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Lua functions

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Revision as of 06:29, 25 March 2025 by DPhKraken (talk | contribs) (Non-breaking space, table width)
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Dwarf Fortress defines a number of functions in addition to those standard for Lua 5.4.

C++ Function Calls

Function Description
int  trandom(int n) Returns a 32-bit integer from 0 to n-1. Uses DF's internal RNG system instead of math.random().
str  capitalize_string_words(str s) Capitalizes every word in a string.
str  capitalize_string_first_word(str s) Capitalizes the first word in a string.
str  utterance() Returns a word from the kobold language.
void  lua_log(str s) Prints a string to Dwarf Fortress/lualog.txt. The log() function is more robust and should be used instead.

init/globals.lua

Randomization

Function Description
userdata  pick_random(table t) Returns a random value from a table.
userdata  pick_random_no_replace(table t) Returns a random value from a table, then removes it from the table.
userdata  pick_random_conditional(table t, function cond,...) Returns a random value from a table that satisfies cond(...).
bool  one_in(num x) Returns true with a one in x chance.
userdata  pick_random_pairs(table tbl) Returns a random key from a table. For example, pick_random_pairs( {WATER = true} ) returns "WATER".
userdata  pick_weighted_from_table(table tbl) Requires a table of tables with weight keys. Returns a weighted random value.

At debug level >=4, logs the roll.

userdata  generate_from_list(table tbl,...) Requires a table of functions that return a weight key. Runs each function and returns a weighted random output. Used by werebeasts to generate an interaction and link to options from it.

Tables

Function Description
table  split_to_lines(table tbl,string str) Adds a string into a table, with each line being a separate key.
table  map_merge(table tbl1, table tbl2) Combines two tables. If tbl1 already has a value for a given key, it will not be overwritten. Used for sets such as { WATER = true }.
table  table_merge(table tbl1, table tbl2) Adds each value from tbl2 onto the end of tbl1.
bool  find_in_array_part(table tbl, userdata item) Returns true if item is a value in tbl.
void  convert_array_to_set(table tbl) For each key in a table, sets the value to true.
void  add_unique(table tbl, userdata item) Adds item to the end of tbl if not already present.
void  remove_item(table tbl, userdata item) Removes all instances of item from tbl.
table  shallow_copy(table tbl) Returns a table copied from all values in the input table.
table  deep_copy(table tbl) Returns a table recursively copied from all values in the input table.

Debug

Function Description
void  log(...) Logs the input to Dwarf Fortress/lualog.txt. Used for most cases.
string  get_caller_loc_string() Returns the debug source info and the current line.
string  get_debug_logger(num level=1,...) Logs get_caller_loc_string() and any overloads if the debug_level is at least level. debug_level is a global variable that defaults to 0.
function  partial_function(function f, arg,...) Returns f(arg,...).
function  log_table(table tbl, num debug_level=0, num nest_level=0, num added_debug_from_nest=0) Logs a table if the global debug_level is at least the input debug_level. nest_level starts at 0 and adds added_debug_from_nest for each nesting to the input debug level.
function  print_table(table tbl, num nest_level=0) Logs a table, regardless of debug level.

Spheres

Function Description
string  get_random_sphere_adjective(string sphere) Returns a random string from global table random_sphere_adjective[sph].
table  get_random_sphere_noun(string sphere) Returns a random table tbl from global table random_sphere_nouns[sphere].

tbl has two members: tbl.str, which is a string; and tbl.flags, which defaults to {OF=true,PREPOS=true,PRE=true}, for grammar.

table  add_sphere_mpp(table sphere_list, string new_s, table available_sphere, table available_sphere_cur) Adds new_s to sphere_list and all parents and children. Sets the added spheres in available_sphere and available_sphere_cur to false, and sets all enemies in available_sphere_cur to false.

At debug level >= 2, will be logged.

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