v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • Biased index vector computation error error: intrigue actors identical (3)
    795 KB (120,124 words) - 03:34, 25 February 2020
  • * If you have an error stating that MSVCP140.dll is missing, it can be obtained by downloading [ht ...es patches ``libgraphics.so`` to remove the GTK2 dependency. If you get an error that ``libgtk-x11-2.0.so.0`` cannot be opened, you can either use the ``lib
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...ther release with fixes. Old saves are compatible, but there will be some error logs due to minor issues with the old raws. These logs can be ignored, but * Tentatively fixed text mode error on OSX (lethosor)
    2 KB (338 words) - 20:26, 7 January 2015
  • * Fixed error causing some instruments in chests to not be played * Fixed error causing instruments and drink service to fail in dining rooms
    2 KB (348 words) - 21:04, 12 December 2015
  • ...-g: Team of 5 using Gold War Hammer || 55.3% || 168 || Borderline standard error, more tests are needed. Duel results suggest a slight advantage for gold ha ...antage for silver hammers, sample size too small and falls within standard error. For practical intents and purposes copper is equal to silver when used aga
    48 KB (7,288 words) - 16:45, 18 March 2020
  • * Fixed a wagon AI error that caused them to fail to unload sometimes * Fixed an error causing nearby site maps to be offloaded too often
    2 KB (394 words) - 19:33, 18 August 2014
  • ==Error messages==
    7 KB (1,153 words) - 03:25, 20 December 2022
  • ...through the use of a utility like DFHack's <tt>reveal</tt>. The trial and error method can be accomplished somewhat more easily by digging up/down stairs t
    29 KB (4,862 words) - 03:06, 20 December 2022
  • This error message will show if a [[dwarf]] is unable to find a valid path to the [[co This error may also occur if a dwarf refuses to move an obstructing object in a diagon
    934 bytes (152 words) - 03:20, 20 December 2022
  • ...[[Mining|mine]] out [[rock]] to create more stones. You can also get this error when a dwarf walls themselves into a corner and is unable to leave to get m
    1 KB (197 words) - 03:20, 20 December 2022
  • This error occurs all-too-often when a dwarf is trying to build a [[wall]] and chooses ...strand the builder--rather than wall themselves out, they will cause this error (which is still better than silently starving to death).
    3 KB (547 words) - 03:20, 20 December 2022
  • This error message appears if a [[merchant]] tries to arrive with [[wagon]]s but there To fix this error for the ''next'' caravan, do one of the following:
    1 KB (223 words) - 04:02, 20 December 2022
  • ...dwarves left the Mountainhome due to "framerate issues," with a margin of error of ±Booze. ...ing dwarven constructions, with little success. However, through trial and error, it has been found that if the construct does not have a direct physical li
    16 KB (2,599 words) - 03:49, 20 December 2022
  • ...rs, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, mad ...s for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world
    91 KB (13,800 words) - 19:13, 20 December 2022
  • * Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing cert * Fixed error with building profiles causing underground bandit leaders to roam streets
    2 KB (258 words) - 23:12, 26 December 2015
  • [[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]] ...then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
    7 KB (1,086 words) - 04:05, 20 December 2022
  • .... Unfortunately, setting up the necessary rules can require some trial and error and a considerable investment of time, but the results can be well worth th
    18 KB (2,665 words) - 04:08, 20 December 2022
  • * On the 86th rejected world an error report will appear with four options, this is in reference to the term "86i
    17 KB (2,636 words) - 04:08, 20 December 2022
  • If you have played a fortress and then exported legends, you may get an error about unreadable HEX characters. This is caused by older versions of [[uti
    3 KB (393 words) - 04:09, 20 December 2022
  • ...re token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item desi
    3 KB (562 words) - 03:40, 20 December 2022
  • * Fixed display error causing creature to be described as gigantic too often
    2 KB (253 words) - 21:32, 22 May 2016
  • ...ften just un-suspend the construction and it will complete with no further error. [[Forbid]]den items, however, will have to be manually unforbidden in ord
    3 KB (583 words) - 03:20, 20 December 2022
  • ...in a room and you lock all the doors between the dwarf and the item. This error can also crop up if the item is underwater, which gets annoying when one dw
    2 KB (378 words) - 03:20, 20 December 2022
  • This error message is also given if you [[forbid]] the item that a dwarf was about to
    449 bytes (74 words) - 03:20, 20 December 2022
  • This error occurs if a [[dwarf]] tries to fill a [[pond]] and the pond zone isn't over
    380 bytes (58 words) - 03:20, 20 December 2022
  • *Fixed error where bandit groups would be deleted prematurely in worldgen
    10 KB (1,626 words) - 06:55, 29 February 2024
  • * Fixed error deciding when patients should be moved
    1 KB (219 words) - 19:24, 20 June 2016
  • ...le is not available in the dwarf's burrow, the dwarf will continually spam error messages until you remove him from the burrow or manually [[forbid]] the ha
    838 bytes (133 words) - 03:20, 20 December 2022
  • ...difficult to track down the location of the task/item that is causing the error.
    566 bytes (90 words) - 03:20, 20 December 2022
  • This error is relatively common with both [[milking]] and [[shearing]] tasks, but can
    694 bytes (95 words) - 03:20, 20 December 2022
  • This error may also occur if the tasked item changes state--such as a [[leather|raw hi
    1 KB (181 words) - 03:20, 20 December 2022
  • ...ame is also in alpha, can crash, and your world can become corrupted by an error. You can make use of a auto-backup feature, which will create a copy of you
    9 KB (1,483 words) - 13:06, 4 January 2023
  • ..., as attempting to play worlds generated before the deletion will cause an error.
    44 KB (6,064 words) - 03:14, 20 December 2022
  • ...hear fracture for most metals, it can be approximated as such without much error.
    23 KB (2,996 words) - 01:37, 17 January 2024
  • *Fixed masterpiece quality error in chargen equipment value
    2 KB (320 words) - 06:09, 7 February 2020
  • ...evels above ground, they are unconstructed. There will probably not be an error message for these walls not being constructed. To fix this, use the {{k|d}
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...nsidered to be an [[Exploit#Infinite_Adamantine_.2F_Metals|exploit]] of an error in the game mechanics. However, using a dwarf with a high skill level to ma
    11 KB (1,515 words) - 03:42, 20 December 2022
  • This error may also occur with military equipping bugs such as {{Bug|2687}}.
    955 bytes (152 words) - 03:22, 20 December 2022
  • * Fixed world generation freeze caused by error in poetry refrains
    831 bytes (125 words) - 21:46, 5 December 2015
  • ...by name. This is useful when typing the actual symbol would cause a syntax error (for example, <code>[SYM:0:]]</code> and <code>[SYM:0::]</code> cause error
    7 KB (1,208 words) - 03:35, 20 December 2022
  • It is possible! It does require an amount of modding (to fix the error where gauntlets and high boots do not allow even ''themselves'' based on th
    14 KB (2,123 words) - 22:30, 15 July 2023
  • ...pile to take the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for ever
    5 KB (806 words) - 03:43, 20 December 2022
  • ...dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled. (In some
    4 KB (617 words) - 23:15, 11 March 2024
  • * Fixed a rounding error with projectile calculations (Pirate Bob/UristDaVinci)
    4 KB (659 words) - 19:10, 28 October 2014
  • * Fixed symptoms of wrestling error that could cause dwarves to freeze in place forever
    3 KB (407 words) - 21:24, 10 September 2014
  • ...used for bone decorations, returning a misleading "needs improvable item" error.{{bug|2540}}
    7 KB (1,085 words) - 22:17, 23 December 2022
  • {{FAQ2-head|Error Messages}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...ode that emits the various "Cannot generate random creatures -- missing *" error messages.
    12 KB (1,792 words) - 04:44, 6 January 2023
  • The error message 'Needs walkable perimeter' suggests that access is required all the
    20 KB (3,307 words) - 03:11, 20 December 2022

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)