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Difference between revisions of "40d:Shop"

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(Adventure mode shops)
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Allows dwarves to purchase items
 
Allows dwarves to purchase items
 
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A '''shop''' is a 5x5 [[building]] that appears in your {{K|b}}uild menu under the {{K|z}} key once the [[dwarven economy]] has started.  Each shop has a [[shopkeeper]], but are initially owned by either your [[bookkeeper]] or your [[broker]], to be bought by any dwarf who is wealthy enough.  A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.
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A '''shop''' is a 5x5 [[building]] that appears in your {{K|b}}uild menu under the {{K|z}} key once the [[dwarven economy]] has started.  Each shop has a '''shopkeeper''', but are initially owned by either your [[bookkeeper]] or your [[broker]], to be bought by any dwarf who is wealthy enough.  A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.
  
 
The type of shop is chosen by the [[shopkeeper]] who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown.  Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material.  Items stocked in a shop circulate only by being sold.
 
The type of shop is chosen by the [[shopkeeper]] who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown.  Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material.  Items stocked in a shop circulate only by being sold.

Revision as of 18:54, 20 August 2009

Shop

b-z

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Job Requirement

None

Construction
Materials Jobs

3 of

Skill appropriate to building material

Purpose

Allows dwarves to purchase items

A shop is a 5x5 building that appears in your build menu under the z key once the dwarven economy has started. Each shop has a shopkeeper, but are initially owned by either your bookkeeper or your broker, to be bought by any dwarf who is wealthy enough. A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.

The type of shop is chosen by the shopkeeper who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold.

It is unknown at the moment how shopping itself works, but buying an item from a shop gives dwarves a happy thought.

Each item stocked by a shopkeeper adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation.

Shop Types

  • General Store - Sells a bit of everything
  • Crafts Market - Sells crafted goods
  • Clothing Shop - Sells clothing
  • Exotic Clothing Shop - Sells clothing that doesn't fit on the dwarves (narrow, large, small)

Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles

Adventure Mode

There are shops in human towns in adventure mode. It is possible to buy things from them, or to accidentally become a thief.