v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 14:39, 12 November 2021 diff hist +1 m 23a:Immigration →How immigration is calculated current
- 17:14, 8 November 2021 diff hist +79 m Raw file →Required objects: I stand corrected - there IS a function for confirming the presence of RCP body parts, but I missed it the first time around.
- 17:00, 8 November 2021 diff hist 0 m Raw file →Required objects: sort RCP objects by their order in the raw file
- 16:58, 8 November 2021 diff hist +1,642 Raw file →Required objects: Match in-game code order, and also add RCP body parts (which aren't checked in advance but ARE very much required, aside from the 3 that aren't actually used anywhere)
- 16:30, 8 November 2021 diff hist -2 m Raw file →Obligatory objects: avoid fancy words, prefer simple ones
- 15:29, 4 November 2021 diff hist +4,344 m Utility:Lazy Newb Pack revert ALL the vandalism
- 14:21, 2 November 2021 diff hist +13 m About for 23a, link to the proper Elephant article
- 13:58, 2 November 2021 diff hist -215 m 23a:Armor →Types of Protection current
- 13:55, 2 November 2021 diff hist -21 23a:Armor →Types of Protection: silk is 1/8, not 1/10
- 19:09, 26 October 2021 diff hist -29 m 40d:Calendar current
- 22:35, 15 October 2021 diff hist +207 m 40d:Purring maggot tested in 40d, but it does ''not'' work in 0.47.05 current
- 22:26, 15 October 2021 diff hist -1 m Animal dissector remove stray parenthesis
- 16:09, 13 October 2021 diff hist -1,524 40d:Adventurer mode Bulk cleanup
- 14:27, 13 October 2021 diff hist -196 m 40d:Adventurer mode →Mega and Semi-mega beasts and the sentient races: don't reference newer versions
- 14:21, 13 October 2021 diff hist +43 40d:Personality trait Slaves and Civilians with Adventurousness > 90 OR Excitement Seeking > 75 can join your party
- 03:24, 13 October 2021 diff hist +686 m 40d:Personality trait more personality checks during worldgen wars
- 03:07, 13 October 2021 diff hist -2 m 40d:Personality trait
- 03:05, 13 October 2021 diff hist +216 40d:Personality trait found a few more personality checks in the code
- 02:54, 13 October 2021 diff hist +12 m 23a:Status icons current
- 02:52, 13 October 2021 diff hist -129 m 23a:Status icons not in this version
- 21:55, 12 October 2021 diff hist +445 23a:Diplomat →Diplomacy: mention this bug (and include patch) here too
- 20:59, 12 October 2021 diff hist +72 Weather Found the actual forum thread - Toady called them "mountain/valley winds and sea breezes during the morning/evening"
- 20:53, 12 October 2021 diff hist 0 Weather apparently, Toady once referred to "twilight squalls powering windmills" in a bug report, and I'm pretty sure this is what he was referring to
- 13:13, 9 October 2021 diff hist +644 N 40d:Exotic pet Created page with "{{av}} '''Exotic pets''' (creatures with the PET_EXOTIC token) are creatures which can only be tamed if your fortress currently has a dungeon master..." current
- 13:11, 9 October 2021 diff hist +485 N 23a:Exotic pet Created page with "{{av}} '''Exotic pets''' (creatures with the PET_EXOTIC token) are creatures which can only be tamed if your fortress currently has a dungeon master..." current
- 12:47, 9 October 2021 diff hist +53 Vermin Some vermin can bite and inflict syndromes, though this isn't really an "attack" per se
- 15:08, 8 October 2021 diff hist +161 40d:Bone meal current
- 15:03, 8 October 2021 diff hist +61 Bone meal
