v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 20:23, 7 August 2009 diff hist +163 40d:Demon →Demonology: it's possible to tell what kind you're going to get
- 19:17, 7 August 2009 diff hist +1 m 40d:Ice Z-axis is a dimension, Z-level is a measurement
- 15:30, 7 August 2009 diff hist +2 40d Talk:Armorsmith
- 15:29, 7 August 2009 diff hist +117 40d Talk:Magma kiln
- 03:00, 7 August 2009 diff hist +116 User talk:Lokibolp current
- 02:59, 7 August 2009 diff hist 0 m User talk:Shardok moved Talk:DWARF FIGHT KICK to User talk:Shardok over redirect: revert vandalism
- 00:10, 7 August 2009 diff hist +152 40d:Experience
- 20:25, 6 August 2009 diff hist +336 40d Talk:Pressure plate
- 17:35, 5 August 2009 diff hist +226 40d Talk:Statue
- 17:12, 5 August 2009 diff hist +397 40d:Repeater cleanup, improve drawing, add fortification and shutoff gate
- 16:25, 5 August 2009 diff hist +84 40d:Fishing fish CAN be depleted permanently
- 16:15, 5 August 2009 diff hist +199 40d:Captured live fish must have a fishing zone
- 15:26, 5 August 2009 diff hist -2 40d:Immigration →How to influence the types of dwarves that immigrate: axes are used by woodcutters, not carpenters
- 23:32, 4 August 2009 diff hist +23 40d:Lever →Multiple Uses: if your passage is more than 2 tiles wide, you MUST use floodgates
- 23:25, 4 August 2009 diff hist -6 40d:Lever levers don't have to be next to walls - you can put it in the middle of the room and it'll work fine
- 17:02, 4 August 2009 diff hist 0 Template:Skills fix this link
- 17:00, 4 August 2009 diff hist +8 m 40d:Cleaning
- 16:58, 4 August 2009 diff hist +18 40d:Cleaning
- 16:57, 4 August 2009 diff hist +48 40d:Cleaning
- 16:56, 4 August 2009 diff hist +118 40d:Bucket clarify
- 16:50, 4 August 2009 diff hist +85 40d:Trapper
- 16:44, 4 August 2009 diff hist +670 40d:Experience →Gaining experience: a few more I've just confirmed with Dwarf Companion
- 16:26, 4 August 2009 diff hist -40 40d:Animal dissector liquid fire is only worth 500 per vial (stack of 5 at 100 each), and cave spider venom is even less (unless it makes larger stacks), and this still doesn't take into account the value of the vial
- 16:16, 4 August 2009 diff hist -541 40d Talk:Milk these comments belong on the Milker talk page (where they've already been moved)
- 15:22, 4 August 2009 diff hist -2 40d:Stockpile →Uses for Custom Stockpiles: cheese is most certainly edible - every time I purchase dwarven cheese, it ends up getting eaten long before I can cook it into anything
- 01:29, 4 August 2009 diff hist -320 m 40d Talk:Advisor changed my mind, gonna let him brood for a while and see if he snaps
- 01:11, 4 August 2009 diff hist +320 40d Talk:Advisor
- 13:11, 3 August 2009 diff hist +67 40d:Miner cancels dig: Inappropriate dig square rephrase a bit
- 04:59, 3 August 2009 diff hist -2 m 40d:Miner cancels dig: Inappropriate dig square
- 04:58, 3 August 2009 diff hist +110 40d:Miner cancels dig: Inappropriate dig square another thing that'll cause this, happens frequently when mining out my obsidian factory
- 03:47, 3 August 2009 diff hist +602 N 40d Talk:Advisor Created page with 'My advisor is my '''least''' happy dwarf in my entire fortress, probably partially due to the fact that her Thoughts and Preferences page doesn't contain ''any'' preferences (and...'
- 03:18, 3 August 2009 diff hist +46 40d:Animal trap notable difference - while a cage trap will be automatically reloaded, an animal trap will not be
- 23:45, 2 August 2009 diff hist +108 40d:Butcher's shop →Tasks
- 23:32, 2 August 2009 diff hist +40 40d:Vial tried extracting liquid fire, complained that I needed an empty glass flask
- 23:31, 2 August 2009 diff hist +35 40d:Extracts →Butcher's shop: annoyingly, it has to be made of glass - metal flasks don't work
- 02:23, 2 August 2009 diff hist +486 40d Talk:Waterfall →water splashing/spreading
- 00:36, 1 August 2009 diff hist +185 40d Talk:Activity zone →Proper area
- 21:30, 31 July 2009 diff hist -11 40d:Chasm actual character
- 17:20, 30 July 2009 diff hist +32 40d:Siege engine →Placement: doesn't need to be a channel - a wall of fortifications is sufficient
- 17:11, 30 July 2009 diff hist +104 40d:Status icons animals flash "no job" while being hauled
- 16:36, 30 July 2009 diff hist -21 40d:Vermin Undo revision 41281424 by Koltom (Talk)
- 15:48, 30 July 2009 diff hist -1 m 40d:Activity zone →Meeting Area
- 15:36, 30 July 2009 diff hist +25 40d:Activity zone →Fishing: The zone doesn't need to contain any water tiles, just the shores; note that you can place a fishing zone directly on top of a brook and it'll work
- 04:22, 30 July 2009 diff hist +97 40d:Status icons Fey mood is white, secretive mood is gray. There's also "staring into space" (dark blue) which only appears with HFS
- 00:27, 30 July 2009 diff hist -126 40d:Meat industry →Breeding: just proved the second part wrong myself - hadn't had any puppies for years, but now that a bunch have died / been butchered, some of my dogs had puppies
- 20:07, 29 July 2009 diff hist +171 40d Talk:Bin →Nuclear reaction
- 20:03, 29 July 2009 diff hist +181 40d:Kennel tame small animal doesn't let you pick which one, but tame large animal does let you choose
- 19:38, 29 July 2009 diff hist +459 40d:Meat industry →Breeding: I've seen mentions of a per-animal cap which stops their breeding permanently, and I've observed this in my own fort with dogs and cats; verification would be very welcome
- 19:17, 28 July 2009 diff hist +129 40d:Worm they DO show up in Adventurer mode
- 18:15, 28 July 2009 diff hist +9 m 40d:Pregenerated worlds/0.28.181.40d →The Land of Forever