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- 17:53, 17 December 2012 diff hist +563 23a:Tantrum it was simpler back in 23a
- 17:51, 17 December 2012 diff hist +1,139 v0.34:Tantrum from disassembly
- 17:26, 17 December 2012 diff hist +173 v0.34:Personality trait VULNERABILITY controls how likely a dwarf is to "react" to being Miserable (i.e. throw tantrum, or go insane after too many tantrums); ANGER determines whether the dwarf actually throws a tantrum or just increments the counter toward insanity
- 16:55, 17 December 2012 diff hist +35 m 23a:Insanity →Causes
- 16:45, 17 December 2012 diff hist -242 v0.34:Insanity →Causes: this is just a sub-case of "miserable for a long enough time" and doesn't need to be mentioned here
- 20:49, 15 December 2012 diff hist +87 23a:Gem token same for rock crystals
- 20:47, 15 December 2012 diff hist +124 23a:Stone token Technically, you can have more than one, but it'll just randomly pick one of them for each use current
- 20:46, 15 December 2012 diff hist +105 23a:Block
- 20:45, 15 December 2012 diff hist +166 40d Talk:Block current
- 20:45, 15 December 2012 diff hist +140 40d:Block this is stated on the 0.31 and 0.34 pages; may as well mention it here too current
- 20:41, 15 December 2012 diff hist +17 m v0.34:Technical tricks Notepad has trouble with Unix-style line endings, which might come from people running DF on Linux; Wordpad also comes with Windows, and it handles them better
- 04:20, 14 December 2012 diff hist +40 v0.34:Stupid dwarf trick →Bolt Splitting Operation: use 10 bars to mint 10 stacks of coins, then melt them down and you get 11 bars back - works with every metal but pig iron and bismuth
- 18:01, 13 December 2012 diff hist +185 40d:Tile attributes
- 18:00, 13 December 2012 diff hist -136 v0.34:Tile attributes somebody copy/pasted this from 0.31...
- 18:00, 13 December 2012 diff hist -136 v0.31:Tile attributes these only showed up in 0.31.12 and earlier current
- 17:58, 13 December 2012 diff hist +108 23a:Tile attributes advmode checked
- 17:26, 13 December 2012 diff hist +1,018 N 23a:Blood Created page with "{{quality|Exceptional|~~~~~}}{{av}} The favoured drink of Main:Armok, '''blood''' (or '''ichor''', for those less-than-favored creatures) is found in most of the [[creatures..." current
- 17:21, 13 December 2012 diff hist +960 N 23a:Vomit Created page with "{{quality|Unrated}}{{av}} thumb|left|Both vomit and [[useless crap are common markers of a dwarf trail on the surface.]] Under certain conditions, cr..."
- 16:59, 13 December 2012 diff hist +5,767 N 23a:Cave adaptation from disassembly
- 16:31, 13 December 2012 diff hist +1,055 N 23a:Tile attributes these still exist - you just can't see them
- 16:10, 13 December 2012 diff hist +4 m 40d:Underground Redirected page to 40d:Tile attributes current
- 16:09, 13 December 2012 diff hist +27 m 40d:Goblin christmas Rated article "Fine" using the rating script current
- 19:23, 11 December 2012 diff hist +131 v0.31 Talk:Cheating →Spinning
- 19:22, 11 December 2012 diff hist +348 v0.31 Talk:Cheating →Spinning
- 19:19, 11 December 2012 diff hist +141 v0.31 Talk:Cheating →Spinning
- 21:31, 10 December 2012 diff hist +177 23a:Jeweler's workshop actually discovered the reason behind this - the manager_order struct doesn't have a field for the encrust type, so there's no way it can even be patched to work current
- 16:49, 10 December 2012 diff hist +8 m 23a:Gem →Varieties
- 16:45, 10 December 2012 diff hist +76 23a:Gem from disasm
- 16:26, 10 December 2012 diff hist +212 23a:Ore reversed the code for this, and this is how it works
- 16:16, 10 December 2012 diff hist +49 23a:Stone
- 13:45, 10 December 2012 diff hist +255 v0.34 Talk:Demon
- 02:08, 9 December 2012 diff hist -6 m 23a:Gem
- 02:06, 9 December 2012 diff hist +59 23a:Gem token if any color+rarity combination is nonexistent, the game will get thrown into an infinite loop trying to find one
- 21:49, 6 December 2012 diff hist +69 23a:Gem token
- 20:46, 6 December 2012 diff hist +153 v0.31 Talk:Cheating →Spinning
- 22:06, 5 December 2012 diff hist +11 m 23a:Wear current
- 22:06, 5 December 2012 diff hist +11 m 40d:Wear
- 22:06, 5 December 2012 diff hist +346 m v0.34:Wear
- 22:05, 5 December 2012 diff hist +334 m v0.31:Wear current
- 22:03, 5 December 2012 diff hist +79 23a:Wear first confirmed here
- 22:02, 5 December 2012 diff hist +36 m 40d:Wear
- 22:02, 5 December 2012 diff hist -17 40d:Wear confirmed from disassembly
- 21:43, 5 December 2012 diff hist +507 23a:Trading
- 21:42, 5 December 2012 diff hist +757 40d:Trading cloth wears out over time
- 21:41, 5 December 2012 diff hist -4 v0.31:Trading →Miscellaneous Trading Advice: confirmed in 0.34 and 23a, so it applies here too
- 21:40, 5 December 2012 diff hist -4 v0.34:Trading →Miscellaneous Trading Advice: confirmed from disassembly
- 19:33, 5 December 2012 diff hist +1 m 40d:Weight
- 19:14, 5 December 2012 diff hist +62 m v0.34 Talk:Trading →Emergency Supplies
- 19:12, 5 December 2012 diff hist +1,287 v0.34 Talk:Trading →Emergency Supplies: new section
- 17:14, 5 December 2012 diff hist -26 v0.34:Creature token CDI:FLOW:* now