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Difference between revisions of "Tower (necromancy)"

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==Adventurer Mode==
 
==Adventurer Mode==
In adventurer mode, necromancers are most commonly found in towers. The towers generally have a few necromancers and a lot of [[undead]]. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[DF2014:Book#Secrets|book]]. If you decide to attack the tower, very high combat skills will be required to survive the zombie guards, and the necromancers themselves will be quick to reanimate any dead companions you happen to have brought. Alternatively, you can become a [[vampire]] either by drinking another vampire's blood or defiling a [[temple]] of your [[deity|god]], which will make undead passive to your presence (since you're undead yourself now) and allow you to simply stroll your way into the place and even have a chat with the necromancers. Becoming a [[werebeast]] may help in fighting the zombies, but keep in mind that undead don't tolerate werebeasts like they do with vampires.
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In adventurer mode, necromancers are most commonly found in towers, which generally have a few necromancers and a lot of [[undead]]. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[DF2014:Book#Secrets|book]]. If you decide to attack the tower, very high combat skills will be required to survive the zombie guards, and the necromancers themselves will be quick to reanimate any dead companions you happen to have brought. Alternatively, you can become a [[vampire]] either by drinking another vampire's blood or defiling a [[temple]] of your [[deity|god]], which will make undead passive to your presence (since you're undead yourself now) and allow you to simply stroll your way into the place and even have a chat with the necromancers. Becoming a [[werebeast]] may help in fighting the zombies, but keep in mind that undead don't tolerate werebeasts like they do with vampires.
  
 
Necromancers will [[World activities|occasionally leave the tower]] with a few zombies, patrol the area, then come back later.
 
Necromancers will [[World activities|occasionally leave the tower]] with a few zombies, patrol the area, then come back later.

Revision as of 18:07, 5 December 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

Tower seen in world generation.
A central tower, as seen in adventure mode in 47.01. Notice the two structures that are partially revealed on the sides? Those are barrows.
Image taken by Untrustedlife from the forum

Necromancer towers (I) are special structures built by necromancers during world generation. The number of necromancer towers is influenced by human populations (which requires low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of fun in both adventurer mode and fortress mode.

Necromancer towers can also become "deactivated" without any interference by the player, instead appearing as a light gray version of its normal tile on the map. These will sometimes be taken over by bandits or other outcasts after the defeat of the original owner(s), typically by coalitions of mortal civilizations (whose soldiers may claim the slab, or various books, as spoils and heirlooms, and subsequently lose them in the woods or to thieves.)

Adventurer Mode

In adventurer mode, necromancers are most commonly found in towers, which generally have a few necromancers and a lot of undead. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a slab or in a book. If you decide to attack the tower, very high combat skills will be required to survive the zombie guards, and the necromancers themselves will be quick to reanimate any dead companions you happen to have brought. Alternatively, you can become a vampire either by drinking another vampire's blood or defiling a temple of your god, which will make undead passive to your presence (since you're undead yourself now) and allow you to simply stroll your way into the place and even have a chat with the necromancers. Becoming a werebeast may help in fighting the zombies, but keep in mind that undead don't tolerate werebeasts like they do with vampires.

Necromancers will occasionally leave the tower with a few zombies, patrol the area, then come back later.

Towers consist of a central tower and, typically, one or more smaller structures called Barrows.v0.47.01 The tower and barrows will contain corpses, necromancer experiments, traps, and the treasure that the necromancer(s) have collected throughout world generation.

Fortress Mode

"Tower" listed as a neighbor on the embark screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send undead to attack you, leading to immense amounts of fun should you not be properly equipped to deal with undead enemies.

Towers can be raided v0.44.01, and the books and slab stored inside brought as loot, allowing your dwarves to learn necromancy without the need to play adventurer mode.


Just as dangerous as it looks.
Art by James Morgan
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