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Difference between revisions of "Tileset repository"
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− | :''You may be looking for general information on [[tilesets]] or the [[ | + | :''You may be looking for general information on [[tilesets]] or the [[Graphics set repository]].'' |
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. | ||
− | = | + | =Background= |
− | + | The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. | |
− | # Download the tileset | + | =Installation= |
− | # | + | To use a specific tileset with Dwarf Fortress you must perform the following steps: |
− | # | + | |
− | # | + | # Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) |
− | # | + | # If necessary, convert the tileset to the correct image format for the version of DF you are using: |
− | + | ## For ''DF 0.28.181.40d'' or older: Open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. | |
− | + | ## For ''DF 0.31'' or newer: Open the file in an image editor and save it as a '''PNG''' with ''transparency'' if it isn't already in that format. | |
+ | # Move/Copy the file to the DF art directory (''<DF Dir>/data/art''). | ||
+ | # Edit the initialization configuration file (''<DF Dir>/data/init/init.txt'') to specify the tileset file to use. There are four locations that can be changed: | ||
+ | ## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag. | ||
+ | ## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag. | ||
+ | ## Once you have made the changes you need to remember to save the file. | ||
+ | |||
+ | If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself. | ||
+ | |||
+ | Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | ||
+ | |||
+ | =Square Tilesets= | ||
==5×5== | ==5×5== | ||
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{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_8x8 | ||
|image=[[Image:cheepicus_8x8.png]] | |image=[[Image:cheepicus_8x8.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 242: | Line 256: | ||
}} | }} | ||
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==9×9== | ==9×9== | ||
− | [[Image:Snap.PNG|thumb|right]] | + | [[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:720x225_SmoothWalls.PNG]] | |image=[[Image:720x225_SmoothWalls.PNG]] | ||
Line 292: | Line 287: | ||
}} | }} | ||
− | [[Image:DortenSolidex1.png|thumb|right]] | + | [[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]] |
{{Tileset| | {{Tileset| | ||
|image=[[Image:DortenSolid.png]] | |image=[[Image:DortenSolid.png]] | ||
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}} | }} | ||
− | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] | + | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] |
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Curses_720x225_8d6752.png]] | |image=[[Image:Curses_720x225_8d6752.png]] | ||
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{{Tileset| | {{Tileset| | ||
|image=[[Image:buddy.png]] | |image=[[Image:buddy.png]] | ||
− | |author= | + | |author=buddy |
|dated=2014-07-12 | |dated=2014-07-12 | ||
|size=10×10 | |size=10×10 | ||
− | + | |comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game. | |
− | |comments= | ||
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth. | A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth. | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image:ddw.png]] | + | |image=[[Image:buddy--graphical.png]] |
− | |author=[[User:Ddw|Ddw]] | + | |author=buddy |
− | |dated=2011-03-10 | + | |dated=2014-07-16 |
+ | |size=10×10 | ||
+ | |comments=The graphical version of my tileset. | ||
+ | |||
+ | data/init/d_init.txt:<br/> | ||
+ | [PILLAR_TILE:10]<br/> | ||
+ | [TREE_BRANCHES:171] | ||
+ | |||
+ | raw/objects/creature_standard.txt:<br/> | ||
+ | [CREATURE:GOBLIN] ... [CREATURE_TILE:255] | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:ddw.png]] | ||
+ | |author=[[User:Ddw|Ddw]] | ||
+ | |dated=2011-03-10 | ||
|size=10×10 | |size=10×10 | ||
|resolution=800×250 native | |resolution=800×250 native | ||
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|image=[[Image:Taffer 10x10.png]] | |image=[[Image:Taffer 10x10.png]] | ||
|author=[[User:Taffer|Taffer]] | |author=[[User:Taffer|Taffer]] | ||
− | |dated= | + | |dated=2017-01-10 |
|size=10×10 | |size=10×10 | ||
|resolution=Looks decent at almost any resolution. | |resolution=Looks decent at almost any resolution. | ||
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{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_12x12 | ||
|image=[[Image:cheepicus_12x12.png]] | |image=[[Image:cheepicus_12x12.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 449: | Line 459: | ||
|resolution=960×300 native | |resolution=960×300 native | ||
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | |comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Haberdash_curses_12x12.png]] | ||
+ | |author=[[User:Haberdash|Haberdash]] | ||
+ | |dated=2014-07-24 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it. | ||
}} | }} | ||
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}} | }} | ||
− | == | + | ==13×13== |
− | + | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | |
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− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:yayo_tunur_1040x325.png]] |
− | |author= | + | |author=[[User:Yayo|Yayo]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=13×13 |
− | |resolution= | + | |resolution=1040×325 |
− | |comments= | + | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) |
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Kren_13x13.png]] |
− | |author=[[User: | + | |author=[[User:Krenshala|krenshala]] |
− | |dated= | + | |dated=2015-12-27 |
|size=13×13 | |size=13×13 | ||
− | | | + | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. |
− | |||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_15x15 | ||
|image=[[Image:cheepicus_15x15.png]] | |image=[[Image:cheepicus_15x15.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 658: | Line 655: | ||
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | [[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_8x8x2 | ||
|image=[[Image:cheepicus_8x8x2.png]] | |image=[[Image:cheepicus_8x8x2.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 669: | Line 667: | ||
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | [[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | ||
{{Tileset| | {{Tileset| | ||
+ | |title=cheepicus_16x16 | ||
|image=[[Image:cheepicus_16x16.png]] | |image=[[Image:cheepicus_16x16.png]] | ||
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
Line 837: | Line 836: | ||
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:16x16_sm.png]] | ||
+ | |author=[[User:RogueYun|Rogue Yun]] | ||
+ | |dated=2015-06-09 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
Line 912: | Line 920: | ||
}} | }} | ||
− | ==16×16 | + | [[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]] |
+ | {{Tileset| | ||
+ | |image=[[Image:Zilk_16x16.png]] | ||
+ | |author=[[User:Zilk|Zilk]] | ||
+ | |dated=2015-7-15 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | ||
+ | }} | ||
− | + | ==18×18== | |
− | |||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Haowan_Curses_1440x450.png]] |
− | |author= | + | |author=Haowan |
− | |dated= | + | |dated=2007-11-2 |
− | |size= | + | |size=18×18 |
− | |resolution= | + | |resolution=1440×450 |
− | |comments= | + | |comments=An enlarged version of a square version of the default set. |
}} | }} | ||
− | + | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Teeto_K_18x18.PNG]] |
− | |author=[[User: | + | |author=[[User:Teeto_K|Teeto_K]] |
− | |dated= | + | |dated=2008-10-24 |
− | |size= | + | |size=18×18 |
− | |resolution= | + | |resolution=1440×450 |
− | |comments= | + | |comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration. |
}} | }} | ||
− | + | ==20×20== | |
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{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Anikki_square_20x20.png]] |
− | |author=[[User: | + | |author=[[User:Anikki|Anikki]] |
− | |dated=2008- | + | |dated=2008-7-27 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 native. |
− | |comments= | + | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] |
− | + | (Note: The up and down ramps are reversed.) | |
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}} | }} | ||
− | [[Image: | + | [[Image:Bisasam_20x20_preview.png|thumb|right]] |
− | [[Image: | + | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] |
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Bisasam_20x20.png]] |
− | |author= | + | |author=Bisasam |
− | |dated=2010- | + | |dated=2010-05-15 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
− | + | }} | |
− | [[ | + | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] |
− | [[ | + | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] |
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Bisasam_20x20_ascii.png]] |
− | |author= | + | |author=Bisasam |
− | |dated=2010- | + | |dated=2010-05-15 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Taffer_20x20.png]] |
− | |author=[[User: | + | |author=[[User:Taffer|Taffer]] |
− | |dated= | + | |dated=2017-01-10 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=Looks best at high resolutions, or on very large monitors. |
− | |comments=A tileset | + | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. |
− | |||
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}} | }} | ||
− | [[Image: | + | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Oreslam_1920x1200_20x20.png]] |
− | |author=[[User: | + | |author=[[User:Yayo|Yayo]] |
− | |dated= | + | |dated=2009-09-12 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1920×1200 |
− | |comments= | + | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}} |
− | |||
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− | }} | ||
+ | [[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] | ||
− | [[Image: | + | {{Tileset| |
+ | |image=[[Image:Bisasam_20x20_mod_T.png]] | ||
+ | |author=yobbo | ||
+ | |dated=2014-07-13 | ||
+ | |size=20×20 | ||
+ | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
+ | |comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same. | ||
+ | }} | ||
+ | |||
+ | ==24×24== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Curses square 24.png]] |
− | |author= | + | |author=DragonDePlatino |
− | |dated= | + | |dated=2015-06-01 |
− | |size= | + | |size=24×24 |
− | |resolution= | + | |resolution=1920×600 |
− | |comments= | + | |comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}} |
+ | [[Image:Bisasam_24x24_preview.png|thumb|right]] | ||
+ | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
− | + | {{Tileset| | |
+ | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] | ||
+ | |author=Bisasam | ||
+ | |dated=2010-01-01 | ||
+ | |size=24×24 | ||
+ | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) | ||
+ | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. | ||
}} | }} | ||
− | [[Image: | + | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] |
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Nagidal24x24shade.png]] |
− | |author=[[User: | + | |author=[[User:Nagidal|Nagidal]] |
− | |dated= | + | |dated=2012-06-07 |
− | |size= | + | |size=24×24 |
− | |resolution= | + | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) |
− | |comments= | + | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. |
+ | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} | ||
− | + | ==32×32== | |
− | |||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] |
− | + | |author=Sir Henry | |
− | |author= | + | |dated=2009-8-19 |
− | |dated= | + | |size=32×32 |
− | |size= | + | |resolution=2560×800 |
− | |resolution= | + | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. |
− | |comments= | ||
}} | }} | ||
+ | |||
+ | |||
+ | ==64×64== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:hack_square_64x64.png|Not shown due to size]] |
− | |author= | + | |author=Taywee |
− | |dated= | + | |dated=2016-06-21 |
− | |size= | + | |size=64×64 |
− | |resolution= | + | |resolution=1024×1024 |
− | |comments= | + | |comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution. |
+ | }} | ||
+ | |||
+ | =Square Tilesets for Edited Raws= | ||
− | [[ | + | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' |
− | [[ | + | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. |
− | + | ==8×8== | |
− | [ | + | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] |
− | |||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Crazy 8x8s.png]] |
− | |author= | + | |author=PigtailLlama |
− | |dated= | + | |dated=2012-6-14 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 or 640×400 |
− | |comments= | + | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | ||
}} | }} | ||
− | [[Image: | + | ==12×12== |
+ | |||
+ | [[Image:Grim Fortress Logo.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Grim Fortress sample tileset.png]] |
− | |author= | + | |author=Lightrow |
− | |dated= | + | |dated=2013-2-3 |
− | |size= | + | |size=12×12 (also available in 9×12 |
− | |resolution= | + | |resolution=1024×768 |
− | |comments= | + | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | ||
}} | }} | ||
+ | |||
+ | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Jolly12x12.png]] |
− | |author= | + | |author=Alexander Ocias |
− | |dated= | + | |dated=2012-3-11 |
− | |size= | + | |size=12×12 (also available in 9×12) |
− | |resolution= | + | |resolution=1024×768 |
− | |comments= | + | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' | ||
}} | }} | ||
− | + | ==16×16== | |
+ | [[Image:Belal_Example.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Belal_Smooth_Walls.png]] |
− | |author=[[User: | + | |author=[[User:Belal|Belal]] |
− | |dated= | + | |dated=2009-1-9 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] |
− | + | }} | |
+ | [[Image:DarkondDigsDeeper_16x16.png |thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DarkondDigsDeeper_16x16.png ]] |
− | |author=[[User: | + | |author=[[User:Darkond2100|Darkond2100]] |
− | |dated= | + | |dated=2010-3-6 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla. |
+ | }} | ||
+ | |||
+ | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] | ||
+ | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] | ||
+ | [[Image:Dwarfletter3.png|thumb|right|Foliage]] | ||
+ | [[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:DwarfletterGothic.PNG]] | |
− | |author= | + | |author=LordZorinthrox |
− | |dated=2009- | + | |dated=2009-7-20 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br /> |
+ | ;see also | ||
+ | :[[:File:Dwarfletter2.png|Status screen - Font]] | ||
+ | :[[:File:Dwarfletter3.png|Foliage]] | ||
+ | :[[:File:Dwarfletter4.png|Ballista]] | ||
+ | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Flying_Mage_square_16x16.png]] | |
− | |author=[[User: | + | |author=[[User:Flying Mage|Flying Mage]] |
− | |dated= | + | |dated=2008-4-12 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=A tileset | + | |comments=A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br> |
+ | *[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br> | ||
+ | *[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]] | ||
+ | *[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]] | ||
}} | }} | ||
− | == | + | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] |
+ | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Gold_plated_16x16_v2.png]] | ||
+ | |author=[[User:DrD_AVEL|DrD_AVEL]] | ||
+ | |dated=2010-Jun-17 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected. | ||
+ | This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;) | ||
+ | |||
+ | [[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]] | ||
+ | [[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]] | ||
+ | }} | ||
+ | '''Gold Plated (bmp-version)''' | ||
+ | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Gold-plated-bmp-16x16.png]] |
− | |author= | + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
− | |dated= | + | |dated=2010-Apr-02 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 native. |
− | |comments= | + | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) |
}} | }} | ||
+ | [[Image:Hermano example.png|thumb|right|example]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Hermano.png]] |
− | |author=[[User: | + | |author=[[User:hermano|hermano]] |
− | |dated= | + | |dated=2010-2-6 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 native. |
− | |comments=A tileset | + | |comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. |
+ | A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. | ||
+ | The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | ||
}} | }} | ||
− | + | [[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:16x16_isenhertz_v2.png]] |
− | |author=[[User: | + | |author=[[User:Isenhertz|Isenhertz]] |
− | |dated=2008-7- | + | |dated=2008-7-14 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003). |
− | ( | + | V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) |
+ | V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | ||
}} | }} | ||
− | [[Image: | + | |
− | + | [[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lemunde_16x16.png]] |
− | |author= | + | |author=[[User:Lemunde|Lemunde]] |
− | |dated=2010- | + | |dated=2010-6-11 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=This is | + | |comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here]. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look. |
+ | |||
+ | Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | ||
}} | }} | ||
+ | [[Image:Martin_16x16_sample.png|thumb|right]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Martin_16x16.png]] | ||
+ | |author=[[User:Martin|Martin]] | ||
+ | |dated=2009-8-8 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. | ||
+ | [http://dffd.wimbli.com/file.php?id=1316 Download] | ||
+ | [http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | ||
+ | }} | ||
− | [[Image: | + | {{Tileset| |
− | [ | + | |image=[[Image:Phoebus_16x16.png]] |
+ | |download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0] | ||
+ | |author=[[User:Phoebus|Phoebus]] | ||
+ | |dated=2011-04-04 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set] | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Phssthpok_16x16.png]] |
− | |author= | + | |author=[[User:Phssthpok|Phssthpok]] |
− | |dated=2010- | + | |dated=2010-03-07 |
− | |size= | + | |size=16×16, 24×24, 32×32 |
− | |resolution= | + | |resolution=2560×800 |
− | |comments= | + | |comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws]. |
− | + | ||
+ | [[:Image:Phssthpok 32x32.png|32x32 version]] | ||
− | [[Image: | + | [[:Image:Phssthpok 24x24.png|24x24 version]] |
− | + | [[:Image:Phssthpok 16x16.png|16x16 version]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [ | + | [http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress] |
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:SL_square_16x16.png]] | |
− | |author= | + | |author=[[User:SL]] |
− | |dated= | + | |dated=2008-8-3 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA] |
}} | }} | ||
− | + | [[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | |
− | |||
− | [[Image: | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Autonomous_Font.png]] |
− | |author= | + | |author=Spreggo |
− | |dated= | + | |dated=2009-2-2 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). |
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Synergy.png]] |
− | |author=[[User: | + | |author=[[User:Dvorovic|Dvorovic]] |
− | |dated= | + | |dated=2010-10-8 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | [[Image:SS_moons_square_16x16.PNG|thumb|right]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Moons_square_16x16.PNG]] |
− | |author= | + | |author=[[User:The-Moon|The-Moon]] |
− | |dated=2008- | + | |dated=2008-3-24 |
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments= | + | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}} |
− | }} | ||
+ | {{Tileset| | ||
+ | |image=[[Image:tigrex3d.PNG]] | ||
+ | |author=[[User:Tigrex|Tigrex]] | ||
+ | |dated=2009-2-22 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.}} | ||
− | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | + | {{Tileset| |
