and thinks it is very important in life
+
| 76-90 || is sometimes cruel
 
|-
 
|-
| +11 to +25 || values leisure time
+
| 61-75 || generally acts impartially and is rarely moved to mercy ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
 
|-
 
|-
| −10 to +10 || doesn't think one way or the other about leisure time
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds leisure time wasteful
+
| 25-39 || often acts with compassion
 
|-
 
|-
| −40 to −26 || is offended by leisure time and leisurely living ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
+
| 10-24 || is easily moved to mercy ||! rowspan=2 | can learn Consoler <br> (subject only to DISCORD and SWAYED_BY_EMOTIONS)
 
|-
 
|-
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting
+
| 0-9 || always acts with mercy and compassion at the forefront of [his/her] considerations
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|COMMERCE}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|SINGLEMINDED}}</span>
| +41 to +50 || sees engaging in commerce as a high ideal in life
+
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters
 
|-
 
|-
| +26 to +40 || really respects commerce and those that engage in trade
+
| 76-90 || can be very single-minded
 
|-
 
|-
| +11 to +25 || respects commerce
+
| 61-75 || generally acts with a narrow focus on the current activity
 
|-
 
|-
| −10 to +10 || doesn't particularly respect commerce
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || is somewhat put off by trade and commerce
+
| 25-39 || can occasionally lose focus on the matter at hand
 
|-
 
|-
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting
+
| 10-24 || is somewhat scatterbrained
 
|-
 
|-
| −50 to −41 || holds the view that commerce is a vile obscenity
+
| 0-9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|ROMANCE}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|HOPEFUL}}</span>
| +41 to +50 || sees romance as one of the highest ideals
+
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
 
|-
 
|-
| +26 to +40 || thinks romance is very important in life
+
| 76-90 || is an optimist
 
|-
 
|-
| +11 to +25 || values romance
+
| 61-75 || generally finds [him/her]self quite hopeful about the future
 
|-
 
|-
| −10 to +10 || doesn't care one way or the other about romance
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds romance distasteful
+
| 25-39 || tends to assume the worst of two outcomes will be the one that comes to pass
 
|-
 
|-
| −40 to −26 || is somewhat disgusted by romance
+
| 10-24 || is a pessimist
 
|-
 
|-
| −50 to −41 || finds even the abstract idea of romance repellent
+
| 0-9 || despairs of anything positive happening in the future and lives without feelings of hope
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|NATURE}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CURIOUS}}</span>
| +41 to +50 || holds nature to be of greater value than most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
+
| 91-100 || is implacably curious, without any respect for propriety or privacy
 
|-
 
|-
| +26 to +40 || has a deep respect for animals, plants and the natural world
+
| 76-90 || is very curious, sometimes to [his/her] detriment
 
|-
 
|-
| +11 to +25 || values nature
+
| 61-75 || is curious and eager to learn
 
|-
 
|-
| −10 to +10 || doesn't care about nature one way or another
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
+
| 25-39 || isn't particularly curious about the world
 
|-
 
|-
| −40 to −26 || has a deep dislike of the natural world
+
| 10-24 || is very rarely moved by curiosity
 
|-
 
|-
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
+
| 0-9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|PEACE}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|BASHFUL}}</span>
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs ||! rowspan=5 | can learn Pacifier <br> (subject to DISCORD)
+
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist
 
|-
 
|-
| +26 to +40 || believes that peace is always preferable to war
+
| 76-90 || is bashful
 
|-
 
|-
| +11 to +25 || values peace over war
+
| 61-75 || tends to consider what others think of [him/her] ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to GREGARIOUSNESS)
 
|-
 
|-
| −10 to +10 || doesn't particularly care between war and peace
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || sees war as a useful means to an end
+
| 25-39 || is not particularly interested in what others think of [him/her]
 
|-
 
|-
| −40 to −26 || believes war is preferable to peace in general ||! rowspan=2 | cannot learn Pacifier <br> (unless overridden by extreme DISCORD)
+
| 10-24 || is generally unhindered by the thoughts of others concerning [his/her] actions ||! rowspan=2 | can learn Conversationalist <br> (subject only to GREGARIOUSNESS)
 
|-
 
|-
| −50 to −41 || thinks that the world should be engaged in perpetual warfare
+
| 0-9 || is shameless, absolutely unfazed by the thoughts of others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|KNOWLEDGE}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|PRIVACY}}</span><br/><small>Conflicts with Value:[[Personality_trait#STOICISM|STOICISM]]</small>
| +41 to +50 || finds the quest for knowledge to be of the very highest value
+
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
 
|-
 
|-
| +26 to +40 || views the pursuit of knowledge as deeply important
+
| 76-90 || has a strong tendency toward privacy
 
|-
 
|-
| +11 to +25 || values knowledge
+
| 61-75 || tends not to reveal personal information
 
|-
 
|-
| −10 to +10 || doesn't see the attainment of knowledge as important
+
| 40-60 ||  
 
|-
 
|-
| −25 to −11 || finds the pursuit of knowledge to be a waste of effort
+
| 25-39 || tends to share [his/her] own experiences and thoughts with others
 
|-
 
|-
| −40 to −26 || thinks the quest for knowledge is a delusional fantasy
+
| 10-24 || is not a private person and freely shares details of [his/her] life
 
|-
 
|-
| −50 to −41 || sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
+
| 0-9 || shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
|}
 
  
==Dreams==
+
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|PERFECTIONIST}}</span>†
 +
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
 +
|-
 +
| 76-90 || is a perfectionist
 +
|-
 +
| 61-75 || tries to do things correctly each time
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || doesn't try to get things done perfectly
 +
|-
 +
| 10-24 || is inattentive to detail in [his/her] own work
 +
|-
 +
| 0-9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out
  
Some creatures dream of accomplishing certain dreams in their life, and these dreams can presumably affect their behavior. If a creature has such dreams, they will be listed in the "Dreams" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their dreams, receiving the notation of "and this dream was realized" in the personality description following their original dream. Dreams would apparently ''not'' currently be limited to one per creature, but for some sort of oversight: [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]. A creature needs the ability to [[Learning|learn]] in order to have a dream.
 
 
{| class="wikitable"
 
! Token
 
! Description
 
! Gameplay effects
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|START_A_FAMILY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CLOSEMINDED}}</span>
| dreams of raising a family
+
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
| Goal completed upon giving birth/fathering an infant.
+
|-
 +
| 76-90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
 +
|-
 +
| 61-75 || tends to be a bit stubborn in changing [his/her] mind about things
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || doesn't cling tightly to ideas and is open to changing [his/her] mind
 +
|-
 +
| 10-24 || often finds [him/her]self changing [his/her] mind to agree with somebody else
 +
|-
 +
| 0-9 || easily changes [his/her] mind and will generally go with the prevailing view on anything
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|RULE_THE_WORLD}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|TOLERANT}}</span>
| dreams of ruling the world
+
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
|- style="border-top: 3px solid #aaa"
+
|-
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|CREATE_A_GREAT_WORK_OF_ART}}</span>
+
| 76-90 || is very comfortable around others that are different from [him/her]
| dreams of creating a great work of art
+
|-
| Goal completed upon creation of Artifact or Masterpiece.
+
| 61-75 || is quite comfortable with others that have a different appearance or culture
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
 +
|-
 +
| 10-24 || is made deeply uncomfortable by differences in culture or appearance
 +
|-
 +
| 0-9 || cannot tolerate differences in culture, lifestyle or appearance
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|CRAFT_A_MASTERWORK}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|EMOTIONALLY_OBSESSIVE}}</span>
| dreams of crafting a masterwork someday
+
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
| Goal completed upon creation of Artifact or Masterpiece.
+
|-
|- style="border-top: 3px solid #aaa"
+
| 76-90 || forms strong emotional bonds with others, at times to [his/her] detriment
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|BRING_PEACE_TO_THE_WORLD}}</span>
+
|-
| dreams of bringing lasting peace to the world
+
| 61-75 || has a tendency toward forming deep emotional bonds with others
|- style="border-top: 3px solid #aaa"
+
|-
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|BECOME_A_LEGENDARY_WARRIOR}}</span>
+
| 40-60 ||
| dreams of becoming a legendary warrior
+
|-
 +
| 25-39 || tends to form only tenuous emotional bonds with others
 +
|-
 +
| 10-24 || forms only fleeting and rare emotional bonds with others
 +
|-
 +
| 0-9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being ||! rowspan=1 | Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|MASTER_A_SKILL}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|SWAYED_BY_EMOTIONS}}</span>
| dreams of mastering a skill
+
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler <br> (subject only to CRUELTY and DISCORD)
| Goal completed upon reaching Legendary skill status.
+
|-
|- style="border-top: 3px solid #aaa"
+
| 76-90 || is swayed by emotional appeals
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|FALL_IN_LOVE}}</span>
+
|-
| dreams of falling in love
+
| 61-75 || tends to be swayed by the emotions of others ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, CRUELTY and DISCORD)
|- style="border-top: 3px solid #aaa"
+
|-
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|SEE_THE_GREAT_NATURAL_SITES}}</span>
+
| 40-60 ||
| dreams of seeing the great natural places of the world
+
|-
 +
| 25-39 || tends not to be swayed by emotional appeals
 +
|-
 +
| 10-24 || does not generally respond to emotional appeals ||! rowspan=2 | cannot learn Consoler
 +
|-
 +
| 0-9 || is never moved by the emotions of others
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|IMMORTALITY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ALTRUISM}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#SACRIFICE|SACRIFICE]]</small>
| has become obsessed with his/her own [[Immortality|mortality]]
+
| 91-100 || is truly fulfilled by assisting those in need
| Leads to [[necromancer|necromancy]], which renders the necromancer immune to death by old age. Creatures like [[goblin]]s and [[elf|elves]], who are immortal from the start, cannot have this dream.
+
| rowspan=3 | Receives happy [[thought]] from recovering wounded.
|- style="border-top: 3px solid #aaa"
+
|-
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|MAKE_A_GREAT_DISCOVERY}}</span>
+
| 76-90 || finds helping others very emotionally rewarding
| dreams of making a great discovery
+
|-
| Goal completed upon discovering a [[topic]].
+
| 61-75 || finds helping others emotionally rewarding
|- style="border-top: 3px solid #aaa"
+
|-
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|ATTAIN_RANK_IN_SOCIETY}}</span>
+
| 40-60 ||  
| dreams of attaining rank in society
+
|-
| Goal completed upon becoming a baron (and possibly other noble positions).
+
| 25-39 || does not go out of [his/her] way to help others
|- style="border-top: 3px solid #aaa"
 
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|BATHE_WORLD_IN_CHAOS}}</span>
 
|dreams of bathing the world in chaos
 
|- style="border-top: 3px solid #aaa"
 
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|STAY_ALIVE}}</span>
 
|
 
|- style="border-top: 3px solid #aaa"
 
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|MAINTAIN_ENTITY_STATUS}}</span>
 
|
 
|}
 
 
 
==Traits==
 
Each personality trait has a value from 0–100. The value triggers a report in traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):
 
 
 
{| class="wikitable"
 
! Value range !! Values in range !! Probability !! Effect
 
 
|-
 
|-
| 91-100 || 10 || 0.4% || Highest
+
| 10-24 || dislikes helping others
 +
| rowspan=2 | Receives unhappy [[thought]] from recovering wounded.
 
|-
 
|-
| 76-90 || 15 || 2% || Very High
+
| 0-9 || feels helping others is an imposition on [his/her] time
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DUTIFULNESS}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#LAW|LAW]],<br/>[[Personality_trait#LOYALTY|LOYALTY]], and Value:[[Personality_trait#INDEPENDENCE|INDEPENDENCE]]</small>
 +
| 91-100 || has a profound sense of duty and obligation
 +
|-
 +
| 76-90 || has a strong sense of duty
 
|-
 
|-
| 61-75 || 15 || 8.5% || High
+
| 61-75 || has a sense of duty
 
|-
 
|-
| 40-60 || 21 || 78% || Neutral
+
| 40-60 ||  
 
|-
 
|-
| 25-39 || 15 || 8.5% || Low
+
| 25-39 || finds obligations confining
 
|-
 
|-
| 10-24 || 15 || 2% || Very Low
+
| 10-24 || dislikes obligations and will try to avoid being bound by them
 
|-
 
|-
| 0-9 || 10 || 0.4% || Lowest
+
| 0-9 || hates vows, obligations, promises and other binding elements that could restrict [his/her] life
|}
 
Traits are also influenced by species, via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.
 
