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Difference between revisions of "v0.31:Barrel"
(No it's not my mistake) |
m (Someone aksed this on the forums, so I though it would be useful to add it to the wiki just in case other people want to know it too.) |
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For information on managing barrels in stockpiles, see {{L|using bins and barrels}}. | For information on managing barrels in stockpiles, see {{L|using bins and barrels}}. | ||
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+ | When a barrel gets empty again after being used it will be used again after being hauled back to a furniture stockpile. | ||
== Bugs == | == Bugs == |
Revision as of 16:17, 1 March 2011
This article is about an older version of DF. |
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Construction | ||||||
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Materials | Workshops | Labors | ||||
Rooms | ||||||
None |
Barrels are storage units that, like Template:Ls and Template:Ls, conserve Template:L space by containing several items of the same type. They can be made out of Template:L at a a Template:L (requires one Template:L for each barrel) or forged from Template:L at a Template:L (requires 1 Template:L Template:Ls). Non-magma Template:Ls also require one Template:L of Template:L.
For information on managing barrels in stockpiles, see Template:L.
When a barrel gets empty again after being used it will be used again after being hauled back to a furniture stockpile.
Bugs
Due to the Template:L, most metal items require only one metal bar to be constructed.v0.31.03 Once this is fixed each barrel will most likely require 3 bars of metal (as in previous versions).
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |