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Tileset repository

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Revision as of 18:16, 13 January 2018 by Agm (talk | contribs) (→‎6×8)
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You may be looking for general information on tilesets or the Graphics set repository.

A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.

Background

The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.

Installation

To use a specific tileset with Dwarf Fortress you must perform the following steps:

  1. Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
  2. If necessary, convert the tileset to the correct image format for the version of DF you are using:
    1. For DF 0.28.181.40d or older: Open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
    2. For DF 0.31 or newer: Open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
  3. Move/Copy the file to the DF art directory (<DF Dir>/data/art).
  4. Edit the initialization configuration file (<DF Dir>/data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
    1. Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
    2. Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
    3. Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
    4. Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
    5. Once you have made the changes you need to remember to save the file.

If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.

Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!

Square Tilesets

5×5

Kein's 5x5
Kein 400x125.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated 2008-8-7
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.


Zaratustra custom 5x5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6

Geti custom 6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-5
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column.
Lord Nightmare's 6x6 v2
Lord Nightmare 6x6font02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.


Mkv curses 480x150.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version the tiny tileset, superceded by the version below.


Markavian's 6x6 v2
Mkv curses 480x150 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.


Nobbins6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.


Nobbin ts v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7

herrbdog's 7x7 tileset
Herrbdog 7x7 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments


Terbert 7x7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8

Df anikki 2.png
Anikki square 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

cheepicus_8x8 sample
Cheepicus 8x8.png
Title cheepicus_8x8
Author Cheepicus
Dated 2014-4-3
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
Jdpage 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
CGA8x8thick.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
CGA8x8thin.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2008-6-6
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
LN EGA8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
Pastiche 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
Potash 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
Acorntileset8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Xenomorph
Dated 2008-8-9
Tile Size 8×8
Resolution 640×200
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
yayo's c64 Tileset
Yayo c64 640x200.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
Zaratustra's 8×8 tileset
Zaratustra msx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.


9×9

Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)
720x225 SmoothWalls.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
720x225 SmoothWalls7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Minor tweak so the 7's don't look like question marks.
Nostalgia 720x225.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author maus
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.
DortenSolid.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Qjet
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Savok's tiny, non-updated tileset.
Curses 720x225 8d6752.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.

10×10

Df anikki 1.png
Anikki square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 10×10
Resolution 800×250 native.
Versions
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)


Buddy.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author buddy
Dated 2014-07-12
Tile Size 10×10
Resolution
Versions
Comments I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.

A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.

[PILLAR_TILE:10]


Buddy--graphical.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author buddy
Dated 2014-07-16
Tile Size 10×10
Resolution
Versions
Comments The graphical version of my tileset.

data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]

raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]


Ddw.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Ddw
Dated 2011-03-10
Tile Size 10×10
Resolution 800×250 native
Versions
Comments Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

Paul 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Paul
Dated 2008-9-5
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Versions
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
Potash 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 10×10
Resolution 800×250 @ 80×25.
Versions
Comments The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
Taffer.png
Taffer 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taffer
Dated 2017-01-10
Tile Size 10×10
Resolution Looks decent at almost any resolution.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
Terbert 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 10×10
Resolution 800×250
Versions
Comments This is Terbert's First tileset
Df tock10 1.PNG
Tocky square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tocky
Dated 2007-11-15
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.

11×11

Terminus Tileset
Terminus.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Gekz
Dated 2010-1-08
Tile Size 11×11
Resolution 880×275
Versions
Comments This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

12×12

Alloy curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Alloy
Dated 2010-12-3 - v1.1
Tile Size 12×12
Resolution 960×300 native.
Versions
Comments Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.


cheepicus_12x12 sample
Cheepicus 12x12.png
Title cheepicus_12x12
Author Cheepicus
Dated 2010-8-4
Tile Size 12×12
Resolution 960×300
Versions
Comments I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)


A dwarf practicing archery. He died later.
Unknown curses 12x12 & Markvii Walls.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DDR & Others
Dated 2010-9-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
Haberdash curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Haberdash
Dated 2014-07-24
Tile Size 12×12
Resolution 960×300
Versions
Comments Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
DB curses 12x12.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Hanuman
Dated 2008-7-23
Tile Size 12×12
Resolution 900×300
Versions
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

Herrbdog 144.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.
Dullard Exponent 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Dullard/Exponent
Dated 2009-3-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
Mkv solidcurses stairs 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-12-4
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Rev7.PNG
Markvii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Turnip
Dated 2009-7-9
Tile Size 12×12
Resolution 960×300
Versions
Comments My revision of Markavian's tileset, made to be more "curvy"
Tileset unknown 960x300 02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown 12×12 v2
Unknown curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-11-24
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Screenshot nice curses 12x12.png
Nice curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2013-01-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.

13×13

yayo's Tunur Tileset
Yayo tunur 1040x325.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
Kren 13x13.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author krenshala
Dated 2015-12-27 (Updated 2017-08-27)
Tile Size 13×13
Resolution
Versions
Comments I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.

15×15

cheepicus_15x15 sample
Cheepicus 15x15.png
Title cheepicus_15x15
Author Cheepicus
Dated 2012-5-6
Tile Size 15×15
Resolution 1200×375
Versions
Comments I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
Talryth square 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Talryth
Dated 2010-06-18
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Versions
Comments Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
Df screen1.png
Vidumec 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2011-09-05
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Versions
Comments I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!

16×16

Aesomatica 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Aesomatica
Dated 2008-11-29
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
Df anikki 2.png
Anikki square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
Anno 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author AbuDhabi
Dated 2011-03-19
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
Bisasam 16x16 preview.png
Bisasam 16x16 preview stocks.png
Bisasam 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
cheepicus_8x8x2 sample
Cheepicus 8x8x2.png
Title cheepicus_8x8x2
Author Cheepicus
Dated 2014-4-3
Tile Size 16×16 (doubled 8x8)
Resolution 1280×400 native.
Versions
Comments I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
cheepicus_16x16 sample
cheepicus_16x16 sample
Cheepicus 16x16.png
Title cheepicus_16x16
Author Cheepicus
Dated 2014-5-10
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
Cooz's Tileset
Cooz curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cooz
Dated 2009-2-28
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
Guybrush Tileset
the wilderness...
Guybrush square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Guybrush
Dated 2007-11-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

GuybrushASCII curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog, modified by Guybrush
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
Herrbdog 16x16 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The 16×16 version of Herrbdog's tileset.
MRC square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated 2008-5-18
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
Kai-1280x400-v2 7512b5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kaishaku
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
Kelora 16x16 diagonal.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated 2009-7-26
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.

Kelora 16x16 diagonal-clouds.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.

Kenran.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kenran
Dated
Tile Size 16×16
Resolution
Versions
Comments This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
Kjammer square 16x16 v02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
Kjammer square 16x16 v00.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-31
Tile Size 16×16
Resolution 1280×400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
Md curses 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Marble Dice
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
DF-Nordic v1.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Techhead
Dated 2009-3-26
Tile Size 16×16
Resolution 1280×400
Versions
Comments My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
PTTGV2tiles.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PTTG
Dated 2007-11-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
Msgothic.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author User:Random832
Dated 2009-4-22
Tile Size 16×16
Resolution 1280×800 etc
Versions
Comments Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
Raving 1280x400.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author RavingManiac
Dated 2010-3-13
Tile Size 16×16
Resolution 1280×400
Versions
Comments A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.

Download the BMP.


Redjack17.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jackard
Dated 2008-7-22
Tile Size 16x16
Resolution 1280x400
Versions
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.

You may download all variations of this tileset here.

