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  • ...d potentially rare materials. Some furniture can only be made from certain materials. For example, [[bed]]s can only be made of wood. A few unusual types of fur
    7 KB (1,129 words) - 15:44, 8 December 2011
  • [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. Note that [[block]]s made out of flux materials cannot be used in the production of pig iron or steel.
    599 bytes (102 words) - 17:52, 3 March 2014
  • In order to make steel from scratch, the following materials are needed: The following steps are performed to produce two steel bars from the above materials at a normal smelter:
    3 KB (396 words) - 12:45, 22 October 2019
  • ...e more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employ ...tyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of dem
    4 KB (631 words) - 02:48, 2 July 2012
  • ...]s and [[well]]s. They can also be used in place of raw [[stone]] or other materials to construct nearly any other type of building. {{Category|Materials}}
    4 KB (780 words) - 16:13, 17 September 2021
  • ...s in [[dwarves]] utilizing these rooms. If a room contains items made from materials a [[dwarf]] favors, the room will have a higher perceived quality to that d ...rade good]]s waiting to be sold to a caravan, unused furniture, or obscure materials saved for [[strange mood]]s. Careful and timely placement of storage rooms
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...furniture/siege ammo submenu of the stockpile settings menu) but with all materials still permitted. It may be useful to construct several glass furnaces so th {{Category|Materials}}
    2 KB (305 words) - 15:52, 8 December 2011
  • ...nnot be used to directly make items made of stone, gem, plant, or creature materials. It is, however, possible to create creature/plant items (such as meat, fis
    7 KB (1,169 words) - 16:43, 9 May 2022
  • ...he ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy u <!-- [[Category:Metals]][[Category:Materials]] -->
    5 KB (749 words) - 21:36, 11 May 2022
  • | All other materials ([[wood]], [[silver]], etc.) || 50 ...and any other material not listed. The net effect of non-standard "other" materials on artifact weapons is not known.''
    14 KB (1,953 words) - 18:03, 27 January 2014
  • ...g the rest of his materials and produce an artifact using '''all''' of the materials gathered. It is suspected that this method is what resulted in the creation
    6 KB (959 words) - 20:08, 19 October 2023
  • ...w]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. {{Category|Materials}}
    3 KB (496 words) - 19:43, 13 August 2020
  • Unlike most intermediate materials, [[cloth]] has [[quality]] values. Higher [[skill|ranks]] in the [[weaver]] {{Category|Materials}}
    2 KB (401 words) - 02:07, 8 July 2013
  • ...different color across it (e.g. {{Raw Tile|┼|0:7:1}}). Doors of different materials use different tiles. Glass doors (or portals) use the symbol {{Raw Tile|O|2
    5 KB (922 words) - 15:41, 8 December 2011
  • These tokens are types of materials, used to specify for example what material an item is made of. Unless noted For materials with no subtype, use NO_RACEGLOSS or NO_MATGLOSS; otherwise, use USE_RACEGL
    3 KB (377 words) - 22:26, 27 December 2011
  • Nobles with extraordinary preferences or preferences for items or materials that are too hard to produce (particularly rare [[gem]]s) will be a problem
    6 KB (996 words) - 13:38, 26 June 2016
  • ...terial, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished produ {{Category|Materials}}
    4 KB (687 words) - 10:50, 19 December 2018
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are *MATGLOSS - defines materials.
    4 KB (612 words) - 04:45, 6 January 2023
  • *Stores the following materials:
    4 KB (625 words) - 14:31, 11 July 2022
  • * [[Preferences]] - along with materials, creatures, and plants, dwarves can also like certain shapes.
    394 bytes (59 words) - 15:38, 11 April 2012
  • Note that the meat industry involves many materials which can [[rot]] and so requires slightly more micromanagement than other
    15 KB (2,489 words) - 15:17, 25 March 2014
  • {{Category|Materials}}
    1 KB (175 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    1 KB (231 words) - 22:10, 17 June 2012
  • * Crafts of various materials - bone, leather, wood, [[jade]], [[amber]], and/or [[coral]] (depending on
    4 KB (622 words) - 05:01, 9 April 2014
  • ...rves]] to eat [[food]] in comfort. They can be made from a wide variety of materials, including [[wood]], [[stone]], [[metal]], and [[glass]]. Tables can be use
    642 bytes (99 words) - 15:55, 8 December 2011
  • ...arves leave their current activity (sometimes in mid-[[job]], dropping any materials where they stand) and walk to where they can take their "break", in whateve
    2 KB (312 words) - 14:51, 3 August 2020
  • The "allowed items" and "allowed materials" settings do not serve any function, having been rendered obsolete by weapo
    704 bytes (113 words) - 15:56, 8 December 2011
  • {{Category|Materials}}
    650 bytes (101 words) - 14:46, 13 April 2012
  • The "allowed items" and "allowed materials" settings do not serve any function, having been rendered obsolete by armor
    734 bytes (111 words) - 21:03, 27 July 2012
  • ...aren't butcherable and, aside from milking purring maggots, provide no raw materials. A few vermin can have substances extracted from them, and others can be ta
    4 KB (736 words) - 21:25, 26 July 2012
  • 1 KB (188 words) - 15:55, 8 December 2011
  • ...an also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue r
    2 KB (314 words) - 19:55, 11 November 2023
  • Most buildings are made from raw materials or blocks, although some [[workshop]]s require some additional finished ite
    1,006 bytes (160 words) - 15:38, 8 December 2011
  • ...fession relating to the creation of [[craft]]s and [[clothing]] of various materials.