  
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.
+
|- style="border-top: 3px solid #aaa"
 
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|THOUGHTLESSNESS}}</span>
Traits which are marked below with "†" also contribute to [[relationship]]s – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of [[grudge]]s.
+
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
+
|-
Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.
+
| 76-90 || doesn't generally think before acting
 
 
===Trait list===
 
 
 
{| class="wikitable"
 
! Token
 
! style="width:5em" | Value
 
! Description
 
! colspan=2| Effects
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|LOVE_PROPENSITY}}</span><br/><small>Conflicts with Value:[[Personality_trait#ROMANCE|ROMANCE]]</small>
 
| 91-100 || is always in love with somebody and easily develops positive feelings
 
 
|-
 
|-
| 76-90 || very easily falls into love and develops positive feelings
+
| 61-75 || can sometimes act without deliberation
|-
 
| 61-75 || can easily fall in love or develop positive sentiments
 
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || does not easily fall in love and rarely develops positive sentiments
+
| 25-39 || tends to think before acting
 
|-
 
|-
| 10-24 || is not the type to fall in love or even develop positive feelings
+
| 10-24 || can get caught up in internal deliberations when action is necessary
 
|-
 
|-
| 0-9 || never falls in love or develops positive feelings toward anything
+
| 0-9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|HATE_PROPENSITY}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ORDERLINESS}}</span>
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
+
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
 +
| rowspan=3 |  Will store clothes after changing clothes.
 
|-
 
|-
| 76-90 || is prone to hatreds and often develops negative feelings
+
| 76-90 || lives an orderly life, organized and neat
 
|-
 
|-
| 61-75 || is quick to form negative views about things
+
| 61-75 || tries to keep [his/her] things orderly
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || does not easily hate or develop negative feelings
+
| 25-39 || tends to make a small mess with [his/her] own possessions
 +
| rowspan=3 |  Will leave scattered clothes after changing clothes.
 
|-
 
|-
| 10-24 || very rarely develops negative feelings toward things
+
| 10-24 || is sloppy with [his/her] living space
 
|-
 
|-
| 0-9 || never feels hatred toward anyone or anything
+
| 0-9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ENVY_PROPENSITY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|TRUST}}</span>
| 91-100 || is consumed by overpowering feelings of jealousy
+
| 91-100 || is naturally trustful of everybody
 
|-
 
|-
| 76-90 || is prone to strong feelings of jealousy
+
| 76-90 || is very trusting
 
|-
 
|-
| 61-75 || often feels envious of others
+
| 61-75 || is trusting
 
|-
 
|-
| 40-60 ||
+
| 40-60 ||  
 
|-
 
|-
| 25-39 || doesn't often feel envious of others
+
| 25-39 || is slow to trust others
 
|-
 
|-
| 10-24 || is rarely jealous
+
| 10-24 || does not trust others
 
|-
 
|-
| 0-9 || never envies others their status, situation or possessions
+
| 0-9 || sees others as selfish and conniving
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CHEER_PROPENSITY}}</span><br/><small>Conflicts with Value:[[Personality_trait#MERRIMENT|MERRIMENT]]</small>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|GREGARIOUSNESS}}</span>
| 91-100 || often feels filled with joy
+
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist <br> (subject only to BASHFUL)
 
|-
 
|-
| 76-90 || can be very happy and optimistic
+
| 76-90 || enjoys being in crowds
 
|-
 
|-
| 61-75 || is often cheerful
+
| 61-75 || enjoys the company of others ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to BASHFUL)
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || is rarely happy or enthusiastic
+
| 25-39 || tends to avoid crowds
| rowspan=3 | Will not generate a positive thought while drunk. <br>'didn't feel anything due to inebriation.'
 
 
|-
 
|-
| 10-24 || is dour as a rule
+
| 10-24 || prefers to be alone ||! rowspan=2 | cannot learn Conversationalist
| rowspan=2 | Will not generate a positive thought working with a preference. <br>'didn't feel anything at work'
 
 
|-
 
|-
| 0-9 || is never the slightest bit cheerful about anything
+
| 0-9 || considers spending time alone much more important than associating with others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DEPRESSION_PROPENSITY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ASSERTIVENESS}}</span>
| 91-100 || is frequently depressed
+
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator <br> (subject to DISCORD) <br> always learns Persuader
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
 
 
|-
 
|-
| 76-90 || is often sad and dejected
+
| 76-90 || has an overbearing personality
 
|-
 
|-
| 61-75 || often feels discouraged
+
| 61-75 || is assertive ||! rowspan=3 | can learn Intimidator <br> (subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD) <br> can learn Persuader <br> (subject to ELOQUENCE)
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || rarely feels discouraged
+
| 25-39 || tends to be passive in discussions
 
|-
 
|-
| 10-24 || almost never feels discouraged
+
| 10-24 || only rarely tries to assert [him/her]self in conversation ||! rowspan=2 | never learns Intimidator or Persuader
 
|-
 
|-
| 0-9 || never feels discouraged
+
| 0-9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ANGER_PROPENSITY}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ACTIVITY_LEVEL}}</span>
| 91-100 || is in a constant state of internal rage
+
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts)
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
 
 
|-
 
|-
| 76-90 || is very quick to anger
+
| 76-90 || lives at a high-energy kinetic pace
 
|-
 
|-
| 61-75 || is quick to anger
+
| 61-75 || lives a fast-paced life
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || is slow to anger
+
| 25-39 || likes to take it easy
 
|-
 
|-
| 10-24 || is very slow to anger
+
| 10-24 || lives at a slow-going and leisurely pace
 
|-
 
|-
| 0-9 || never becomes angry
+
| 0-9 || has an utterly languid pace of easy living, calm and slow
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ANXIETY_PROPENSITY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|EXCITEMENT_SEEKING}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#TRANQUILITY|TRANQUILITY]]</small>
| 91-100 || is a nervous wreck
+
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
 
 
|-
 
|-
| 76-90 || is always tense and jittery
+
| 76-90 || seeks out exciting and adventurous situations
 
|-
 
|-
| 61-75 || is often nervous
+
| 61-75 || likes a little excitement now and then
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || has a calm demeanor
+
| 25-39 || doesn't seek out excitement
 
|-
 
|-
| 10-24 || has a very calm demeanor
+
| 10-24 || actively avoids exciting or stressful situations
 
|-
 
|-
| 0-9 || has an incredibly calm demeanor
+
| 0-9 || does everything in [his/her] power to avoid excitement and stress
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|LUST_PROPENSITY}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|IMAGINATION}}</span>
| 91-100 || is constantly ablaze with feelings of lust
+
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 
|-
 
|-
| 76-90 || is prone to strong feelings of lust
+
| 76-90 || is given to flights of fancy to the point of distraction
 
|-
 
|-
| 61-75 || often feels lustful
+
| 61-75 || has an active imagination
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || does not often feel lustful
+
| 25-39 || isn't given to flights of fancy
 
|-
 
|-
| 10-24 || rarely looks on others with lust
+
| 10-24 || is grounded in reality
 
|-
 
|-
| 0-9 || never feels lustful passions
+
| 0-9 || is interested only in facts and the real world
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|STRESS_VULNERABILITY}}</span>
+
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ABSTRACT_INCLINED}}</span>
| 91-100 || becomes completely helpless in stressful situations
+
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
| 50% chance to become [[Insane|catatonic]]
 
 
|-
 
|-
| 76-90 || cracks easily under pressure
+
| 76-90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
 
|-
 
|-
| 61-75 || doesn't handle stress well
+
| 61-75 || has a tendency to consider ideas and abstractions over practical applications
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || can handle stress
+
| 25-39 || likes to keep things practical, without delving too deeply into the abstract
 
|-
 
|-
| 10-24 || is confident under pressure
+
| 10-24 || dislikes abstract discussions and would much rather focus on practical examples
 
|-
 
|-
| 0-9 || is impervious to the effects of stress
+
| 0-9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|GREED}}</span>
+
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ART_INCLINED}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#ARTWORK|ARTWORK]]<br />and [[Personality_trait#NATURE|NATURE]]</small>
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
+
| 91-100 || can easily become absorbed in art and the beauty of the natural world
 
|-
 
|-
| 76-90 || is very greedy
+
| 76-90 || is greatly moved by art and natural beauty
 
|-
 
|-
| 61-75 || has a greedy streak
+
| 61-75 || is moved by art and natural beauty
 
|-
 
|-
 
| 40-60 ||  
 
| 40-60 ||  
 
|-
 
|-
| 25-39 || doesn't focus on material goods
+
| 25-39 || does not have a great aesthetic sensitivity
 
|-
 
|-
| 10-24 || desires little for [him/her]self in the way of possessions
+
| 10-24 || is not readily moved by art or natural beauty
 
|-
 
|-
| 0-9 || often neglects [his/her] own wellbeing, having no interest in material goods
+
| 0-9 || is completely unmoved by art or the beauty of nature
 +
|}
  
|- style="border-top: 3px solid #aaa"
+
==Values==
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|IMMODERATION}}</span><br/><small>Conflicts with Value:[[Personality_trait#SELF_CONTROL|SELF_CONTROL]]</small>
+
Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:
| 91-100 || is ruled by irresistible cravings and urges
+
{| class="wikitable"
 +
! Value range !! Values in range !! Probability !! Effect
 +
|-
 +
| +41 to +50 || 10 || 0.4%  || Highest
 
|-
 
|-
| 76-90 || feels strong urges and seeks short-term rewards
+
| +26 to +40 || 15 || 2%    || Very High
 
|-
 
|-
| 61-75 || occasionally overindulges
+
| +11 to +25 || 15 || 8.5%  || High
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || 21 || 78%  || Neutral
 
|-
 
|-
| 25-39 || doesn't often experience strong cravings or urges
+
| −25 to −11 || 15 || 8.5%  || Low
 
|-
 
|-
| 10-24 || only rarely feels strong cravings or urges
+
| −40 to −26 || 15 || 2%    || Very Low
 
|-
 
|-
| 0-9 || never feels tempted to overindulge in anything
+
| −50 to −41 || 10 || 0.4%  || Lowest
 +
|}
  
|- style="border-top: 3px solid #aaa"
+
Values are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate [[need]]s and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|VIOLENT}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#TRANQUILITY|TRANQUILITY]]<br/>and Value:[[Personality_trait#MARTIAL_PROWESS|MARTIAL_PROWESS]]</small>
+
 
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
+
Values can also be changed through successful arguments – in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you ''want'' your adventurer to hold, get into ''another'' argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change values over time.
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
+
 
 +
The ability to [[Learning|learn]] allows a creature to have values. Certain values can conflict with personality traits – see below.
 +
 
 +
===Value list===
 +
 
 +
{| class="wikitable"
 +
! Topic
 +
! style="width:7em"| Value !! Description !! Effects
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|LAW}}</span>
 +
| +41 to +50 || is an absolute believer in the rule of law
 
|-
 
|-
| 76-90 || would never pass up a chance for a good fistfight
+
| +26 to +40 || has a great deal of respect for the law
 
|-
 
|-
| 61-75 || likes to brawl
+
| +11 to +25 || respects the law
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't feel strongly about the law
 
|-
 
|-
| 25-39 || tends to avoid any physical confrontations
+
| −25 to −11 || does not respect the law
| rowspan=3 | This does not affect a soldier's will to fight, but will cause civilians to flee from danger.{{verify}}
 
 
|-
 
|-
| 10-24 || does not enjoy participating in physical confrontations
+
| −40 to −26 || disdains the law
 
|-
 
|-
| 0-9 || would flee even the most necessary battle to avoid any form of physical confrontation
+
| −50 to −41 || finds the idea of laws abhorrent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|Trait:PERSEVERANCE}}</span><br/><small>Conflicts with Value:??{{Verify}}PERSEVERANCE (Assuming it's not able to conflict with itself here)</small>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|LOYALTY}}</span>
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
+
| +41 to +50 || has the highest regard for loyalty
 
|-
 
|-
| 76-90 || is very stubborn
+
| +26 to +40 || greatly prizes loyalty
 
|-
 
|-
| 61-75 || is stubborn
+
| +11 to +25 || values loyalty
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't particularly value loyalty
 
|-
 
|-
| 25-39 || has a noticeable lack of perseverance
+
| −25 to −11 || views loyalty unfavorably
 
|-
 
|-
| 10-24 || doesn't stick with things if even minor difficulties arise
+
| −40 to −26 || disdains loyalty
 
|-
 
|-
| 0-9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
+
| −50 to −41 || is disgusted by the idea of loyalty
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|WASTEFULNESS}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|FAMILY}}</span>
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
+
| +41 to +50 || sees family as one of the most important things in life
 
|-
 
|-
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort
+
| +26 to +40 || values family greatly
 
|-
 
|-
| 61-75 || tends to be a little wasteful when working on projects
+
| +11 to +25 || values family
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || does not care about family one way or the other
 
|-
 
|-
| 25-39 || tends to be a little tight with resources when working on projects
+
| −25 to −11 || is put off by family
 
|-
 
|-
| 10-24 || is stingy with resources on projects and refuses to expend any extra effort
+
| −40 to −26 || lacks any respect for family
 
|-
 
|-
| 0-9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
+
| −50 to −41 || finds the idea of family loathsome
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DISCORD}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#HARMONY|HARMONY]]</small>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|FRIENDSHIP}}</span>
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
+
| +41 to +50 || believes friendship is a key to the ideal life ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
 
 
|-
 
|-
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living
+
| +26 to +40 || sees friendship as one of the finer things in life
 
|-
 
|-
| 61-75 || doesn't mind a little tumult and discord in day-to-day living ||! rowspan=3 | can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS) <br> can learn Pacifier (subject to PEACE) <br> can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
+
| +11 to +25 || thinks friendship is important
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || does not care about friendship
 
|-
 
|-
| 25-39 || prefers that everyone live as harmoniously as possible
+
| −25 to −11 || finds friendship burdensome
 
|-
 
|-
| 10-24 || feels best when everyone gets along without any strife or contention ||! rowspan=2 | cannot learn Intimidator <br> can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS) <br> always learns Pacifier
+
| −40 to −26 || is completely put off by the idea of friends ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
 
|-
 
|-
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony
+
| −50 to −41 || finds the whole idea of friendship disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|FRIENDLINESS}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#HARMONY|HARMONY]]<br/>and Value:[[Personality_trait#FRIENDSHIP|FRIENDSHIP]]</small>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|POWER}}</span>
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
+
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect ||! rowspan=5 | can learn Intimidator <br> (subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
 
|-
 
|-
| 76-90 || is very friendly and always tries to say nice things to others
+
| +26 to +40 || sees power over others as something to strive for
 
|-
 
|-
| 61-75 || is a friendly individual ||! rowspan=2 | can learn Flatterer <br> (subject to TRUTH)
+
| +11 to +25 || respects power
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't find power particularly praiseworthy
 
|-
 
|-
| 25-39 || is somewhat quarrelsome ||! rowspan=3 | cannot learn Flatterer
+
| −25 to −11 || has a negative view of those who exercise power over others
 
|-
 
|-
| 10-24 || is unfriendly and disagreeable
+
| −40 to −26 || hates those who wield power over others ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 
|-
 
|-
| 0-9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
+
| −50 to −41 || finds the acquisition and use of power abhorrent and would have all masters toppled
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|POLITENESS}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#DECORUM|DECORUM]]</small>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|TRUTH}}</span>
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
+
| +41 to +50 || believes the truth is inviolable regardless of the cost ||! rowspan=2 | cannot learn Flatterer <br> (unless overridden by extreme FRIENDLINESS) <br> cannot learn Liar
 
|-
 
|-
| 76-90 || is very polite and observes appropriate rules of decorum when possible
+
| +26 to +40 || believes that honesty is a high ideal
 
|-
 
|-
| 61-75 || is quite polite
+
| +11 to +25 || values honesty || can learn Flatterer <br> (subject to FRIENDLINESS) <br> cannot learn Liar
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || does not particularly value the truth ||! rowspan=4 | can learn Flatterer <br> (subject to FRIENDLINESS) <br> can learn Liar
 
|-
 
|-
| 25-39 || could be considered rude
+
| −25 to −11 || finds blind honesty foolish
 
|-
 
|-
| 10-24 || is very impolite and inconsiderate of propriety
+
| −40 to −26 || sees lying as an important means to an end
 
|-
 
|-
| 0-9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living
+
| −50 to −41 || is repelled by the idea of honesty and lies without compunction
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DISDAIN_ADVICE}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|CUNNING}}</span>
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
+
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard
 
|-
 
|-
| 76-90 || dislikes receiving advice, preferring to keep [his/her] own counsel
+
| +26 to +40 || greatly respects the shrewd and guileful
 
|-
 
|-
| 61-75 || has a tendency to go it alone, without considering the advice of others
+
| +11 to +25 || values cunning
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || does not really value cunning and guile
 
|-
 
|-
| 25-39 || tends to ask others for help with difficult decisions
+
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless
 
|-
 
|-
| 10-24 || relies on the advice of others during decision making
+
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem
 
|-
 
|-
| 0-9 || is unable to make decisions without a great deal of input from others
+
| −50 to −41 || is utterly disgusted by guile and cunning
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|BRAVERY}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|ELOQUENCE}}</span>
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
+
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals ||! rowspan=5 | can learn Persuader <br> (subject to ASSERTIVENESS)
 
|-
 
|-
| 76-90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy
+
| +26 to +40 || deeply respects eloquent speakers
 
|-
 
|-
| 61-75 || is brave in the face of imminent danger
+
| +11 to +25 || values eloquence
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't value eloquence so much
 
|-
 
|-
| 25-39 || is somewhat fearful in the face of imminent danger
+
| −25 to −11 || finds eloquence and artful speech off-putting
 
|-
 
|-
| 10-24 || has great trouble mastering fear when confronted by danger
+
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers ||! rowspan=2 | cannot learn Persuader <br> (unless overridden by extreme ASSERTIVENESS)
 
|-
 
|-
| 0-9 || is a coward, completely overwhelmed by fear when confronted with danger
+
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CONFIDENCE}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|FAIRNESS}}</span>
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
+
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind
 
|-
 
|-
| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
+
| +26 to +40 || has great respect for fairness
 
|-
 
|-
| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
+
| +11 to +25 || respects fair-dealing and fair-play
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || does not care about fairness
 
|-
 
|-
| 25-39 || sometimes acts with little determination and confidence
+
| −25 to −11 || sees life as unfair and doesn't mind it that way
 
|-
 
|-
| 10-24 || lacks confidence in [his/her] abilities
+
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
 
|-
 
|-
| 0-9 || has no confidence at all in [his/her] talent and abilities
+
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|VANITY}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|DECORUM}}</span>
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
+
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it
 
|-
 
|-
| 76-90 || is greatly pleased by [his/her] own looks and accomplishments
+
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity
 
|-
 
|-
| 61-75 || is pleased by [his/her] own appearance and talents
+
| +11 to +25 || values decorum, dignity and proper behavior
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't care very much about decorum
 
|-
 
|-
| 25-39 || is not inherently proud of [his/her] talents and accomplishments
+
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time
 
|-
 
|-
| 10-24 || takes no pleasure in [his/her] talents and appearance
+
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive
 
|-
 
|-
| 0-9 || could not care less about [his/her] appearance, talents or other personal vanities
+
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|AMBITION}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|TRADITION}}</span>
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
+
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals
 
|-
 
|-
| 76-90 || is very ambitious, always looking for a way to better [his/her] situation
+
| +26 to +40 || is a firm believer in the value of tradition
 
|-
 
|-
| 61-75 || is quite ambitious
+
| +11 to +25 || values tradition
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't have any strong feelings about tradition
 
|-
 
|-
| 25-39 || isn't particularly ambitious
+
| −25 to −11 || disregards tradition
 
|-
 
|-
| 10-24 || is not driven and rarely feels the need to pursue even a modest success
+
| −40 to −26 || finds the following of tradition foolish and limiting
 
|-
 
|-
| 0-9 || has no ambition whatsoever
+
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|GRATITUDE}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|ARTWORK}}</span>
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
+
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals
 
|-
 
|-
| 76-90 || feels a strong need to reciprocate any favor done for [him/her]
+
| +26 to +40 || greatly respects artists and their works
 
|-
 
|-
| 61-75 || is grateful when others help [him/her] out and tries to return favors
+
| +11 to +25 || values artwork
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't care about art one way or another
 
|-
 
|-
| 25-39 || takes offered help and gifts without feeling particularly grateful
+
| −25 to −11 || finds artwork boring
 
|-
 
|-
| 10-24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands
+
| −40 to −26 || sees the whole pursuit of art as silly
 
|-
 
|-
| 0-9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
+
| −50 to −41 || finds art offensive and would have it destroyed whenever possible
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|IMMODESTY}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|COOPERATION}}</span>
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
+
| +41 to +50 || places cooperation as one of the highest ideals
 
|-
 
|-
| 76-90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty
+
| +26 to +40 || sees cooperation as very important in life
 
|-
 
|-
| 61-75 || doesn't mind wearing something special now and again
+
| +11 to +25 || values cooperation
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't see cooperation as valuable
 
|-
 
|-
| 25-39 || prefers to present [him/her]self modestly
+
| −25 to −11 || dislikes cooperation
 
|-
 
|-
| 10-24 || presents [him/her]self modestly and frowns on any flashy accoutrements
+
| −40 to −26 || views cooperation as a low ideal not worthy of any respect
 
|-
 
|-
| 0-9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
+
| −50 to −41 || is thoroughly disgusted by cooperation
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|HUMOR}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|INDEPENDENCE}}</span>
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian
+
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them
 
|-
 
|-
| 76-90 || finds the humor in most situations
+
| +26 to +40 || treasures independence
 
|-
 
|-
| 61-75 || has an active sense of humor ||! rowspan=3 | can learn Comedian <br> (subject to MERRIMENT)
+
| +11 to +25 || values independence
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't really value independence one way or another
 
|-
 
|-
| 25-39 || has little interest in joking around
+
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish
 
|-
 
|-
| 10-24 || does not find most jokes humorous ||! rowspan=2 | cannot learn Comedian
+
| −40 to −26 || sees freedom and independence as completely worthless
 
|-
 
|-
| 0-9 || is utterly humorless
+
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|VENGEFUL}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|STOICISM}}</span>
| 91-100 || is vengeful and never forgets or forgives past grievances
+
| +41 to +50 || views any show of emotion as offensive ||! rowspan=2 | cannot learn Consoler <br> (unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
 
|-
 
|-
| 76-90 || has little time for forgiveness and will generally seek retribution
+
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
 
|-
 
|-
| 61-75 || tends to hang on to grievances
+
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining ||! rowspan=5 | can learn Consoler <br> (subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't see much value in being stoic
 
|-
 
|-
| 25-39 || doesn't tend to hold on to grievances
+
| −25 to −11 || sees no value in holding back complaints and concealing emotions
 
|-
 
|-
| 10-24 || does not generally seek retribution for past wrongs
+
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish
 
|-
 
|-
| 0-9 || has no sense of vengeance or retribution
+
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|PRIDE}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|INTROSPECTION}}</span>
| 91-100 || is absorbed in delusions of self-importance
+
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
| rowspan=3 | Arguments may trigger negative thought <br> 'insulted after getting into an argument.' (subject to DISCORD) <br> Teaching at a guildhall may trigger positive thought <br>'proud after teaching ''skill''.'
 
