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DF2014:Release information/0.42.03

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Here's another release which cleans up various outstanding issues.
—Toady One, December 12, 2015

[edit] Major bug fixes

  • Fixed world generation crash from wandering artist writing a book
  • Fixed crash from retiring locations in certain circumstances
  • Fixed crash associated to adventurer sleeping in inn rooms
  • Fixed issue with militia not picking up armor
  • Fixed error causing some instruments in chests to not be played
  • Fixed error causing instruments and drink service to fail in dining rooms
  • Fixed error causing scribes not to use some blank writing materials
  • Fixed error causing overall scribe operation to be stalled by a bad target codex
  • Made training marksdwarves want both combat and training ammunition and fetch stacks appropriately (thanks to ag for analyzing this one)
  • Fixed issue with starting instrument causing it to duplicate
  • Fixed one way for horses to become playable (not sure about dogs/donkeys)
  • Stopped dead/caged commanders from stopping invaders from moving (thanks to vjek for preparing a very useful and funny save)
  • Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)
  • Put new caps in place on animals in towns during world generation
  • Stopped bookbinders and string makers from trying to use loose spider webs (thanks to Knight Otu for reminded me about raw tag)

[edit] Other bug fixes/tweaks

  • Made the add new task list remember where it was again
  • Tweaked how distance is calculated for certain jobs
  • Stopped certain ramp/channel digging jobs from temporarily disturbing pathing and distance calculations (thanks to Loci for reproducible procedure)
  • Made edible seed-type growths gatherable
  • Stopped wander history spam for adventurer
  • Stopped nobles from other civilizations from making mandates and demands
  • Stopped weapon slayer list from giving away fort vampires
  • Handled some basic shaped conflicts with clothing vs. armor
  • Changed how owned objects are managed with clothing -- might be some trinket drops in old saves
  • Allowed goblets on embark
  • Made modded wood furnace reactions list properly
  • Fixed typo with untitled written content
  • Fixed typo in haunting conversation
  • Fixed several typos in personality/value strings
  • Fixed instrument values in old saves
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