- 15:02, 8 October 2021 diff hist -90 v0.34:Bone meal current
- 15:02, 8 October 2021 diff hist +64 v0.31:Bone meal current
- 15:00, 8 October 2021 diff hist +57 40d:Bone meal
- 14:48, 8 October 2021 diff hist +13,091 N 40d:World rejection Create this page for 40d, where it's pretty much the same as later versions current
- 21:16, 2 October 2021 diff hist -12 Dipscript →Script Tokens: looks like Toady removed this, likely during the happiness -> stress revamp
- 19:00, 1 October 2021 diff hist -15 m Main Page/Quote/list this is an OLD bug from the forums, not the tracker
- 18:47, 1 October 2021 diff hist +66 m 40d:Magic →Remnants
- 18:43, 1 October 2021 diff hist 0 m 40d:Magic
- 18:43, 1 October 2021 diff hist 0 m 23a:Magic according to an old Toady quote, this was a thing with Elven arrows
- 16:03, 1 October 2021 diff hist -11 m 23a:Purring maggot current
- 15:59, 1 October 2021 diff hist -154 Maximizing framerate →Fortress Design: Actually, this doesn't belong here at all, because DFHack is a "game alteration"
- 15:57, 1 October 2021 diff hist +27 Maximizing framerate →Fortress Design: merge redundant advice
- 15:34, 1 October 2021 diff hist +336 Maximizing framerate →World Generation: Mention the benefits of generating REGIONs instead of ISLANDs - fewer Z-levels means less lag
- 15:18, 1 October 2021 diff hist -1 m Maximizing framerate →Displaying the map
- 15:18, 1 October 2021 diff hist -16 Maximizing framerate →Displaying the map: Engravings are actually done with a LINEAR search
- 15:16, 1 October 2021 diff hist +100 40d:Maximizing framerate →Fortress layout and gameplay: call out mass Ramp designations, which cause massive lag current
- 15:08, 1 October 2021 diff hist +14 m 23a:Frames per second current
- 15:08, 1 October 2021 diff hist +795 23a:Frames per second add VSync patch here
- 15:07, 1 October 2021 diff hist +29 m 23a:Purring maggot
- 21:24, 29 September 2021 diff hist +74 m 40d:Thought →The mechanics of thoughts current
- 21:23, 29 September 2021 diff hist -1 23a:Thought →The mechanics of thoughts current
- 21:23, 29 September 2021 diff hist +276 40d:Thought →The mechanics of thoughts
- 21:22, 29 September 2021 diff hist +236 23a:Thought
- 01:24, 29 September 2021 diff hist +231 23a:Justice →Punishment: had this happen once, and it was completely hilarious
- 01:20, 29 September 2021 diff hist +36 23a:Guild
- 21:36, 28 September 2021 diff hist -7 m 23a:Rest this doesn't seem to affect everybody current
- 14:32, 27 September 2021 diff hist +29 m Cheetah man
- 23:33, 26 September 2021 diff hist +53 m 23a:Forbid current
- 23:31, 26 September 2021 diff hist -62 m 23a:Status there is no bookkeeper precision in this version
- 21:06, 26 September 2021 diff hist +93 23a:Kitchen →Value of a prepared meal
- 21:04, 26 September 2021 diff hist +406 23a:Purring maggot I'm not sure "dwarves eating random vermin" was actually a problem in version 0.23 (like it was in 40d); also mention dissection, as well as cheesemaking and cooking
- 00:26, 26 September 2021 diff hist +3,294 m 40d:Ethic →Ethics values current
- 23:08, 24 September 2021 diff hist -169 23a:Rest no outdoor beds in this version
- 23:05, 24 September 2021 diff hist +1,040 N 23a:Rest Created page with "{{Quality|Fine|10:59, 18 May 2015 (UTC)}} {{av}} The '''Rest''' job is activated when a dwarf cannot do most normal tasks (like walking around). The dwarf with the rest job is..."
- 17:14, 24 September 2021 diff hist +2,074 Attribute →Attributes trained by skills: update this listing, separate Primary vs Secondary, and try to improve formatting
- 16:11, 24 September 2021 diff hist +215 Attribute →Skills by associated attributes: Mention primary/secondary attributes
- 16:07, 24 September 2021 diff hist +9,968 Attribute →Skills by associated attributes: Update table with data from disassembly, sorted by skill ID and attribute ID instead of alphabetically (to simplify later updates)
- 15:47, 24 September 2021 diff hist +1,241 Skill Add updated item quality formula
- 19:24, 22 September 2021 diff hist -69 40d:Wolf Pretty sure this is nonsense and/or random speculation current
- 17:25, 17 September 2021 diff hist +11 m 23a:Siege →Active Defense
- 17:24, 17 September 2021 diff hist -45 m 23a:Siege →Passive Defense: no they aren't
- 17:13, 17 September 2021 diff hist +9,272 N 23a:Ambush make Ambush article for 23a, based on 40d but trimmed significantly (and also mentioning the other sources of ambushes) current
- 16:20, 17 September 2021 diff hist +143 m 23a:Goblin christmas current
- 16:16, 17 September 2021 diff hist +20 23a:Goblinite 23a doesn't have goblin ambushes, only thieves (which only give 1 large knife apiece) current
- 16:13, 17 September 2021 diff hist +164 23a:Block Mention crystal glass, as well as goblinite for copper/bronze/iron current
- 16:01, 17 September 2021 diff hist +42 Miner
- 01:10, 15 September 2021 diff hist -416 Utilities no longer exists
- 01:10, 15 September 2021 diff hist -362 40d:Utilities no longer exists current
- 01:10, 15 September 2021 diff hist -313 23a:Utilities no longer exists current
- 01:07, 15 September 2021 diff hist -216 CMV There really aren't any 3rd-party CMV players anymore - Jifodus's player is gone (was only hosted on Geocities, which is long gone), and the DFMA player uses Flash (which no longer works either)
- 01:30, 11 September 2021 diff hist +141 23a:Order of the crossbow just saw my High Bolt shoot and kill a black bear that was heading for my stockpiles current
- 01:09, 11 September 2021 diff hist +32 m 23a:Fisherdwarf also affects stack size
- 01:04, 11 September 2021 diff hist +68 m User:Quietust →Improvements: missed half of this one - one for rivers, one for swamps
- 00:32, 11 September 2021 diff hist +165 m User:Quietust →Improvements: ...and also fishing - not going to bother with this one in 40d because fish just go extinct there
- 21:10, 10 September 2021 diff hist +23 m 23a:Utilities readd missing section
- 20:26, 9 September 2021 diff hist +327 40d:Refined coal →"Fuel"
- 20:20, 9 September 2021 diff hist +456 m 40d:Stockpile →Custom stockpiles
- 19:24, 9 September 2021 diff hist +73 Strange mood →Troubleshooting: I've personally had this happen in older versions, and I have to assume that it's still possible
- 03:16, 9 September 2021 diff hist +55 m Insanity
- 03:15, 9 September 2021 diff hist +55 m 40d:Insanity
- 03:11, 9 September 2021 diff hist +203 Status icon Catatonia is dark green in this version; oddly, it was dark blue in 40d
- 02:11, 9 September 2021 diff hist -139 Stockpile →Stockpile Designation Size Limits: Actually, the 31x31 limit is inherent to ALL buildings, including custom workshops
- 01:02, 9 September 2021 diff hist +637 40d:Stockpile →Custom stockpiles
- 00:54, 9 September 2021 diff hist +46 40d:Stockpile →Stockpile categories: Reorder these according to the Designate Stockpile menu
- 00:44, 9 September 2021 diff hist -1 40d:Stockpile →Stockpile categories
- 17:15, 7 September 2021 diff hist +74 40d:Dwarven syrup current
- 17:13, 7 September 2021 diff hist +449 40d:Dwarven syrup This affected 40d too
- 12:57, 7 September 2021 diff hist +4 Rat weed For what it's worth, ALL of the "original" crops have cookable seeds, and cooking with seeds is highly inefficient because it only uses one at a time
- 00:47, 6 September 2021 diff hist -98 40d:Screw pump
- 00:21, 6 September 2021 diff hist +364 40d:Magma-safe
- 00:20, 6 September 2021 diff hist +325 40d:Fire-safe
- 00:17, 6 September 2021 diff hist +371 40d:Siege engine →Catapults as stone movers: binpatch