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Difference between revisions of "v0.31:Floor"

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(Made sentence clearer. Still needs work.)
(Fixing links within namespace (0926/2808))
 
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{{Quality|Fine}}
 
{{Quality|Fine}}
  
A '''floor''' is any {{l|map tile}} that a {{L|creature}} can walk upon. A floor is formed:
+
A '''floor''' is any [[map tile]] that a [[creature]] can walk upon. A floor is formed:
# naturally, as in the ground like {{l|grass}}, {{l|soil}}, or {{l|stone}},
+
# naturally, as in the ground like [[grass]], [[soil]], or [[stone]],
# by constructing {{L|wall}}s, thereby creating a floor on the level above, or
+
# by constructing [[wall]]s, thereby creating a floor on the level above, or
# by {{l|construction|constructing floors}}.
+
# by [[construction|constructing floors]].
  
 
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
 
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
  
 
{{buildings}}
 
{{buildings}}

Latest revision as of 16:51, 8 December 2011

This article is about an older version of DF.

A floor is any map tile that a creature can walk upon. A floor is formed:

  1. naturally, as in the ground like grass, soil, or stone,
  2. by constructing walls, thereby creating a floor on the level above, or
  3. by constructing floors.

Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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