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- 04:04, 8 November 2017 diff hist +208 40d:Weight →Trade and weight
- 23:23, 5 November 2017 diff hist -1 m 40d:Immigration →How can I curb immigration?
- 19:48, 5 November 2017 diff hist -9 m 23a:Butcher current
- 19:47, 5 November 2017 diff hist -10 40d:Butcher →Technical information: Fat is *not* reduced on young animals - just butchered a Baby Dragon and got 6 meat/bones/chunks and 10 fat current
- 19:44, 5 November 2017 diff hist +98 m 23a:Butcher →Technical information
- 19:44, 5 November 2017 diff hist +97 m 40d:Butcher →Technical information: it's actually rounded ''down'', not up; also, Baby animals produce 1/3
- 02:55, 30 October 2017 diff hist 0 m User:Quietust →Bugfixes
- 02:54, 30 October 2017 diff hist +601 User:Quietust →Bugfixes: new 23a binpatch - make Master Thieves and Master Lashers properly get upgraded equipment (a bug that persisted at least until 40d, and probably much later)
- 14:28, 29 October 2017 diff hist -1 m Moodable skill
- 02:55, 27 October 2017 diff hist -2 m 23a:Creature token →G
- 02:54, 27 October 2017 diff hist +115 m 23a:Creature token →G
- 02:41, 25 October 2017 diff hist 0 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:41, 25 October 2017 diff hist +6 m DF2014 Talk:Magma
- 02:35, 25 October 2017 diff hist +75 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:33, 25 October 2017 diff hist +334 DF2014 Talk:Magma →Magma-safe materials melting
- 02:26, 25 October 2017 diff hist -9 Wagon Undo revision 233362 by A52 (talk) linked bug report only mentions Wood preferences
- 13:26, 8 October 2017 diff hist -38 Hamster Go for the eyes, Boo. Go for the eyes!
- 00:12, 2 October 2017 diff hist -55 m Immigration Reverted edits by 67.193.151.238 (talk) to last revision by Lethosor
- 00:11, 2 October 2017 diff hist -80 m Unit list Reverted edits by 67.193.151.238 (talk) to last revision by TheCrazyHamsteR
- 00:04, 2 October 2017 diff hist -12 m Building destroyer Reverted edits by 67.193.151.238 (talk) to last revision by Mocha2007
- 15:18, 27 September 2017 diff hist +25 m Site finder →Shallow Metal
- 15:10, 27 September 2017 diff hist +22 Site finder did some testing with DFHack and disassembly and I'm pretty sure I've figured out what counts as "shallow" and "deep"
- 04:04, 8 September 2017 diff hist +287 m 23a:Crop current
- 03:59, 8 September 2017 diff hist +768 N 23a:Murky pool Created page with "{{quality|Fine}}{{av}} Murky pools are small pools of water which can be found outdoors on most maps. Dwarves with the fishing job active will attempt to fish in t..." current
- 03:53, 8 September 2017 diff hist -12 m 23a:Herbalist plants are not biome-specific in this version, only "forest", "swamp", and "river" (and "cave")
- 17:54, 26 August 2017 diff hist +23 m 23a:Magma smelter
- 17:53, 26 August 2017 diff hist +159 m 23a:Magma smelter
- 17:49, 26 August 2017 diff hist +61 23a:Magma forge current
- 17:48, 26 August 2017 diff hist +124 23a:Metalsmith's forge current
- 17:47, 26 August 2017 diff hist +201 23a:Metalsmith's forge
- 17:45, 26 August 2017 diff hist +250 m 23a:Metalsmith's forge
- 17:35, 26 August 2017 diff hist +81 m 23a:Metalsmith's forge →Weapons, trap components, and siege equipment: reorder metals to match interface (all hardcoded in 0.23)
- 02:38, 24 August 2017 diff hist -58 m 40d:Crop
- 02:35, 24 August 2017 diff hist -978 40d:Crop rewrite page to use newer templates
- 03:33, 8 August 2017 diff hist +1,892 23a:Strange mood →Demands
- 02:42, 8 August 2017 diff hist +23 m v0.34:Strange mood →Demands: here too - in fact, this goes all the way back to 40d (23a was the only one that ignored production, since you could ''always'' make all 3 types in any embark current
- 02:40, 8 August 2017 diff hist +23 m Strange mood →Demands: correction: glassmakers who like Clear/Crystal Glass will only demand it if you've made some
- 02:33, 8 August 2017 diff hist +69 m Strange mood →Caveats: metal cloth is *never* randomly selected - clothier moods will only request DEEP metal cloth if you have some, otherwise they take one of the other types based on preference or randomness (and *only* randomness if it's a decoration)
- 16:27, 15 July 2017 diff hist +128 m 23a:Chasm →Dust off and nuke 'em from orbit: emphasize "wide" entrance
- 16:25, 15 July 2017 diff hist 0 m 23a:Chasm →Chasm monsters
- 16:22, 15 July 2017 diff hist +625 N 23a:Waterfall Created page with "{{av}}{{Quality|Fine}} A '''waterfall''' is a special map tile which occurs in special offshoots along the cave river and constantly produces mist. Waterfalls otherwi..."
- 16:22, 15 July 2017 diff hist +7 m 23a:River current
- 16:12, 15 July 2017 diff hist +236 40d:Waterfall actual waterfall tiles current
- 03:44, 11 July 2017 diff hist +121 m 23a:Using bins and barrels current
- 03:44, 11 July 2017 diff hist +121 m 40d:Using bins and barrels current
- 00:51, 4 July 2017 diff hist -51 m Screw pump →Construction: clarify some construction details
- 21:49, 1 July 2017 diff hist +87 m 23a:Thought →Thoughts Experienced: identify unreferenced thoughts, fix formatting a bit
- 20:13, 1 July 2017 diff hist +106 m Strange mood →Demands
- 20:13, 1 July 2017 diff hist +181 m v0.34:Strange mood →Demands
- 20:12, 1 July 2017 diff hist +21 m 23a:Strange mood →Demands
- 22:59, 17 June 2017 diff hist +10 m 23a:Reclaim fortress mode →Playing Reclaim Mode current
- 03:37, 29 May 2017 diff hist +1 m Diplomat
- 03:37, 29 May 2017 diff hist +2 m v0.34:Diplomat current
- 03:36, 29 May 2017 diff hist -124 m v0.34:Diplomat →Dwarven Diplomats
- 03:36, 29 May 2017 diff hist -200 Diplomat Dwarves have Diplomats, but they never show up in Fortress mode (the LIaison is a distinct position, documented elsewhere)
- 03:26, 29 May 2017 diff hist 0 m 40d:Trading →Nobles
- 03:26, 29 May 2017 diff hist +166 40d:Trading →Caravans
- 03:23, 29 May 2017 diff hist +673 v0.31:Trading current
- 03:22, 29 May 2017 diff hist -171 v0.34:Trading →Liaison: ditto current
- 03:22, 29 May 2017 diff hist -171 Trading →Liaison: change to "Nobles", since there are actually two different kinds, both distinct from the Diplomat
- 03:08, 29 May 2017 diff hist +6 v0.34:Trading →Diplomats: fix here too
- 03:06, 29 May 2017 diff hist +19 Trading Diplomats have *nothing* to do with trade - only the Outpost Liaison (and modded TRADE nobles) do that
- 02:58, 29 May 2017 diff hist +99 Trading →Modded civilizations: wagons are controlled by ethics
- 02:54, 29 May 2017 diff hist +39 Trading →Elves
- 12:04, 1 May 2017 diff hist +51 m Modification:Expanded Plants/Timing explain the difference current
- 11:59, 1 May 2017 diff hist -2 m Longland grass
- 11:57, 1 May 2017 diff hist 0 m Cave-in Undo revision 230617 by 174.28.17.32 (talk) - "axes" was correct, being the plural form of "axis"
- 14:30, 30 April 2017 diff hist -75 m v0.34:Strange mood →Demands: re-examined this a while ago, and it turns out I misread it
- 14:28, 30 April 2017 diff hist +36 m v0.34:Strange mood →Artifacts created
- 14:27, 30 April 2017 diff hist +36 m Strange mood →Artifacts created: confirmed in forum post - http://www.bay12forums.com/smf/index.php?topic=163940.0
- 14:25, 30 April 2017 diff hist +21 m v0.34:Strange mood
- 14:25, 30 April 2017 diff hist +21 m Strange mood →Artifacts created: evidently, I forgot to "each"-ify this one in the 0.34 article
- 04:13, 7 March 2017 diff hist +66 m 40d:Stupid dwarf trick →Magma Chamber
- 04:12, 7 March 2017 diff hist -5 m 40d:Stupid dwarf trick →Drowning Chamber
- 04:09, 7 March 2017 diff hist +100 40d:Stupid dwarf trick →Drowning Chamber: Add an explanation for the drowning chamber. Carp can go elsewhere - a proper drowning chamber needs to be drainable so you can recover stuff from it, otherwise it's just a big pool of water.
