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Difference between revisions of "Finished goods"

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(→‎Instruments: Now mostly a placeholder. Should we remove this section entirely?)
(→‎Crafts: some are now wearable)
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Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''.  They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
 
Crafts include [[figurine|'''figurines''']], [[jewelry|'''rings''', '''earrings''', '''amulets''', '''bracelets''', '''crowns''']], and '''scepters'''.  They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
  
One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced.
+
One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced.  Some crafts such as bracelets can be worn by dwarves like clothing.
  
 
===Goblets===
 
===Goblets===

Revision as of 20:07, 7 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.


Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.

There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.

Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.

Types of trade goods

Crafts

Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.

One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced. Some crafts such as bracelets can be worn by dwarves like clothing.

Goblets

Goblets have no subtypes, but have different names depending on the material from which they are made: metal and glass goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups.

Goblets are always produced at a 3:1 ratio.

Goblets can be used by dwarves for drinking v0.42.01. If no goblets are available in a dining room stockpile or a coffer in a tavern, a thirsty dwarf can drink alcohol straight from the barrel, but this will result in an unhappy thought. Goblets can also be used to transport liquids in Adventurer mode.

Instruments

Main article: Instruments

¿ Instruments were previously only useful as a trade good. While they can still be sold to caravans they now can be used by performers in taverns or temples. See the article for instruments for more details.

Toys

æ Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes. As of v0.42.01, dwarven children can play with toys.

Totems

An example of a skull totem.

ç Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.

Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.

Large gems

Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.

Materials

Most materials can be used to make trade goods. On occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).

Material Labor Workshop Crafts Goblets Instruments Toys Large Gems
Stone Stonecrafting Craftsdwarf's workshop Y Y Y Y N
Wood Woodcrafting Craftsdwarf's workshop Y Y1 Y1 Y1 N
Leather Leatherworking Craftsdwarf's workshop Y N N N N
Cloth5 Clothesmaking Craftsdwarf's workshop Y6 N N N N
Bone2 Bone carving Craftsdwarf's workshop Y N N N N
Shell Bone carving Craftsdwarf's workshop Y N N N N
Horn Bone carving Craftsdwarf's workshop Y N N N N
Ivory Bone carving Craftsdwarf's workshop Y N N N N
Pearl Bone carving Craftsdwarf's workshop Y N N N N
Ceramic Pottery Kiln or Magma kiln Y N N N N
Wax Wax working Craftsdwarf's workshop Y N N N N
Metal Metalcrafting Metalsmith's forge or Magma forge Y Y Y Y N
Glass Glassmaking Glass furnace or Magma glass furnace Y3 4 Y Y Y Y3 4
Gems Gem cutting Jeweler's workshop Y4 N N N Y4

1 Note that wooden cups, instruments, or toys can only be made using the job manager, as the craftsdwarf's workshop interface does not permit selecting them. Bug:3119

2 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.

3 Glass Crafts and Large Gems are obtained by cutting Raw Glass at a Jeweler's workshop, with the Gem cutting labor.

4 Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See the talk page for more info.

5 Although you can make Adamantine cloth, you can not use it to make crafts. Instead, you can use Adamantine wafers at a Metalsmith's forge.

6 Amulets, Earrings and Bracelets are the only crafts that can be produced from Thread or Silk cloth. All crafts can be produced from Yarn.

Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary