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Difference between revisions of "40d:Site finder"

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(New page: The '''site finder''' is a feature introduced with the army arc{{verify}} versions of Dwarf Fortress. It is a menu added to the embark screen that helps you searching for embark positions ...)
 
 
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The '''site finder''' is a feature introduced with the army arc{{verify}} versions of Dwarf Fortress. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}.
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{{Quality|Superior|17:24, 11 April 2014 (UTC)}}
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{{av}}
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The '''site finder''' is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}.
  
 
[[Image:Sitefinder.PNG||800px]]
 
[[Image:Sitefinder.PNG||800px]]
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A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size.
 
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a '''candidate''' that fits as many as possible of the selected settings in the desired size.
  
More information on some of the settings can be found on the [[World Generation]] page.
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The search will take into account the whole world map.
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More information on some of the settings can be found on the [[World generation|World Generation]] page.
  
 
== X Dimension / Y Dimension ==
 
== X Dimension / Y Dimension ==
 
Range for either: 2 to 16
 
Range for either: 2 to 16
  
This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will{{verify}} lead to a higher chance of finding all selected features, but will impact game performance (the larger the rectangle, the lower the FPS){{verify}}.
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This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).
  
 
== Savagery ==
 
== Savagery ==
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
These settings mean the same{{verify}} as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page.
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These settings mean the same as the '''Benign, Neutral, Savage''' settings on the [[Regions]] page.
  
 
== Evil ==
 
== Evil ==
 
Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
These settings mean the same{{verify}} as the '''Good, Neutral, Evil''' settings on the [[Regions]] page.
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These settings relate to the '''Good, Neutral, Evil''' designations on the [[Regions]] page.
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It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
  
 
== Elevation ==
 
== Elevation ==
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Range: N/A, Low, Medium, High
 
Range: N/A, Low, Medium, High
  
Selects how fast water leaves the map{{verify}}.
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This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts.
  
 
== Flux Stone ==
 
== Flux Stone ==
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Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have a [[River]] beneath the surface.
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Controls whether a candidate must have a [[River]] beneath the surface. With this, tower-caps can grow on the map.
  
 
== Underground Pool ==
 
== Underground Pool ==
 
Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have a pool of water beneath the surface (see [[Murky pool]]).
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Controls whether a candidate must have an underground lake (similar to an underground river, but without water entering and exiting the map). With this, tower-caps can grow on the map.
  
 
== Magma Pool ==
 
== Magma Pool ==
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Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have [[Magma]] with a replenishing source, ie. a Magma pipe / [[Volcano]].
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Controls whether a candidate must have [[Magma]] with a replenishing source, i.e. a Magma pipe / [[Volcano]].
  
 
== Chasm ==
 
== Chasm ==
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Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Controls whether a candidate must have a '''*SPOILER WARNING*''' [[Pit]].
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Controls whether a candidate must have a round bottomless pit (referred to as a "vent chasm" on this wiki's article about [[chasm]]s). (This is '''not''' hidden fun stuff)
  
 
== Other Features ==
 
== Other Features ==
 
Range: N/A, No, Yes
 
Range: N/A, No, Yes
  
Unknown, could be more hidden fun stuff?
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Controls whether a candidate must have '''*SPOILER WARNING*''' [[Glowing pit|Hidden Fun Stuff]] (or possibly other features in the future?).

Latest revision as of 20:23, 23 June 2017

This article is about an older version of DF.

The site finder is a feature introduced in Dwarf Fortress 0.28.181.39d. It is a menu added to the embark screen that helps you searching for embark positions based on preferences. It can be invoked from the embark screen by pressing f.

Sitefinder.PNG

The highlighted feature can be switched by using and , the setting can be selected using and or the analogous keys on the keypad (8 2 and 4 6).

A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a candidate that fits as many as possible of the selected settings in the desired size.

The search will take into account the whole world map.

More information on some of the settings can be found on the World Generation page.

X Dimension / Y Dimension[edit]

Range for either: 2 to 16

This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).

Savagery[edit]

Range: N/A, Low, Medium, High

These settings mean the same as the Benign, Neutral, Savage settings on the Regions page.

Evil[edit]

Range: N/A, Low, Medium, High

These settings relate to the Good, Neutral, Evil designations on the Regions page.

It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.

Elevation[edit]

Range: N/A, Low, Medium, High

If this is set to low, the result will be mostly flat land. Medium and high search for mountains/cliffs respectively.

Temperature[edit]

Range: N/A, Low, Medium, High

This corresponds[Verify] approximately to Freezing/Cold, Temperate/Warm, Hot/Scorching (see Climate).

Rain[edit]

Range: N/A, Low, Medium, High

Selects the amount of rain/snow[Verify] to expect (see Weather).

Drainage[edit]

Range: N/A, Low, Medium, High

This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts.

Flux Stone[edit]

Range: N/A, No, Yes

Controls whether a candidate must have Flux stone.

Aquifer[edit]

Range: N/A, No, Yes

Controls whether a candidate must have an Aquifer.

River[edit]

Range: N/A, No, Yes

Controls whether a candidate must have a River.

Underground River[edit]

Range: N/A, No, Yes

Controls whether a candidate must have a River beneath the surface. With this, tower-caps can grow on the map.

Underground Pool[edit]

Range: N/A, No, Yes

Controls whether a candidate must have an underground lake (similar to an underground river, but without water entering and exiting the map). With this, tower-caps can grow on the map.

Magma Pool[edit]

Range: N/A, No, Yes

Controls whether a candidate must have Magma in a non-replenishing pool.

Magma Pipe[edit]

Range: N/A, No, Yes

Controls whether a candidate must have Magma with a replenishing source, i.e. a Magma pipe / Volcano.

Chasm[edit]

Range: N/A, No, Yes

Controls whether a candidate must have a Chasm.

Bottomless Pit[edit]

Range: N/A, No, Yes

Controls whether a candidate must have a round bottomless pit (referred to as a "vent chasm" on this wiki's article about chasms). (This is not hidden fun stuff)

Other Features[edit]

Range: N/A, No, Yes

Controls whether a candidate must have *SPOILER WARNING* Hidden Fun Stuff (or possibly other features in the future?).