v50 Steam/Premium information for editors
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- 04:10, 20 November 2008 diff hist +4 m Reveal gonna make a new article about revealed tiles, redirecting this to it current
- 03:48, 20 November 2008 diff hist +24 Nm 40d:Pool Redirecting to Murky pool
- 21:55, 19 November 2008 diff hist +80 40d Talk:Item designations →Text Color?: stocks.
- 18:31, 19 November 2008 diff hist +423 User:Twiggie →Undersea Map: copy your save folder
- 18:25, 19 November 2008 diff hist +235 40d:Chasm Slight rewrite. Change "tributary chasm" to "standard chasm" since they're called just "chasms" in-game; "vents" are "pits" in-game.
- 17:56, 19 November 2008 diff hist -274 40d:Tunnel redirecting to site#tunnel, where we have a description of tunnels
- 17:55, 19 November 2008 diff hist +66 m 40d:Site →Mountain halls: adding anchor link
- 17:47, 19 November 2008 diff hist +391 40d Talk:Tunnel turning it into a redirect
- 17:23, 19 November 2008 diff hist +176 40d:Meat industry →Breeding: fix-ups
- 07:05, 19 November 2008 diff hist +142 40d Talk:Mandate →Who gets punished?: partial verify
- 06:55, 19 November 2008 diff hist +2,017 40d Talk:Soldier →Restructure military articles?: reply
- 06:17, 19 November 2008 diff hist +229 40d Talk:Hauling →Does harvesting require food hauling?: unfortunately...
- 06:11, 19 November 2008 diff hist +297 40d Talk:Liaison →404 meeting not found: reply
- 05:48, 19 November 2008 diff hist +409 40d Talk:Liaison →404 meeting not found: guesses
- 05:32, 19 November 2008 diff hist +1,400 40d Talk:Meat industry reply
- 02:55, 19 November 2008 diff hist +42 40d:Maximizing framerate →Non-factors: "use of graphics" is confusing
- 02:29, 19 November 2008 diff hist +142 40d:Maximizing framerate →Game options: partial print details
- 02:27, 19 November 2008 diff hist +143 40d:Technical tricks →Game Changers and Performance Enhancers: partial_print tip
- 02:16, 19 November 2008 diff hist -41 40d:Animal trap ooh, shiny.
- 02:14, 19 November 2008 diff hist +258 N User talk:Stinhad Limarezum question about your artifact
- 02:13, 19 November 2008 diff hist +247 40d Talk:Animal trap →Artifact Traps: good question
- 02:06, 19 November 2008 diff hist +8 m 40d Talk:Strange mood →Two missing labors: meh, did it myself
- 02:05, 19 November 2008 diff hist -127 m 40d:Strange mood →Skills and workshops: blacksmith was there but misnamed. Verify on strand extractor, since we don't actually know.
- 02:01, 19 November 2008 diff hist +255 40d Talk:Strange mood →Two missing labors: yes to blacksmith
- 23:46, 18 November 2008 diff hist +7 m 40d:Tree →List of Trees: noting that default density is 1000
- 07:03, 18 November 2008 diff hist +8 m 40d:Stories →Urdim's blowgun: sure, and then I fail to reformat mine. Maximus, you are a freaking idiot.
- 07:01, 18 November 2008 diff hist +535 40d:Stories add one, fix up all headers/separators to match the formatting of the first several stories
- 06:57, 18 November 2008 diff hist +138 40d:Status icons suggest "airborne" instead of "soaring", some expansion; also, "tired" and "drowsy" are entirely different things; restructure into blinking & not.
- 06:15, 18 November 2008 diff hist +1,029 40d Talk:Miasma →What do I need to wall off?: reply
- 04:16, 18 November 2008 diff hist +25 Template:Skills Kind of confusing to have a horizontal separator used in two different ways; suggesting an alternative arrangement. Added separator for "other", though I'm not married to it.