16x16 sm.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Rogue Yun
Dated 2015-06-09
Tile Size 16×16
Resolution 1280×400
Versions
Comments I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on this thread.
16x16-RogueYun-AgmEdit.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Agm
Dated 2017-10-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments ASCII Edit of Rogue Yun's tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
Sapphos square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sappho
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
Savok curses 1280x400 517caa.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2008-6-16
Tile Size 16×16
Resolution 1280×400
Versions
Comments Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.
If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself.
Note: The DFFD version is updated more frequently and has the changelist.
SFE Curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Super Foul Egg
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
Tahin 16x16 rounded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tahin
Dated 2007-12-28
Tile Size 16×16
Resolution 1280×400
Versions
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
Tyr 1280x400.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tyrving
Dated 2008-2-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
Lucida Console with Dystopian Rhetoric objects
Winterwing Curses 16x16 lucon.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Winterwing
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Like usual, lucida console with cleartype. Creative, huh. :)
Yayo c64 1280x400 83b157.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: Yayo's C64; The 16×16 version of Yayo's tileset.
Zaratustra 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-11-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments Because everyone is making one.
Preview with a high-contrast Solarized color scheme
Zilk 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zilk
Dated 2015-7-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.

18×18

Haowan Curses 1440x450.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Haowan
Dated 2007-11-2
Tile Size 18×18
Resolution 1440×450
Versions
Comments An enlarged version of a square version of the default set.
Teeto K 18x18.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Teeto_K
Dated 2008-10-24
Tile Size 18×18
Resolution 1440×450
Versions
Comments A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.

20×20

Anikki square 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 20×20
Resolution 1600×500 native.
Versions
Comments Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. Download the BMP

(Note: The up and down ramps are reversed.)

Bisasam 20x20 preview.png
Bisasam 20x20 preview stocks.png
Bisasam 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 ascii preview.png
Bisasam 20x20 ascii preview stocks.png
Bisasam 20x20 ascii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Taffer 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taffer
Dated 2017-01-10
Tile Size 20×20
Resolution Looks best at high resolutions, or on very large monitors.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [2], and includes alternate walls, fonts, and racial graphics.
yayo's Oreslam Tileset
Oreslam 1920x1200 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2009-09-12
Tile Size 20×20
Resolution 1920×1200
Versions
Comments Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
Bisasam 20x20 mod T preview.png
Bisasam 20x20 mod T.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author yobbo
Dated 2014-07-13
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.

24×24

Curses square 24.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DragonDePlatino
Dated 2015-06-01
Tile Size 24×24
Resolution 1920×600
Versions
Comments A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
Bisasam 24x24 preview.png
Bisasam 24x24 preview stocks.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-01
Tile Size 24×24
Resolution 1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
Versions
Comments Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
Nagidal's 24×24 tileset
Nagidal24x24shade.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nagidal
Dated 2012-06-07
Tile Size 24×24
Resolution 1920×600 (80×25 grid size); 1920×1080 (80×45 grid size)
Versions
Comments I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a non-shaded version, non-shaded bearded version, and shaded and bearded version.

For further info see this forum thread.

32×32

Title [[#{{{filename}}}|{{{filename}}}]]
Author Sir Henry
Dated 2009-8-19
Tile Size 32×32
Resolution 2560×800
Versions
Comments Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.


64×64

Title [[#{{{filename}}}|{{{filename}}}]]
Author Taywee
Dated 2016-06-21
Tile Size 64×64
Resolution 1024×1024
Versions
Comments Built this from the fantastic Hack font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.

Square Tilesets for Edited Raws

If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.

These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.

8×8

PigtailLlama's Crazy 8x8s tileset
Crazy 8x8s.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PigtailLlama
Dated 2012-6-14
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
See Forum Thread for download and installation details.

12×12

Grim Fortress Logo.png
Grim Fortress sample tileset.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lightrow
Dated 2013-2-3
Tile Size 12×12 (also available in 9×12
Resolution 1024×768
Versions
Comments I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
See Official Forum Page for download and installation details.
Jolly Bastion screenshot
Jolly12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Alexander Ocias
Dated 2012-3-11
Tile Size 12×12 (also available in 9×12)
Resolution 1024×768
Versions
Comments Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
See Official Forum Page for download and installation details.

16×16

Belal Example.png
Belal Smooth Walls.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Belal
Dated 2009-1-9
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the Mike Mayday tileset and using angled smoothed walls as in Dorten's Tileset. I like the look of the walls for doing near circular or honeycomb layouts. Example Fort
DarkondDigsDeeper 16x16.png
DarkondDigsDeeper 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Darkond2100
Dated 2010-3-6
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.
Dwarfletter - Stockpile
DwarfletterGothic.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author LordZorinthrox
Dated 2009-7-20
Tile Size 16×16
Resolution 1280×400
Versions
Comments [here]
see also
Status screen - Font
Foliage
Ballista
Flying Mage square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Flying Mage
Dated 2008-4-12
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)
Presentation of Gold Plated (v.1)
Text preview(v.1)
Gold plated 16x16 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DrD_AVEL
Dated 2010-Jun-17
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.

This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took Lemunde's tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)

[Graphical version of DF2010 v0.31.08 with Gold Plated tileset|http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset] [Discussion of this tileset is here|http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]

Gold Plated (bmp-version)

Preview of Gold Plated (bmp-version)
Gold-plated-bmp-16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DrD_AVEL
Dated 2010-Apr-02
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to .bmp before use in new version. Enjoy! ;)
example
Hermano.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author hermano
Dated 2010-2-6
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent.

A Package for 0.31.16 (df2010) can be downloaded here. The altered raws for 40d# can be downloaded here.

Isenhertz's tileset in action.
16x16 isenhertz v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Isenhertz
Dated 2008-7-14
Tile Size 16×16
Resolution 1280×400
Versions
Comments Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you remove accented letters from names with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).

V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) V1 can still be found here.


Lemunde's Tileset.
Lemunde 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lemunde
Dated 2010-6-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map here. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.

Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress.

Martin 16x16 sample.png
Martin 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Martin
Dated 2009-8-8
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.

Download Demo fortress at DFMA

Phoebus 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Phoebus
Dated 2011-04-04
Tile Size 16×16
Resolution 1280×400
Versions
Comments For more information, and to download the full package, see the thread on the official forums: Phoebus' Graphic Set
Phssthpok 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Phssthpok
Dated 2010-03-07
Tile Size 16×16, 24×24, 32×32
Resolution 2560×800
Versions
Comments A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires RantingRodent's edited raws.

32x32 version

24x24 version

16x16 version

Sample Fortress

SL square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author User:SL
Dated 2008-8-3
Tile Size 16×16
Resolution 1280×400
Versions
Comments (Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. Forum Thread Download Demo Fortress Map on the DFMA
The Autonomous Font in action.
Autonomous Font.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Spreggo
Dated 2009-2-2
Tile Size 16×16
Resolution 1280×400
Versions
Comments Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
Synergy.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dvorovic
Dated 2010-10-8
Tile Size 16×16
Resolution 1280×400
Versions
Comments Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. Download Demo Fortress Map on the DFMA
SS moons square 16x16.PNG
Moons square 16x16.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author The-Moon
Dated 2008-3-24
Tile Size 16×16
Resolution 1280×400
Versions
Comments Edited Character set of mikemayday and Jackard
Tigrex3d.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tigrex
Dated 2009-2-22
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.
Tigrex3drunes.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tigrex
Dated 2009-4-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.
Example tims.png
Tims 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Timmeh
Dated 2009-8-12
Tile Size 16×16
Resolution 1280×400
Versions
Comments A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. Example Fort


Non-Square Tilesets

4×6

Lord-Nightmare-Terminal-4x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Microsoft
Dated 2008-1-27
Tile Size 4×6
Resolution 320×150
Versions
Comments A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!


