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Difference between revisions of "v0.31:Fisherdwarf"

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("no fish" announcement; fisherdwarfs only catch vermin)
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{{av}}
 
{{av}}
  
'''Fisherdwarves''' is the skill associated with the '''fishing''' {{L|labor}}. Fisherdwarves catch {{L|Fish|fish}} from available {{L|Water|water}} sources: ponds, {{L|Brook|brook}}s, {{L|River|river}}s, {{L|Lake|lake}}s and the {{L|Ocean|ocean}}. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water faster.  
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'''Fisherdwarves''' is the skill associated with the '''fishing''' {{L|labor}}. Fisherdwarves catch {{L|vermin}} {{L|Fish|fish}} from available {{L|Water|water}} sources: {{L|murky pool}}s, {{L|Brook|brook}}s, {{L|River|river}}s, {{L|Lake|lake}}s and the {{L|Ocean|ocean}}. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water faster.  
  
 
Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
 
Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
  
To set up fishing zones, designate a {{L|zone}}({{k|i}}) as usual, on shore tile adjacent to water. You can only set the zone to be used for {{K|f}}ishing if there is some fish-bearing water inside.  
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To set up fishing zones, designate a {{L|zone}}({{k|i}}) as usual, on shore tile adjacent to water. You can only set the zone to be used for {{K|f}}ishing if there is some fish-bearing water inside, or if it is not yet know if there are any fish there.  If there are no fish in a particular region, you will get the {{L|announcement}} "The is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing.
  
 
{{skills}}
 
{{skills}}

Revision as of 08:33, 11 April 2011

Skill: Fisherdwarf
Association  
Profession Template:L
Job Title Fisherdwarf
Labor Template:L
Tasks
  • Fishing
Workshop
None
Attributes
  • Focus
  • Patience
This article is about an older version of DF.

Fisherdwarves is the skill associated with the fishing Template:L. Fisherdwarves catch Template:L Template:L from available Template:L sources: Template:Ls, Template:Ls, Template:Ls, Template:Ls and the Template:L. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water faster.

Fisherdwarves will fish from any water by default. Change this using the standing orders screen, o-z-f to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.

To set up fishing zones, designate a Template:L(i) as usual, on shore tile adjacent to water. You can only set the zone to be used for fishing if there is some fish-bearing water inside, or if it is not yet know if there are any fish there. If there are no fish in a particular region, you will get the Template:L "The is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused