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DF2014:Release information/0.42.03
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Here's another release which cleans up various outstanding issues.
- —Toady One, December 12, 2015
Major bug fixes[edit]
- Fixed world generation crash from wandering artist writing a book
- Fixed crash from retiring locations in certain circumstances
- Fixed crash associated to adventurer sleeping in inn rooms
- Fixed issue with militia not picking up armor
- Fixed error causing some instruments in chests to not be played
- Fixed error causing instruments and drink service to fail in dining rooms
- Fixed error causing scribes not to use some blank writing materials
- Fixed error causing overall scribe operation to be stalled by a bad target codex
- Made training marksdwarves want both combat and training ammunition and fetch stacks appropriately (thanks to ag for analyzing this one)
- Fixed issue with starting instrument causing it to duplicate
- Fixed one way for horses to become playable (not sure about dogs/donkeys)
- Stopped dead/caged commanders from stopping invaders from moving (thanks to vjek for preparing a very useful and funny save)
- Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)
- Put new caps in place on animals in towns during world generation
- Stopped bookbinders and string makers from trying to use loose spider webs (thanks to Knight Otu for reminded me about raw tag)
Other bug fixes/tweaks[edit]
- Made the add new task list remember where it was again
- Tweaked how distance is calculated for certain jobs
- Stopped certain ramp/channel digging jobs from temporarily disturbing pathing and distance calculations (thanks to Loci for reproducible procedure)
- Made edible seed-type growths gatherable
- Stopped wander history spam for adventurer
- Stopped nobles from other civilizations from making mandates and demands
- Stopped weapon slayer list from giving away fort vampires
- Handled some basic shaped conflicts with clothing vs. armor
- Changed how owned objects are managed with clothing -- might be some trinket drops in old saves
- Allowed goblets on embark
- Made modded wood furnace reactions list properly
- Fixed typo with untitled written content
- Fixed typo in haunting conversation
- Fixed several typos in personality/value strings
- Fixed instrument values in old saves