 
|-
 
|-
| 76-90 || has an overinflated sense of self-worth
+
| +26 to +40 || deeply values introspection
 
|-
 
|-
| 61-75 || thinks [he/she] is fairly important in the grand scheme of things
+
| +11 to +25 || sees introspection as important
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't really see the value in self-examination
 
|-
 
|-
| 25-39 || is very humble
+
| −25 to −11 || finds introspection to be a waste of time
 
|-
 
|-
| 10-24 || has a low sense of self-esteem
+
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 
|-
 
|-
| 0-9 || is completely convinced of [his/her] own worthlessness
+
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CRUELTY}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#POWER|POWER]]</small>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|SELF_CONTROL}}</span>
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler
+
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals
 
|-
 
|-
| 76-90 || is sometimes cruel
+
| +26 to +40 || finds moderation and self-control to be very important
 
|-
 
|-
| 61-75 || generally acts impartially and is rarely moved to mercy ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
+
| +11 to +25 || values self-control
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't particularly value self-control
 
|-
 
|-
| 25-39 || often acts with compassion
+
| −25 to −11 || finds those that deny their impulses somewhat stiff
 
|-
 
|-
| 10-24 || is easily moved to mercy ||! rowspan=2 | can learn Consoler <br> (subject only to DISCORD and SWAYED_BY_EMOTIONS)
+
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit
 
|-
 
|-
| 0-9 || always acts with mercy and compassion at the forefront of [his/her] considerations
+
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|SINGLEMINDED}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|TRANQUILITY}}</span>
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters
+
| +41 to +50 || views tranquility as one of the highest ideals ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 
|-
 
|-
| 76-90 || can be very single-minded
+
| +26 to +40 || strongly values tranquility and quiet
 
|-
 
|-
| 61-75 || generally acts with a narrow focus on the current activity
+
| +11 to +25 || values tranquility and a peaceful day ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't have a preference between tranquility and tumult
 
|-
 
|-
| 25-39 || can occasionally lose focus on the matter at hand
+
| −25 to −11 || prefers a noisy, bustling life to boring days without activity
 
|-
 
|-
| 10-24 || is somewhat scatterbrained
+
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence
 
|-
 
|-
| 0-9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
+
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|HOPEFUL}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|HARMONY}}</span>
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
+
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 
|-
 
|-
| 76-90 || is an optimist
+
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best
 
|-
 
|-
| 61-75 || generally finds [him/her]self quite hopeful about the future
+
| +11 to +25 || values a harmonious existence ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || sees equal parts of harmony and discord as part of life
 
|-
 
|-
| 25-39 || tends to assume the worst of two outcomes will be the one that comes to pass
+
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife
 
|-
 
|-
| 10-24 || is a pessimist
+
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society
 
|-
 
|-
| 0-9 || despairs of anything positive happening in the future and lives without feelings of hope
+
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CURIOUS}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|MERRIMENT}}</span>
| 91-100 || is implacably curious, without any respect for propriety or privacy
+
| +41 to +50 || believes that little is better in life than a good party ||! rowspan=5 | can learn Comedian <br> (subject to HUMOR)
 
|-
 
|-
| 76-90 || is very curious, sometimes to [his/her] detriment
+
| +26 to +40 || truly values merrymaking and parties
 
|-
 
|-
| 61-75 || is curious and eager to learn
+
| +11 to +25 || finds merrymaking and partying worthwhile activities
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't really value merrymaking
 
|-
 
|-
| 25-39 || isn't particularly curious about the world
+
| −25 to −11 || sees merrymaking as a waste
 
|-
 
|-
| 10-24 || is very rarely moved by curiosity
+
| −40 to −26 || is disgusted by merrymakers ||! rowspan=2 | cannot learn Comedian <br> (unless overriden by extreme HUMOR)
 
|-
 
|-
| 0-9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self
+
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|BASHFUL}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|CRAFTSMANSHIP}}</span>
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist
+
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
 
|-
 
|-
| 76-90 || is bashful
+
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship
 
|-
 
|-
| 61-75 || tends to consider what others think of [him/her] ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to GREGARIOUSNESS)
+
| +11 to +25 || values good crafts[man]ship
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't particularly care about crafts[man]ship
 
|-
 
|-
| 25-39 || is not particularly interested in what others think of [him/her]
+
| −25 to −11 || considers crafts[man]ship to be relatively worthless
 
|-
 
|-
| 10-24 || is generally unhindered by the thoughts of others concerning [his/her] actions ||! rowspan=2 | can learn Conversationalist <br> (subject only to GREGARIOUSNESS)
+
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste
 
|-
 
|-
| 0-9 || is shameless, absolutely unfazed by the thoughts of others
+
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|PRIVACY}}</span><br/><small>Conflicts with Value:[[Personality_trait#STOICISM|STOICISM]]</small>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|MARTIAL_PROWESS}}</span>
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
+
| +41 to +50 || believes that martial prowess defines the good character of an individual
 
|-
 
|-
| 76-90 || has a strong tendency toward privacy
+
| +26 to +40 || deeply respects skill at arms
 
|-
 
|-
| 61-75 || tends not to reveal personal information
+
| +11 to +25 || values martial prowess
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || does not really value skills related to fighting
 
|-
 
|-
| 25-39 || tends to share [his/her] own experiences and thoughts with others
+
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful
 
|-
 
|-
| 10-24 || is not a private person and freely shares details of [his/her] life
+
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
 
|-
 
|-
| 0-9 || shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
+
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|PERFECTIONIST}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|SKILL}}</span>
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
+
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits
 
|-
 
|-
| 76-90 || is a perfectionist
+
| +26 to +40 || really respects those that take the time to master a skill
 
|-
 
|-
| 61-75 || tries to do things correctly each time
+
| +11 to +25 || respects the development of skill
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't care if others take the time to master skills
 
|-
 
|-
| 25-39 || doesn't try to get things done perfectly
+
| −25 to −11 || finds the pursuit of skill mastery off-putting
 
|-
 
|-
| 10-24 || is inattentive to detail in [his/her] own work
+
| −40 to −26 || believes that the time taken to master a skill is a horrible waste
 
|-
 
|-
| 0-9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out
+
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|CLOSEMINDED}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|HARD_WORK}}</span>
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
+
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life
 
|-
 
|-
| 76-90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
+
| +26 to +40 || deeply respects those that work hard at their labors
 
|-
 
|-
| 61-75 || tends to be a bit stubborn in changing [his/her] mind about things
+
| +11 to +25 || values hard work
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't really see the point of working hard
 
|-
 
|-
| 25-39 || doesn't cling tightly to ideas and is open to changing [his/her] mind
+
| −25 to −11 || sees working hard as a foolish waste of time
 
|-
 
|-
| 10-24 || often finds [him/her]self changing [his/her] mind to agree with somebody else
+
| −40 to −26 || thinks working hard is an abject idiocy
 
|-
 
|-
| 0-9 || easily changes [his/her] mind and will generally go with the prevailing view on anything
+
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorrent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|TOLERANT}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|SACRIFICE}}</span>
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
+
| +41 to +50 || finds sacrifice to be one of the highest ideals
 
|-
 
|-
| 76-90 || is very comfortable around others that are different from [him/her]
+
| +26 to +40 || believes that those who sacrifice for others should be deeply respected
 
|-
 
|-
| 61-75 || is quite comfortable with others that have a different appearance or culture
+
| +11 to +25 || values sacrifice
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't particularly respect sacrifice as a virtue
 
|-
 
|-
| 25-39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
+
| −25 to −11 || sees sacrifice as wasteful and foolish
 
|-
 
|-
| 10-24 || is made deeply uncomfortable by differences in culture or appearance
+
| −40 to −26 || finds sacrifice to be the height of folly
 
|-
 
|-
| 0-9 || cannot tolerate differences in culture, lifestyle or appearance
+
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|EMOTIONALLY_OBSESSIVE}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|COMPETITION}}</span>
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
+
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible
 
|-
 
|-
| 76-90 || forms strong emotional bonds with others, at times to [his/her] detriment
+
| +26 to +40 || views competition as a crucial driving force in the world
 
|-
 
|-
| 61-75 || has a tendency toward forming deep emotional bonds with others
+
| +11 to +25 || sees competition as reasonably important
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't have strong views on competition
 
|-
 
|-
| 25-39 || tends to form only tenuous emotional bonds with others
+
| −25 to −11 || sees competition as wasteful and silly
 
|-
 
|-
| 10-24 || forms only fleeting and rare emotional bonds with others
+
| −40 to −26 || deeply dislikes competition
 
|-
 
|-
| 0-9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being ||! rowspan=1 | Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
+
| −50 to −41 || finds the very idea of competition obscene
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|SWAYED_BY_EMOTIONS}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|Value:PERSEVERANCE}}</span>
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler <br> (subject only to CRUELTY and DISCORD)
+
| +41 to +50 || believes that perseverance is one of the greatest qualities somebody can have
 
|-
 
|-
| 76-90 || is swayed by emotional appeals
+
| +26 to +40 || greatly respects individuals that persevere through their trials and labors
 
|-
 
|-
| 61-75 || tends to be swayed by the emotions of others ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, CRUELTY and DISCORD)
+
| +11 to +25 || respects perseverance
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't think much about the idea of perseverance
 
|-
 
|-
| 25-39 || tends not to be swayed by emotional appeals
+
| −25 to −11 || sees perseverance in the face of adversity as bull-headed and foolish
 
|-
 
|-
| 10-24 || does not generally respond to emotional appeals ||! rowspan=2 | cannot learn Consoler
+
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity
 
|-
 
|-
| 0-9 || is never moved by the emotions of others
+
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorrent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ALTRUISM}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#SACRIFICE|SACRIFICE]]</small>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|LEISURE_TIME}}</span>
| 91-100 || is truly fulfilled by assisting those in need
+
| +41 to +50 || believes that it would be a fine thing if all time were leisure time ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
| rowspan=3 | Receives happy [[thought]] from recovering wounded.
 
 
|-
 
|-
| 76-90 || finds helping others very emotionally rewarding
+
| +26 to +40 || treasures leisure time and thinks it is very important in life
 
|-
 
|-
| 61-75 || finds helping others emotionally rewarding
+
| +11 to +25 || values leisure time
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't think one way or the other about leisure time
 
|-
 
|-
| 25-39 || does not go out of [his/her] way to help others
+
| −25 to −11 || finds leisure time wasteful
 
|-
 
|-
| 10-24 || dislikes helping others
+
| −40 to −26 || is offended by leisure time and leisurely living ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
| rowspan=2 | Receives unhappy [[thought]] from recovering wounded.
 
 
|-
 
|-
| 0-9 || feels helping others is an imposition on [his/her] time
+
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|DUTIFULNESS}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#LAW|LAW]],<br/>[[Personality_trait#LOYALTY|LOYALTY]], and Value:[[Personality_trait#INDEPENDENCE|INDEPENDENCE]]</small>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|COMMERCE}}</span>
| 91-100 || has a profound sense of duty and obligation
+
| +41 to +50 || sees engaging in commerce as a high ideal in life
 
|-
 
|-
| 76-90 || has a strong sense of duty
+
| +26 to +40 || really respects commerce and those that engage in trade
 
|-
 
|-
| 61-75 || has a sense of duty
+
| +11 to +25 || respects commerce
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't particularly respect commerce
 
|-
 
|-
| 25-39 || finds obligations confining
+
| −25 to −11 || is somewhat put off by trade and commerce
 
|-
 
|-
| 10-24 || dislikes obligations and will try to avoid being bound by them
+
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting
 
|-
 
|-
| 0-9 || hates vows, obligations, promises and other binding elements that could restrict [his/her] life
+
| −50 to −41 || holds the view that commerce is a vile obscenity
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|THOUGHTLESSNESS}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|ROMANCE}}</span>
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
+
| +41 to +50 || sees romance as one of the highest ideals
 
|-
 
|-
| 76-90 || doesn't generally think before acting
+
| +26 to +40 || thinks romance is very important in life
 
|-
 
|-
| 61-75 || can sometimes act without deliberation
+
| +11 to +25 || values romance
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't care one way or the other about romance
 
|-
 
|-
| 25-39 || tends to think before acting
+
| −25 to −11 || finds romance distasteful
 
|-
 
|-
| 10-24 || can get caught up in internal deliberations when action is necessary
+
| −40 to −26 || is somewhat disgusted by romance
 
|-
 
|-
| 0-9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
+
| −50 to −41 || finds even the abstract idea of romance repellent
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ORDERLINESS}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|NATURE}}</span>
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
+
| +41 to +50 || holds nature to be of greater value than most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
| rowspan=3 | Will store clothes after changing clothes.
 
 
|-
 
|-
| 76-90 || lives an orderly life, organized and neat
+
| +26 to +40 || has a deep respect for animals, plants and the natural world
 
|-
 
|-
| 61-75 || tries to keep [his/her] things orderly
+
| +11 to +25 || values nature
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't care about nature one way or another
 
|-
 
|-
| 25-39 || tends to make a small mess with [his/her] own possessions
+
| −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
| rowspan=3 | Will leave scattered clothes after changing clothes.
 
 
|-
 
|-
| 10-24 || is sloppy with [his/her] living space
+
| −40 to −26 || has a deep dislike of the natural world
 
|-
 
|-
| 0-9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care
+
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|TRUST}}</span>
+
! rowspan=7 style="background-color:#2AFCD2" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|PEACE}}</span>
| 91-100 || is naturally trustful of everybody
+
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs ||! rowspan=5 | can learn Pacifier <br> (subject to DISCORD)
 
|-
 
|-
| 76-90 || is very trusting
+
| +26 to +40 || believes that peace is always preferable to war
 
|-
 
|-
| 61-75 || is trusting
+
| +11 to +25 || values peace over war
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't particularly care between war and peace
 
|-
 
|-
| 25-39 || is slow to trust others
+
| −25 to −11 || sees war as a useful means to an end
 
|-
 
|-
| 10-24 || does not trust others
+
| −40 to −26 || believes war is preferable to peace in general ||! rowspan=2 | cannot learn Pacifier <br> (unless overridden by extreme DISCORD)
 
|-
 
|-
| 0-9 || sees others as selfish and conniving
+
| −50 to −41 || thinks that the world should be engaged in perpetual warfare
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|GREGARIOUSNESS}}</span>
+
! rowspan=7 style="background-color:#28EDC5" | <span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">{{Nolink anchor|KNOWLEDGE}}</span>
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist <br> (subject only to BASHFUL)
+
| +41 to +50 || finds the quest for knowledge to be of the very highest value
 
|-
 
|-
| 76-90 || enjoys being in crowds
+
| +26 to +40 || views the pursuit of knowledge as deeply important
 
|-
 
|-
| 61-75 || enjoys the company of others ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to BASHFUL)
+
| +11 to +25 || values knowledge
 
|-
 
|-
| 40-60 ||  
+
| −10 to +10 || doesn't see the attainment of knowledge as important
 
|-
 
|-
| 25-39 || tends to avoid crowds
+
| −25 to −11 || finds the pursuit of knowledge to be a waste of effort
 
|-
 
|-
| 10-24 || prefers to be alone ||! rowspan=2 | cannot learn Conversationalist
+
| −40 to −26 || thinks the quest for knowledge is a delusional fantasy
 
|-
 
|-
| 0-9 || considers spending time alone much more important than associating with others
+
| −50 to −41 || sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
 +
|}
 +
 
 +
==Dreams==
  
|- style="border-top: 3px solid #aaa"
+
Some creatures dream of accomplishing certain dreams in their life, and these dreams can presumably affect their behavior. If a creature has such dreams, they will be listed in the "Dreams" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their dreams, receiving the notation of "and this dream was realized" in the personality description following their original dream. Dreams would apparently ''not'' currently be limited to one per creature, but for some sort of oversight: [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]. A creature needs the ability to [[Learning|learn]] in order to have a dream.
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ASSERTIVENESS}}</span>
 
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator <br> (subject to DISCORD) <br> always learns Persuader
 
|-
 
| 76-90 || has an overbearing personality
 
|-
 
| 61-75 || is assertive ||! rowspan=3 | can learn Intimidator <br> (subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD) <br> can learn Persuader <br> (subject to ELOQUENCE)
 
|-
 
| 40-60 ||
 
|-
 
| 25-39 || tends to be passive in discussions
 
|-
 
| 10-24 || only rarely tries to assert [him/her]self in conversation ||! rowspan=2 | never learns Intimidator or Persuader
 
|-
 
| 0-9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
 
  
 +
{| class="wikitable"
 +
! Token
 +
! Description
 +
! Gameplay effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ACTIVITY_LEVEL}}</span>
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|START_A_FAMILY}}</span>
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts)
+
| dreams of raising a family
|-
+
| Goal completed upon giving birth/fathering an infant.
| 76-90 || lives at a high-energy kinetic pace
+
|- style="border-top: 3px solid #aaa"
|-
+
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|RULE_THE_WORLD}}</span>
| 61-75 || lives a fast-paced life
+
| dreams of ruling the world
|-
 
| 40-60 ||
 
|-
 
| 25-39 || likes to take it easy
 
|-
 
| 10-24 || lives at a slow-going and leisurely pace
 
|-
 
| 0-9 || has an utterly languid pace of easy living, calm and slow
 
 
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|EXCITEMENT_SEEKING}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#TRANQUILITY|TRANQUILITY]]</small>
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|CREATE_A_GREAT_WORK_OF_ART}}</span>
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
+
| dreams of creating a great work of art
|-
+
| Goal completed upon creation of Artifact or Masterpiece.
| 76-90 || seeks out exciting and adventurous situations
+
|- style="border-top: 3px solid #aaa"
|-
+
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|CRAFT_A_MASTERWORK}}</span>
| 61-75 || likes a little excitement now and then
+
| dreams of crafting a masterwork someday
|-
+
| Goal completed upon creation of Artifact or Masterpiece.
| 40-60 ||
+
|- style="border-top: 3px solid #aaa"
|-
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|BRING_PEACE_TO_THE_WORLD}}</span>
| 25-39 || doesn't seek out excitement
+
| dreams of bringing lasting peace to the world
|-
 
| 10-24 || actively avoids exciting or stressful situations
 
|-
 
| 0-9 || does everything in [his/her] power to avoid excitement and stress
 
 
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|IMAGINATION}}</span>
+
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|BECOME_A_LEGENDARY_WARRIOR}}</span>
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
+
| dreams of becoming a legendary warrior
|-
+
|- style="border-top: 3px solid #aaa"
| 76-90 || is given to flights of fancy to the point of distraction
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|MASTER_A_SKILL}}</span>
|-
+
| dreams of mastering a skill
| 61-75 || has an active imagination
+
| Goal completed upon reaching Legendary skill status.
|-
+
|- style="border-top: 3px solid #aaa"
| 40-60 ||
+
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|FALL_IN_LOVE}}</span>
|-
+
| dreams of falling in love
| 25-39 || isn't given to flights of fancy
 
|-
 
| 10-24 || is grounded in reality
 
|-
 
| 0-9 || is interested only in facts and the real world
 
 
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#96C930" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ABSTRACT_INCLINED}}</span>
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|SEE_THE_GREAT_NATURAL_SITES}}</span>
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
+
| dreams of seeing the great natural places of the world
|-
+
|- style="border-top: 3px solid #aaa"
| 76-90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
+
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|IMMORTALITY}}</span>
|-
+
| has become obsessed with his/her own [[Immortality|mortality]]
| 61-75 || has a tendency to consider ideas and abstractions over practical applications
+
| Leads to [[necromancer|necromancy]], which renders the necromancer immune to death by old age. Creatures like [[goblin]]s and [[elf|elves]], who are immortal from the start, cannot have this dream.
|-
+
|- style="border-top: 3px solid #aaa"
| 40-60 ||  
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|MAKE_A_GREAT_DISCOVERY}}</span>
|-
+
| dreams of making a great discovery
| 25-39 || likes to keep things practical, without delving too deeply into the abstract
+
| Goal completed upon discovering a [[topic]].
|-
+
|- style="border-top: 3px solid #aaa"
| 10-24 || dislikes abstract discussions and would much rather focus on practical examples
+
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|ATTAIN_RANK_IN_SOCIETY}}</span>
|-
+
| dreams of attaining rank in society
| 0-9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
+
| Goal completed upon becoming a baron (and possibly other noble positions).
 
+
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|BATHE_WORLD_IN_CHAOS}}</span>
 +
|dreams of bathing the world in chaos
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302;">{{Nolink anchor|STAY_ALIVE}}</span>
 +
|
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=7 style="background-color:#A2DC34" | <span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">{{Nolink anchor|ART_INCLINED}}</span>†<br/><small>Conflicts with Value:[[Personality_trait#ARTWORK|ARTWORK]]<br />and [[Personality_trait#NATURE|NATURE]]</small>
+
! style="background-color:#EDCF10" | <span style="color: #282302;">{{Nolink anchor|MAINTAIN_ENTITY_STATUS}}</span>
| 91-100 || can easily become absorbed in art and the beauty of the natural world
+
|
|-
 
| 76-90 || is greatly moved by art and natural beauty
 
|-
 
| 61-75 || is moved by art and natural beauty
 
|-
 
| 40-60 ||
 
|-
 
| 25-39 || does not have a great aesthetic sensitivity
 
|-
 
| 10-24 || is not readily moved by art or natural beauty
 
|-
 
| 0-9 || is completely unmoved by art or the beauty of nature
 
 
|}
 
|}
  

Revision as of 00:16, 12 October 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Randomly generated personality of a miner.

Personality traits (or just personalities) are made up of values, dreams, and traits, distinct from attributes and mannerisms. In general, personality traits do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.

Personality traits are shown in a dwarf's Personality tab on their character sheet.

Values (or beliefs) are what a creature values; examples include things like tradition ("He/she holds the maintenance of tradition as one of the highest ideals"), cooperation ("...is thoroughly disgusted by cooperation"), and sacrifice ("...believes that those who sacrifice for others should be deeply respected"), but personality traits, on the other hand, are how a creature acts. So, an especially angry dwarf would have "S/he is in a constant state of internal rage", and one with low altruism would have "S/he feels helping others is an imposition on her time". Values and traits are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value romance, even though one of their personality traits prevents him/her from forming romantic bonds. This particular combination would show up in the "Traits" sub-tab of the "Personality" tab of the creature's character screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (Goals, however, are described below). EG: S/he personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.


Traits

Each personality trait has a value from 0–100. The value triggers a report in traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):

Value range Values in range Probability Effect
91-100 10 0.4% Highest
76-90 15 2% Very High
61-75 15 8.5% High
40-60 21 78% Neutral
25-39 15 8.5% Low
10-24 15 2% Very Low
0-9 10 0.4% Lowest

Traits are also influenced by species, via the use of the PERSONALITY creature token. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.

Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.

Traits which are marked below with "†" also contribute to relationships – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of grudges.

Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.

