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  • The following is a list of [[challenge]]s relating to playstyle. ...well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you to other challenges.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you to other challenges. ...courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been ordered to go found an outpost. They've
    71 KB (11,875 words) - 16:34, 26 July 2021
  • Piecewise's <s>article</s> <s>masterstroke</s> work of art on the forums needs to go here, so all can admire it. == "On the Origin of Dwarves" ==
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you to other challenges. ...courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been ordered to go found an outpost. They've
    63 KB (10,491 words) - 16:07, 26 July 2021
  • <!-- ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE --> ...e list of quotes which appear at the top of the wiki's [[Main Page]]. Many of them are musings from the developer notes, while others are forum posts mad
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...with his pick, mining so much flesh like he had mined stone, all in front of him. ...aying to with his pick, and of course, always on the lookout to wrongdoers of Dwarven Justice...
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...e [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. Incredible feats of construction are usually very [[Fun|fun]] so you'll see many different (and ...agma flooded the river and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with s
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...itular god of blood (the game's full title being ''Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress''). Make no appearance in the game, but is some * '''40d''': Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release.
    3 KB (406 words) - 05:25, 17 February 2012
  • One (1) blank line between last line of prev subsection and next sub-section title. A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - often for little or no practical benefit. They exist onl
    41 KB (6,700 words) - 12:31, 21 March 2022
  • One (1) blank line between last line of prev subsection and next sub-section title. A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - often for little or no practical benefit. They exist only
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...adly wounded, a creature may bleed, and creatures have a limited amount of blood. After enough bleeding, the creature will die. ...ally cleaned up at the beginning of each season. Unlike in later versions, blood does '''not''' accumulate on units and items.
    1,018 bytes (160 words) - 17:26, 13 December 2012
  • ...adly wounded, a creature may bleed, and creatures have a limited amount of blood. After enough bleeding, the creature will die. ...n) negative effect, so it's generally ignored. You cannot currently clean blood from an item or creature, but it will (eventually) wear off.
    1 KB (217 words) - 04:31, 3 July 2012
  • ...lcohol.]]'''"Extracts"''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a A variety of buildings allow you to produce extracts:
    3 KB (487 words) - 18:02, 7 May 2024
  • ...lcohol.]]'''"Extracts"''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a A variety of buildings allow you to produce extracts:
    3 KB (490 words) - 03:22, 20 December 2022
  • [[File:water_v50_anim.gif|thumb|122px|right|Roughly 4×4 tiles of a [[river]].]] ...ing zone including some of the water in question - if there are zero tiles of water source available, the water is saltwater. [[Mud]] is a [[contaminan
    18 KB (3,181 words) - 22:16, 16 March 2024
  • [[File:water_preview2.jpg|thumb|250px|right|Liquid of life.]] ...ing zone including some of the water in question - if there are zero tiles of water source available, the water is saltwater. [[Mud]] is a [[contaminan
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...those are then processed into wafers or cloth. Despite the unique process of making adamantine into wafers, it will still graphically appear as a light ...dividual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction each strand can either be woven into adama
    13 KB (2,059 words) - 08:13, 13 May 2024
  • ...dividual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction each strand can either be woven into adama ...d. [[Bookbinder]]s will also happily use them if it saves them a few tiles of walking.
