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Difference between revisions of "40d:Grower"

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* Fertilize
 
* Fertilize
 
* Construct farm plot
 
* Construct farm plot
}}A '''grower''' is a [[dwarf]] with the [[farming]] fields task enabled which is used so [[dwarves]] can build [[farm plot]]s and plant [[seed]]s. A high level of growing skill allows a dwarf to plant seeds at a faster rate and also results in larger stacks of [[plants]] at harvest, increasing [[food]] output. Skilled growers can be brought along as your starting dwarves to help produce food early on to keep your dwarves fed and to attract migrants.
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}}'''Grower''' is both a [[profession]] and the associated [[skill]] for use with the [[farming|Farming (Fields)]] [[labor]], which allows a dwarf to plant [[seed]]s and [[farm plot]]s, both above ground and underground. A high level of growing skill allows a dwarf to plant seeds at a faster rate and also results in larger stacks of [[plants]] at harvest, increasing [[food]] output significantly. A single [[Skill#Skill_ranks|proficient]] grower can easily outproduce several dabbling ones.  Grower should be strongly considered to be included in the skills of your starting dwarves to help produce food early on to keep your dwarves fed and to attract migrants.
  
As mentioned, higher-skilled growers are more likely to produce stacks of several plants instead of single plants. This increases not only raw food output, but also overall food production efficiency, since [[brewer]]s, [[cook]]s, and [[thresher]]s perform tasks with a single stack at a time. For example, brewing five separate ''[[plump helmet]]s'' requires five visits to the [[still]], and will make five lots of ''[[dwarven wine]][5]'', using five [[barrel]]s. One stack of ''plump helmet[5]'' can be brewed, in a single action, into one lot of ''dwarven wine[25]'', using a single barrel. High-skilled growers can potentially save 16 trips, making your fort much more efficient. (5 harvest plant, 5 get plump helmets, 5 get barrel, 5 store barrel vs. 1 harvest plant, 1 get plump helmet, 1 get barrel, 1 store barrel).
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A dwarf who has Grower as their highest skill but has other [[Farmer]] skills may have the profession of ''Planter''. (The exact ratio of these is not known.)
  
If you leave the "all dwarves harvest" option on, all dwarves except soldiers, even [[noble]]s and [[children]], will harvest and gain grower skill by harvestingTheir level in the growing skill does not affect crop yieldsHowever, dedicated growers will gain skill in growing slower (because other dwarves are performing this task).
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A highly skilled grower not only increases raw food output, but also overall food production efficiency, since [[brewer]]s, [[cook]]s, and [[thresher]]s perform tasks with a single stack at a time.  This has the effect of a multiplier on several labors, and also of making storage more efficientFor example, brewing five stacks of [[plump helmet]](1) requires five visits to farm plot to store them in stockpiles, five trips to haul them to the [[still]], five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of ''[[dwarven wine]][5]'' requiring five separate [[barrel]]s stored on five separate tilesOn the other hand, a single stack of ''plump helmet[5]'' can be brewed into one "stack" of ''dwarven wine[25]'', using a single barrel, hauled away in one task, and stored on a single tile.  High-skilled growers can potentially save 20* trips/tasks per single plant product, making your fort significantly more efficient.
  
Note: If you set "all dwarves harvest" to off, and your plant picker dies, your other dwarves WILL NOT harvest the plants. If your main farmers die make sure you turn the option back on or else the plants will just sit in the fields rotting away.
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:''(* 5 to harvest, 5 for the still, 5 for barrels, 5 brewing, 5 hauling = 25 tasks, vs 1 each = 5.)''
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If you leave the "All Dwarves Harvest" option on (in the [[k|o}}rders menu), all dwarves, even [[noble]]s and [[children]], will harvest when needed and gain experience in Grower. (The only exceptions are soldiers and babies.) The size of the stack harvested is not affected by skill level.  However, dedicated growers will gain skill in growing slower because other dwarves are performing this task.
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If you turn on "Only Farmers Harvest", a single dedicated Proficient Grower can easily handle all the farming needs of a young fortress, especially if the farm plots, kitchens, farmers workshop, food storage (raw and prepared) and [[dining hall]] are all located close to each other - as they should be.  Depending on the size of your farm industry, a dedicated grower who starts at Proficient (L 10) can easily achieve Accomplished (L 15) by the end of the first year.
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Note: If your setting is "Only Farmers Harvest" and your lone Grower dies, is injured or otherwise occupied, your other dwarves '''will not''' harvest the plants, and they will rot in the fields. If you see crops piling up in the plots, check your Grower(s), and possibly turn the option back on until you have resolved the problem.
  
 
{{Skills}}
 
{{Skills}}

Revision as of 17:07, 8 June 2009

Skill: Grower
Association  
Profession Farmer
Job Title Grower
Labor Farming (fields)
Tasks
  • Plant Seeds
  • Harvest
  • Fertilize
  • Construct farm plot
Workshop
None

Grower is both a profession and the associated skill for use with the Farming (Fields) labor, which allows a dwarf to plant seeds and farm plots, both above ground and underground. A high level of growing skill allows a dwarf to plant seeds at a faster rate and also results in larger stacks of plants at harvest, increasing food output significantly. A single proficient grower can easily outproduce several dabbling ones. Grower should be strongly considered to be included in the skills of your starting dwarves to help produce food early on to keep your dwarves fed and to attract migrants.

A dwarf who has Grower as their highest skill but has other Farmer skills may have the profession of Planter. (The exact ratio of these is not known.)

A highly skilled grower not only increases raw food output, but also overall food production efficiency, since brewers, cooks, and threshers perform tasks with a single stack at a time. This has the effect of a multiplier on several labors, and also of making storage more efficient. For example, brewing five stacks of plump helmet(1) requires five visits to farm plot to store them in stockpiles, five trips to haul them to the still, five trips to haul five barrels, five brewing tasks, and will make five separate "stacks" of dwarven wine[5] requiring five separate barrels stored on five separate tiles. On the other hand, a single stack of plump helmet[5] can be brewed into one "stack" of dwarven wine[25], using a single barrel, hauled away in one task, and stored on a single tile. High-skilled growers can potentially save 20* trips/tasks per single plant product, making your fort significantly more efficient.

(* 5 to harvest, 5 for the still, 5 for barrels, 5 brewing, 5 hauling = 25 tasks, vs 1 each = 5.)

If you leave the "All Dwarves Harvest" option on (in the [[40d:k|o}}rders menu), all dwarves, even nobles and children, will harvest when needed and gain experience in Grower. (The only exceptions are soldiers and babies.) The size of the stack harvested is not affected by skill level. However, dedicated growers will gain skill in growing slower because other dwarves are performing this task.

If you turn on "Only Farmers Harvest", a single dedicated Proficient Grower can easily handle all the farming needs of a young fortress, especially if the farm plots, kitchens, farmers workshop, food storage (raw and prepared) and dining hall are all located close to each other - as they should be. Depending on the size of your farm industry, a dedicated grower who starts at Proficient (L 10) can easily achieve Accomplished (L 15) by the end of the first year.

Note: If your setting is "Only Farmers Harvest" and your lone Grower dies, is injured or otherwise occupied, your other dwarves will not harvest the plants, and they will rot in the fields. If you see crops piling up in the plots, check your Grower(s), and possibly turn the option back on until you have resolved the problem.

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