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- 23:54, 5 March 2020 diff hist +97 40d:Cave adaptation
- 23:53, 5 March 2020 diff hist 0 m 23a:Cave adaptation clarify
- 23:47, 5 March 2020 diff hist -26 m Cave adaptation although all "Outside" tiles are also "Light", the game specifically only checks the former for this scenario
- 22:40, 29 February 2020 diff hist +609 User:Quietust/rawextract.pl update rawextract.pl to 0.47.03
- 22:40, 29 February 2020 diff hist +683 User:Quietust/rawextract.php update rawextract.php to 0.47.03
- 12:35, 16 November 2019 diff hist +13 m 23a:Elephant
- 00:47, 30 October 2019 diff hist +707 Utility:DFHack/createitem document "createitem floor" / "createitem item" / "createitem building", the 2nd of which is required for creating usable Dyes; also, selecting a unit is no longer mandatory
- 17:27, 16 September 2019 diff hist +245 m 23a:Captain of the guard in 0.23, the Sheriff / Captain of the Guard was the only noble that got upgraded, while for all others you'd have every rank present at once
- 17:24, 16 September 2019 diff hist +15 m 23a:Sheriff
- 00:01, 11 June 2019 diff hist +400 Dwarf Fortress Wiki talk:Centralized Discussion →Variation raws not inheriting from base creature
- 11:57, 30 May 2019 diff hist +942 N v0.31:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: the solid brown and liquid yellow filth. Rand..." current
- 11:57, 30 May 2019 diff hist +942 N v0.34:Filth Created page with "{{Quality}} {{av}} '''Filth''' is one of the more obscure materials present within the game code. It comes in two varieties: the solid brown and liquid yellow filth. Rand..." current
- 16:27, 24 May 2019 diff hist -1 m Obsidian farming →Bridge method
- 16:26, 24 May 2019 diff hist +3 m v0.34:Obsidian farming →Bridge method current
- 16:25, 24 May 2019 diff hist +95 v0.34:Obsidian farming
- 16:24, 24 May 2019 diff hist +99 Obsidian farming the drains are unnecessary - if you're dropping the water with a bridge, there's exactly 1 tile of water for each tile of magma so there shouldn't be any left over
- 16:47, 23 May 2019 diff hist +48 m 40d:Eerie glowing pit
- 16:42, 23 May 2019 diff hist +122 Unknown substance
- 16:41, 23 May 2019 diff hist +108 40d:Tentacle demon
- 21:24, 11 May 2019 diff hist +172 23a:Tree →List of Trees
- 21:23, 11 May 2019 diff hist +192 40d:Tree →List of Trees: explain what Wet/Dry mean
- 21:17, 11 May 2019 diff hist +320 40d:Tree →Tree growth: I've played several fortresses in 0.28 and have confirmed that the soil-within-5x5-below rule also applied there, though I haven't tested with tower-caps.
- 14:59, 11 May 2019 diff hist +37 23a:Mule
- 02:37, 11 May 2019 diff hist +99 m 23a:Smelting →Alloys current
- 19:42, 5 May 2019 diff hist +7 m 23a:Dwarven atom smasher →Smashing Against The Floor
- 19:42, 5 May 2019 diff hist 0 m 23a:Dwarven atom smasher →Smashing Against The Floor
- 19:26, 1 January 2019 diff hist +115 40d:Cat cancels Store Item in Stockpile: Too injured adjust the "narrative" of this bug to reflect what's actually going on
- 19:11, 1 January 2019 diff hist +967 m 40d:Changes in v0.27 →Release History: and 0.44
- 18:58, 1 January 2019 diff hist +1 m 40d:Changes in v0.27 →Release History
- 18:57, 1 January 2019 diff hist +1,366 40d:Changes in v0.27 →Release History: add 0.42 and 0.43
- 01:57, 20 October 2018 diff hist -682 Syndrome →Counter Triggers: these 3 counters no longer exist in 0.44.12
- 23:32, 23 March 2018 diff hist -144 Strange mood Undo revision 235357 by 67.193.151.238 (talk) just checked disassembly, and there is *no* logic in the Strange Mood function that would result in this behavior
- 22:22, 24 February 2018 diff hist +133 v0.34:Melt item clarification: stockpiling them with "Give to" is ONLY necessary if there's already ''another'' stockpile giving to the smelter; if nothing gives to your smelter, then nothing needs to be stockpiled
- 22:12, 24 February 2018 diff hist -81 v0.34:Melt item Undo revision 235240 by 109.72.52.103 (talk) pretty sure that's only necessary if the smelter itself is set to "take only from links"
- 23:55, 22 December 2017 diff hist +37 m User:Quietust/rawextract.pl update thru 0.44.02
- 23:55, 22 December 2017 diff hist +41 m User:Quietust/rawextract.php update thru 0.44.02
- 18:49, 9 December 2017 diff hist -13 m Tutorial:Powerplay Guide →Shrine {{Raw Tile|Å|7:0:0}}
- 18:46, 9 December 2017 diff hist -116 v0.34:Militia commander Undo revision 234162 by 145.136.77.53 (talk) stock raws for 0.34.11 say that the Militia Commander has *no* room requirements current
- 16:32, 2 December 2017 diff hist -72 m 40d:Magma-safe
- 16:25, 2 December 2017 diff hist -8 m 40d:Magma →Magma vs. built objects
- 18:07, 26 November 2017 diff hist +494 m Administrator Reverted edits by 103.10.66.11 (talk) to last revision by 69.113.78.59
- 19:15, 25 November 2017 diff hist +1 m v0.34:Iron →Production current
- 19:14, 25 November 2017 diff hist +1 Iron →Production
- 00:04, 22 November 2017 diff hist +1 DF2014 Talk:Windmill
- 00:04, 22 November 2017 diff hist +321 DF2014 Talk:Windmill
- 03:11, 16 November 2017 diff hist +11 m 23a:Support current
- 15:33, 11 November 2017 diff hist -125 Microcline →In real life: no, not really
- 04:04, 8 November 2017 diff hist +208 40d:Weight →Trade and weight
- 23:23, 5 November 2017 diff hist -1 m 40d:Immigration →How can I curb immigration?
- 19:48, 5 November 2017 diff hist -9 m 23a:Butcher current