+ | |image=[[Image:tigrex3drunes.PNG]] | ||
+ | |author=[[User:Tigrex|Tigrex]] | ||
+ | |dated=2009-4-10 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.}} | ||
+ | |||
+ | [[Image:example_tims.png|thumb|right]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Tims_16x16.png]] | ||
+ | |author=[[User:Timmeh|Timmeh]] | ||
+ | |dated=2009-8-12 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] | ||
+ | }} | ||
+ | |||
+ | |||
+ | =Non-Square Tilesets= | ||
+ | |||
+ | ==4×6== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Lord-Nightmare-Terminal-4x6.png]] | ||
+ | |author=Lord Nightmare/Microsoft | ||
+ | |dated=2008-1-27 | ||
+ | |size=4×6 | ||
+ | |resolution=320×150 | ||
+ | |comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! | ||
+ | }} | ||
+ | |||
+ | |||
+ | [[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | ||
{{Tileset| | {{Tileset| | ||
Line 1,319: | Line 1,408: | ||
|size=6×10 | |size=6×10 | ||
|resolution=480×250 | |resolution=480×250 | ||
− | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version | + | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below. |
}} | }} | ||
Line 1,622: | Line 1,711: | ||
|size=12×20 | |size=12×20 | ||
|resolution=960×500 | |resolution=960×500 | ||
− | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version | + | |comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above. |
}} | }} | ||
− | ==16×20== | + | ==14×16== |
− | + | ||
− | [[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | + | {{Tileset| |
+ | |image=[[File:Cooz_curses_14x16.png]] | ||
+ | |author=Anonymous/[[User:Cooz|Cooz]] | ||
+ | |dated=2017-05-12 | ||
+ | |size=14×16 | ||
+ | |resolution=1120×400 | ||
+ | |comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs. | ||
+ | }} | ||
+ | |||
+ | ==16×20== | ||
+ | |||
+ | [[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | ||
{{Tileset| | {{Tileset| | ||
Line 1,659: | Line 1,759: | ||
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects. | |comments=Ideas used from several others on this page. I've also added more detail and color to some objects. | ||
}} | }} | ||
− | + | ||
− | ==20× | + | ==20×32== |
− | + | ||
− | {{Tileset| | + | {{Tileset| |
− | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | + | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] |
− | |author=Herrbdog | + | |author=Herrbdog |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=20× | + | |size=20×32 |
− | |resolution=1600×800 | + | |resolution=1600×800 |
− | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | + | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . |
+ | }} | ||
+ | |||
+ | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
+ | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] | ||
+ | |author=[[User:Shaja|Shaja]] | ||
+ | |dated=2008-3-27 | ||
+ | |size=20×32 | ||
+ | |resolution=1600×800 | ||
+ | |comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. | ||
+ | }} | ||
+ | |||
+ | ==24×32== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Terminus24.png|Not shown due to size]] | ||
+ | |author=[[User:Shaja|Shaja]] | ||
+ | |dated=2008-5-19 | ||
+ | |size=24×32 | ||
+ | |resolution=1920×800 | ||
+ | |comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display. | ||
}} | }} | ||
− | == | + | ==24×36== |
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Curses_1920x900.png]] |
− | |author= | + | |author=IBM, I think |
− | |dated= | + | |dated=2017-02-28 |
− | |size= | + | |size=24×36 |
− | |resolution= | + | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) |
− | |comments= | + | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}} |
− | }} | ||
− | |||
− | |||
+ | ==48×72== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[:Image: | + | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] |
− | |author=[[User: | + | |author=[[User:DragonDePlatino|DragonDePlatino]] |
− | |dated= | + | |dated=2016-11-22 |
− | |size= | + | |size=48×72 |
− | |resolution= | + | |resolution=3820×1920 (4k) |
− | |comments= | + | |comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here]. |
}} | }} | ||
[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 20:34, 12 May 2017
- You may be looking for general information on tilesets or the Graphics set repository.
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.
Background
The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: Open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31 or newer: Open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (<DF Dir>/data/art).
- Edit the initialization configuration file (<DF Dir>/data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square Tilesets
5×5
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6×6
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square Tilesets for Edited Raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Gold Plated (bmp-version)
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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14×16
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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