v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Animal trainer"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(→‎Bugs: that wasn't actually a bug, but a misunderstanding by the bug reporter)
 
(29 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{av}}
+
{{quality|Exceptional|03:36, 10 January 2012 (UTC)}}
{{elven}}
 
 
 
 
{{Skill
 
{{Skill
| color      = #080
+
| color      = 2:0
 
| skill      = Animal Trainer
 
| skill      = Animal Trainer
| profession = {{L|Ranger}}
+
| profession = [[Ranger]]
| job name  = Animal Training
+
| job name  = [[Animal training]]
 
| tasks      =
 
| tasks      =
* Train {{L|dog|war animal}}
+
* Train [[dog|war animal]]
* Train {{L|dog|hunting animal}}
+
* Train [[dog|hunting animal]]
* Tame war animal
+
* Tame large animal
* Tame hunting animal
+
* Tame small animal
| workshop = {{L|Kennel}}
+
| workshop = [[Kennel]]
 +
| attributes =
 +
* Agility
 +
* Toughness
 +
* Endurance
 +
* Intuition
 +
* Patience
 +
* Empathy
 
}}
 
}}
 +
{{av}}
 +
 +
'''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works at a [[kennel]], taming certain animals (with food), and turning some [[tame animals]] into war or hunting animals.
 +
 +
==Notes==
 +
 +
The kennel offers the option 'train a war animal'. There is a wide range of animals that can be trained. Also note that the queued task is indeed named 'train war animal'. The same goes for 'train a hunting dog'. Also, many exotic animals (signified by the [[Creature token#P|[PET_EXOTIC]]] tag in their [[raw file]]) require a [[Dungeon master]] in the fortress to allow animal trainers to train them.
  
An '''Animal trainer''' works at {{l|kennel}}, taming certain animals and turning some  {{l|tame animals}} in war or hunting animals.
+
The animal to be trained is selected randomly from the list of unrestrained, uncaged, and unpastured trainable animals. Animals within a pasture can only be trained by a kennel built within that pasture, again unrestrained and unchained. The only ways to choose which animal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them, or building a kennel surrounded by a small pasture with only a single trainable animal within it and issuing the train command from that kennel.
  
While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'.
 
 
 
== Trainable Animals  ==
 
== Trainable Animals  ==
 +
Giant versions of these animals are also trainable.
 +
 +
* [[Dog]]*
 +
* [[Leopard]]
 +
* [[Lion]]
 +
* [[Tiger]]
 +
* [[Jaguar]]
 +
* [[Cheetah]]
 +
* [[Mandrill]]
 +
* [[Gorilla]]
 +
* [[Grizzly bear]]*
 +
* [[Polar bear]]
 +
* [[Giant eagle]]
 +
* [[Elephant]]*
 +
* [[Giant bat]] (hunting only)
 +
* [[Giant cave swallow]] (hunting only)
 +
* [[Dragon]]
 +
 +
If you trade for one of these animals, and they are already tame then they will remain tame when they become yours.
 +
 +
<nowiki>*</nowiki> These animals do not require a Dungeon Master to be tamed.
 +
 +
When taming an animal, the animal trainer does not in fact work in the kennel, but rather, brings food to the animal.  If the animal is caged, and the food leaves seeds, this will result in a [[cage]] containing seeds -- which leaves the cage unusable for some purposes, such as loading [[trap#Cage Trap|cage traps]].  Currently, the only known way to remove seeds from a cage is to dump the seeds (without dumping the cage).
  
- [[Dog]]  <br>
 
- [[Leopard]] <br>
 
- [[Lion]] <br>
 
- [[Tiger]] <br>
 
- [[Jaguar]] <br>
 
- [[Cheetah]] <br>
 
- [[Mandrill]] <br>
 
- [[Gorilla]] <br>
 
- [[Grizzly bear]] <br>
 
- [[Polar bear]] <br>
 
- [[Giant eagle]] (!) <br>
 
- [[Elephant]] (!!) <br>
 
- [[Giant bat]] (hunting only) <br>
 
- [[Giant cave swallow]] (hunting only) <br>
 
- [[Dragon]] (!!!) <br>
 
  
 
{{skills}}
 
{{skills}}

Latest revision as of 18:51, 24 February 2014

Skill: Animal Trainer
Association  
Profession Ranger
Job Title Animal Trainer
Labor Animal training
Tasks
Workshop

Kennel

Attributes
  • Agility
  • Toughness
  • Endurance
  • Intuition
  • Patience
  • Empathy
This article is about an older version of DF.

Animal trainer is the skill associated with the animal training labor. An animal trainer works at a kennel, taming certain animals (with food), and turning some tame animals into war or hunting animals.

Notes[edit]

The kennel offers the option 'train a war animal'. There is a wide range of animals that can be trained. Also note that the queued task is indeed named 'train war animal'. The same goes for 'train a hunting dog'. Also, many exotic animals (signified by the [PET_EXOTIC] tag in their raw file) require a Dungeon master in the fortress to allow animal trainers to train them.

The animal to be trained is selected randomly from the list of unrestrained, uncaged, and unpastured trainable animals. Animals within a pasture can only be trained by a kennel built within that pasture, again unrestrained and unchained. The only ways to choose which animal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them, or building a kennel surrounded by a small pasture with only a single trainable animal within it and issuing the train command from that kennel.

Trainable Animals[edit]

Giant versions of these animals are also trainable.

If you trade for one of these animals, and they are already tame then they will remain tame when they become yours.

* These animals do not require a Dungeon Master to be tamed.

When taming an animal, the animal trainer does not in fact work in the kennel, but rather, brings food to the animal. If the animal is caged, and the food leaves seeds, this will result in a cage containing seeds -- which leaves the cage unusable for some purposes, such as loading cage traps. Currently, the only known way to remove seeds from a cage is to dump the seeds (without dumping the cage).


Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused