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DF2014:Release information/0.43.04
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Here's another bug-fix release. Assuming no issues crop up immediately, we'll now dive into 64-bit land for next time!
- —Toady One, June 20, 2016
Major bug fixes[edit]
- Fixed error deciding when patients should be moved
- Fixed initialization problem with tools causing stone axes to be thought of as ranged
- Stopped completed work order jobs from checking off every matching order
- Stopped masterpiece trades in containers from triggering artwork defacement
- Stopped storage from always failing in the second tavern/library/temple you define
- Stopped broken crash-prone entry from appearing at the end of the stocks list
Other bug fixes/tweaks[edit]
- Attackers will remove armor from unconscious opponents if it is blocking attacks
- Made people wear more armor according to their roles again
- Allowed new citizens with some previously site-wide occupations to be reassigned
- Allowed some site-wide occupations for dwarves
- Made combat damage weapon and armors depending on material differences etc.
- Made dwarves prefer undamaged equipment during the periodic uniform upgrades
- Allowed strong attacks/shakes to translate some force to joints and parent parts even if blocked by armor
- Reduced clothing stopping power based on penetration depth
- Made paper slurries stockpile-able (won't work without updated raws)
- Fixed problem with adv mode tribute demand check
- Fixed ghost initial positioning problem
- Made macros save correctly even if the macro directory is deleted