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DF2014:Release information/0.42.04
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Various fixes and various giant and peopled animals. I held off on common domestic animal people for now, but there are plenty of canine and feline critters that got the treatment.
- —Toady One, December 26, 2015
New stuff[edit]
- Giant and person versions of many of the older creatures, including the elephant
- Vampire purges in world generation to control their overfeeding which was stopping cities from growing
Major bug fixes[edit]
- Allowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need
- Stopped adv mode goblin animals from fighting gobs and each other
- Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing certain towns
- Stopped crash with goblet trading
- Made retire store away merchants and diplomats and not mark visitors and residents as hostile
- Made non-military visitors do citizenship petitions properly
- Fixed broken merchant-elevated-to-liaison that sits at trade depot for entire life
Other bug fixes/tweaks[edit]
- Fixed error with building profiles causing underground bandit leaders to roam streets
- Vampire guests of various kinds give themselves cover identities (those on-site will still be revealed in old saves)
- Stopped some position elevation announcements from giving away vampires
- Removed trade goods from retired sites if living merchant is still present
- Made animals less afraid of casual relationships
- Various animal tweaks that came up during the peopling (see file changes.txt)
- Marked visitors correctly in site text export
- Fixed a cause of string entry key conflicts
- Made it list proper subregion when talking about certain adventurer rumor sites instead of subregion where speaker is standing