- 04:03, 18 November 2008 diff hist +907 40d Talk:Miasma →What do I need to wall off?: reply
- 03:20, 18 November 2008 diff hist +359 40d Talk:Miasma →What do I need to wall off?: other advice
- 09:30, 17 November 2008 diff hist +649 40d Talk:Strange mood →Getting More Strange Moods: reply
- 05:34, 17 November 2008 diff hist +545 40d Talk:Strange mood →Getting More Strange Moods: followup
- 05:09, 17 November 2008 diff hist +835 40d Talk:Strange mood →Getting More Strange Moods: reply
- 04:34, 17 November 2008 diff hist +506 40d Talk:Before you unpause sometimes
- 04:27, 17 November 2008 diff hist +194 40d:Graphite I think it's worth noting the differences and similarities in-game between graphite and the other carbon/coals
- 23:18, 16 November 2008 diff hist +1,158 40d:Statue complete rewrite, expansion
- 23:14, 16 November 2008 diff hist +1 m 40d:ETHIC double redir
- 23:13, 16 November 2008 diff hist -10 m Magma-proof double redir
- 23:13, 16 November 2008 diff hist -10 m Magmaproof double redir current
- 23:13, 16 November 2008 diff hist +1 m 40d Talk:ETHIC double redir
- 23:13, 16 November 2008 diff hist -10 m Magma proof double redir current
- 23:13, 16 November 2008 diff hist -10 m Magma safe double redir
- 23:13, 16 November 2008 diff hist -10 m Fire safe double redir current
- 23:13, 16 November 2008 diff hist -10 m Firesafe double redir current
- 23:10, 16 November 2008 diff hist +23 N 40d:Fire-safe materials Fire-safe materials moved to Fire-safe: Simpler, more versatile article name
- 23:10, 16 November 2008 diff hist 0 m 40d Talk:Fire-safe Talk:Fire-safe materials moved to Talk:Fire-safe: Simpler, more versatile article name
- 23:10, 16 November 2008 diff hist 0 m 40d:Fire-safe Fire-safe materials moved to Fire-safe: Simpler, more versatile article name
- 23:09, 16 November 2008 diff hist +24 N 40d:Magma-safe materials Magma-safe materials moved to Magma-safe: Simpler, more versatile article name
- 23:09, 16 November 2008 diff hist 0 m 40d Talk:Magma-safe Talk:Magma-safe materials moved to Talk:Magma-safe: Simpler, more versatile article name
- 23:09, 16 November 2008 diff hist 0 m 40d:Magma-safe Magma-safe materials moved to Magma-safe: Simpler, more versatile article name
- 09:02, 16 November 2008 diff hist +151 40d:Changes in v0.27 →Skills and labors: further details
- 08:56, 16 November 2008 diff hist +710 40d:Changes in v0.27 →The 2D version: Features: skills and labors
- 08:30, 16 November 2008 diff hist -39 m 40d:Changes in v0.27 →Materials differences: I believe this has been addressed
- 08:19, 16 November 2008 diff hist +98 40d:Before you unpause note about animals
- 07:43, 16 November 2008 diff hist +52 User:Maximus woot. current
- 07:42, 16 November 2008 diff hist +17 N File:Urvad to the bone.png I love this dude.
- 00:35, 16 November 2008 diff hist +90 40d Talk:Adventurer mode →"such enthusiasam": they won't join a newbie
- 00:28, 16 November 2008 diff hist 0 m Main Page/Quote grammar tweak to make more understandable
- 00:27, 16 November 2008 diff hist +228 40d Talk:Water wheel →Safe water wheel power: I imagine so
- 00:18, 16 November 2008 diff hist +63 40d Talk:Status →Kitchen status carry-over?: yep
- 00:17, 16 November 2008 diff hist +361 40d Talk:Mandate →Items≠Goblets?: hmm
- 23:16, 15 November 2008 diff hist +863 40d Talk:Stairs →Stairs not working for me, either.: two replies
- 06:49, 15 November 2008 diff hist +517 40d Talk:Stairs →Stairs not working for me, either.: reply
- 06:42, 15 November 2008 diff hist +260 40d Talk:Gremlin has anyone seen one in the new versions?
- 04:16, 15 November 2008 diff hist +162 Dwarf Fortress Wiki talk:Community Portal →Other letters: ahem
- 04:13, 15 November 2008 diff hist +627 40d Talk:Meat industry reply
- 19:02, 14 November 2008 diff hist +76 40d Talk:Soldier →The enemy of my enemy is my friend: dwarven mothers, sheesh.
- 18:55, 14 November 2008 diff hist -6 40d:Exploit →The Castle of Ice in the Lake of Fire: simultaneously more accurate and more visceral?
