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- 18:17, 25 February 2014 diff hist +425 40d:Underground river
- 18:07, 25 February 2014 diff hist -8 v0.34:Semi-molten rock
- 18:07, 25 February 2014 diff hist +3 v0.31:Semi-molten rock current
- 18:04, 25 February 2014 diff hist +743 N v0.34:Magma flow Created page with "{{Quality|Fine}}{{av}} A '''magma flow''' is a special type of map tile found at the bottom of the magma sea, forming the floor above semi-molten rock. Items dropped ..."
- 18:04, 25 February 2014 diff hist +743 N v0.31:Magma flow Created page with "{{Quality|Fine}}{{av}} A '''magma flow''' is a special type of map tile found at the bottom of the magma sea, forming the floor above semi-molten rock. Items dropped ..."
- 18:01, 25 February 2014 diff hist +451 N 40d:Magma flow Created page with "{{Quality|Fine}}{{av}} A '''magma flow''' is a special type of map tile found at the bottom of a magma pipe. Items dropped onto a magma flow from above will disappear (th..."
- 17:57, 25 February 2014 diff hist +5 m 23a:Magma flow
- 17:51, 25 February 2014 diff hist -177 23a:Chasm not true - all of the populations are predetermined when you embark, based on the location
- 17:36, 25 February 2014 diff hist +11 23a:Tentacle demon
- 17:35, 25 February 2014 diff hist -17 23a:Tentacle demon
- 17:33, 25 February 2014 diff hist 0 23a:Spirit of fire
- 17:32, 25 February 2014 diff hist +4 23a:Frog demon
- 17:24, 25 February 2014 diff hist -7 m v0.34:Trap Reverted edits by 46.205.32.144 (talk) to last revision by Doktoro Reichard
- 04:56, 25 February 2014 diff hist +3,809 40d:Giant cave spider I originally designed this back in 40d, so I know for a fact that it works
- 04:14, 25 February 2014 diff hist 0 m 23a:King →Mandates and Demands
- 22:43, 24 February 2014 diff hist +97 23a:Item quality we know exactly what the skill values correspond to, so rework table based on those values; still need to locate this code in 23a and confirm it
- 22:23, 24 February 2014 diff hist +270 v0.34:Mountain
- 22:21, 24 February 2014 diff hist +313 v0.34:Pasture
- 22:16, 24 February 2014 diff hist -7 v0.34:Pasture
- 22:10, 24 February 2014 diff hist +228 User talk:Quietust →Edition reverted
- 21:57, 24 February 2014 diff hist -6 m 23a:Immigration →Immigrants' skills
- 21:55, 24 February 2014 diff hist -91 m v0.34:Vein Reverted edits by Envite (talk) to last revision by AO
- 19:25, 24 February 2014 diff hist +29 N 23a:Bone carving Redirected page to 23a:Bone carver current
- 19:24, 24 February 2014 diff hist +2,243 N 23a:Refuse stockpile Created page with "{{quality|Exceptional|~~~~~}}{{av}} Your dwarves will bring mostly animal items to a '''refuse stockpile''', such as chunks, remains, [[..."
- 19:22, 24 February 2014 diff hist +2,654 N 23a:Standing orders Created page with "{{quality|Unrated}}{{av}} Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, whi..."
- 18:51, 24 February 2014 diff hist -191 v0.31:Animal trainer →Bugs: that wasn't actually a bug, but a misunderstanding by the bug reporter current
- 18:09, 24 February 2014 diff hist 0 m User:Quietust/rawextract.php
- 18:01, 24 February 2014 diff hist -29 m User:Quietust/rawextract.php turns out I was using the wrong function here
- 14:22, 24 February 2014 diff hist -1,065 m Dwarf Fortress Wiki:Page request Reverted edits by Click4Support (talk) to last revision by Lethosor
- 03:36, 22 February 2014 diff hist +72 23a:Kobold
- 03:25, 22 February 2014 diff hist -7 23a:Goblin
- 03:24, 22 February 2014 diff hist -48 23a:Treasurer
- 03:24, 22 February 2014 diff hist -56 23a:Trade minister
- 03:23, 22 February 2014 diff hist -12 23a:Mayor misread the code - it's (progress_population > 1 || progress_trade > 1 || progress_production > 1), so any will work
- 03:22, 22 February 2014 diff hist +104 23a:Treasurer
- 03:22, 22 February 2014 diff hist +104 23a:Trade minister
- 03:21, 22 February 2014 diff hist +103 23a:Mayor
- 03:21, 22 February 2014 diff hist +5 23a:Goblin > 1, not >= 1
- 03:20, 22 February 2014 diff hist +10 23a:Goblin
- 01:36, 22 February 2014 diff hist -9 23a:King →Mandates and Demands
- 22:41, 21 February 2014 diff hist +321 23a:Justice →Crimes
- 18:23, 21 February 2014 diff hist -190 23a:Strange mood →Skills and workshops
- 18:13, 21 February 2014 diff hist +171 v0.34:Strange mood →Skills and workshops
- 18:13, 21 February 2014 diff hist -71 40d:Strange mood →Skills and workshops: it's like this in 23a and 0.34.11, thus it's like this in all intervening versions as well
- 18:12, 21 February 2014 diff hist +172 v0.31:Strange mood →Skills and workshops
- 18:11, 21 February 2014 diff hist -72 23a:Strange mood →Skills and workshops: it does NOT check experience points, only the level itself, and if there are multiple skills at the same level, it will pick one randomly
- 16:35, 21 February 2014 diff hist +12 User:Quietust →Bugfixes: turns out this is a bug that still exists today!
- 16:06, 21 February 2014 diff hist +88 User:Quietust →Bugfixes: a rather curious one - it was using the wrong register, trying to get a race from art_image_element_creature but instead fetching the end-of-vector pointer for art_image.elements[]
- 14:41, 21 February 2014 diff hist +518 23a:Outpost liaison checked disassembly, and 23a seemingly also named the liaison according to your population level
- 19:48, 20 February 2014 diff hist +43 40d:Strange mood →Skills and workshops: checked disassembly, and dwarves demand magma forges if (and only if) you have one in your fortress