v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

DF2014:Release information/0.42.03

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Here's another release which cleans up various outstanding issues.
—Toady One, December 12, 2015

Major bug fixes[edit]

  • Fixed world generation crash from wandering artist writing a book
  • Fixed crash from retiring locations in certain circumstances
  • Fixed crash associated to adventurer sleeping in inn rooms
  • Fixed issue with militia not picking up armor
  • Fixed error causing some instruments in chests to not be played
  • Fixed error causing instruments and drink service to fail in dining rooms
  • Fixed error causing scribes not to use some blank writing materials
  • Fixed error causing overall scribe operation to be stalled by a bad target codex
  • Made training marksdwarves want both combat and training ammunition and fetch stacks appropriately (thanks to ag for analyzing this one)
  • Fixed issue with starting instrument causing it to duplicate
  • Fixed one way for horses to become playable (not sure about dogs/donkeys)
  • Stopped dead/caged commanders from stopping invaders from moving (thanks to vjek for preparing a very useful and funny save)
  • Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)
  • Put new caps in place on animals in towns during world generation
  • Stopped bookbinders and string makers from trying to use loose spider webs (thanks to Knight Otu for reminded me about raw tag)

Other bug fixes/tweaks[edit]

  • Made the add new task list remember where it was again
  • Tweaked how distance is calculated for certain jobs
  • Stopped certain ramp/channel digging jobs from temporarily disturbing pathing and distance calculations (thanks to Loci for reproducible procedure)
  • Made edible seed-type growths gatherable
  • Stopped wander history spam for adventurer
  • Stopped nobles from other civilizations from making mandates and demands
  • Stopped weapon slayer list from giving away fort vampires
  • Handled some basic shaped conflicts with clothing vs. armor
  • Changed how owned objects are managed with clothing -- might be some trinket drops in old saves
  • Allowed goblets on embark
  • Made modded wood furnace reactions list properly
  • Fixed typo with untitled written content
  • Fixed typo in haunting conversation
  • Fixed several typos in personality/value strings
  • Fixed instrument values in old saves