- 18:51, 14 November 2008 diff hist +422 40d Talk:Strange mood →Furnace Operator: that's odd
- 18:44, 14 November 2008 diff hist +225 40d Talk:Engraving Goblins can destroy engravings?
- 18:42, 14 November 2008 diff hist -10 m 40d:Strange mood →Skills and workshops: I've got two milker-craftslegends
- 09:39, 14 November 2008 diff hist +496 40d:Hauling →Tips and issues: multiple stockpile tip
- 09:23, 14 November 2008 diff hist +617 Template talk:Skill →Color incontinuities: reply
- 03:57, 14 November 2008 diff hist +386 40d Talk:Soldier →Overcoming Sobriety: reply
- 02:58, 14 November 2008 diff hist +353 40d Talk:Engraving →About Defacement: it's divided by the number of masterworks
- 22:38, 13 November 2008 diff hist +121 40d Talk:Engraving →About Defacement: only masterpieces
- 22:33, 13 November 2008 diff hist +113 40d Talk:Legendary artifact →Destruction: that sounds familiar.
- 18:06, 13 November 2008 diff hist +657 40d Talk:Creatures →The dwarves have given a resident Cave Swallowman the name Ducim Isethilral.: yep, it happens
- 17:56, 13 November 2008 diff hist +219 40d Talk:Trading →Barge: on further thought...
- 17:54, 13 November 2008 diff hist +79 40d:Magma smelter actually, it is fire-safe.
- 23:33, 12 November 2008 diff hist +320 40d:Trading →Wagons: new pics
- 23:19, 12 November 2008 diff hist +37 N File:Depot accessible.png Composite image of accessway to depot
- 23:13, 12 November 2008 diff hist +109 N File:Depot alley.png A trapped depot access corridor, accessible only from a portion of the map edge immediately east of the depot
- 22:03, 12 November 2008 diff hist +590 40d Talk:Trading →Clear the perimeter?: not a problem
- 18:11, 12 November 2008 diff hist +6 m 40d:Ambusher 30 to 40 bolts
- 18:10, 12 November 2008 diff hist +137 40d Talk:Ambusher →How many bolts?: 38 this time
- 18:09, 12 November 2008 diff hist +146 40d:King consort is sometimes already dead
- 08:38, 12 November 2008 diff hist +261 40d Talk:Cook →Meal preparation time: prolly no difference
- 08:24, 12 November 2008 diff hist +182 40d Talk:Trading →Merchant Moods: hmm
- 08:21, 12 November 2008 diff hist +5 40d:Item quality →Skill and quality levels: more specific language
- 08:14, 12 November 2008 diff hist +1,336 40d:Armor →Types of Protection: rewrite... hopefully more understandable now. Greatly expanded as well.
- 06:39, 12 November 2008 diff hist +221 40d:Armor →Types of Protection: adding socks, adding layer column and resorting by layer/amount of protection
- 06:30, 12 November 2008 diff hist -21 40d:Armor token soft/hard
- 06:19, 12 November 2008 diff hist 0 m 40d:Armor token →Tokens: resort
- 06:16, 12 November 2008 diff hist +7 m 40d:Armor token →Tokens: + cover layer
- 19:37, 11 November 2008 diff hist +281 40d Talk:Children →No Profession?: broker skills?
- 19:34, 11 November 2008 diff hist +106 40d Talk:Magma →Magma Vs. Sand: how to upload
- 19:34, 11 November 2008 diff hist +257 40d Talk:Strange mood →What Workshop?: followup
- 17:46, 11 November 2008 diff hist +352 40d Talk:Mason →Workshop Quality: only building-designed ones
- 07:48, 11 November 2008 diff hist +496 User talk:ThunderClaw →Screenshots: reply
- 05:23, 11 November 2008 diff hist +716 User talk:ThunderClaw Screenshots
- 05:09, 11 November 2008 diff hist +258 40d:Noise →Noisiness of various jobs: clearer wording, add note on sparring
- 05:00, 11 November 2008 diff hist +152 User talk:Maximus you're welcome
- 04:57, 11 November 2008 diff hist +548 40d Talk:Wear →Worn Clothing: further details
- 01:05, 11 November 2008 diff hist +163 40d Talk:Trading →Mass Selection of Goods to be Moved: nope
- 00:20, 11 November 2008 diff hist +215 40d Talk:Attribute →Do pre-assigned skill levels give attributes?: yep.
