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Difference between revisions of "40d:Shop"

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*'''Clothing Shop''' - Sells clothing.
 
*'''Clothing Shop''' - Sells clothing.
 
*'''Exotic Clothing Shop''' - Sells clothing that doesn't fit on the dwarves (narrow, large, small)
 
*'''Exotic Clothing Shop''' - Sells clothing that doesn't fit on the dwarves (narrow, large, small)
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{{Buildings}}

Revision as of 23:47, 1 May 2008

Shop

b-z

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X
X X
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Job Requirement

None

Construction
Materials Jobs

1 of

Skill appropriate to building material

Purpose

Allows dwarves to purchase items

A Shop is a 5x5 building that only appears in your build screen under the z key upon the arrival of the Tax Collector, which starts the Dwarven Economy.

Shops will sell to your dwarves a selection of items already found in your fort. Items will automatically be hauled to the shop, where they will be up for purchase by other dwarves.

Each shop has a shopkeeper, which can be any dwarf in your fort (they start being owned by your bookkeeper and broker, but other dwarves can buy it off them). It is unknown at the moment how shopping works.

When you build a shop you have no way to determine which specific type of shop is created. Your dwarves will instead choose what type of shop to make of it; whether they choose randomly or with purpose is unknown. Based on this variety of shops and the 10 item limit per shop, it is recommended you build several shops.

Shop Types

  • General Store - Sells a bit of everything.
  • Crafts Market - Sells crafted goods.
  • Clothing Shop - Sells clothing.
  • Exotic Clothing Shop - Sells clothing that doesn't fit on the dwarves (narrow, large, small)

Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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