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- 04:23, 6 October 2009 diff hist +17 40d Talk:Fire snake →Animal Traps
- 04:22, 6 October 2009 diff hist +508 40d Talk:Fire snake →Animal Traps
- 01:26, 6 October 2009 diff hist +103 m 40d Talk:Billon
- 01:22, 6 October 2009 diff hist +2 40d:Billon technically, you could mod dwarves to use billon for currency
- 01:22, 6 October 2009 diff hist +38 40d:Billon
- 01:21, 6 October 2009 diff hist +149 40d Talk:Billon
- 23:49, 5 October 2009 diff hist +53 40d:Captured creatures →Execution
- 21:56, 5 October 2009 diff hist +75 40d:Fire imp I've seen BOTH happen
- 21:51, 5 October 2009 diff hist +4 m 40d:Magma →Differences
- 21:50, 5 October 2009 diff hist -12 40d:Magma →Differences: amount doesn't matter at all - 2/7 water spreading out onto 1/7 magma produces a rough obsidian wall
- 20:44, 5 October 2009 diff hist +996 40d Talk:Eerie glowing pit
- 19:25, 5 October 2009 diff hist +77 m 40d:Demon →Demonology
- 19:23, 5 October 2009 diff hist +56 m 40d:Demon →Demonology
- 19:22, 5 October 2009 diff hist +96 40d:Demon →Demonology
- 00:07, 5 October 2009 diff hist -1 40d Talk:Spirit of fire →Hot enough to melt Adamantine?: wrong bold tags :/
- 00:02, 5 October 2009 diff hist +404 40d Talk:Spirit of fire
- 23:25, 4 October 2009 diff hist +421 N User talk:Kydo Created page with '==Spontaneous Hypothermia== I've heard stories of this happening to other players, and it seems to result from corrupted raws leading to the creation of clothing made from " leat…'
- 22:50, 4 October 2009 diff hist +453 N 40d Talk:Building destroyer Created page with '==BUILDINGDESTROYER:1== What exactly will a BUILDINGDESTROYER:1 creature destroy? I had an unchained tame giant cave spider in a silk factory for over ten years and it never brok…'
- 22:42, 4 October 2009 diff hist +104 40d:Building designer →Building quality: did a cave-in over my masterfully designed trade depot, and a masterwork of my architect was lost
- 22:39, 4 October 2009 diff hist +1 40d:Construction →Strange removal behavior: "seam" -> "vein"
- 22:37, 4 October 2009 diff hist -69 40d:Engraving →Art defacement: just tested, justice fully active, both legendary and non-legendary miners were not punished
- 20:34, 4 October 2009 diff hist +2 40d:Cheating →Healing Nervous Injuries: spelling
- 16:16, 4 October 2009 diff hist -40 40d:Trading →Elves: I've traded green glass to the elves in 40d and they like it just fine
- 17:47, 3 October 2009 diff hist +220 User talk:66.188.131.11 current
- 17:45, 3 October 2009 diff hist +122 User talk:66.188.131.11
- 16:45, 3 October 2009 diff hist -129 40d:Easter eggs Undo revision 41286137 by 66.188.131.11 (Talk) - nope, still nothing. I'm suspecting a modded reaction_standard.txt...
- 16:44, 3 October 2009 diff hist +202 N User talk:66.188.131.11 Created page with '==Easter Egg== Sorry, but I'm not seeing '''anything''' in the job list when I filter on the string "electu". You aren't using any mods, are you? --~~~~'
- 04:33, 3 October 2009 diff hist +13 40d:Design strategies <pre> tags are completely unnecessary - all you need to do is indent each line by 1 space
- 04:21, 3 October 2009 diff hist -130 40d:Easter eggs Undo revision 41286129 by 128.189.131.188 (Talk) - no hidden message here. Electrum is a REAL alloy, used thousands of years ago
- 21:30, 2 October 2009 diff hist +184 40d:Elf →Elves in Fortress Mode: menaces with spikes of fail
- 18:49, 2 October 2009 diff hist +262 40d:Item value →Decorations
- 18:47, 2 October 2009 diff hist +17 40d:Entity token →Flavor
- 18:13, 2 October 2009 diff hist -3 m 40d:Make your own weapons →Minimalist challenge build: ash is a bar, not a stone
- 18:08, 2 October 2009 diff hist +56 m 40d:Make your own weapons →Cheaper axes & etc.
- 21:32, 1 October 2009 diff hist +62 40d:Building designer →Experience granted
- 21:26, 1 October 2009 diff hist +372 40d:Road no labor needed, but still gives experience
- 21:23, 1 October 2009 diff hist +505 40d Talk:Experience →Designed buildings: new section
- 21:20, 1 October 2009 diff hist -29 40d:Experience →Gaining experience
- 21:19, 1 October 2009 diff hist +85 40d:Experience →Gaining experience: just watched this with dwarf companion - the builder gets a single experience point every so many ticks as he's building the structure
- 21:13, 1 October 2009 diff hist +2 40d:Experience →Gaining experience: I've had dwarves only gain a single point from finishing the building
- 21:12, 1 October 2009 diff hist +11 m 40d:Experience →Gaining experience: this is per actual task - an order for 10 silk bags will give 100 experience
- 21:09, 1 October 2009 diff hist +212 40d Talk:Soil →ores in soil
- 19:34, 1 October 2009 diff hist +58 40d:Sand →Glass: mistake that messed me up the first time
- 19:33, 1 October 2009 diff hist +25 m 40d:Sand →Glass
- 19:32, 1 October 2009 diff hist +83 40d:Sand
- 19:12, 1 October 2009 diff hist +15 40d:Food →Types: 1 - bone bolts are for training. 2 - fish can also be permanently depleted. 3 - dwarves don't seem to mind eating live vermin they detest.
- 19:07, 1 October 2009 diff hist 0 40d:Food →Processes: flours, not wheats
- 19:05, 1 October 2009 diff hist +135 Template talk:Raw Tile
- 19:04, 1 October 2009 diff hist +332 N Template talk:Raw Tile Created page with 'I'm thinking it might be more convenient to make this template use direct color values like {{tl|color}} does, rather than the raw RGB values - that way, if we decide to change t…'
- 18:48, 1 October 2009 diff hist -262 40d:Soil those minerals are "alluvial", and alluvial != soil