Zaratustra's 4x6
Zaratustra custom 4x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 4×6
Resolution 320×150
Versions
Comments

5×6

Zaratustra's 5x6
Zaratustra custom 5x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 5×6
Resolution 400×150, 800×300, 800×600
Versions
Comments

6×8

Font6x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Thief^
Dated 2011-04-05
Tile Size 6×8
Resolution 480×200, 960×400, 1152×864
Versions
Comments A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. Example
Ti84.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Agm
Dated 2018-01-12
Tile Size 6×8
Resolution 480×200, 960×400, 1152×864
Versions
Comments Based on Texas Instruments graphing calculators TI83/TI84/+. Color scheme

6×9

Curses6x9.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Madk
Dated 2010-6-21
Tile Size 6×9
Resolution 480×225
Versions
Comments Check the original thread for more info.

6×10

Bedstead-10-df.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Ben Harris
Dated 2013-11-24
Tile Size 6×10
Resolution 480×250
Versions
Comments This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below.

8×12

Andux cp866ish.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Andux
Dated 2011-05-03
Tile Size 8×12
Resolution 640×480
Versions
Comments A CP866-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.


Andux sleipnir 8x12 tf.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Andux
Dated 2012-08-07
Tile Size 8×12
Resolution 640×480
Versions
Comments A modified version of the default curses_640x300 tileset, partly inspired by the font Loki by Marcus Sterz/FaceType.


DF+Tileset.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Coaldiamond
Dated 2010-6-18
Tile Size 8×12
Resolution 640×300
Versions
Comments An update of Plac1d's tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the % tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.

See the screencaps or just get the whole DF+graphics repack.


Kein's Tileset
Kein 640x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated 2008-8-9
Tile Size 8×12
Resolution 640×300
Versions
Comments Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend Plac1d's character graphic set. My 640×300, everything completely shaded.


Plac1d's Tileset
Plac1d 640x300tileset.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Plac1d
Dated 2008-3-13
Tile Size 8×12
Resolution 640×300
Versions
Comments A tweaked version of Tocky's 10×10 tileset converted to 8×12. Try using this with my graphics set!

Download the .BMP


Curses 640x300diag.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taritus
Dated 2009-03-23
Tile Size 8×12
Resolution 640×300
Versions
Comments Yuppers. I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request. I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--Taritus 20:53, 22 March 2009 (UTC)

8×14

MDA8x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×14
Resolution 640×350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.


EGA8x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×14
Resolution 640×350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.

Thanks to Zaratustra for poking me into getting this done, and for related help.


CP850.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tae/IBM
Dated 2009-9-06
Tile Size 8×14
Resolution 640×350
Versions
Comments Play the Dwarf Fortress game in CP 850.


Zaratustra megazeux2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 8×14
Resolution 640×350
Versions
Comments EGA font with added Megazeux modifications.

8×15

Lord Nightmare-Fixedsys-02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Microsoft
Dated 2007-12-20
Tile Size 8×15
Resolution 640×375
Versions
Comments v2.2 - (v1.0 is here) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.

8×16

VGA8x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM?
Dated 2007-10-30
Tile Size 8×16
Resolution 640×400
Versions
Comments The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.


Lord Nightmare-Fixedsys-03.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Microsoft
Dated 2007-12-20
Tile Size 8×16
Resolution 640×400
Versions
Comments v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.


Acorntileset.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Xenomorph
Dated 2008-8-9
Tile Size 8×16
Resolution 640×400
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). Download the BMP.

9×12

Yoshis island.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2011-03-20
Tile Size 9×12
Resolution 720×300, 720×600 (non-recommended)
Versions
Comments Heavily based on the text style from Yoshi's Island, with most letters being direct copies].

