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Difference between revisions of "Tunnel"

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When embarked on in Fortress Mode they are open at the map edge, potentially allowing [[Fun]] to arrive. Fluids, diplomats, and merchants will leave via the tunnel just like any other open map edge in the caverns. This feature differs from previous versions, which capped these tunnels at the map edge. Ruins embarked upon in [[Reclaim_fortress_mode]] frequently include a tunnel connecting directly to the deep central shaft.
 
When embarked on in Fortress Mode they are open at the map edge, potentially allowing [[Fun]] to arrive. Fluids, diplomats, and merchants will leave via the tunnel just like any other open map edge in the caverns. This feature differs from previous versions, which capped these tunnels at the map edge. Ruins embarked upon in [[Reclaim_fortress_mode]] frequently include a tunnel connecting directly to the deep central shaft.
  
In Adventure Mode tunnels are probably the most convenient way to travel underground, as they are guaranteed not to be blocked and will lead to two or more sites.
+
In Adventure Mode tunnels are probably the most convenient way to travel underground, as they are guaranteed not to be blocked and will lead to two or more sites. They are the only reliable way in or out of the deep dwarves' [[mountain halls]] sites. Moreover, they may be safer than travel through the caverns, since no swimming or climbing will be required, and site guards will patrol the tunnel out to some distance from the entrance.
  
 
In [[Legends]] the history of the civilization that built a tunnel will mention when it was created. Tunnel names will include words like ''cave, deep, passage, corridor, hall''. Unlike roads, there are not separately constructed or named bridges.  
 
In [[Legends]] the history of the civilization that built a tunnel will mention when it was created. Tunnel names will include words like ''cave, deep, passage, corridor, hall''. Unlike roads, there are not separately constructed or named bridges.  
  
 
{{World}}
 
{{World}}

Revision as of 20:31, 30 July 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

An underground capped tunnel, created during world gen

A tunnel is an underground goblin or dwarf-made construction that connects sites together. Like roads, they are built during world gen. In addition to connecting to fortresses and other sites, tunnels always[Verify] intersect the first cavern layer at various points. They are paved with stone blocks.

When embarked on in Fortress Mode they are open at the map edge, potentially allowing Fun to arrive. Fluids, diplomats, and merchants will leave via the tunnel just like any other open map edge in the caverns. This feature differs from previous versions, which capped these tunnels at the map edge. Ruins embarked upon in Reclaim_fortress_mode frequently include a tunnel connecting directly to the deep central shaft.

In Adventure Mode tunnels are probably the most convenient way to travel underground, as they are guaranteed not to be blocked and will lead to two or more sites. They are the only reliable way in or out of the deep dwarves' mountain halls sites. Moreover, they may be safer than travel through the caverns, since no swimming or climbing will be required, and site guards will patrol the tunnel out to some distance from the entrance.

In Legends the history of the civilization that built a tunnel will mention when it was created. Tunnel names will include words like cave, deep, passage, corridor, hall. Unlike roads, there are not separately constructed or named bridges.

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