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Difference between revisions of "40d:Animal trainer"

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(the animal HAS to be in a cage in order to be tamed)
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Line 3: Line 3:
 
| skill      = Animal Trainer
 
| skill      = Animal Trainer
 
| profession = {{L|Ranger}}
 
| profession = {{L|Ranger}}
| job name  = Animal Training
+
| job name  = {{L|Animal training}}
 
| tasks      =
 
| tasks      =
 
* Train {{L|dog|war animal}}
 
* Train {{L|dog|war animal}}

Revision as of 19:53, 22 March 2011

Skill: Animal Trainer
Association  
Profession Template:L
Job Title Animal Trainer
Labor Template:L
Tasks
Workshop

Template:L

This article is about an older version of DF.

Animal trainers train Template:Ls at the Template:L to be Template:Ls or Template:Ls. They also tame certain captured wild Template:L and Template:L, though exotic Template:L (such as Template:Ls) can only be tamed once you have a Template:L. Higher skill only allows faster training of animals.

Large animal taming allows you to select the exact creature you wish to tame, while small animal taming and large animal training will simply use the nearest available creature.

Taming a wild animal requires a small amount of Template:L, which is consumed by the animal. Any Template:Ls, Template:Ls or Template:Ls are left in the animal's {{L|cage}. Since the cage isn't empty, it can't be used to load a cage Template:L. Currently, the only way to clean items out a cage is to Template:L them. To do so, press k, move over to the cage with refuse in it, select it, hit Enter, select a refuse object, press Enter and d. Do not press d while in the cage but not the refuse – such will label the whole cage for dumping.

If the tame task is put on repeat, your animal trainer will continue to 'tame' the same animal over and over. The result is a cage filled with many seeds, bones, and shells.

Currently the food for taming is picked somewhat randomly and herbivores may be tamed with Template:L or other Template:L.

Training an animal for hunting or war does not require any food, just the animal's undivided attention (and ability to walk to the kennel). Once the animal is trained, it will tend to follow whomever trained them around until assigned to another person.

Additionally, only dwarves with Animal Training labor enabled will transfer hostile creatures between cages.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused