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23a:Guild

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Revision as of 15:30, 26 April 2012 by Quietust (talk | contribs) (traced out the code)
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This article is about an older version of DF.

Once the economy has activated[Verify], if a particular profession is sufficiently prominent within your fortress, whether from having a large quantity of workers or from having completed a sufficient number of jobs, a guild leader noble will arrive as a migrant. From that point forward, if said dwarves are not given enough work to do, they will meet with their guild leader to complain about the lack of work. Once enough complaints are received, the guild leader will then meet with the Mayor and make a request to mandate jobs for that guild, at which point the mayor will make a mandate "that certain jobs be completed".

The following guilds exist:

Each guild has its own wage rate, visible from the job manager screen - if circumstances result in guild members being chronically unemployed, the Mayor may temporarily boost their wages to compensate, giving the message "(Name), Mayor has changed the guild wages."

Completing mandated guild jobs will give the guild leader a happy thought and boost the guild's morale, while ignoring guild jobs will give the guild leader an unhappy thought and lower the guild's morale. Unhappy guilds can be dangerous - if a guild is unhappy enough, the leader will order a work slowdown, during which all workers within the guild will deliberately perform their jobs significantly slower than usual.