- 00:17, 11 November 2008 diff hist +244 40d Talk:Trading →Mass Selection of Goods to be Moved: not really
- 22:36, 10 November 2008 diff hist +213 40d Talk:Crossbow →Z-levels and Range: not much
- 22:33, 10 November 2008 diff hist +160 40d Talk:Combat →Friendly Fire in Fortress Mode?: prolly not
- 22:31, 10 November 2008 diff hist +648 40d Talk:Combat →Blind Corners: reply
- 18:33, 10 November 2008 diff hist -44 40d:Bedroom some rewriting for additional clarity
- 18:05, 10 November 2008 diff hist -19 40d:Restraint What specific part do you want verified? Put {{verify}} next to it, or ask questions on the discussion page.
- 17:54, 10 November 2008 diff hist +204 40d Talk:Wear →Worn Clothing: no, but...
- 07:34, 10 November 2008 diff hist +602 40d Talk:Fishery reply
- 07:23, 10 November 2008 diff hist +2,411 40d Talk:Meat industry re-posting Gotthard's comment which got clobbered by mine somehow, replying
- 07:04, 10 November 2008 diff hist +156 40d Talk:Wear →Worn Clothing: If the dwarf won't put on the glove, you must acquit.
- 07:01, 10 November 2008 diff hist +1,659 40d:Bedroom design further rewrite, bit of a restructure to put first things first, add communal barracks
- 06:04, 10 November 2008 diff hist -74 40d:Camel Any animal can lure a hunter too close to a lethal map feature. My hunters keep falling into the bloody chasm.
- 04:57, 10 November 2008 diff hist -712 40d Talk:Meat industry maybe?
- 04:47, 10 November 2008 diff hist +1,696 40d Talk:Wear →Worn Clothing: brain hurt.
- 04:07, 10 November 2008 diff hist +359 40d Talk:Fish →Limited Fish?: probably not
- 03:40, 10 November 2008 diff hist +1 m 40d:Cross-training →Gym ([[pump operator]]): typo
- 03:40, 10 November 2008 diff hist -7 m 40d:Cross-training →Gym ([[pump operator]]): okay, finally narrowed it down.
- 02:32, 10 November 2008 diff hist +28 N Glass Industry Glass Industry moved to Glass industry: lowercase per site's naming convention
- 02:32, 10 November 2008 diff hist 0 m 40d:Glass industry Glass Industry moved to Glass industry: lowercase per site's naming convention
- 02:29, 10 November 2008 diff hist +311 40d Talk:Wear →Worn Clothing: more research
- 02:06, 10 November 2008 diff hist +213 40d Talk:Meat industry well, maybe except for hunting
- 22:42, 9 November 2008 diff hist +192 40d Talk:Siege →Mining: hee
- 22:35, 9 November 2008 diff hist +124 40d Talk:Wear →Worn Clothing: update on what they'll pu ton
- 21:50, 9 November 2008 diff hist +68 40d Talk:Felsite found hematite in felsite, yes.
- 18:33, 9 November 2008 diff hist +228 40d:Sparring expansion of obstruction info
- 18:24, 9 November 2008 diff hist +8 m 40d:Sparring stairs are a combat hazard too
- 17:24, 9 November 2008 diff hist -118 40d:Raw file merging raws in, restructure
- 17:18, 9 November 2008 diff hist -265 m Raws redirect in prep for merge
- 08:01, 9 November 2008 diff hist +203 40d Talk:Trading How many wagons?
- 07:32, 9 November 2008 diff hist -1 40d:King fix link
- 06:59, 9 November 2008 diff hist +36 Nm Offer Redirecting to Trading#Offering items current
- 06:59, 9 November 2008 diff hist +36 Nm Offering Redirecting to Trading#Offering items current
- 06:57, 9 November 2008 diff hist 0 m 40d Talk:King consort Talk:King Consort moved to Talk:King consort: lowercase per site's naming convention
- 06:57, 9 November 2008 diff hist 0 m 40d:King consort King Consort moved to King consort: lowercase per site's naming convention
- 06:56, 9 November 2008 diff hist +27 N Baron Consort Baron Consort moved to Baron consort: lowercase per site's naming convention current
- 06:56, 9 November 2008 diff hist 0 m 40d:Baron consort Baron Consort moved to Baron consort: lowercase per site's naming convention
- 04:45, 9 November 2008 diff hist -183 v0.34:Saved game folder It appears to me it's alphanumeric or nearly so
- 04:17, 9 November 2008 diff hist +311 40d Talk:Wear →Worn Clothing: my observations
- 04:02, 9 November 2008 diff hist +239 User talk:RomeoFalling yeah, you can
- 01:48, 9 November 2008 diff hist +303 40d Talk:Military →Carrying two weapons: but I wouldn't risk it.