Trait list

Token Value Description Effects
Personality trait:
LOVE_PROPENSITY
Conflicts with Value:ROMANCE
91-100 is always in love with somebody and easily develops positive feelings
76-90 very easily falls into love and develops positive feelings
61-75 can easily fall in love or develop positive sentiments
40-60
25-39 does not easily fall in love and rarely develops positive sentiments
10-24 is not the type to fall in love or even develop positive feelings
0-9 never falls in love or develops positive feelings toward anything
Personality trait:
HATE_PROPENSITY
91-100 is often inflamed by hatred and easily develops hatred toward things
76-90 is prone to hatreds and often develops negative feelings
61-75 is quick to form negative views about things
40-60
25-39 does not easily hate or develop negative feelings
10-24 very rarely develops negative feelings toward things
0-9 never feels hatred toward anyone or anything
Personality trait:
ENVY_PROPENSITY
91-100 is consumed by overpowering feelings of jealousy
76-90 is prone to strong feelings of jealousy
61-75 often feels envious of others
40-60
25-39 doesn't often feel envious of others
10-24 is rarely jealous
0-9 never envies others their status, situation or possessions
Personality trait:
CHEER_PROPENSITY
Conflicts with Value:MERRIMENT
91-100 often feels filled with joy
76-90 can be very happy and optimistic
61-75 is often cheerful
40-60
25-39 is rarely happy or enthusiastic Will not generate a positive thought while drunk.
'didn't feel anything due to inebriation.'
10-24 is dour as a rule Will not generate a positive thought working with a preference.
'didn't feel anything at work'
0-9 is never the slightest bit cheerful about anything
Personality trait:
DEPRESSION_PROPENSITY
91-100 is frequently depressed More likely to slip into depression and be stricken by melancholy.
76-90 is often sad and dejected
61-75 often feels discouraged
40-60
25-39 rarely feels discouraged
10-24 almost never feels discouraged
0-9 never feels discouraged
Personality trait:
ANGER_PROPENSITY
91-100 is in a constant state of internal rage More likely to throw tantrums and go berserk.
Unmet needs may trigger negative thought 'frustration.'
Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD)
During worldgen, increases the chances of declaring 'unwinnable' wars.
76-90 is very quick to anger
61-75 is quick to anger
40-60
25-39 is slow to anger
10-24 is very slow to anger
0-9 never becomes angry
Personality trait:
ANXIETY_PROPENSITY
91-100 is a nervous wreck More likely to stumble obliviously and go stark raving mad.
76-90 is always tense and jittery
61-75 is often nervous
40-60
25-39 has a calm demeanor
10-24 has a very calm demeanor
0-9 has an incredibly calm demeanor
Personality trait:
LUST_PROPENSITY
91-100 is constantly ablaze with feelings of lust
76-90 is prone to strong feelings of lust
61-75 often feels lustful
40-60
25-39 does not often feel lustful
10-24 rarely looks on others with lust
0-9 never feels lustful passions
Personality trait:
STRESS_VULNERABILITY
91-100 becomes completely helpless in stressful situations 50% chance to become catatonic
76-90 cracks easily under pressure
61-75 doesn't handle stress well
40-60
25-39 can handle stress
10-24 is confident under pressure
0-9 is impervious to the effects of stress
Personality trait:
GREED
91-100 is as avaricious as they come, obsessed with acquiring wealth
76-90 is very greedy
61-75 has a greedy streak
40-60
25-39 doesn't focus on material goods
10-24 desires little for [him/her]self in the way of possessions
0-9 often neglects [his/her] own wellbeing, having no interest in material goods
Personality trait:
IMMODERATION
Conflicts with Value:SELF_CONTROL
91-100 is ruled by irresistible cravings and urges
76-90 feels strong urges and seeks short-term rewards
61-75 occasionally overindulges
40-60
25-39 doesn't often experience strong cravings or urges
10-24 only rarely feels strong cravings or urges
0-9 never feels tempted to overindulge in anything
Personality trait:
VIOLENT
Conflicts with Value:TRANQUILITY
and Value:MARTIAL_PROWESS
91-100 is given to rough-and-tumble brawling, even to the point of starting fights for no reason This does not actually cause a dwarf to randomly start a fistfight.[Verify]
76-90 would never pass up a chance for a good fistfight
61-75 likes to brawl
40-60
25-39 tends to avoid any physical confrontations This does not affect a soldier's will to fight, but will cause civilians to flee from danger.[Verify]
10-24 does not enjoy participating in physical confrontations
0-9 would flee even the most necessary battle to avoid any form of physical confrontation
Personality trait:
Trait:PERSEVERANCE
Conflicts with Value:??[Verify]PERSEVERANCE (Assuming it's not able to conflict with itself here)
91-100 is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
76-90 is very stubborn
61-75 is stubborn
40-60
25-39 has a noticeable lack of perseverance
10-24 doesn't stick with things if even minor difficulties arise
0-9 drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
Personality trait:
WASTEFULNESS
91-100 is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
76-90 is not careful with resources when working on projects and often spends unnecessary effort
61-75 tends to be a little wasteful when working on projects
40-60
25-39 tends to be a little tight with resources when working on projects
10-24 is stingy with resources on projects and refuses to expend any extra effort
0-9 cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
Personality trait:
DISCORD
Conflicts with Value:HARMONY
91-100 revels in chaos and discord, and [he/she] encourages it whenever possible cannot learn Consoler or Pacifier
can learn Intimidator (subject only to ASSERTIVENESS)
Arguments can trigger positive thought
'satisfied after getting into an argument.'
76-90 finds a chaotic mess preferable to the boredom of harmonious living
61-75 doesn't mind a little tumult and discord in day-to-day living can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS)
can learn Pacifier (subject to PEACE)
can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
40-60
25-39 prefers that everyone live as harmoniously as possible
10-24 feels best when everyone gets along without any strife or contention cannot learn Intimidator
can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS)
always learns Pacifier
0-9 would be deeply satisfied if everyone could live as one in complete harmony
Personality trait:
FRIENDLINESS
Conflicts with Value:HARMONY
and Value:FRIENDSHIP
91-100 is quite a bold flatterer, extremely friendly but just a little insufferable always learns Flatterer
76-90 is very friendly and always tries to say nice things to others
61-75 is a friendly individual can learn Flatterer
(subject to TRUTH)
40-60
25-39 is somewhat quarrelsome cannot learn Flatterer
10-24 is unfriendly and disagreeable
0-9 is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
Personality trait:
POLITENESS
Conflicts with Value:DECORUM
91-100 exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
76-90 is very polite and observes appropriate rules of decorum when possible
61-75 is quite polite
40-60
25-39 could be considered rude
10-24 is very impolite and inconsiderate of propriety
0-9 is a vulgar being who does not care a lick for even the most basic rules of civilized living
Personality trait:
DISDAIN_ADVICE
91-100 disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
76-90 dislikes receiving advice, preferring to keep [his/her] own counsel
61-75 has a tendency to go it alone, without considering the advice of others
40-60
25-39 tends to ask others for help with difficult decisions
10-24 relies on the advice of others during decision making
0-9 is unable to make decisions without a great deal of input from others
Personality trait:
BRAVERY
91-100 is utterly fearless when confronted with danger, to the point of lacking common sense
76-90 is incredibly brave in the face of looming danger, perhaps a bit foolhardy
61-75 is brave in the face of imminent danger
40-60
25-39 is somewhat fearful in the face of imminent danger
10-24 has great trouble mastering fear when confronted by danger
0-9 is a coward, completely overwhelmed by fear when confronted with danger
Personality trait:
CONFIDENCE
91-100 presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence During worldgen, increases the chances of declaring wars.
76-90 is extremely confident of [him/her]self in situations requiring [his/her] skills
61-75 is generally quite confident of [his/her] abilities when undertaking specific ventures
40-60
25-39 sometimes acts with little determination and confidence
10-24 lacks confidence in [his/her] abilities
0-9 has no confidence at all in [his/her] talent and abilities
Personality trait:
VANITY
91-100 is completely wrapped up in [his/her] own appearance, abilities and other personal matters
76-90 is greatly pleased by [his/her] own looks and accomplishments
61-75 is pleased by [his/her] own appearance and talents
40-60
25-39 is not inherently proud of [his/her] talents and accomplishments
10-24 takes no pleasure in [his/her] talents and appearance
0-9 could not care less about [his/her] appearance, talents or other personal vanities
Personality trait:
AMBITION
91-100 has a relentless drive, completely consumed by ambition During worldgen, increases the chances of declaring wars.
76-90 is very ambitious, always looking for a way to better [his/her] situation
61-75 is quite ambitious
40-60
25-39 isn't particularly ambitious
10-24 is not driven and rarely feels the need to pursue even a modest success
0-9 has no ambition whatsoever
Personality trait:
GRATITUDE
91-100 unerringly returns favors and has a profound sense of gratitude for the kind actions of others
76-90 feels a strong need to reciprocate any favor done for [him/her]
61-75 is grateful when others help [him/her] out and tries to return favors
40-60
25-39 takes offered help and gifts without feeling particularly grateful
10-24 accepts favors without developing a sense of obligation, preferring to act as the current situation demands
0-9 does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
Personality trait:
IMMODESTY
91-100 always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
76-90 likes to present [him/her]self boldly, even if it would offend an average sense of modesty
61-75 doesn't mind wearing something special now and again
40-60
25-39 prefers to present [him/her]self modestly
10-24 presents [him/her]self modestly and frowns on any flashy accoutrements
0-9 cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
Personality trait:
HUMOR
91-100 finds something humorous in everything, no matter how serious or inappropriate always learns Comedian
76-90 finds the humor in most situations
61-75 has an active sense of humor can learn Comedian
(subject to MERRIMENT)
40-60
25-39 has little interest in joking around
10-24 does not find most jokes humorous cannot learn Comedian
0-9 is utterly humorless
Personality trait:
VENGEFUL
