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Difference between revisions of "v0.31:Grass"
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− | '''Grass''' is a natural {{L|map tile}} that is found in any biome that supports vegetation. It can grow on most {{L|soil}} {{L|above ground | + | '''Grass''' is a natural {{L|map tile}} that is found in any biome that supports vegetation. It can grow on most {{L|soil}} {{L|above ground}}. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other {{L|creatures}} walk over it, they have a chance (determined by the value of the {{L|Creature token#G|[GRASSTRAMPLE]}} token) of eroding it down to the base soil, on which trees and plants cannot grow. Elves have grasstrample 0. Dwarves have default grasstrample. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step. |
{{L|Cave moss|Moss}} and {{L|Floor fungus|fungi}}, tiles similar to grass, appear in {{L|Subterranean}} biomes. Livestock feed on them like they do normal grass. | {{L|Cave moss|Moss}} and {{L|Floor fungus|fungi}}, tiles similar to grass, appear in {{L|Subterranean}} biomes. Livestock feed on them like they do normal grass. |
Revision as of 07:21, 27 June 2011
This article is about an older version of DF. |
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Grass is a natural Template:L that is found in any biome that supports vegetation. It can grow on most Template:L Template:L. It tends to grow quickly, as can be found by channeling an outdoor area. Its growth can indicate the impending growth of a tree. As dwarves and other Template:L walk over it, they have a chance (determined by the value of the Template:L token) of eroding it down to the base soil, on which trees and plants cannot grow. Elves have grasstrample 0. Dwarves have default grasstrample. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step.
Template:L and Template:L, tiles similar to grass, appear in Template:L biomes. Livestock feed on them like they do normal grass.
Livestock
Livestock require a steady diet of grass in order to avoid starvation. As they eat, the grass is eroded as though it were trampled, gradually depopulating their Template:L if it isn't large enough.
Fire
Grass can also be destroyed by Template:L and Template:L. Creatures such as Fire imps can shoot fireballs when attacking, and said fireballs can set the grass on fire. If grass ignites, the fire will slowly spread to all connected grass, generating smoke as it burns. Fire turns grass into ashes, but not Template:L. Anything that is flammable and stands on burning grass (if you look at it you will see "A fire") has a chance to catch fire each turn. Note that fire breath (as also used by dragons) will not set grass on fire, instead instantly turning it into ashes. Grassy slopes will not catch on fire, thus preventing the fire from spreading across z-levels.
Variation
During a Template:L, grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. Also purely cosmetic, the Template:L file contains [VARIED_GROUND_TILES:YES]. If you don't like the grass looking like ,.`', try setting this to NO. The ground will turn into periods only.
In Template:L biomes, you may find grass made up of Template:Ls and Template:Ls. It acts just like regular grass for the Template:L that eat it. Wormy tendrils tend to wiggle constantly and staring eyeballs will blink from time to time.
In Template:L biomes, you may find grass made up of Template:L and Template:L. Like their evil counterparts, they feed Template:L normally.
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