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Difference between revisions of "40d:Shop"

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Allows dwarves to purchase items
 
Allows dwarves to purchase items
 
}}
 
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A '''shop''' is a 5x5 [[building]] that only appears in your {{K|b}}uild screen under the {{K|z}} key once the [[dwarven economy]] has started.
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A '''shop''' is a 5x5 [[building]] that appears in your {{K|b}}uild menu under the {{K|z}} key once the [[dwarven economy]] has started.  Each shop has a [[shopkeeper]], but are initially owned by either your [[bookkeeper]] or your [[broker]], to be bought by any dwarf who is wealthy enough.  A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.
  
Shops will sell to your [[dwarves]] a selection of items already found in your fort. Items will automatically be hauled to the shop, where they will be up for purchase by other dwarves. Each shop has capacity for 10 items at a time.
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The type of shop is chosen by the [[shopkeeper]] who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentionally or randomly - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold.
  
Each shop has a [[shopkeeper]].  By default this will be either your [[bookkeeper]] or your [[broker]], but any dwarf who is wealthy enough can buy the shop from them.  A shop has a starting price of ☼200, but its value goes up proportional to the items that have been hauled there.  This means that a shop can quickly become unaffordable to every dwarf in your fortress, especially if your dwarves choose to haul high-quality gear, or gear that is made of expensive materials like [[silk|cave spider silk]].  These objects can sit in the shop for ages, clogging up your item slots and making it impossible for your dwarves to acquire things they need.  Many users tear down and rebuild shops when this happens, or just build more shops.
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It is unknown at the moment how shopping itself works, but buying an item from a shop gives dwarves a happy thought.
  
It is unknown at the moment how shopping works, but buying an item in a shop gives a dwarf a happy thought.
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Each item stocked by a [[shopkeeper]] adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation.
 
 
When you build a shop you have no way to determine which specific type of shop is created. Your dwarves will instead choose what type of shop to make of it; whether they choose randomly or with purpose is unknown.
 
Based on this variety of shops and the 10 item limit per shop, it is recommended you build several shops.
 
  
 
=== Shop Types ===
 
=== Shop Types ===
*'''General Store''' - Sells a bit of everything.
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*'''General Store''' - Sells a bit of everything
*'''Crafts Market''' - Sells [[crafts|crafted goods]].
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*'''Crafts Market''' - Sells [[crafts|crafted goods]]
*'''Clothing Shop''' - Sells [[clothing]].
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*'''Clothing Shop''' - Sells [[clothing]]
 
*'''Exotic Clothing Shop''' - Sells clothing that doesn't fit on the dwarves (narrow, large, small)
 
*'''Exotic Clothing Shop''' - Sells clothing that doesn't fit on the dwarves (narrow, large, small)
  
 
{{Buildings}}
 
{{Buildings}}

Revision as of 06:58, 27 February 2009

Shop

b-z

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X
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Job Requirement

None

Construction
Materials Jobs

3 of

Skill appropriate to building material

Purpose

Allows dwarves to purchase items

A shop is a 5x5 building that appears in your build menu under the z key once the dwarven economy has started. Each shop has a shopkeeper, but are initially owned by either your bookkeeper or your broker, to be bought by any dwarf who is wealthy enough. A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.

The type of shop is chosen by the shopkeeper who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentionally or randomly - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold.

It is unknown at the moment how shopping itself works, but buying an item from a shop gives dwarves a happy thought.

Each item stocked by a shopkeeper adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation.

Shop Types

  • General Store - Sells a bit of everything
  • Crafts Market - Sells crafted goods
  • Clothing Shop - Sells clothing
  • Exotic Clothing Shop - Sells clothing that doesn't fit on the dwarves (narrow, large, small)

Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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