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Difference between revisions of "v0.31:Fishery"

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(Fixing quality template tags (387/690))
(removing cave lobster shell reference as this does not seem to apply in current version)
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}}
 
}}
  
The '''fishery''' {{L|workshop}} handles the preparation of raw {{L|fish}}. This process yields prepared fish, {{L|turtle|turtles}}, and {{L|cave lobster|lobsters}}, and will additionally give {{L|shell|shells}} in the case of turtles, cave lobsters, and other shelled animals.
+
The '''fishery''' {{L|workshop}} handles the preparation of raw {{L|fish}}. This process yields prepared fish, {{L|turtle|turtles}}, and {{L|cave lobster|lobsters}}, and will additionally give {{L|shell|shells}} in the case of turtles, oysters, and other shelled animals.
  
 
This workshop is automated by default, a procedure that can be changed with {{key|o}}{{L|order|rders}}, {{key|W}}orkshop Orders, Auto {{key|f}}ishery.
 
This workshop is automated by default, a procedure that can be changed with {{key|o}}{{L|order|rders}}, {{key|W}}orkshop Orders, Auto {{key|f}}ishery.
 
{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
 
{{Workshops}}
 
{{Workshops}}

Revision as of 17:01, 24 May 2010

This article is about an older version of DF.
Fishery

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X X X
X X X
X X X
Job Requirement

Template:L

Construction
Materials Jobs

1 of

1 of

Materials Used
Goods Created

The fishery Template:L handles the preparation of raw Template:L. This process yields prepared fish, Template:L, and Template:L, and will additionally give Template:L in the case of turtles, oysters, and other shelled animals.

This workshop is automated by default, a procedure that can be changed with oTemplate:L, Workshop Orders, Auto fishery.

Workshops
Furnaces
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