v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Flail
Jump to navigation
Jump to search
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For a comparison of different weapons, see Weapon.
A flail is a blunt weapon that consists of a rounded weight attached to a handle by a length of chain. Flails are the same size as a morningstar, but have a contact area twice as large as a much larger maul. Against soft targets in the civilized creature size ranges, their large surface area, deep penetration and high velocity modifiers allow them to pulp body parts more easily than many other blunt weapons.
Flails use and train the macedwarf skill. As foreign weapons, dwarves cannot forge flails, limiting supply to whatever low-quality specimens can be traded from human caravans and scavenged from invaders. Almost all dwarves can equip flails, though some must use two hands.
[ITEM_WEAPON:ITEM_WEAPON_FLAIL]
[NAME:flail:flails]
[SIZE:500]
[SKILL:MACE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:BLUNT:200:4000:bash:bashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types · Tool · Material science |