- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Grate
This article is about an older version of DF. |
A grate is a Template:L-type item. It is used as a construction material for wall grates and floor grates. Grates can be constructed from Template:L or Template:L (with the Template:L Template:L at a Template:L), wood (with the Template:L labor in a Template:L), Template:Ls (with the Template:L labor at a Template:L), or Template:L (with the Template:L labor at a Template:L).
Wall Grate
A wall grate is basically a Template:L, but with 2 differences:
- It is a Template:L instead of a Template:L. It doesn't overwrite the tile below it, and it can be smashed by building destroyers.
- It can be linked to a Template:L or Template:L. Once linked, it works like a linked Template:L which doesn't stop fluids or Template:Ls when closed.
Wall grates set the boundary for the room being resized, but they do not provide support for the doors construction. Unlike a constructed wall, the grate has some quality level and can be decorated.
Floor Grate
A floor grate blocks Template:L and item movement like a Template:L, but it lets Template:L, Template:L, and ranged attacks through like an open tile. It doesn't block line of sight. It can be linked. Triggered, it opens like a hatch, but with a 100-tick delay.
Floor grates must be attached Template:L (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc), not (just) other grates.
A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to cave-in immediately after being completed. This can be useful for controlled cave-ins.
One useful feature is that Template:L does not collect on floor grates. You may put them around places where blood often collects, such as around Template:L, and it will simply fall down below. Doing this will help protect against illnesses spread by blood. Sadly, since floor grates will not support buildings since it isn't a stable floor, you won't be able to put floor grates on all four surrounding tiles or the well will cave in.
You can not have a Template:L on floor grates.
Tiles below a floor grate do count as inside. They will not stop light.
Bars vs. Grates
Vertical and horizontal Template:L seem to be functionally identical. The difference between grates and bars is that bars can only be made of metal (and other materials that come in Template:Ls) but they can be constructed by any dwarf from Template:L and do not require an intermediate production step.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |