v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Item token

From Dwarf Fortress Wiki
Revision as of 17:01, 8 December 2011 by QuietBot (talk | contribs) (Fixing links within namespace (1321/2808))
Jump to navigation Jump to search
This article is about an older version of DF.

Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by material tokens. Most item tokens use NO_SUBTYPE or NONE for subtype unless explicitly stated otherwise.

Nearly all items are made of a material, though several types expect a creature ID and caste ID (e.g. ANT:SOLDIER) instead. This currently does not work correctlyBug:4973.

Standard Item Tokens

# Token Description
0 BAR Bars, such as metal, fuel, or soap.
1 SMALLGEM Cut gemstones usable in jeweler's workshop
2 BLOCKS Blocks of any kind.
3 ROUGH Rough gemstones.
4 BOULDER / STONE Raw mined stone.
5 WOOD Wooden logs.
6 DOOR Doors.
7 FLOODGATE Floodgates.
8 BED Beds.
9 CHAIR Chairs and thrones.
10 CHAIN Restraints.
11 FLASK Flasks.
12 GOBLET Goblets.
13 INSTRUMENT Musical instruments. Subtypes come from item_instrument.txt
14 TOY Toys. Subtypes come from item_toy.txt
15 WINDOW Glass windows.
16 CAGE Cages.
17 BARREL Barrels.
18 BUCKET Buckets.
19 ANIMALTRAP Animal traps.
20 TABLE Tables.
21 COFFIN Coffins.
22 STATUE Statues.
23 CORPSE Corpses. Does not have a material.
24 WEAPON Weapons. Subtypes come from item_weapon.txt
25 ARMOR Armor and clothing worn on the upper body. Subtypes come from item_armor.txt
26 SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.txt
27 SHIELD Shields and bucklers. Subtypes come from item_shield.txt
28 HELM Armor and clothing worn on the head. Subtypes come from item_helm.txt
29 GLOVES Armor and clothing worn on the hands. Subtypes come from item_gloves.txt
30 BOX Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
31 BIN Bins.
32 ARMORSTAND Armor stands.
33 WEAPONRACK Weapon racks.
34 CABINET Cabinets.
35 FIGURINE Figurines.
36 AMULET Amulets.
37 SCEPTER Scepters.
38 AMMO Ammunition for hand-held weapons. Subtypes come from item_ammo.txt
39 CROWN Crowns.
40 RING Rings.
41 EARRING Earrings.
42 BRACELET Bracelets.
43 GEM Large gems.
44 ANVIL Anvils.
45 CORPSEPIECE Body parts. Does not have a material.
46 REMAINS Dead vermin bodies. Material is CREATURE_ID:CASTE.
47 MEAT Butchered meat.
48 FISH Prepared fish. Material is CREATURE_ID:CASTE.
49 FISH_RAW Unprepared fish. Material is CREATURE_ID:CASTE.
50 VERMIN Live vermin. Material is CREATURE_ID:CASTE.
51 PET Tame vermin. Material is CREATURE_ID:CASTE.
52 SEEDS Seeds from plants.
53 PLANT Plants.
54 SKIN_TANNED Tanned skins.
55 LEAVES Leaves, usually from quarry bushes.
56 THREAD Thread gathered from webs or made at the farmer's workshop.
57 CLOTH Cloth made at the loom.
58 TOTEM Skull totems.
59 PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.txt
60 BACKPACK Backpacks.
61 QUIVER Quivers.
62 CATAPULTPARTS Catapult parts.
63 BALLISTAPARTS Ballista parts.
64 SIEGEAMMO Siege engine ammunition. Subtypes come from item_siegeammo.txt
65 BALLISTAARROWHEAD Ballista arrow heads.
66 TRAPPARTS Mechanisms.
67 TRAPCOMP Trap components. Subtypes come from item_trapcomp.txt
68 DRINK Alcoholic drinks.
69 POWDER_MISC Powders such as flour, gypsum plaster, dye, or sand.
70 CHEESE Pieces of cheese.
71 FOOD Prepared meals. Subtypes come from item_food.txt
72 LIQUID_MISC Liquids such as water, lye, and extracts.
73 COIN Coins.
74 GLOB Fat, tallow, pastes/pressed objects, and small bits of molten rock/metal.
75 ROCK Small rocks (usually sharpened and/or thrown in adventurer mode)
76 PIPE_SECTION Pipe sections.
77 HATCH_COVER Hatch covers.
78 GRATE Grates.
79 QUERN Querns.
80 MILLSTONE Millstones.
81 SPLINT Splints.
82 CRUTCH Crutches.
83 TRACTION_BENCH Traction benches.
84 ORTHOPEDIC_CAST Casts.
85 TOOL Tools. Subtypes come from item_tool.txt
86 SLAB Slabs.
87 EGG Eggs. Material is CREATURE_ID:CASTE.

Limited/Special Use Item Tokens

In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the material token).

Token Subtypes Valid Uses Description
ANY_CRAFT NONE Reaction [REAGENT] Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
ANY_RAW_MATERIAL NONE Reaction [REAGENT] Matches POWDER_MISC, BAR, BOULDER, or GLOB.
CRAFTS NONE Reaction [PRODUCT] Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.

Related Tokens

These tokens are not Item Tokens at all, but can take the place of them in some circumstances.

Token Subtypes Valid Uses Description
METAL_ORE Metal Reaction [REAGENT] This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] token for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions.

See Also