91-100 is vengeful and never forgets or forgives past grievances
76-90 has little time for forgiveness and will generally seek retribution
61-75 tends to hang on to grievances
40-60
25-39 doesn't tend to hold on to grievances
10-24 does not generally seek retribution for past wrongs
0-9 has no sense of vengeance or retribution
Personality trait:
PRIDE
91-100 is absorbed in delusions of self-importance Arguments may trigger negative thought
'insulted after getting into an argument.' (subject to DISCORD)
Teaching at a guildhall may trigger positive thought
'proud after teaching skill.'
76-90 has an overinflated sense of self-worth
61-75 thinks [he/she] is fairly important in the grand scheme of things
40-60
25-39 is very humble
10-24 has a low sense of self-esteem
0-9 is completely convinced of [his/her] own worthlessness
Personality trait:
CRUELTY
Conflicts with Value:POWER
91-100 is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism cannot learn Consoler
76-90 is sometimes cruel
61-75 generally acts impartially and is rarely moved to mercy can learn Consoler
(subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
40-60
25-39 often acts with compassion
10-24 is easily moved to mercy can learn Consoler
(subject only to DISCORD and SWAYED_BY_EMOTIONS)
0-9 always acts with mercy and compassion at the forefront of [his/her] considerations
Personality trait:
SINGLEMINDED
91-100 pursues matters with a single-minded focus, often overlooking other matters
76-90 can be very single-minded
61-75 generally acts with a narrow focus on the current activity
40-60
25-39 can occasionally lose focus on the matter at hand
10-24 is somewhat scatterbrained
0-9 is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
Personality trait:
HOPEFUL
91-100 has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
76-90 is an optimist
61-75 generally finds [him/her]self quite hopeful about the future
40-60
25-39 tends to assume the worst of two outcomes will be the one that comes to pass
10-24 is a pessimist
0-9 despairs of anything positive happening in the future and lives without feelings of hope
Personality trait:
CURIOUS
91-100 is implacably curious, without any respect for propriety or privacy
76-90 is very curious, sometimes to [his/her] detriment
61-75 is curious and eager to learn
40-60
25-39 isn't particularly curious about the world
10-24 is very rarely moved by curiosity
0-9 is incurious and never seeks out knowledge or information to satisfy [him/her]self
Personality trait:
BASHFUL
91-100 is gripped by a crippling shyness cannot learn Conversationalist
76-90 is bashful
61-75 tends to consider what others think of [him/her] can learn Conversationalist
(subject to beliefs, subject to GREGARIOUSNESS)
40-60
25-39 is not particularly interested in what others think of [him/her]
10-24 is generally unhindered by the thoughts of others concerning [his/her] actions can learn Conversationalist
(subject only to GREGARIOUSNESS)
0-9 is shameless, absolutely unfazed by the thoughts of others
Personality trait:
PRIVACY
Conflicts with Value:STOICISM
91-100 is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
76-90 has a strong tendency toward privacy
61-75 tends not to reveal personal information
40-60
25-39 tends to share [his/her] own experiences and thoughts with others
10-24 is not a private person and freely shares details of [his/her] life
0-9 shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
Personality trait:
PERFECTIONIST
91-100 is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
76-90 is a perfectionist
61-75 tries to do things correctly each time
40-60
25-39 doesn't try to get things done perfectly
10-24 is inattentive to detail in [his/her] own work
0-9 is frustratingly sloppy and careless with every task [he/she] sets to carry out
Personality trait:
CLOSEMINDED
91-100 is completely closed-minded and never changes [his/her] mind after forming an initial idea
76-90 is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
61-75 tends to be a bit stubborn in changing [his/her] mind about things
40-60
25-39 doesn't cling tightly to ideas and is open to changing [his/her] mind
10-24 often finds [him/her]self changing [his/her] mind to agree with somebody else
0-9 easily changes [his/her] mind and will generally go with the prevailing view on anything
Personality trait:
TOLERANT
91-100 is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
76-90 is very comfortable around others that are different from [him/her]
61-75 is quite comfortable with others that have a different appearance or culture
40-60
25-39 is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
10-24 is made deeply uncomfortable by differences in culture or appearance
0-9 cannot tolerate differences in culture, lifestyle or appearance
Personality trait:
EMOTIONALLY_OBSESSIVE
91-100 is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
76-90 forms strong emotional bonds with others, at times to [his/her] detriment
61-75 has a tendency toward forming deep emotional bonds with others
40-60
25-39 tends to form only tenuous emotional bonds with others
10-24 forms only fleeting and rare emotional bonds with others
0-9 does not have feelings of emotional attachment and has never felt even a moment's connection with another being Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
Personality trait:
SWAYED_BY_EMOTIONS
91-100 is buffeted by others' emotions and can't help but to respond to them can learn Consoler
(subject only to CRUELTY and DISCORD)
76-90 is swayed by emotional appeals
61-75 tends to be swayed by the emotions of others can learn Consoler
(subject to STOICISM, CRUELTY and DISCORD)
40-60
25-39 tends not to be swayed by emotional appeals
10-24 does not generally respond to emotional appeals cannot learn Consoler
0-9 is never moved by the emotions of others
Personality trait:
ALTRUISM
Conflicts with Value:SACRIFICE
91-100 is truly fulfilled by assisting those in need Receives happy thought from recovering wounded.
76-90 finds helping others very emotionally rewarding
61-75 finds helping others emotionally rewarding
40-60
25-39 does not go out of [his/her] way to help others
10-24 dislikes helping others Receives unhappy thought from recovering wounded.
0-9 feels helping others is an imposition on [his/her] time
Personality trait:
DUTIFULNESS
Conflicts with Value:LAW,
LOYALTY, and Value:INDEPENDENCE
91-100 has a profound sense of duty and obligation
76-90 has a strong sense of duty
61-75 has a sense of duty
40-60
25-39 finds obligations confining
10-24 dislikes obligations and will try to avoid being bound by them
0-9 hates vows, obligations, promises and other binding elements that could restrict [his/her] life
Personality trait:
THOUGHTLESSNESS
91-100 never deliberates before acting, to the point of being considered thoughtless During worldgen, increases the chances of declaring wars.
76-90 doesn't generally think before acting
61-75 can sometimes act without deliberation
40-60
25-39 tends to think before acting
10-24 can get caught up in internal deliberations when action is necessary
0-9 never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
Personality trait:
ORDERLINESS
91-100 is obsessed with order and structure in [his/her] own life, with everything kept in its proper place Will store clothes after changing clothes.
76-90 lives an orderly life, organized and neat
61-75 tries to keep [his/her] things orderly
40-60
25-39 tends to make a small mess with [his/her] own possessions Will leave scattered clothes after changing clothes.
10-24 is sloppy with [his/her] living space
0-9 is completely oblivious to any conception of neatness and will just leave things strewn about without a care
Personality trait:
TRUST
91-100 is naturally trustful of everybody
76-90 is very trusting
61-75 is trusting
40-60
25-39 is slow to trust others
10-24 does not trust others
0-9 sees others as selfish and conniving
Personality trait:
GREGARIOUSNESS
91-100 truly treasures the company of others can learn Conversationalist
(subject only to BASHFUL)
76-90 enjoys being in crowds
61-75 enjoys the company of others can learn Conversationalist
(subject to beliefs, subject to BASHFUL)
40-60
25-39 tends to avoid crowds
10-24 prefers to be alone cannot learn Conversationalist
0-9 considers spending time alone much more important than associating with others
Personality trait:
ASSERTIVENESS
91-100 is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say can learn Intimidator
(subject to DISCORD)
always learns Persuader
76-90 has an overbearing personality
61-75 is assertive can learn Intimidator
(subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD)
can learn Persuader
(subject to ELOQUENCE)
40-60
25-39 tends to be passive in discussions
10-24 only rarely tries to assert [him/her]self in conversation never learns Intimidator or Persuader
0-9 would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
Personality trait:
ACTIVITY_LEVEL
91-100 is driven by a bouncing frenetic energy has a need to be active (anything skill-related, such as idle conversation, counts)
76-90 lives at a high-energy kinetic pace
61-75 lives a fast-paced life
40-60
25-39 likes to take it easy
10-24 lives at a slow-going and leisurely pace
0-9 has an utterly languid pace of easy living, calm and slow
Personality trait:
EXCITEMENT_SEEKING
Conflicts with Value:TRANQUILITY
91-100 never fails to seek out the most stressful and even dangerous situations has a need for exciting actions. Exciting actions include engaging in combat During worldgen, increases the chances of declaring wars.
76-90 seeks out exciting and adventurous situations
61-75 likes a little excitement now and then
40-60
25-39 doesn't seek out excitement
10-24 actively avoids exciting or stressful situations
0-9 does everything in [his/her] power to avoid excitement and stress
Personality trait:
IMAGINATION
91-100 is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
76-90 is given to flights of fancy to the point of distraction
61-75 has an active imagination
40-60
25-39 isn't given to flights of fancy
10-24 is grounded in reality
0-9 is interested only in facts and the real world
Personality trait:
ABSTRACT_INCLINED
91-100 eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
76-90 strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
61-75 has a tendency to consider ideas and abstractions over practical applications
40-60
25-39 likes to keep things practical, without delving too deeply into the abstract
10-24 dislikes abstract discussions and would much rather focus on practical examples
0-9 is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
Personality trait:
ART_INCLINED
Conflicts with Value:ARTWORK
and NATURE
91-100 can easily become absorbed in art and the beauty of the natural world
76-90 is greatly moved by art and natural beauty
61-75 is moved by art and natural beauty
40-60
25-39 does not have a great aesthetic sensitivity
10-24 is not readily moved by art or natural beauty
0-9 is completely unmoved by art or the beauty of nature