- 01:39, 9 November 2008 diff hist +138 40d Talk:Military →Carrying two weapons: yep.
- 21:56, 8 November 2008 diff hist +291 40d Talk:Bone →Fish bones?: followup
- 21:53, 8 November 2008 diff hist +202 40d Talk:Bone →Fish bones?: reply
- 21:49, 8 November 2008 diff hist +189 40d Talk:Goblin →master thieves: reply
- 03:23, 8 November 2008 diff hist +1,080 40d Talk:Your first fortress →flux, iron, etc.: steel is god
- 02:48, 8 November 2008 diff hist +123 40d Talk:Goblin →master thieves: hmm...
- 04:12, 7 November 2008 diff hist +25 m 40d Talk:Challenges →No mining: {{unsigned}} (oops ;-)
- 04:09, 7 November 2008 diff hist +175 40d Talk:Challenges →No mining: put it on your userpage for now
- 04:03, 7 November 2008 diff hist +454 40d Talk:Bedroom →Barracks: sparring doesn't cause problems with sleepers
- 08:24, 6 November 2008 diff hist +136 40d:Attribute →Toughness: Supergoblinly. That's a word I never thought I'd see.
- 06:51, 6 November 2008 diff hist -5 40d:Magma →Magma creatures: reword
- 06:46, 6 November 2008 diff hist +210 40d:Magma →Magma Creatures: spawn warning, also making all headings lowercase for consistency/simplicity
- 06:33, 6 November 2008 diff hist +20 m 40d Talk:Strange mood →Possessed Child: tweak
- 06:32, 6 November 2008 diff hist +193 40d Talk:Strange mood →Possessed Child: some questions
- 06:22, 6 November 2008 diff hist +374 40d Talk:Trading →Barge: just a wagon
- 05:12, 6 November 2008 diff hist +84 40d Talk:Liquid fire haw.
- 05:01, 6 November 2008 diff hist +829 40d Talk:Liquid fire wow.
- 04:34, 6 November 2008 diff hist +78 40d Talk:Creatures →Magma Creatures: sure.
- 04:23, 6 November 2008 diff hist +217 User talk:Maximus huh?
- 23:53, 5 November 2008 diff hist +213 40d Talk:Stockpile →Custom Catastrophe: never had a problem with them
- 23:48, 5 November 2008 diff hist +151 40d Talk:Creatures →Magma Creatures: only 3 + 1 vermin
- 23:42, 5 November 2008 diff hist +248 40d Talk:Cow →Husbandry queries: is proximity important?
- 21:14, 5 November 2008 diff hist -10 m 40d:Miller verified
- 05:46, 4 November 2008 diff hist +113 40d Talk:Ambusher →How many bolts?: 36.
- 01:06, 4 November 2008 diff hist +617 40d Talk:Cross-training I've been customizing my training regimen based on what stats are gained
- 22:13, 3 November 2008 diff hist +3 m 40d:Cross-training →Gym ([[pump operator]]): then again, I just had one shoot from very to unbelievably tough without one episode of exhaustion
- 21:15, 3 November 2008 diff hist +2,777 N 40d Talk:Unfortunate accident importing threads from Talk:Walk the Plank, adjusting headings for clearer structure
- 20:53, 3 November 2008 diff hist -10 40d:Cross-training →Gym ([[pump operator]]): scanning through the gamelog, I'm sure of it. Still not sure if "never tired" occurs at unbelievably tough instead of superdwarvenly though.
- 20:46, 3 November 2008 diff hist +328 40d:Cross-training →Gym ([[pump operator]]): add pic, notes about toughness
- 20:36, 3 November 2008 diff hist 0 N File:Pump farm.png
- 20:20, 3 November 2008 diff hist +95 40d Talk:Crossbow →dual wielding: shatter? wow.
