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v0.31:Release information/0.31.22

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< v0.31:Release information
Revision as of 00:22, 4 March 2014 by LethosorBot (talk | contribs) (Adding {{release notes}})
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Major bug fixes

   * Fixed a linux crash from units leaving the map with a kill order on them
   * Fixed a crash from tileless burrows
   * Fixed adv mode crash on service conversation option
   * Made healthcare work for dwarves that need crutches
   * Made healthcare/hospitals handle plaster/casts properly
   * Stopped creatures from attacking across several Z levels
   * Stopped hospitals from stocking everything, ignoring the item caps
   * Stopped pots from storing almost infinite numbers of items
   * Stopped inaccessible spam from cleaning jobs with soap
   * Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
   * Stopped massive lag from certain ghosts
   * Fixed up bone artifacts
   * Cleaned up persistent activities and squads that were lingering
   * Sorted out an issue with combat/training bolts


Other bug fixes/tweaks

   * Made pots show up in the trade depot list
   * Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
   * Cleaned up some issues with glass items
   * Wooden/bone crossbows specifically selectable from uniform screen now
   * Made migrant hunters recognize their crossbows properly
   * Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
   * Stopped surgery cancellations over patient not resting in some circumstances
   * Ungummed up the hauling system from certain stale jobs
   * Made lavish etc. meals take the proper number of item piles
   * Made magma forges available more regularly to mood dwarves
   * Stopped raw processing from including backup files
   * Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
   * Cleaned some trouble with grass regrowth and generic "grass" tiles
   * Made recentering hotkeys work in other dwarf modes (ones with x cursors)
   * Fixed broken readout for completed jobs in unit health screen
   * Cleaned up spam from rest jobs from webbed dwarves
   * Fixed broken key in hospital zone mode
   * Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
   * Stopped underground theft announcements in hidden areas from being displayed
   * Fixed various ugly blank "" names in legends mode
   * Fixed a random number overflow from creatures with no attacks


New stuff

   * Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
   * Rodent men underground
   * Invader mounts/monsters have first names