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Difference between revisions of "40d:Batman"

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{{CreatureInfo|name=Batman|symbol=b|color=0:0:1|butcher=no|bones=4|fat=N/A|skin=N/A|skulls=1|chunks=N/A|meat=N/A|biome=* Subterrenean {{L|chasm}}|wiki=no}}
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{{Quality|Exceptional|06:11, 8 July 2010 (UTC)}}
{{av}}{{Quality|Exceptional|06:11, 8 July 2010 (UTC)}}
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{{40d creaturelookup/0|butcher=no|wiki=no}}
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{{av}}
  
 
<!--  BATMAN is a copyrighted image, sorry. Site owner deleted it.-->
 
<!--  BATMAN is a copyrighted image, sorry. Site owner deleted it.-->
Half {{L|man}}, half {{L|bat}}.  These weak {{L|creatures}} are commonly found around {{L|chasm}} areas. As a properly-armed {{L|dwarf}} can easily take them down with sufficient {{L|armor}}/weapons, they provide good military training.  However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.
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Half [[man]], half [[bat]].  These weak [[creatures]] are commonly found around [[chasm]] areas. As a properly-armed [[dwarf]] can easily take them down with sufficient [[armor]]/weapons, they provide good military training.  However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.
  
They can fly and are sometimes armed with {{L|weapon}}s.
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They can fly and are sometimes armed with [[weapon]]s.
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
 
''Some things to watch out for when dealing with batmen:''
 
''Some things to watch out for when dealing with batmen:''
<br />They show a preference for working individually, paired up with a different birdman of some type or with {{L|nightwing}}s.
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<br />They show a preference for working individually, paired up with a different birdman of some type or with [[nightwing]]s.
 
<br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
 
<br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
 
<br />They are exceptional detectives: given enough preparation time, they can defeat any foe.
 
<br />They are exceptional detectives: given enough preparation time, they can defeat any foe.
<br />Their default identities are a secret.  If you turn this off, their chasm will flood your fortress with {{L|noble}}s instead.
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<br />Their default identities are a secret.  If you turn this off, their chasm will flood your fortress with [[noble]]s instead.
 
<br />They can breathe in space.
 
<br />They can breathe in space.
<br />They are vengeance, they are the night.
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<br />They are vengeance, they are the night.
<br />THEIR PARENTS ARE DEAD
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<br />Their parents are DEEAAAAAAAD!!!
 
 
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 12:45, 4 April 2012

Batman

b

Portrait
Biome

Attributes

· Flying · Learns · Humanoid

Cannot be tamed

Age
Adult at: Birth
Max age: 10-20
Rotting leaves
Bones 4
Skulls 1
This article is about an older version of DF.

Half man, half bat. These weak creatures are commonly found around chasm areas. As a properly-armed dwarf can easily take them down with sufficient armor/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.

They can fly and are sometimes armed with weapons.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
They can breathe in space.
They are vengeance, they are the night.
Their parents are DEEAAAAAAAD!!!

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent