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Difference between revisions of "Tileset repository"
RedDeadElite (talk | contribs) m (16x16 tilesets organized alphabetically by author. Changed alignment of monkeyfritz's Runeset screenshots.) |
m (add another screenshot to my 14x14 tileset) |
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|resolution=640×400 | |resolution=640×400 | ||
|comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. | |comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. | ||
+ | }} | ||
+ | |||
+ | [[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:RDE_8x8.png]] | ||
+ | |author=[[User:RedDeadElite|RedDeadElite]] | ||
+ | |dated=2018-08-17 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 | ||
+ | |comments=Based on curses_640x300 and Microsoft's 8x8 Terminal font.<br/> | ||
+ | To use tile 255, change the value of the pillar tags in "d_init.txt" to 255. <br/> | ||
+ | Example: [PILLAR_TILE:'O'] becomes [PILLAR_TILE:255] . | ||
}} | }} | ||
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==13×13== | ==13×13== | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Kren_13x13.png]] | ||
+ | |author=[[User:Krenshala|krenshala]] | ||
+ | |dated=2015-12-27 (Updated 2017-08-27) | ||
+ | |size=13×13 | ||
+ | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | ||
+ | }} | ||
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | ||
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}} | }} | ||
+ | ==14×14== | ||
+ | |||
+ | [[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]] | ||
+ | [[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |title=cheepicus_14x14 |
− | |author=[[User: | + | |image=[[Image:cheepicus_14x14.png]] |
− | |dated= | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |size= | + | |dated=2018-11-28 |
− | | | + | |size=14×14 |
+ | |resolution=1120×350 | ||
+ | |comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset. | ||
}} | }} | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:16x16_sb_ascii.png]] | ||
+ | |author=[[User:RogueYun|Rogue Yun]] | ||
+ | |dated=2018-11-04 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates. | ||
}} | }} | ||
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[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Bisasam_24x24.png]] |
|author=Bisasam | |author=Bisasam | ||
|dated=2010-01-01 | |dated=2010-01-01 | ||
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[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Nagidal24x24shade.png]] | |image=[[Image:Nagidal24x24shade.png]] | ||
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==32×32== | ==32×32== | ||
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[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
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|resolution=512×512 | |resolution=512×512 | ||
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] | ||
+ | |author=Sir Henry | ||
+ | |dated=2009-8-19 | ||
+ | |size=32×32 | ||
+ | |resolution=2560×800 | ||
+ | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | ||
}} | }} | ||
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==12×12== | ==12×12== | ||
− | [[Image: | + | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Jolly12x12.png]] |
− | |author= | + | |author=Alexander Ocias |
− | |dated= | + | |dated=2012-3-11 |
− | |size=12×12 (also available in 9×12 | + | |size=12×12 (also available in 9×12) |
|resolution=1024×768 | |resolution=1024×768 | ||
− | |comments= | + | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
− | :''See [http://www.bay12forums.com/smf/index.php?topic= | + | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' |
}} | }} | ||
− | [[Image: | + | [[Image:Grim Fortress Logo.png|thumb|right]] |
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[File:Grim Fortress sample tileset.png]] |
− | |author= | + | |author=Lightrow |
− | |dated= | + | |dated=2013-2-3 |
− | |size=12×12 (also available in 9×12 | + | |size=12×12 (also available in 9×12 |
|resolution=1024×768 | |resolution=1024×768 | ||
− | |comments= | + | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. |
− | :''See [http://www.bay12forums.com/smf/index.php?topic= | + | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' |
}} | }} | ||
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}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:DarkondDigsDeeper_16x16.png ]] | |image=[[Image:DarkondDigsDeeper_16x16.png ]] | ||
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}} | }} | ||
− | [[Image: | + | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] |
− | + | [[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] | |
− | [[Image: | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Gold_plated_16x16_v2.png]] |
− | |author= | + | |title = '''Gold Plated''' |
− | |dated= | + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
+ | |dated=2010-Jun-17 | ||
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments=[[http://dffd.wimbli.com/file.php?id= | + | |comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected. |
− | + | This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;) | |
− | + | ||
− | + | [[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]] | |
− | + | [[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]] | |
}} | }} | ||
+ | [[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] | ||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |image=[[Image:Gold-plated-bmp-16x16.png]] |
− | |author=[[User: | + | |title = '''Gold Plated (bmp-version)''' |
− | |dated= | + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
+ | |dated=2010-Apr-02 | ||
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
+ | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Synergy.png]] | ||
+ | |author=[[User:Dvorovic|Dvorovic]] | ||
+ | |dated=2010-10-8 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | image=[[Image:Flying_Mage_square_16x16.png]] | ||
+ | |author=[[User:Flying Mage|Flying Mage]] | ||
+ | |dated=2008-4-12 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
|comments=A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br> | |comments=A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br> | ||
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br> | *[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br> | ||
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}} | }} | ||
− | [[Image: | + | [[Image:Hermano example.png|thumb|right|example]] |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Hermano.png]] |
− | |author=[[User: | + | |author=[[User:hermano|hermano]] |
− | |dated=2010- | + | |dated=2010-2-6 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
− | + | |comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. | |
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− | |comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. | ||
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. | A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. | ||
