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Difference between revisions of "v0.31:Dyer's shop"

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(Corrected typos and grammatical errors.)
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{{Quality|Exceptional|19:42, 12 June 2010 (UTC)}}{{Workshop|name=Dyer's shop|key=d|job={{L|Dyer|Dyeing}}
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{{Quality|Exceptional|19:42, 12 June 2010 (UTC)}}{{Workshop|name=Dyer's shop|key=d|job=[[Dyer|Dyeing]]
 
|construction=
 
|construction=
* {{L|Barrel}}
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* [[Barrel]] (empty)
* {{L|Bucket}}
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* [[Bucket]] (lye/milk-free)
 
|construction_job=
 
|construction_job=
* {{L|Dyer}}
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* [[Dyer]]
 
|use=
 
|use=
* {{L|Dye}}
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* [[Dye]]
* Thread or {{L|Cloth}}
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* Thread or [[Cloth]]
 
|production=
 
|production=
* Dyed Thread or {{L|Cloth}}
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* Dyed Thread or [[Cloth]]
 
}}{{av}}
 
}}{{av}}
  
The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}.
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The '''Dyer's shop''' is the [[workshop]] used to [[dye]] [[thread]] and [[cloth]]. It requires a [[barrel]] and a [[bucket]] to build, and must be built by a [[dwarf]] with the [[Dyer|Dyeing]] [[labor]] enabled. Dyeing increases the [[value]] of the dyed thread or cloth, which can be useful for [[trading]].
  
There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from {{L|dimple cup}}s, emerald is extracted from {{L|blade weed}}, red is extracted from {{L|hide root}}, and black from {{L|sliver barb}}. Sliver barbs are only found on evil areas, so {{L|elf|elves}}, {{L|dwarf|dwarves}}, and {{L|human}}s won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the {{L|goblin}}s (they ''may'' send caravans when at peace with your {{L|civilization}}).
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There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from [[dimple cup]]s, emerald is extracted from [[blade weed]], red is extracted from [[hide root]], and black from [[sliver barb]]. Sliver barbs are only found on evil areas, so [[elf|elves]], [[dwarf|dwarves]], and [[human]]s won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the [[goblin]]s (they ''may'' send caravans when at peace with your [[civilization]]).
  
 
==See Also==
 
==See Also==
*{{L|Textile industry}}
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*[[Textile industry]]
*{{L|Dye}}
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*[[Dye]]
 
{{Workshops}}
 
{{Workshops}}

Latest revision as of 16:48, 8 December 2011

Dyer's shop

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X X X
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Job Requirement

Dyeing

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The Dyer's shop is the workshop used to dye thread and cloth. It requires a barrel and a bucket to build, and must be built by a dwarf with the Dyeing labor enabled. Dyeing increases the value of the dyed thread or cloth, which can be useful for trading.

There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from dimple cups, emerald is extracted from blade weed, red is extracted from hide root, and black from sliver barb. Sliver barbs are only found on evil areas, so elves, dwarves, and humans won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the goblins (they may send caravans when at peace with your civilization).

See Also[edit]

Workshops
Furnaces
Related articles