Values

Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:

Value range Values in range Probability Effect
+41 to +50 10 0.4% Highest
+26 to +40 15 2% Very High
+11 to +25 15 8.5% High
−10 to +10 21 78% Neutral
−25 to −11 15 8.5% Low
−40 to −26 15 2% Very Low
−50 to −41 10 0.4% Lowest

Values are also influenced by cultural values via the use of the VALUE entity token. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate needs and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.

Values can also be changed through successful arguments – in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you want your adventurer to hold, get into another argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.[Verify] In fortress mode, some memories have the potential to change values over time.

The ability to learn allows a creature to have values. Certain values can conflict with personality traits – see below.

Value list

Topic Value Description Effects
Value:
LAW
+41 to +50 is an absolute believer in the rule of law
+26 to +40 has a great deal of respect for the law
+11 to +25 respects the law
−10 to +10 doesn't feel strongly about the law
−25 to −11 does not respect the law
−40 to −26 disdains the law
−50 to −41 finds the idea of laws abhorrent
Value:
LOYALTY
+41 to +50 has the highest regard for loyalty
+26 to +40 greatly prizes loyalty
+11 to +25 values loyalty
−10 to +10 doesn't particularly value loyalty
−25 to −11 views loyalty unfavorably
−40 to −26 disdains loyalty
−50 to −41 is disgusted by the idea of loyalty
Value:
FAMILY
+41 to +50 sees family as one of the most important things in life
+26 to +40 values family greatly
+11 to +25 values family
−10 to +10 does not care about family one way or the other
−25 to −11 is put off by family
−40 to −26 lacks any respect for family
−50 to −41 finds the idea of family loathsome
Value:
FRIENDSHIP
+41 to +50 believes friendship is a key to the ideal life maybe can learn Conversationalist?
(maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
+26 to +40 sees friendship as one of the finer things in life
+11 to +25 thinks friendship is important
−10 to +10 does not care about friendship
−25 to −11 finds friendship burdensome
−40 to −26 is completely put off by the idea of friends maybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)
−50 to −41 finds the whole idea of friendship disgusting
Value:
POWER
+41 to +50 believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect can learn Intimidator
(subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
+26 to +40 sees power over others as something to strive for
+11 to +25 respects power
−10 to +10 doesn't find power particularly praiseworthy
−25 to −11 has a negative view of those who exercise power over others
−40 to −26 hates those who wield power over others cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
−50 to −41 finds the acquisition and use of power abhorrent and would have all masters toppled
Value:
TRUTH
+41 to +50 believes the truth is inviolable regardless of the cost cannot learn Flatterer
(unless overridden by extreme FRIENDLINESS)
cannot learn Liar
+26 to +40 believes that honesty is a high ideal
+11 to +25 values honesty can learn Flatterer
(subject to FRIENDLINESS)
cannot learn Liar
−10 to +10 does not particularly value the truth can learn Flatterer
(subject to FRIENDLINESS)
can learn Liar
−25 to −11 finds blind honesty foolish
−40 to −26 sees lying as an important means to an end
−50 to −41 is repelled by the idea of honesty and lies without compunction
Value:
CUNNING
+41 to +50 holds well-laid plans and shrewd deceptions in the highest regard
+26 to +40 greatly respects the shrewd and guileful
+11 to +25 values cunning
−10 to +10 does not really value cunning and guile
−25 to −11 sees guile and cunning as indirect and somewhat worthless
−40 to −26 holds shrewd and crafty individuals in the lowest esteem
−50 to −41 is utterly disgusted by guile and cunning
Value:
ELOQUENCE
+41 to +50 believes that artful speech and eloquent expression are of the highest ideals can learn Persuader
(subject to ASSERTIVENESS)
+26 to +40 deeply respects eloquent speakers
+11 to +25 values eloquence
−10 to +10 doesn't value eloquence so much
−25 to −11 finds eloquence and artful speech off-putting
−40 to −26 finds [him/her]self somewhat disgusted with eloquent speakers cannot learn Persuader
(unless overridden by extreme ASSERTIVENESS)
−50 to −41 sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
Value:
FAIRNESS
+41 to +50 holds fairness as one of the highest ideals and despises cheating of any kind
+26 to +40 has great respect for fairness
+11 to +25 respects fair-dealing and fair-play
−10 to +10 does not care about fairness
−25 to −11 sees life as unfair and doesn't mind it that way
−40 to −26 finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
−50 to −41 is disgusted by the idea of fairness and will freely cheat anybody at any time
Value:
DECORUM
+41 to +50 views decorum as a high ideal and is deeply offended by those that fail to maintain it
+26 to +40 greatly respects those that observe decorum and maintain their dignity
+11 to +25 values decorum, dignity and proper behavior
−10 to +10 doesn't care very much about decorum
−25 to −11 finds maintaining decorum a silly, fumbling waste of time
−40 to −26 sees those that attempt to maintain dignified and proper behavior as vain and offensive
−50 to −41 is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
Value:
TRADITION
+41 to +50 holds the maintenance of tradition as one of the highest ideals
+26 to +40 is a firm believer in the value of tradition
+11 to +25 values tradition
−10 to +10 doesn't have any strong feelings about tradition
−25 to −11 disregards tradition
−40 to −26 finds the following of tradition foolish and limiting
−50 to −41 is disgusted by tradition and would flout any [he/she] encounters if given a chance
Value:
ARTWORK
+41 to +50 believes that the creation and appreciation of artwork is one of the highest ideals
+26 to +40 greatly respects artists and their works
+11 to +25 values artwork
−10 to +10 doesn't care about art one way or another
−25 to −11 finds artwork boring
−40 to −26 sees the whole pursuit of art as silly
−50 to −41 finds art offensive and would have it destroyed whenever possible
Value:
COOPERATION
+41 to +50 places cooperation as one of the highest ideals
+26 to +40 sees cooperation as very important in life
+11 to +25 values cooperation
−10 to +10 doesn't see cooperation as valuable
−25 to −11 dislikes cooperation
−40 to −26 views cooperation as a low ideal not worthy of any respect
−50 to −41 is thoroughly disgusted by cooperation
Value:
INDEPENDENCE
+41 to +50 believes that freedom and independence are completely non-negotiable and would fight to defend them
+26 to +40 treasures independence
+11 to +25 values independence
−10 to +10 doesn't really value independence one way or another
−25 to −11 finds the ideas of independence and freedom somewhat foolish
−40 to −26 sees freedom and independence as completely worthless
−50 to −41 hates freedom and would crush the independent spirit wherever it is found
Value:
STOICISM
+41 to +50 views any show of emotion as offensive cannot learn Consoler
(unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
+26 to +40 thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+11 to +25 believes it is important to conceal emotions and refrain from complaining can learn Consoler
(subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
−10 to +10 doesn't see much value in being stoic
−25 to −11 sees no value in holding back complaints and concealing emotions
−40 to −26 feels that those who attempt to conceal their emotions are vain and foolish
−50 to −41 sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
Value:
INTROSPECTION
+41 to +50 feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+26 to +40 deeply values introspection
+11 to +25 sees introspection as important
−10 to +10 doesn't really see the value in self-examination
−25 to −11 finds introspection to be a waste of time
−40 to −26 thinks that introspection is valueless and those that waste time in self-examination are deluded fools
−50 to −41 finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
Value:
SELF_CONTROL
+41 to +50 believes that self-mastery and the denial of impulses are of the highest ideals
+26 to +40 finds moderation and self-control to be very important
+11 to +25 values self-control
−10 to +10 doesn't particularly value self-control
−25 to −11 finds those that deny their impulses somewhat stiff
−40 to −26 sees the denial of impulses as a vain and foolish pursuit
−50 to −41 has abandoned any attempt at self-control and finds the whole concept deeply offensive
Value:
TRANQUILITY
+41 to +50 views tranquility as one of the highest ideals cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
+26 to +40 strongly values tranquility and quiet
+11 to +25 values tranquility and a peaceful day can learn Intimidator
(subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
−10 to +10 doesn't have a preference between tranquility and tumult
−25 to −11 prefers a noisy, bustling life to boring days without activity
−40 to −26 is greatly disturbed by quiet and a peaceful existence
−50 to −41 is disgusted by tranquility and would that the world would constantly churn with noise and activity
Value:
HARMONY
+41 to +50 would have the world operate in complete harmony without the least bit of strife or disorder cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
+26 to +40 strongly believes that a peaceful and ordered society without dissent is best
+11 to +25 values a harmonious existence can learn Intimidator
(subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
−10 to +10 sees equal parts of harmony and discord as part of life
−25 to −11 doesn't respect a society that has settled into harmony without debate and strife
−40 to −26 can't fathom why anyone would want to live in an orderly and harmonious society
−50 to −41 believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
Value:
MERRIMENT
+41 to +50 believes that little is better in life than a good party can learn Comedian
(subject to HUMOR)
+26 to +40 truly values merrymaking and parties
+11 to +25 finds merrymaking and partying worthwhile activities
−10 to +10 doesn't really value merrymaking
−25 to −11 sees merrymaking as a waste
−40 to −26 is disgusted by merrymakers cannot learn Comedian
(unless overriden by extreme HUMOR)
−50 to −41 is appalled by merrymaking, parties and other such worthless activities
Value:
CRAFTSMANSHIP
+41 to +50 holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
+26 to +40 has a great deal of respect for worthy crafts[man]ship
+11 to +25 values good crafts[man]ship
−10 to +10 doesn't particularly care about crafts[man]ship
−25 to −11 considers crafts[man]ship to be relatively worthless
−40 to −26 sees the pursuit of good crafts[man]ship as a total waste
−50 to −41 views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
Value:
MARTIAL_PROWESS
+41 to +50 believes that martial prowess defines the good character of an individual
+26 to +40 deeply respects skill at arms
+11 to +25 values martial prowess
−10 to +10 does not really value skills related to fighting
−25 to −11 finds those that develop skill with weapons and fighting distasteful
−40 to −26 thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
−50 to −41 abhors those that pursue the mastery of weapons and skill with fighting
Value:
SKILL
+41 to +50 believes that the mastery of a skill is one of the highest pursuits
+26 to +40 really respects those that take the time to master a skill
+11 to +25 respects the development of skill
−10 to +10 doesn't care if others take the time to master skills
−25 to −11 finds the pursuit of skill mastery off-putting
−40 to −26 believes that the time taken to master a skill is a horrible waste
−50 to −41 sees the whole idea of taking time to master a skill as appalling
Value:
HARD_WORK
+41 to +50 believes that hard work is one of the highest ideals and a key to the good life
+26 to +40 deeply respects those that work hard at their labors
+11 to +25 values hard work
−10 to +10 doesn't really see the point of working hard
−25 to −11 sees working hard as a foolish waste of time
−40 to −26 thinks working hard is an abject idiocy
−50 to −41 finds the proposition that one should work hard in life utterly abhorrent
Value:
SACRIFICE
+41 to +50 finds sacrifice to be one of the highest ideals
+26 to +40 believes that those who sacrifice for others should be deeply respected
+11 to +25 values sacrifice
−10 to +10 doesn't particularly respect sacrifice as a virtue
−25 to −11 sees sacrifice as wasteful and foolish
−40 to −26 finds sacrifice to be the height of folly
−50 to −41 thinks that the entire concept of sacrifice for others is truly disgusting
Value:
COMPETITION
+41 to +50 holds the idea of competition among the most important and would encourage it wherever possible
+26 to +40 views competition as a crucial driving force in the world
+11 to +25 sees competition as reasonably important
−10 to +10 doesn't have strong views on competition
−25 to −11 sees competition as wasteful and silly
−40 to −26 deeply dislikes competition
−50 to −41 finds the very idea of competition obscene
Value:
Value:PERSEVERANCE
+41 to +50 believes that perseverance is one of the greatest qualities somebody can have
+26 to +40 greatly respects individuals that persevere through their trials and labors
+11 to +25 respects perseverance
−10 to +10 doesn't think much about the idea of perseverance
−25 to −11 sees perseverance in the face of adversity as bull-headed and foolish
−40 to −26 thinks there is something deeply wrong with people that persevere through adversity
−50 to −41 finds the notion that one would persevere through adversity completely abhorrent
Value:
LEISURE_TIME
+41 to +50 believes that it would be a fine thing if all time were leisure time maybe can learn Conversationalist?
(maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
+26 to +40 treasures leisure time and thinks it is very important in life
+11 to +25 values leisure time
−10 to +10 doesn't think one way or the other about leisure time
−25 to −11 finds leisure time wasteful
−40 to −26 is offended by leisure time and leisurely living maybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)
−50 to −41 believes that those that take leisure time are evil and finds the whole idea disgusting
Value:
COMMERCE
+41 to +50 sees engaging in commerce as a high ideal in life
+26 to +40 really respects commerce and those that engage in trade
+11 to +25 respects commerce
−10 to +10 doesn't particularly respect commerce
−25 to −11 is somewhat put off by trade and commerce
−40 to −26 finds those that engage in trade and commerce to be fairly disgusting
−50 to −41 holds the view that commerce is a vile obscenity
Value:
ROMANCE
+41 to +50 sees romance as one of the highest ideals
+26 to +40 thinks romance is very important in life
+11 to +25 values romance
−10 to +10 doesn't care one way or the other about romance
−25 to −11 finds romance distasteful
−40 to −26 is somewhat disgusted by romance
−50 to −41 finds even the abstract idea of romance repellent
Value:
NATURE
+41 to +50 holds nature to be of greater value than most aspects of civilization Receives unhappy thought when slaughtering/caging animals and felling trees.v0.42.01
+26 to +40 has a deep respect for animals, plants and the natural world
+11 to +25 values nature
−10 to +10 doesn't care about nature one way or another
−25 to −11 finds nature somewhat disturbing Receives happy thought when slaughtering/caging animals and felling trees.v0.42.01
−40 to −26 has a deep dislike of the natural world
−50 to −41 would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
Value:
PEACE
+41 to +50 believes the idea of war is utterly repellent and would have peace at all costs can learn Pacifier
(subject to DISCORD)
+26 to +40 believes that peace is always preferable to war
+11 to +25 values peace over war
−10 to +10 doesn't particularly care between war and peace
−25 to −11 sees war as a useful means to an end
−40 to −26 believes war is preferable to peace in general cannot learn Pacifier
(unless overridden by extreme DISCORD)
−50 to −41 thinks that the world should be engaged in perpetual warfare
Value:
KNOWLEDGE
+41 to +50 finds the quest for knowledge to be of the very highest value
+26 to +40 views the pursuit of knowledge as deeply important
+11 to +25 values knowledge
−10 to +10 doesn't see the attainment of knowledge as important
−25 to −11 finds the pursuit of knowledge to be a waste of effort
−40 to −26 thinks the quest for knowledge is a delusional fantasy
−50 to −41 sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools

Dreams

Some creatures dream of accomplishing certain dreams in their life, and these dreams can presumably affect their behavior. If a creature has such dreams, they will be listed in the "Dreams" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their dreams, receiving the notation of "and this dream was realized" in the personality description following their original dream. Dreams would apparently not currently be limited to one per creature, but for some sort of oversight: [1]. A creature needs the ability to learn in order to have a dream.

Token Description Gameplay effects
START_A_FAMILY dreams of raising a family Goal completed upon giving birth/fathering an infant.
RULE_THE_WORLD dreams of ruling the world
CREATE_A_GREAT_WORK_OF_ART dreams of creating a great work of art Goal completed upon creation of Artifact or Masterpiece.
CRAFT_A_MASTERWORK dreams of crafting a masterwork someday Goal completed upon creation of Artifact or Masterpiece.
BRING_PEACE_TO_THE_WORLD dreams of bringing lasting peace to the world
BECOME_A_LEGENDARY_WARRIOR dreams of becoming a legendary warrior
MASTER_A_SKILL dreams of mastering a skill Goal completed upon reaching Legendary skill status.
FALL_IN_LOVE dreams of falling in love
SEE_THE_GREAT_NATURAL_SITES dreams of seeing the great natural places of the world
IMMORTALITY has become obsessed with his/her own mortality Leads to necromancy, which renders the necromancer immune to death by old age. Creatures like goblins and elves, who are immortal from the start, cannot have this dream.
MAKE_A_GREAT_DISCOVERY dreams of making a great discovery Goal completed upon discovering a topic.
ATTAIN_RANK_IN_SOCIETY dreams of attaining rank in society Goal completed upon becoming a baron (and possibly other noble positions).
BATHE_WORLD_IN_CHAOS dreams of bathing the world in chaos
STAY_ALIVE
MAINTAIN_ENTITY_STATUS