- 03:56, 7 March 2017 diff hist +6 m 23a:Stupid dwarf trick →Tower-cap Farm current
- 03:45, 7 March 2017 diff hist -124 Squad →Attack Order: remove more references to old fixed bugs
- 03:43, 7 March 2017 diff hist -159 m Squad →Equipping Soldiers
- 03:43, 7 March 2017 diff hist -131 Squad →Bugs: fixed bug
- 03:42, 7 March 2017 diff hist -387 Soap →Bugs: fixed
- 03:42, 7 March 2017 diff hist -75 Siege →Bugs
- 03:42, 7 March 2017 diff hist -51 Seed →Bugs
- 03:42, 7 March 2017 diff hist -53 Crossbow →Logistics
- 03:41, 7 March 2017 diff hist -647 m Archery →Issues with Archery: fixed bug
- 03:39, 7 March 2017 diff hist -748 Bolt →Bugs: remove fixed bugs
- 03:37, 7 March 2017 diff hist -16 m Bolt →Masterwork Bolts
- 03:34, 7 March 2017 diff hist -51 Thought
- 03:33, 7 March 2017 diff hist -25,652 DF2014:List of thoughts this information is totally obsolete for this version current
- 03:30, 7 March 2017 diff hist -3 Emotion it's a Divider, not a Multiplier
- 16:06, 4 March 2017 diff hist -125 Farming →Bugs: Don't mention bugs that have already been fixed
- 16:06, 4 March 2017 diff hist -2 m Farming →Bugs: remove extra linebreaks
- 16:05, 4 March 2017 diff hist -5 m Farming →Troubleshooting and FAQ
- 16:04, 4 March 2017 diff hist +568 23a:Farming →Caveats (warnings): true here too
- 15:59, 4 March 2017 diff hist +2 m 40d:Farming →Red crops
- 15:58, 4 March 2017 diff hist +148 40d:Farming →Caveats (warnings)
- 15:53, 4 March 2017 diff hist -28 m Farming →Red crops: simplify
- 15:51, 4 March 2017 diff hist +39 Farming →Red crops: the actual functionality has been known for a while - see bug #747
- 18:33, 12 February 2017 diff hist +8 Required Raw Files
- 18:33, 12 February 2017 diff hist 0 m Required Raw Files Quietust moved page Required Raw Files to DF2014:Required Raw Files without leaving a redirect: this is version-specific - earlier versions require different raw files
- 01:24, 4 January 2017 diff hist +102 m User:Quietust/rawextract.php add versions up thru 0.43.05
- 01:24, 4 January 2017 diff hist +94 m User:Quietust/rawextract.pl add versions up thru 0.43.05
- 04:44, 19 December 2016 diff hist +11 m v0.31:Melt item current
- 04:43, 19 December 2016 diff hist +13 m 23a:Melt item
- 04:42, 19 December 2016 diff hist -420 40d:Melt item the actual nature of the chest melting bug is known, and it was finally fixed in 0.40.05
- 18:44, 18 December 2016 diff hist -200 m Thought →Amenities: stress change is based on the emotion, not the thought
- 04:09, 11 December 2016 diff hist +14 Black mamba man
- 02:44, 9 November 2016 diff hist -107 40d:Captured creatures Undo revision 227531 by 47.156.7.91 (talk) - this article is FOR an "earlier version of the game" - the "later versions" have their own namespaces (v0.31, v0.34, and DF2014)
- 17:28, 16 October 2016 diff hist -78 m 23a:Fisherdwarf depleting stocks isn't actually a problem in this version, since they fully replenish every year
- 00:30, 5 October 2016 diff hist 0 m Butcher →Troubleshooting: it was within *20* tiles of the edges of the workshop, or a 43x43 box *centered* around the workshop; not sure if that's still true, though
- 20:37, 3 September 2016 diff hist -145 23a:Insanity berserk dwarves do not pull levers
- 20:36, 3 September 2016 diff hist -23 m 23a:Strange mood berserk dwarves do not pull levers
- 03:46, 2 September 2016 diff hist +82 m 23a:Strange mood →Artifacts created
- 23:49, 20 August 2016 diff hist -117 v0.34:Silk farming Undo revision 226074 by Azraile (talk) - this is for an OLD version, and speculation should stay in the Talk pages
- 23:48, 20 August 2016 diff hist +178 v0.34 Talk:Vampire current
- 03:37, 11 August 2016 diff hist +169 23a:Immigration →How immigration is calculated: some important details
- 23:39, 9 August 2016 diff hist -25 m 23a:Immigration →How immigration is calculated: this is known to be the case
- 13:38, 26 June 2016 diff hist +67 23a:Mandate →Punishment current
- 13:36, 26 June 2016 diff hist -2 23a:Mandate →Mining Order
- 02:04, 23 June 2016 diff hist +12 m 23a:Department of Dwarven Veteran's Affairs current
- 02:03, 23 June 2016 diff hist +50 m 23a:Dwarven economy →Economy changes: guards too
- 01:58, 23 June 2016 diff hist +194 m 23a:Dwarven economy some more details
- 02:05, 11 May 2016 diff hist +19 m User:Quietust/rawextract.pl add 0.43.01
- 02:04, 11 May 2016 diff hist +21 m User:Quietust/rawextract.php add 0.43.01
- 11:42, 26 April 2016 diff hist -3 m Pressure wish people would quit messing with these diagrams and breaking them...
- 21:51, 24 April 2016 diff hist -1,439 v0.34:Semi-molten rock Undo revision 224647 by 79.200.90.70 (talk) - this article is for version 0.34.11, NOT 0.42.06 - if you're going to add updated instructions, put them in DF2014:Semi-molten rock! current
- 17:43, 24 April 2016 diff hist +370 m 23a:Known bugs and issues →Known bugs
- 17:30, 24 April 2016 diff hist +34 m 23a:Known bugs and issues →Known bugs
- 14:25, 24 April 2016 diff hist -4 m 23a:Known bugs and issues →Clothing Damage
- 14:24, 24 April 2016 diff hist +647 23a:Known bugs and issues →Noise Memory
- 14:20, 24 April 2016 diff hist +731 m 23a:Known bugs and issues add another fix
- 14:14, 24 April 2016 diff hist 0 m 23a:Known bugs and issues →Short-lived Demands
- 14:11, 24 April 2016 diff hist -3 m 23a:Known bugs and issues →Known bugs: grammar
- 14:10, 24 April 2016 diff hist +48 m 23a:Known bugs and issues →Known bugs
- 14:09, 24 April 2016 diff hist +1,499 23a:Known bugs and issues →Known bugs: simplify page a bit - hide patch data inside a template, and explain where to find prepared Patch files that you can easily apply
- 03:14, 22 April 2016 diff hist +6 m 40d:Changes in v0.27 →Materials differences
- 01:17, 7 April 2016 diff hist +38 23a:Sparring current
- 01:17, 7 April 2016 diff hist +5 m 23a:Sparring →Live combat training
- 00:56, 7 April 2016 diff hist +79 23a:Armor user sparring dwarves have a 75% chance to not gain armor user skill current
- 00:41, 7 April 2016 diff hist -11 m 23a:Shield user confirmed current
- 12:38, 26 March 2016 diff hist +90 40d:Cyclops though you can still embark on their caves... current
- 12:36, 26 March 2016 diff hist -91 40d:Cyclops semi-megabeasts do not attack in Fortress mode prior to 0.31
- 12:36, 26 March 2016 diff hist -95 40d:Minotaur semi-megabeasts do not attack in Fortress mode prior to 0.31
- 12:35, 26 March 2016 diff hist -1 m 23a:Minotaur current
- 12:28, 26 March 2016 diff hist +246 User:Quietust →EXE Patches: make these patches easier to apply
- 17:45, 6 March 2016 diff hist -2 User:Quietust/rawextract.pl minor fix - Perl apparently translates \n to CRLF on Windows, rather than just LF
- 02:43, 3 March 2016 diff hist +493 m User:Quietust →About: better summary
- 02:31, 3 March 2016 diff hist +72 m User:Quietust/rawextract.pl update to 0.42.06
- 02:31, 3 March 2016 diff hist +80 m User:Quietust/rawextract.php update to 0.42.06
- 17:30, 27 December 2015 diff hist +14 m 23a:Steel →Production chain: make this more prominent
- 17:28, 27 December 2015 diff hist 0 m Need the "after" is actually part of the positive/negative message
- 17:26, 27 December 2015 diff hist +270 Need match actual in-game strings
- 13:52, 27 December 2015 diff hist +13 Need reorder list according to known values from disassembly, and add a missing one
- 04:06, 20 December 2015 diff hist +46 Position token →Responsibilities
- 04:05, 20 December 2015 diff hist +673 Position token →Responsibilities: Re-add the obsolete positions - even though the stock raws do not use them, the game still recognizes them and could potentially be coaxed (via modding or hacking) into using them
- 03:58, 20 December 2015 diff hist +66 Position token →Responsibilities: looked through the code and confirmed the skill connections
- 03:34, 13 December 2015 diff hist +203 User:Quietust/rawextract.pl update for 0.42.02
- 03:34, 13 December 2015 diff hist +214 User:Quietust/rawextract.php update for 0.42.02
- 03:32, 1 July 2015 diff hist +14 m 40d:Building destroyer double-checked the code - Supports are also excluded UNLESS the creature is undead AND the support is made of wood current
- 02:39, 29 May 2015 diff hist +162 Strange mood →Troubleshooting
- 02:34, 29 May 2015 diff hist +52 m Strange mood →Artifacts created: clarify
- 00:13, 22 May 2015 diff hist +5 m Entity token
- 15:46, 20 May 2015 diff hist -2 m 23a:Engineer current
- 15:46, 20 May 2015 diff hist -2 m 23a:Operator
- 15:45, 20 May 2015 diff hist +50 m 23a:Operator
- 15:45, 20 May 2015 diff hist +50 m 23a:Engineer
- 00:40, 4 May 2015 diff hist +49 User:Quietust →Generated Raws Extractor
- 00:40, 4 May 2015 diff hist +4,497 N User:Quietust/rawextract.pl ported rawextract.php to Perl
- 23:51, 3 May 2015 diff hist +3 m User:Quietust/rawextract.php
- 23:38, 3 May 2015 diff hist +120 m User:Quietust/rawextract.php add latest versions
- 02:50, 3 May 2015 diff hist -81 v0.31:Elephant current
- 02:48, 3 May 2015 diff hist -299 m v0.34:Elephant current
- 02:44, 3 May 2015 diff hist +51 m 23a:Elephant →Uses for elephants
- 02:43, 3 May 2015 diff hist +315 23a:Elephant
- 19:33, 26 April 2015 diff hist +7 Immortality
- 02:54, 6 February 2015 diff hist 0 v0.31:Giant cave spider →Farming Silk: fix horrid grammar current
- 16:28, 3 December 2014 diff hist +42 40d:Glass →Products
- 16:27, 3 December 2014 diff hist +42 23a:Glass →Products
- 20:17, 2 December 2014 diff hist +90 m 23a:Creature token
- 20:14, 2 December 2014 diff hist -81 m 23a:Chasm →Chasm monsters: RIVERATTACK defaults to 1:1:1:1:1:1
- 20:11, 2 December 2014 diff hist +87 m 23a:Mud man lerge group size! current
- 20:09, 2 December 2014 diff hist -27 23a:Creature token
- 19:59, 2 December 2014 diff hist -55 m User:Quietust →Dwarf Manipulator
- 19:59, 2 December 2014 diff hist -83 m User:Quietust →2D Forbidder: can forbid now
- 19:51, 2 December 2014 diff hist +61 m 23a:Creature token
- 19:29, 2 December 2014 diff hist +52 23a:Cave river →River monsters
- 19:28, 2 December 2014 diff hist +194 23a:Chasm →Chasm monsters
- 19:27, 2 December 2014 diff hist +110 23a:Cave river →River monsters
- 19:18, 2 December 2014 diff hist +136 m 23a:Well →Disadvantages: actual formula
- 18:53, 1 December 2014 diff hist -5 m Template:DF2014 plants strawberries aren't wild anymore
- 22:05, 26 November 2014 diff hist +100 User:Quietust/rawextract.php update for current versions
- 15:19, 17 November 2014 diff hist -120 Emotion also, force white background for 0 rather than using "inherit", in case the table background itself gets changed to something else
- 15:17, 17 November 2014 diff hist 0 Emotion use distinct colors for every strength level
- 14:10, 17 November 2014 diff hist +4 m Emotion
- 22:09, 10 November 2014 diff hist 0 Emotion there's 120, not 119...
- 22:01, 10 November 2014 diff hist 0 m Emotion
- 21:56, 10 November 2014 diff hist +2 m Emotion
- 21:56, 10 November 2014 diff hist 0 m Emotion
- 21:56, 10 November 2014 diff hist +192 Emotion
- 19:31, 10 November 2014 diff hist +80 m Personality trait
- 19:29, 10 November 2014 diff hist +186 Insanity →Types
- 19:27, 10 November 2014 diff hist +8 m Oblivious
- 19:27, 10 November 2014 diff hist +8 m Depression
- 19:26, 10 November 2014 diff hist -138 Tantrum
- 19:26, 10 November 2014 diff hist +21 Depression
- 19:26, 10 November 2014 diff hist +400 N Oblivious Created page with "{{quality}} {{av}} '''Obliviousness''' is a temporary emotional breakdown experienced mainly by dwarves with high propensity to anxiety. Oblivious dwar..."