    12 KB (1,916 words) - 02:09, 13 March 2024
  • Graphically, the sprites that demons use will be of black, mysterious-looking creatures that resemble the generated appearance ...d with [[advanced world generation]] – a world generated with "{{tt|Number of Demon Types}}" set to {{tt|0}} in advanced world generation will not have a
    30 KB (4,434 words) - 18:15, 21 April 2024
  • ...d with [[advanced world generation]] – a world generated with "{{tt|Number of Demon Types}}" set to {{tt|0}} in advanced world generation will not have a ...e Underworld is unsealed, demons will continue to wander in from the edges of the map indefinitely, due to having populations that are (functionally) inf
    30 KB (4,327 words) - 09:56, 2 January 2023
  • ...made a lovely -Plump Helmet Stew- for us to dine on, here's a description of this delicacy.. ...grant miller and plant-gatherer named Kel Sazirdodok won the post of Mayor of Sikelsazir from the previous incumbent, who grudgingly vacated his rather n
    14 KB (2,548 words) - 13:04, 23 April 2010
  • "If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons." -Rystic ...next to the wagon with the equipment that immediately explodes into clouds of boiling bronze while the dwarves flash between the dwarf and bar symbol wea
    18 KB (3,008 words) - 01:17, 22 November 2010
  • This is a gallery of images that will be randomly displayed on the [[Main Page]]. File:Gimli_smokes.png|Typical dwarven attitude to the prospect of [[Embark|embarking]] to establish a new [[Fortress|fortress]], or towards [
    7 KB (1,217 words) - 14:53, 9 May 2024
  • ...ter|600px|"Etar Patternedtombs was a mint green demon. It was the only one of its kind. A gigantic feathered ass twisted into humanoid form. It undulates ...long as Hell is unsealed, demons will continue to wander in from the edges of the map indefinitely, due to having populations that are (functionally) inf
    12 KB (1,920 words) - 02:44, 30 December 2014
  • ...long as Hell is unsealed, demons will continue to wander in from the edges of the map indefinitely, due to having populations that are apparently infinit ...ons (as well as forgotten beasts and titans) can be found in the world.dat of its save folder.
    9 KB (1,553 words) - 19:27, 12 May 2019
  • ...ll it. This fortress lived through 2 years with only a minor food and lack of well problems. Everything was peaceful for the 65 dwarves that inhabited th ...and began terrorizing the dwarves near by and the Lizardmen came in a wave of 4 from the river stalking my farms.
    24 KB (4,302 words) - 20:25, 23 June 2017
  • {{DISPLAYTITLE:List of ''Dwarf Fortress'' references}} ..., many references to it have shown up in other video games. This is a list of the ones which have been discovered.
    10 KB (1,589 words) - 15:31, 30 April 2023
  • ...ss, overview, evaluation, and comparison. It is aimed at new players. Most of the information available on this page is already stated on more specific p ...ly sources of [[booze]] or brewable plants, so you need to do at least one of them because booze is a must-have.
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...a [[necromancer]], a [[mummy]], or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immortal]] and have no [ Graphically, the main races of the game will appear with purple skin. Undead [[animals]] will appear with
    17 KB (2,748 words) - 05:38, 14 May 2024
  • ...drawing of a zombie and a dwarf by [[Zach Adams]]. All craftsdwarfship is of the highest quality. The dwarf is stabbing the zombie in the back. The zomb ...y a [[necromancer]], a [[mummy]] or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immortal]] and have no [
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...ss, overview, evaluation, and comparison. It is aimed at new players. Most of the information available on this page is already stated on more specific p ...ly sources of [[booze]] or brewable plants, so you need to do at least one of them because booze is a must-have.
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as <s>furiously fornicating fantasticall A '''conventional catsplosion''' is an uncontrolled overpopulation of cats.
    9 KB (1,562 words) - 03:34, 10 June 2019
  • ...and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as <s>furiously fornicating fantasticall ...tcher?]]A '''conventional catsplosion''' is an uncontrolled overpopulation of cats.
    10 KB (1,689 words) - 21:40, 30 December 2022
  • ...and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as <s>furiously fornicating fantasticall ...tcher?]]A '''conventional catsplosion''' is an uncontrolled overpopulation of cats.
    10 KB (1,677 words) - 05:28, 5 January 2023
  • :''For clothing coverage, see [[Armor#Types of Protection]]'' ...over time. Technically, clothing is simply [[armor]] with an armor level of 0. In particular, boots (low or high) are armor, and not clothing.
    8 KB (1,367 words) - 03:37, 8 December 2018
  • ...or activity zones, or for [[Chasm#Bottomless pit|bottomless pits]], a form of chasm - or if you searched for Hidden Fun Stuff, you may have been looking ...s us. By the toil of our miners we are granted metal ores, and by the toil of our metalsmiths we are granted armor, weapons and *Platinum Statue*s. But t
    4 KB (765 words) - 16:24, 4 July 2023
  • ...]] were also reported here, but they have since been moved into the domain of the [https://dwarffortress.mantishub.io/ Bug Tracker], although workarounds ...ouncements, mostly the Bay 12 Games Report, a monthly report on the status of the game's development. It is read-only.
