v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 14:50, 21 October 2023 diff hist +1,173 40d:Ring Removed redirect to 40d:Crafts current Tag: Removed redirect
- 14:28, 21 October 2023 diff hist -1 m 40d:Trade good →Crafts current
- 14:28, 21 October 2023 diff hist -4 m 40d:Trade good →Crafts
- 01:33, 20 October 2023 diff hist +16 m Tree
- 01:32, 20 October 2023 diff hist +16 m DF2014:Tree →Growth rate & wood yield current
- 01:23, 20 October 2023 diff hist +46 v0.34:Tree current
- 01:22, 20 October 2023 diff hist +20 m v0.31:Tree →Tree growth
- 01:22, 20 October 2023 diff hist +20 m 23a:Tree current
- 01:22, 20 October 2023 diff hist +19 40d:Tree →Tree growth: Turns out it's only 3/10 years, or 3 months 16.8 days current
- 20:30, 19 October 2023 diff hist -86 m 40d:Aquifer →Where they are found current
- 20:25, 19 October 2023 diff hist +69 m 40d:Screw pump →Notes current
- 20:15, 19 October 2023 diff hist +1 m 40d:Diplomat →Numbers
- 20:12, 19 October 2023 diff hist -738 40d:Exploit →Merchant Swindles: same as in 23a, you don't actually get away with it (aside from the bug that fails to set the "hardship" flag in the history event) current
- 20:08, 19 October 2023 diff hist -314 23a:Exploit →Merchant Swindles: This one isn't actually an exploit - caravans respond to "lost items" exactly the same as if you had seized them, so you're not getting away with anything current
- 19:38, 19 October 2023 diff hist -64 m Finished goods →Materials: there is no talk page
- 19:23, 19 October 2023 diff hist -6 m 40d:Figurine current
- 19:23, 19 October 2023 diff hist +715 N 23a:Figurine Created page with "{{Quality|Fine}} {{av}} An '''idol''' {{Tile|Å|7:1}} (internally referred to as a "figurine") is a trade good made at a craftsdwarf's workshop or at a metalsmith's..." current
- 19:22, 19 October 2023 diff hist +688 N 40d:Figurine Created page with "{{Quality|Fine}} {{av}} An '''idol''' {{Tile|Å|7:1}} (internally referred to as a "figurine") is a trade good made at a craftsdwarf's workshop or at a metalsmith's..."
- 02:31, 19 October 2023 diff hist +160 40d:Potash mention this bug here too current
- 22:07, 18 October 2023 diff hist +20 m 40d:Alcohol →Wounded dwarves: Not just wounded dwarves, but ones who are resting from their injuries current
- 22:07, 18 October 2023 diff hist +14 m 40d:Rest current
- 22:05, 18 October 2023 diff hist +220 40d:Alcohol →Happiness: some actual details - happy thoughts ONLY happen with preferences, the "value" includes the stack size, and "same old booze" requires 4 drinks over a 2-year period
- 21:28, 18 October 2023 diff hist +1 m 40d:Alcohol →Overview
- 03:36, 16 October 2023 diff hist +6,457 40d:Diplomat checked 23a findings against 40d and they're largely the same
- 01:48, 16 October 2023 diff hist +49 m 40d:Quarry bush current
- 01:45, 16 October 2023 diff hist -51 m Farming →Yield and fertilization: ...but the exact mechanics ARE listed just below
- 01:43, 16 October 2023 diff hist +40 m DF2014:Farming →Yield and fertilization: we know exactly how it works current
- 01:42, 16 October 2023 diff hist -33 m v0.34:Farming →Fertilization
- 01:41, 16 October 2023 diff hist +8 m v0.31:Farming →Fertilization
- 01:39, 16 October 2023 diff hist -503 m 40d:Farming →Increasing yield
- 01:35, 16 October 2023 diff hist +167 40d:Farming →Increasing yield
- 17:19, 15 October 2023 diff hist +20 Gem Unless things have changed recently, the actual duration is exactly 322560 ticks, or 9 months and 16.8 days
- 23:46, 14 October 2023 diff hist -23 m 40d:Gem explain what's actually going on here - for whatever reason, 40d rejected Glass as a valid material for all types of crafts current
- 21:08, 7 October 2023 diff hist +29 m 23a:Siege
- 21:03, 7 October 2023 diff hist -54 23a:Diplomat →Diplomacy: turns out Toady calls these "trade desire" and "attack desire" current
- 14:36, 23 September 2023 diff hist -39 40d:Strange mood →Skills and workshops: Turns out the check is just whether any magma forge buildings "exist" (even if only in the planning state), and the choice is made immediately when the mood begins
- 17:17, 8 September 2023 diff hist -52 m 40d:Plant token I'm actually not sure why this one doesn't work - unlike tree/sapling drown level, the code looks correct
- 17:14, 8 September 2023 diff hist -2 40d:Wood token current
- 22:07, 6 September 2023 diff hist +137 m User:Quietust →Improvements
- 21:58, 6 September 2023 diff hist +165 m User:Quietust →Improvements
- 00:21, 2 September 2023 diff hist +69 m User:Quietust →Bugfixes
- 23:46, 1 September 2023 diff hist +30 User:Quietust →Bugfixes
- 23:45, 1 September 2023 diff hist +135 m User:Quietust →Bugfixes: new 40d fix - animating magma flow tiles like they did in 23a (and do in the current version)
- 01:51, 23 August 2023 diff hist +4 m v0.34:Carp →Carp of Yore current
- 01:51, 23 August 2023 diff hist +4 m v0.31:Carp →Carp of Yore current
- 21:52, 4 July 2023 diff hist -33 Trading Appraisal skill is actually a lot more important now
- 21:46, 4 July 2023 diff hist -81 m Trading →Miscellaneous trading advice
- 21:31, 4 July 2023 diff hist +2 m 23a:Elephant current
- 16:24, 4 July 2023 diff hist +2 m 40d:Eerie glowing pit current
- 16:23, 4 July 2023 diff hist 0 m 40d:Strange mood →Skills and workshops