- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
23a:Butcher
Association | ||
---|---|---|
Profession | Template:L | |
Labor | Butchery | |
Tasks | ||
| ||
Workshop | ||
This article is about an older version of DF. |
Butchers do the dirty job of processing animal Template:Ls and body parts for Template:L, Template:L, Template:L, Template:Ls, and a Template:L at the Template:L. With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slaughter will always be processed instantly.
Butchering is performed automatically at a Template:L, but only if "Auto Butcher" is enabled in your workshop orders (o-W) and there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.
Butchering of livestock is done by using z, enter on the Animals tab, and then hitting b to mark an animal for slaughter. Their status will say "Ready for slaughter". Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.
Technical information
Any living animal's corpse may be collected and butchered, by default. It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" or "BUTCHERABLE_NONSTANDARD" in the Template:L.
When an animal is butchered, it will always produce the following:
- One Template:L, regardless of the number of heads it has, unless the animal is defined as not producing a skull. Look for "NOSKULL" in the raw object data.
- One Template:L, unless the animal is defined as having no skin. Look for "NOSKIN" in the raw object data.
- No Template:L, unless the animal is defined as having a specific amount of fat. In practice, most animals do have definitions for the amount of fat they produce. Look for "FAT" in the raw object data.
- A number of pieces of Template:L equal to the animal's size, unless the animal is defined as producing no meat. Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
- A number of worthless Template:Ls equal to the animal's size, unless the animal produces no meat. Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.
- A number of Template:Ls equal to the animal's size, unless the animal is defined as producing no bones. Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".
- Butchering a "young" version of the animal (kitten, puppy, calf, dragonling, whatever) will produce 2/3 the normal amount of bones, meat and fat (and chunks), rounded up. One skin, one skull (if appropriate).
Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means. This flag is set for most (if not all) Template:Ls and some other creatures.
Creatures with [BUTCHERABLE_NONSTANDARD] can only be slaughtered as livestock and will not be butchered if they die by any other means.
See an individual creature's data file to check if either flag is present.
See also
Miner | |||||||
---|---|---|---|---|---|---|---|
Carpenter | |||||||
Mason | |||||||
Trapper | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fisherdwarf | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Mechanic | |||||||
Military |
| ||||||
Other/Peasant | |||||||
Unused |