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  • <type>creature devoured</type> <type>changed creature type</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • The pages are blank. It has no pages.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...fic citations and quotes being a notable exception). Edits made on public pages are exactly that, "public", so no "ownership" is attached to any text. Edit ! Side & Creature !! Number !! Skills !! Items
    102 KB (15,169 words) - 19:37, 12 August 2023
  • ...helpful and copy it to the other one either, that's what the modding help pages are for.) CREATURE
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Accuse of being a night creature Not far from here, a fearsome creature has made its home.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...on.png|120px|right]]This section serves as a portal to all modding-related pages on the wiki. ...formatting the displayed text (like [[Utilities#DF_RAW_Language_server|DF RAW Language server]])
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...on.png|120px|right]]This section serves as a portal to all modding-related pages on the wiki. * [[Raw file]]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • Unrecognized Creature Texture Token: Unrecognized Creature Token:
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...e referenced by the graphics file. Just like all other [[Raw file]]s, Tile Pages must be defined from within a properly named "tile_page_<name>.txt" file an After the object type is defined as above, any number of tile pages can be defined according to the format below.
    23 KB (3,712 words) - 06:48, 24 April 2024
  • CREATURE Unrecognized Creature Texture Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • The sword slid through the goblin's throat and the dying creature fell At once, a creature leapt from behind the block and faced Doran. It was a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...the base creature a sprite. This would cause the game to keep looking for creature definitions, allowing you to, for example, define custom professions in one ...e ''creatures'' folder etc. For more information on this, see the specific pages on content configuration.
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...need to be modified to list new details from this version. It also lists pages about entirely new subjects introduced in this version, such as [[burrow]]s ...any material. These are mainly linked with poisons, and when inhaled by a creature, they will become poisoned.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl === [http://www.bay12forums.com/smf/index.php?topic=103360 Raw Explorer] ===
    22 KB (3,393 words) - 17:16, 10 April 2023
  • ...|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainl === [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===
    22 KB (3,312 words) - 08:45, 18 November 2023
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...s. For more extended treatment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki. ...evil'' areas have a multitude of [[undead]] and some of the most vicious [[creature]]s in the game, which need no provocation to tear your dwarves limb from li
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...thin plants and creatures) as well as in [[:Category:material template raw pages|material templates]]. ...the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
    32 KB (4,815 words) - 16:17, 2 April 2024
  • ...you're using a graphical tile set, you will need to copy over the modified raw files. If you're using the [[Lazy Newb Pack]] there's an automatic save upd ...to activate the '''look mode'''. This pauses the game, and puts a yellow {{Raw Tile|X|6:0:1}} in the middle of the screen. That X is your cursor. Use the
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...you locate dwarves. Hit {{K|u}}, select a dwarf, hit {{K|z}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. (Then use { ...d and drink is available. Luckily, your dwarves will eat almost everything raw, including plants.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...s. For more extended treatment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki. ====Raw materials====
    41 KB (7,264 words) - 22:15, 28 July 2021
  • One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    35 KB (5,825 words) - 19:58, 21 October 2023
  • One method to ensure a workshop has raw material on hand is to place a small stockpile of its input materials next [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...'reaction identifier'' may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix * Any custom (raw-defined) building, such as:
    48 KB (7,387 words) - 03:52, 20 December 2022
  • One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    30 KB (4,990 words) - 14:26, 24 June 2022
  • One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    22 KB (3,621 words) - 14:25, 24 June 2022
  • One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This w [[Creature|Animals]] stored in [[cage|cages]] that are not affixed to a location will
    21 KB (3,445 words) - 14:21, 24 June 2022
  • The reaction identifier may be anything, so long as it is unique within the raw data files. A good habit to get into is to append a short prefix or suffix ...you should set the subtype to NONE. Subtypes are defined within the local raw data files and their exact names can be referenced by looking at the corres