- 19:42, 3 November 2008 diff hist +128 40d:Equipment and encumbrance →Armored civvies: tweak
- 19:04, 3 November 2008 diff hist +191 40d Talk:Organizer →workshop used for work orders: belated reply
- 18:19, 3 November 2008 diff hist +105 40d Talk:Hydra or trapavoid
- 18:16, 3 November 2008 diff hist +190 40d Talk:Swimmer →Surface definition: maybe...
- 18:04, 3 November 2008 diff hist -1,971 40d:Walk the Plank merged into Unfortunate accident
- 18:03, 3 November 2008 diff hist +2,028 40d:Unfortunate accident merging Walk the Plank
- 18:01, 3 November 2008 diff hist +482 40d Talk:Strange mood →What Workshop?: reply
- 10:49, 3 November 2008 diff hist +358 40d Talk:Stray hmm, to be honest, I no longer remember
- 10:45, 3 November 2008 diff hist +222 m 40d:Stray restoring this, per Timst's comments on talk page
- 03:27, 3 November 2008 diff hist -4 m 40d:Demand de-self-link
- 03:26, 3 November 2008 diff hist +158 40d:Demand changes based on my hammerer's recent behavior
- 02:57, 3 November 2008 diff hist +271 40d Talk:Ocean →Water Pump Exploit: suggestion
- 23:28, 2 November 2008 diff hist +420 40d:Changes in v0.27 expansion on Z-level, and come to think of it, I think the encumbrance changes came with the initial 3D version
- 19:53, 2 November 2008 diff hist +115 40d Talk:Pump operator you sure?
- 19:50, 2 November 2008 diff hist +392 40d Talk:Sand →Sand suddenly appeared: follow-follow-up
- 18:42, 2 November 2008 diff hist +353 40d Talk:Exploratory mining →query: similar minerals together: sorta.
- 18:29, 2 November 2008 diff hist -222 40d:Stray but I believe this is incorrect
- 18:19, 2 November 2008 diff hist +28 Nm Dungeon Master Redirecting to Dungeon master current
- 18:17, 2 November 2008 diff hist +1,662 N 40d:Stray Imported from the old wiki. Nothing seems to be out-of-date.
- 18:15, 2 November 2008 diff hist +250 40d Talk:Children →Children strenght ?: Now that I think of it, yes.
- 18:13, 2 November 2008 diff hist +8 m 40d:Advanced world generation Undo revision 34474 by TCPR (Talk) no, viable is the correct word. Grammar tweak though.
- 18:05, 2 November 2008 diff hist +710 40d Talk:Sand →Sand suddenly appeared: mighty odd
- 05:23, 2 November 2008 diff hist +925 40d Talk:Sand →Sand suddenly appeared: follow-up
- 02:24, 2 November 2008 diff hist +544 40d Talk:Pump operator reply & question/observation about toughness
- 00:30, 2 November 2008 diff hist -10 m 40d:Why are crops sometimes displayed with red writing verified
- 23:05, 1 November 2008 diff hist +393 40d:Fortress guard →The Fortress Guard: oh god no
- 16:24, 1 November 2008 diff hist -380 40d:Room →Saving on noble's rooms: yeah, this doesn't appear to be true, at least in the current version
- 23:15, 31 October 2008 diff hist +158 Talk:Main Page/Quote →Multi-Line Quotes: the nuclear option
- 22:46, 31 October 2008 diff hist +355 40d Talk:Standing orders →Traders and Orders: I think they look after themselves
- 16:28, 31 October 2008 diff hist +431 40d Talk:Ambusher How many bolts?
- 15:58, 31 October 2008 diff hist +203 40d:How to safely start fortress mode →Starting equipment: further thoughts, tweaks. You don't really need the cage until populations explode.
- 15:42, 31 October 2008 diff hist -97 40d:How to safely start fortress mode →Dwarven economics: on 2nd thought, bones belong in advanced trading; between the hunting and the hauling it's hard to get them in quantity early on. Totems are only worth base 10, not that great.
- 15:41, 31 October 2008 diff hist +30 m 40d:Item value →Base values of items: + skull totems, skulls
- 08:04, 31 October 2008 diff hist +523 40d Talk:How to safely start fortress mode →Reformatting this page: replies
- 07:54, 31 October 2008 diff hist +4,207 40d:How to safely start fortress mode Expanding, describing more alternatives. If you disagree with any of this we can hash it out on the talk page.