    8 KB (1,282 words) - 14:00, 24 December 2022
  • A small mammal (about half the size of a [[dog]]) that travels in groups referred to in the community as "congas", ...rtress setup procedures as they force a terrified dwarf to run to the edge of the map before being cornered by the badger.
    4 KB (601 words) - 19:26, 9 May 2014
  • ...warf in question is a [[Children|child]], since they're only half the size of a [[dog]]. A male badger is called a ''boar'', while females are called ''s Here is a lovely quote from Untelligent of the Bay12 forums.
    3 KB (525 words) - 03:08, 20 December 2022
  • ...warf in question is a [[Children|child]], since they're only half the size of a [[dog]]. A male badger is called a ''boar'', while females are called ''s Here is a lovely quote from Untelligent of the Bay12 forums.
    3 KB (527 words) - 00:42, 12 March 2024
  • A small mammal (about half the size of a dog) that travels in groups referred to in the community as "congas", bad ...rtress setup procedures as they force a terrified dwarf to run to the edge of the map before being cornered by the badger.
    3 KB (576 words) - 23:11, 18 February 2012
  • ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' Slaves to Armok: God of Blood
    3 KB (558 words) - 02:31, 14 July 2021
  • ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' Slaves to Armok: God of Blood
    4 KB (709 words) - 20:23, 13 March 2024
  • ...iduals and while not too aggressive, will fight back if provoked. In terms of size, they are almost four times larger than a [[dwarf]] and will overpower ...o-of-Balance-672284578 ☼engraving of Bim Silversnarl☼] was carved in honor of the extraordinary mammal. Leopard seals do indeed have a ''fierce nature'',
    2 KB (359 words) - 06:13, 25 April 2024
  • ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' Slaves to Armok: God of Blood
    4 KB (708 words) - 03:21, 20 December 2022
  • ...makes them extremely annoying if they find a way into any unoccupied areas of your fortress. ...way empty-clawed. Unfortunately, the livestock appear to be equally scared of the pilfering pests, so your dwarves will spend considerable time herding t
    3 KB (424 words) - 03:36, 20 December 2022
  • ...makes them extremely annoying if they find a way into any unoccupied areas of your fortress. ...way empty-clawed. Unfortunately, the livestock appear to be equally scared of the pilfering pests, so your dwarves will spend considerable time herding t
    3 KB (426 words) - 17:45, 4 June 2023
  • ...iduals and while not too aggressive, will fight back if provoked. In terms of size, they are almost four times larger than a [[dwarf]] and will overpower ...o-of-Balance-672284578 ☼engraving of Bim Silversnarl☼] was carved in honor of the extraordinary mammal. Leopard seals do indeed have a ''fierce nature'',
    2 KB (349 words) - 03:38, 20 December 2022
  • ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' Slaves to Armok: God of Blood
    4 KB (626 words) - 01:17, 14 July 2019
  • ''This page is a list of hidden or unexpected aspects of the game, once known as HFS, or Hidden Fun Stuff. Though technically 'HFS' Slaves to Armok: God of Blood
    3 KB (588 words) - 22:00, 4 July 2019
  • ''This page is a list of hidden or unexpected aspects of the game - not be be confused with the phrase Hidden Fun Stuff. Though tech <center>'''Slaves to Armok: God of Blood
    3 KB (444 words) - 13:24, 25 July 2012
  • ...he entrance to a dwarven mountainhome. The title ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'' appears above the entrance. Dwarves can be see ...way to a blacksmith using an anvil and hammer to form a glowing-hot piece of metal.
    2 KB (283 words) - 19:28, 20 December 2022
  • [[Bay 12 Games]] is the game company of [[Toady One|Tarn Adams]] and his brother [[ThreeToe|Zach Adams]]. It develo * Alan Ames, "helped out with a lot of our early unreleased projects, and one project released on AOL in 1996" ([h
    1 KB (212 words) - 00:22, 4 January 2023

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