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Difference between revisions of "40d:Craftsdwarf's workshop"

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===Armor===
 
===Armor===
 
Bone and shell [[armor]] has 50% of the protection of iron. It's not much, but it's a good start for protecting your dwarves before you get a metalsmithing operation going. However, you aren't likely to be attacked by anything for the first few years, so it's really not very useful.
 
Bone and shell [[armor]] has 50% of the protection of iron. It's not much, but it's a good start for protecting your dwarves before you get a metalsmithing operation going. However, you aren't likely to be attacked by anything for the first few years, so it's really not very useful.
 +
 +
Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
  
 
===Bolts===
 
===Bolts===

Revision as of 02:01, 12 November 2007

Craftsdwarf's Workshop

b-w-r

Job Requirement

Craftsworking

Construction
Materials Jobs

1 of

No Special Profession

Materials Used
Goods Created

A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.

Craftsworking includes several different skills:

Uses for crafts

Armor

Bone and shell armor has 50% of the protection of iron. It's not much, but it's a good start for protecting your dwarves before you get a metalsmithing operation going. However, you aren't likely to be attacked by anything for the first few years, so it's really not very useful.

Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.

Bolts

Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones[Verify]. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.

Crafts

General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.

Weapons

You can create stone short swords at the craftsdwarf's workshop out of any sharp stone. In the unmodified game, these short swords can only be made from obsidian. These have the same damage as steel, so they are extremely useful for early traps if you can find or produce obsidian. However, they require one unit of wood in their construction, making them mostly impractical on maps with no or little forestation.

The weapons are described as being clubs with a sharp stone edge affixed to the side. According to Toady One, the weapons are supposed to wear very quickly but this functionality has not yet been implemented.v0.27.169.33a


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