    552 bytes (63 words) - 15:26, 15 September 2014
  • ...gendary''' ability. Tasks which do not involve time-consuming gathering of materials, especially [[mining]] and [[engraving]], are easy to develop quite rapidly
    5 KB (857 words) - 15:47, 8 December 2011
  • ...op]]. They're made of stone, so you should have no problems in getting the materials. You'll need two mechanisms for each item you connect a lever to, and one m
    16 KB (2,124 words) - 20:32, 6 February 2014
  • ...7:1}} '''[[Strange mood|Fey Mood]]:''' The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to [[Legen
    7 KB (1,171 words) - 02:54, 13 October 2021
  • {{Category|Materials}}
    5 KB (750 words) - 21:20, 13 March 2014
  • {{Category|Materials}}
    437 bytes (54 words) - 15:52, 8 December 2011
  • {{Category|Materials}}
    1 KB (187 words) - 15:53, 8 December 2011
  • * made towns use local materials
    4 KB (645 words) - 14:23, 13 March 2014
  • {{Category|Materials}}
    1 KB (187 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    3 KB (443 words) - 13:44, 2 July 2012
  • * fixed problem with artifact materials being blank or nonsensical
    4 KB (709 words) - 14:49, 13 March 2014
  • {{Category|Materials}}
    890 bytes (140 words) - 04:14, 3 July 2012
  • {{Category|Materials}}
    1 KB (184 words) - 16:01, 11 August 2012
  • * allowed currency materials to vary in dwarf mode
    1 KB (182 words) - 14:51, 13 March 2014
  • {{Category|Materials}}
    532 bytes (80 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    347 bytes (51 words) - 19:43, 31 July 2012
  • ...bridge in such a way that it would cover inaccessible loose rock or other materials that the architect would need to move out of the way. This often happens wh
    6 KB (951 words) - 14:15, 25 March 2024
  • {{Category|Materials}}
    1 KB (231 words) - 15:53, 8 December 2011
  • ...and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is s
    8 KB (1,428 words) - 20:46, 28 May 2014
  • 5 KB (824 words) - 22:38, 30 June 2021
  • ...[labor]] used to catch [[fish]]. It is a good source of food (and some raw materials) in the early game, though somewhat dangerous. Its usefulness diminishes so
    2 KB (374 words) - 14:58, 14 June 2014
  • {{Category|Materials}}
    588 bytes (96 words) - 15:59, 11 August 2012
  • {{Category|Materials}}
    565 bytes (90 words) - 01:05, 14 April 2012
  • {{Category|Materials}}
    793 bytes (126 words) - 01:05, 14 April 2012
  • {{Category|Materials}}
    468 bytes (70 words) - 01:06, 14 April 2012
  • ...s furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoyi
    2 KB (241 words) - 22:29, 25 February 2014
  • ...l. This allows them to make an abundance of meals without consuming costly materials.
    3 KB (554 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    2 KB (248 words) - 16:57, 13 September 2017
  • {{Category|Materials}}
    4 KB (644 words) - 15:57, 8 December 2011
  • ...[[bed]]s, as every other essential item in the game can be made from other materials. However, on '''[[Forest]]''' maps or maps where wood is more common, they
    2 KB (225 words) - 15:39, 8 December 2011
  • {{Category|Materials}}
    414 bytes (61 words) - 19:45, 31 July 2012
  • {{Category|Materials}}
    2 KB (320 words) - 15:42, 8 December 2011
  • {{Category|Materials}}
    2 KB (311 words) - 15:47, 8 December 2011
  • *Job-related materials are unavailable or unreachable (this is usually [[announcements|announced]]
    12 KB (1,557 words) - 15:47, 8 December 2011
  • Bone and shell, like all non-[[metal]] materials, has 50% of the standard protection of [[iron]] when used to create [[armor
    3 KB (438 words) - 19:14, 21 May 2012
  • {{Category|Materials}}
    1,010 bytes (166 words) - 12:06, 23 July 2013
  • {{Category|Materials}}
    1,018 bytes (160 words) - 17:26, 13 December 2012
  • ..., skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The modvalue
    2 KB (208 words) - 17:23, 27 March 2012
  • :* [[Material token]]s are used to refer to materials, similar to item tokens.
    2 KB (326 words) - 13:04, 4 January 2023
  • ...the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf t
    2 KB (344 words) - 15:53, 8 December 2011
  • | Civ members will wear things made of spider silk and other subterranean materials.
    7 KB (1,143 words) - 14:47, 5 June 2014
  • {{Category|Materials}}
    874 bytes (135 words) - 04:30, 3 July 2012
  • ...g to encrust a bundle of [[bolt]]s will create enormous value, as the same materials are used for a whole stack or a single bolt. Some players consider this as
    1 KB (210 words) - 20:59, 12 August 2022

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