- 19:25, 10 November 2014 diff hist +13 Depression
- 19:21, 10 November 2014 diff hist -38 Stress depression does not progress to tantrums - it is an alternative
- 13:33, 10 November 2014 diff hist -3,096 Danger room →Coinstar Room: according to reports on the forum, the fix for bugs 6218 and 5267 has rendered this setup highly dangerous
- 19:45, 9 November 2014 diff hist +4 m Tantrum
- 19:45, 9 November 2014 diff hist -18 Depression
- 19:43, 9 November 2014 diff hist +162 N DF2014 Talk:Depression Created page with "Depression is not the precursor to a tantrum - it is an '''alternative'''. --~~~~" current
- 21:28, 7 November 2014 diff hist +1 m Fire
- 17:16, 28 October 2014 diff hist +44 Personality trait
- 16:57, 28 October 2014 diff hist +38 N DF2014:Personality Redirected page to DF2014:Personality trait current
- 16:57, 28 October 2014 diff hist -208 m Thought
- 16:56, 28 October 2014 diff hist -1,981 Thought this needs a total rewrite
- 16:52, 28 October 2014 diff hist +7 m Tantrum
- 16:52, 28 October 2014 diff hist +134 Tantrum This page pretty much needs a complete rewrite
- 16:41, 28 October 2014 diff hist 0 Insanity a lot of this needs to be reworked
- 15:59, 28 October 2014 diff hist +93 Insanity →Types: special note - catatonia can override other types of insanity
- 15:55, 28 October 2014 diff hist +394 Insanity →Types: There's a "new" type of insanity, one that dates back to 40d but was only used with HFS
- 18:38, 24 October 2014 diff hist +387 23a:Cave-in current
- 18:19, 24 October 2014 diff hist +26 N DF2014:Green glass Redirected page to DF2014:Glass current
- 21:14, 22 October 2014 diff hist +5,782 23a:Item quality →The math behind the curtain: include code for 0.23.130.23a - pretty much the same as 40d, but FAR easier to read due to trandom() not having been inlined
- 21:04, 22 October 2014 diff hist +1,850 40d:Item quality →The math behind the curtain: the example posted was item_threadst::addDye(...); replace with item_craftedst::assignQuality(...), which includes preference checks
- 20:28, 22 October 2014 diff hist +82 40d:Item quality →Artifacts
- 20:27, 22 October 2014 diff hist +92 23a:Item quality →Artifacts
- 20:23, 22 October 2014 diff hist -200 40d:Item quality no it doesn't
- 20:22, 22 October 2014 diff hist -175 23a:Item quality →Quality grades: they do not
- 13:33, 17 October 2014 diff hist +919 m User:Heliopios Reverted edits by 67.185.40.225 (talk) to last revision by Heliopios current
- 21:48, 13 October 2014 diff hist +65 40d:Guild mostly from memory, guilds are less functional in 0.27+ compared to 0.23
- 02:21, 11 October 2014 diff hist +277 40d:Cave fish current
- 02:20, 11 October 2014 diff hist +105 23a:Cave fish current
- 02:19, 11 October 2014 diff hist +12 Cave fish it MUST be inside the cavern layer, otherwise it will be treated as a surface pond
- 19:08, 9 October 2014 diff hist -59 Preferences →Benefits to Productivity: being satisfied at work has nothing to do with preferences
- 19:06, 9 October 2014 diff hist +28 Preferences →Food
- 19:05, 9 October 2014 diff hist -21 m Preferences
- 18:59, 9 October 2014 diff hist +18 m Preferences →Possible Objects of Affection or Revulsion: non-pet animals need to have at least one PREFSTRING
- 18:45, 9 October 2014 diff hist +314 Preferences →Possible Objects of Affection or Revulsion: checked from disassembly, complete with percent chances for each type - most of these haven't changed since version 0.23!
- 17:00, 9 October 2014 diff hist -11 m 23a:Preferences →Possible Objects of Affection or Revulsion
- 20:42, 8 October 2014 diff hist +37 m v0.31:Raw adamantine →Location: clarify current
- 13:35, 7 October 2014 diff hist +78 m Utility:DFHack/createitem
- 13:33, 7 October 2014 diff hist +4 m Utility:DFHack/createitem →Seeds
- 13:33, 7 October 2014 diff hist +120 Utility:DFHack/createitem →Animal products
- 13:30, 7 October 2014 diff hist +8 Utility:DFHack/createitem tools have their own section, and furniture is in alphabetical order
- 21:15, 3 October 2014 diff hist -351 Raw adamantine →Location: remove references to special HFS (which doesn't occur anymore) and reword a bit ("blue" -> "vein")
- 21:03, 3 October 2014 diff hist +40 N 23a:Breeding Redirected page to 23a:Meat industry#Breeding current
- 21:01, 3 October 2014 diff hist 0 23a:Adamantine
- 21:00, 3 October 2014 diff hist -1 m 23a:Raw adamantine current
- 21:00, 3 October 2014 diff hist -2 m 23a:Raw adamantine