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DF2014:Release information/0.43.04

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Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!
—Toady One, June 20, 2016

[edit] Major bug fixes

  • Fixed error deciding when patients should be moved
  • Fixed initialization problem with tools causing stone axes to be thought of as ranged
  • Stopped completed work order jobs from checking off every matching order
  • Stopped masterpiece trades in containers from triggering artwork defacement
  • Stopped storage from always failing in the second tavern/library/temple you define
  • Stopped broken crash-prone entry from appearing at the end of the stocks list

[edit] Other bug fixes/tweaks

  • Attackers will remove armor from unconscious opponents if it is blocking attacks
  • Made people wear more armor according to their roles again
  • Allowed new citizens with some previously site-wide occupations to be reassigned
  • Allowed some site-wide occupations for dwarves
  • Made combat damage weapon and armors depending on material differences etc.
  • Made dwarves prefer undamaged equipment during the periodic uniform upgrades
  • Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor
  • Reduced clothing stopping power based on penetration depth
  • Made paper slurries stockpile-able (won't work without updated raws)
  • Fixed problem with adv mode tribute demand check
  • Fixed ghost initial positioning problem
  • Made macros save correctly even if the macro directory is deleted
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