9×14

MDA9x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 9×14
Resolution 720×350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.


EGA9x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 9×14
Resolution 720×350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).

9×16

VGA9x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Quietust/IBM?
Dated 2009-7-24
Tile Size 9×16
Resolution 720×400
Versions
Comments The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.

10×12

Curses 800x600 shade.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Chinkeeyong
Dated 2009-6-11
Tile Size 10×12
Resolution 800×600
Versions
Comments Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.


Eofshaded800x600pb9 f64ded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Eagle of Fire
Dated 2007-10-30
Tile Size 10×12
Resolution 800×600
Versions
Comments Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.


Sleroux 800x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sergius
Dated 2007-10-30
Tile Size 10×12
Resolution 800×300
Versions
Comments Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).


Nice curses 10x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2013-01-31
Tile Size 10×12
Resolution 800×300
Versions
Comments Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.


UncleSporky Tileset
UncleSporky Tileset
UncleSporky curses 800x600.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author UncleSporky
Dated 2007-10-30
Tile Size 10×12
Resolution 800×300
Versions
Comments


Zaratustra custom800x300ca3.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 10×12
Resolution 800×300, 800×600 (non-recommended)
Versions
Comments Has an appropriate object tileset for v0.23.130.23a (now outdated).

10×16

Freehand screenie... ooh, neat! Unreadable.
Lord Nightmare Freehand 10x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-12-23
Tile Size 10×16
Resolution 800×400
Versions
Comments v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
Freehand^2 screenie... ooh, neat! Readable. But ugly.
Lord Nightmare Freehand^2 10x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2008-3-28
Tile Size 10×16
Resolution 800×400
Versions
Comments Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
Vintl01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/Victor-Sirius
Dated 2007-12-19
Tile Size 10×16
Resolution 800×400
Versions
Comments The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.

12×20

Bedstead-20-df.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Ben Harris
Dated 2013-11-24
Tile Size 12×20
Resolution 960×500
Versions
Comments This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above.

14×16

Cooz curses 14x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anonymous/Cooz
Dated 2017-05-12
Tile Size 14×16
Resolution 1120×400
Versions
Comments I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.

16×20

MasterShizzle's 16x20 tileset
Shizzle 1280x500.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author MasterShizzle
Dated 2012-12-10
Tile Size 16×20
Resolution 1280×500
Versions
Comments Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.

16×24

MRC 1280x600.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated 2008-2-28
Tile Size 16×24
Resolution 1280×600
Versions
Comments Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.

16×32

Title [[#{{{filename}}}|{{{filename}}}]]
Author Lumin
Dated 2007-10-30
Tile Size 16×32
Resolution 1280×800
Versions
Comments Ideas used from several others on this page. I've also added more detail and color to some objects.

20×32

Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 20×32
Resolution 1600×800
Versions
Comments Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...
I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]
Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :)
. . .
TerminusAliased text
Terminus24 text
Title [[#{{{filename}}}|{{{filename}}}]]
Author Shaja
Dated 2008-3-27
Tile Size 20×32
Resolution 1600×800
Versions
Comments Alphanumerics based on Dimitar Zhekov's Terminus font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.

24×32

Title [[#{{{filename}}}|{{{filename}}}]]
Author Shaja
Dated 2008-5-19
Tile Size 24×32
Resolution 1920×800
Versions
Comments Revised version of my earlier Terminus 20x32 character set for 1920x800 display.

24×36

Curses 1920x900.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author IBM, I think
Dated 2017-02-28
Tile Size 24×36
Resolution 1920×900 (80×25 grid size); 1920×1080 (80×30 grid size)
Versions
Comments Original curses_640x300.png enlarged to 300%. Good for FullHD displays.

48×72

Title [[#{{{filename}}}|{{{filename}}}]]
Author DragonDePlatino
Dated 2016-11-22
Tile Size 48×72
Resolution 3820×1920 (4k)
Versions
Comments A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread here.