Not hunting/war trainable
|This article is about an older version of DF.|
A fairly weak creature, a macaque is a small monkey that can create a large annoyance. They come in packs of five to ten to steal any accessible valuables such as food, tools, crafts, or anything else left lying unguarded, prioritizing the highest value items they can (easily) access. If you have no guards or guard animals (and are not watching the landscape), often the first sign of trouble is either an announcement that a civilian dwarf has a job "interrupted by rhesus macaque", or that an item has been stolen - the game pauses and centers on the incident after the latter announcement (only). They are not shy about entering a fortress if there are no guards at the entrance, but are quite vulnerable to any sort of trap.
Occasionally, they are brave enough to actually attack dwarves, but any sign of harm will send them packing - for the moment. But they are stubborn, and they'll soon be back and in greater numbers.
A guard dog or even an untrained dwarf can usually stop one without injury, but if you're particularly unfortunate it is always possible for a rhesus macaque (as is for any creature) to cause grievous bodily injury or even kill, mostly because they will latch on with their bite attack. While sometimes speed is of the essence to avoid losing valuable objects, it is always safest to attack them with proper warriors or marksdwarves instead of just any convenient unarmored, novice wrestlers who happen to be nearby, as getting the first strike is usually sufficient to dispatch or maim one of these little brats. Enjoy your *Rhesus Macaque biscuits*.
[CREATURE:MACAQUE_RHESUS] [NAME:rhesus macaque:rhesus macaques:rhesus macaque] [TILE:'m'][COLOR:7:0:0] [LARGE_ROAMING][FREQUENCY:10] [POPULATION_NUMBER:20:50] [CLUSTER_NUMBER:5:10][LOOSE_CLUSTERS] [CURIOUSBEAST_ITEM] [PETVALUE:50] [GRASSTRAMPLE:0][NATURAL][PET] [PREFSTRING:mischief] [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH] [SIZE:3] [MAXAGE:30:40] [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH] [CHILD:3] [FAT:1] [DIURNAL] [BIOME_SHRUBLAND_TEMPERATE] [BIOME_SAVANNA_TEMPERATE] [BIOME_GRASSLAND_TEMPERATE] [STANDARD_FLESH] [HOMEOTHERM:10069] [LAYERING:100]