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | ||
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}} | }} | ||
− | [[Image:Martin_16x16_sample.png|thumb|right]] | + | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] |
+ | <!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] | ||
+ | [[Image:Dwarfletter3.png|thumb|right|Foliage]] | ||
+ | [[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | ||
+ | {{Tileset| | ||
+ | image=[[Image:DwarfletterGothic.PNG]] | ||
+ | |author=LordZorinthrox | ||
+ | |dated=2009-7-20 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br /> | ||
+ | ;see also | ||
+ | :[[:File:Dwarfletter2.png|Status screen - Font]] | ||
+ | :[[:File:Dwarfletter3.png|Foliage]] | ||
+ | :[[:File:Dwarfletter4.png|Ballista]] | ||
+ | }} | ||
+ | |||
+ | [[Image:Martin_16x16_sample.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Martin_16x16.png]] | |image=[[Image:Martin_16x16.png]] | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | ||
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}} | }} | ||
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==6×8== | ==6×8== | ||
+ | [[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Ti84.png]] |
− | |author=[[User: | + | |author=[[User:Agm|Agm]] |
− | |dated= | + | |dated=2018-01-12 |
|size=6×8 | |size=6×8 | ||
|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
− | |comments= | + | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Font6x8.png]] |
− | |author=[[User: | + | |author=[[User:Thief^|Thief^]] |
− | |dated= | + | |dated=2011-04-05 |
|size=6×8 | |size=6×8 | ||
|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
− | |comments= | + | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image:eofshaded800x600pb9_f64ded.png]] | + | |image=[[Image:eofshaded800x600pb9_f64ded.png]] |
− | |author=[[User:Eagle of Fire|Eagle of Fire]] | + | |author=[[User:Eagle of Fire|Eagle of Fire]] |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=10×12 | + | |size=10×12 |
− | |resolution=800×600 | + | |resolution=800×600 |
− | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | + | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. |
− | }} | + | }} |
− | + | ||
− | {{Tileset| | + | {{Tileset| |
− | |image=[[Image:Sleroux_800x300.png]] | + | |image=[[Image:Sleroux_800x300.png]] |
− | |author=Sergius | + | |author=Sergius |
− | |dated=2007-10-30 | + | |dated=2007-10-30 |
− | |size=10×12 | + | |size=10×12 |
− | |resolution=800×300 | + | |resolution=800×300 |
− | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | + | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). |
+ | }} | ||
+ | |||
+ | [[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Kyzers_thin.png]] | ||
+ | |author=[[User:KyzerB|KyzerB]] | ||
+ | |dated=2018-11-11 | ||
+ | |size=10×12 | ||
+ | |resolution=853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part). | ||
+ | |comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make. | ||
+ | }} | ||
+ | |||
+ | [[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | ||
+ | [[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:UncleSporky_curses_800x600.png]] | ||
+ | |author=UncleSporky | ||
+ | |dated=2007-10-30 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments= | ||
}} | }} | ||
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|resolution=800×300 | |resolution=800×300 | ||
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | ||
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}} | }} | ||
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[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | [[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | [[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
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{{Tileset| | {{Tileset| | ||
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] | |image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]] |
Revision as of 21:48, 2 December 2018
- For user-created graphic sets, see Graphics set repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
Background
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (.../data/art).
- Edit the initialization configuration file (.../data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square tilesets
1×1
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5×5
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6×6
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7×7
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8×8
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9×9
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10×10
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11×11
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12×12
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13×13
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14×14
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15×15
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16×16
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18×18
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20×20
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24×24
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32×32
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64×64
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Square tilesets for edited raws
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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12×12
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16×16
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Non-Square Tilesets
4×6
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5×6
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6×8
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6×9
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6×10
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8×12
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8×14
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8×15
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8×16
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9×12
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9×14
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9×16
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10×12
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10×16
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12×20
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14×16
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16×20
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16×24
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16×32
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20×32
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24×32
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24×36
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48×72
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