- 01:08, 31 October 2008 diff hist +218 40d Talk:Werewolf →Infected meat?: yeah.
- 01:06, 31 October 2008 diff hist +210 40d:Tame expand
- 00:55, 31 October 2008 diff hist 0 m 40d:Pet move wikilink
- 00:54, 31 October 2008 diff hist +728 40d:Pet expansion and rewrite
- 00:21, 31 October 2008 diff hist +192 User talk:GreyMario →Multi-lined comments: true
- 22:58, 30 October 2008 diff hist +312 40d Talk:Your first fortress →Rewrite: further thoughts
- 22:46, 30 October 2008 diff hist +604 40d Talk:Your first fortress →Rewrite: agreed
- 22:17, 30 October 2008 diff hist +294 40d Talk:Children →Children strenght ?: also prolly not
- 22:14, 30 October 2008 diff hist +312 40d Talk:Children →"abandoned" baby: prolly not
- 22:09, 30 October 2008 diff hist +313 40d Talk:Children →Happy to be free: might just be a bug
- 21:57, 30 October 2008 diff hist +240 40d Talk:Werewolf →Infected meat?: not infection; just a quirk of the game
- 21:51, 30 October 2008 diff hist -30 m User talk:GreyMario →Multi-lined comments: come to think of it, one newline or two formats identically when using :s. But <br> does not.
- 21:49, 30 October 2008 diff hist +562 User talk:GreyMario →Multi-lined comments: I still don't agree, and neither, apparently, do you.
- 17:48, 30 October 2008 diff hist +135 User:Maximus mea culpa
- 17:43, 30 October 2008 diff hist +250 User talk:GreyMario Multi-lined comments
- 17:35, 30 October 2008 diff hist +256 40d Talk:Adamantine →The ominous timer: reply to Timst
- 17:30, 30 October 2008 diff hist +49 m 40d:Changes in v0.27 →The 2D version: Features: trader vs. trade minister
- 17:18, 30 October 2008 diff hist +205 40d Talk:Strange mood →Chunk Butchery?: ha!
- 17:13, 30 October 2008 diff hist 0 m 40d:Changes in v0.27 tweaks
- 07:42, 30 October 2008 diff hist +159 40d Talk:How to safely start fortress mode →Reformatting this page: well, tomorrow.
- 07:38, 30 October 2008 diff hist +946 40d Talk:How to safely start fortress mode Let's get started, then.
- 06:22, 30 October 2008 diff hist +264 40d Talk:Adamantine →The ominous timer: created article out of 2d vs. 3d
- 06:20, 30 October 2008 diff hist +7,947 N 40d:Changes in v0.27 Following from a conversation at Talk:Adamantine
- 03:02, 30 October 2008 diff hist +105 40d Talk:Engraver →Strange mood? How?: resize it
- 02:56, 30 October 2008 diff hist +781 40d:Hauling →Tips and issues: backlogs
- 02:36, 30 October 2008 diff hist +323 40d Talk:Hauling →Furniture: oh, sorry about that
- 02:35, 30 October 2008 diff hist +88 40d:Hauling →Automatic hauling: Hopefully this clarifies it
- 01:38, 30 October 2008 diff hist +561 40d Talk:How to safely start fortress mode Reformatting this page
- 01:01, 30 October 2008 diff hist +663 40d Talk:Legendary →How fast?: it helps but not a huge amount
- 00:53, 30 October 2008 diff hist +791 40d Talk:Adamantine →The ominous timer: replies to Midna
- 06:57, 29 October 2008 diff hist +74 40d Talk:Adamantine →The ominous timer: that is correct.
- 06:55, 29 October 2008 diff hist -38 40d:Hauling Sure it does. How else could they build a chair if they don't haul it themselves?
- 05:04, 29 October 2008 diff hist +947 40d:How to safely start fortress mode →Dwarf jobs and happiness: well, no; mechanisms can be very good trade goods
- 04:37, 29 October 2008 diff hist +28 m 40d Talk:Longnose gar →Name requirements?: tweak
- 04:35, 29 October 2008 diff hist +514 40d Talk:Longnose gar →Name requirements?: like this?
- 04:27, 29 October 2008 diff hist +341 40d Talk:Spear →Other materials?: artifacts might not be so special