    27 KB (4,390 words) - 23:00, 8 April 2014
  • ...review.png|right]]'''Demons''' {{Tile|&|7:0}} are procedurally-generated [[creature]]s who inhabit the [[Underworld]]. These immense, malicious and formidably ...ss intelligence ([[Creature token#CAN_LEARN|<code>[CAN_LEARN]</code>]] + [[Creature token#CAN_SPEAK|<code>[CAN_SPEAK]</code>]]), so demons you face may well ha
    30 KB (4,434 words) - 18:15, 21 April 2024
  • '''Demons''' {{Tile|&|7:0}} are procedurally-generated [[creature]]s who inhabit the [[Underworld]]. These immense, malicious and formidably ...ss intelligence ([[Creature token#CAN_LEARN|<code>[CAN_LEARN]</code>]] + [[Creature token#CAN_SPEAK|<code>[CAN_SPEAK]</code>]]), so demons you face may well ha
    30 KB (4,327 words) - 09:56, 2 January 2023
  • ...th some extra help - a cage filled with every random potentially dangerous creature you don't need pastured can, when released, provide a massive (and potentia ...productivity comes from dwarves having to march great distances to reach a raw material for their crafting needs. Even worse, if they get thirsty while h
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...th some extra help - a cage filled with every random potentially dangerous creature you don't need pastured can, when released, provide a massive (and potentia ...productivity comes from dwarves having to march great distances to reach a raw material for their crafting needs. Even worse, if they get thirsty while h
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ! Creature Name ...|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...area with homogeneous features, characterized by distinctive [[plant]]s, [[creature|animal species]] and [[climate]]. ...ne layers are also reported if present; you can now guarantee yourself the raw materials for a [[steel]] industry if you embark on an area with both flux
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...d [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed the fate of your [[fortress]]. ...good place for new people to start out. You may wish to look at the races' pages for the finer details.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page. Ores cannot be made into metal objects raw; first they must be processed into metal [[bar]]s by a [[furnace operator]]
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page. Ores cannot be made into metal objects raw; first they must be processed into metal [[bar]]s by a [[furnace operator]]
    17 KB (2,916 words) - 08:49, 27 June 2014
  • ...on the [[metal]]s and [[ore]]s themselves are covered on their respective pages, and will not be included on this page. Ores cannot be made into metal objects raw; first they must be processed into metal [[bar]]s by a [[furnace operator]]
    18 KB (2,962 words) - 21:04, 29 April 2023
  • ...area with homogeneous features, characterized by distinctive [[plant]]s, [[creature|animal species]] and [[climate]]. ...t be told which kinds of metals are present. Your best bet for finding the raw materials for making [[steel]] is to look for a site with ''Shallow metals'
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...t be told which kinds of metals are present. Your best bet for finding the raw materials for making [[steel]] is to look for a site with ''Shallow metals' ...eep cliffs will still have ramps that make it perfectly accessible for any creature or even the wagons in caravans (unless you have turned erosion off).
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...scheduling]], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    18 KB (2,893 words) - 00:47, 21 December 2022
  • ...[scheduling]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. .... When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all your dwarves will sta
    18 KB (2,893 words) - 03:58, 20 December 2022
  • ...eep cliffs will still have ramps that make it perfectly accessible for any creature or even the wagons in caravans. ...roughout if a tree farm is established, and caravans will bring in several pages worth of wood if you request it) while metalworking can take much longer to
    26 KB (4,447 words) - 19:39, 9 February 2022
  • {{FAQ2|Swimmer|How long does it take for a dwarf/goblin/creature to drown?}} {{FAQ2|Dwarf cancels task: Handling dangerous creature}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • {{FAQ2|Swimmer|How long does it take for a dwarf/goblin/creature to drown?}} {{FAQ2|Dwarf cancels task: Handling dangerous creature}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • '''Digging through an adamantine vein:''' [[raw adamantine|Adamantine]] veins are shaped like vertical tubes and breach thr ...low tile to dig through Eerie Pits, duplicate any type of stone (including raw adamantine) and [[Slade|mine slade]]. The whole thing is documented and exp
    4 KB (730 words) - 23:13, 19 March 2019
  • |Eaten raw or [[kitchen|cooked]] *[[Creature]] pages for butchering results.
    5 KB (843 words) - 02:35, 2 February 2024
  • |Eaten raw or [[kitchen|cooked]] :*[[Creature]] pages for butchering results.
    5 KB (826 words) - 19:21, 1 August 2013
  • |Eaten raw or [[kitchen|cooked]] :*[[Creature]] pages for butchering results.
    5 KB (785 words) - 14:35, 12 February 2012
  • |Eaten raw or [[kitchen|cooked]] *[[Creature]] pages for butchering results.
    5 KB (858 words) - 03:12, 20 December 2022