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Difference between revisions of "23a:Dwarf"

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{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{CreatureInfo|name=Dwarf|symbol=☺|color=3:0:0|butcher=no|bones=6|chunks=6|meat=6|fat=3|skulls=1|skin=Yes|biome=}}
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{{quality|Fine|23:57, 13 August 2010 (UTC)}}{{CreatureInfo|name=Dwarf|symbol=☺|color=3:0:0|butcher=no|bones=6|chunks=6|meat=6|fat=3|skulls=1|skin=Yes|biome=}}
 
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Revision as of 23:57, 13 August 2010

Template:CreatureInfo

This article is about an older version of DF.

Dwarves are "intelligent" Template:L Template:L that live in Template:Les carved from Template:Ls. They are the featured Template:L of Template:L and are also one of the races playable in Template:L. They are mainly interested in acquiring wealth and rare Template:Ls, especially Template:L. They are Template:L dependent and work slowly if deprived of it for long. Their most hated enemies are the Template:Ls.

Dwarven Template:L become adults at their twelfth birthday.

In accounts of exploits or Template:L, the generic name Urist is sometimes used in place of any specific dwarf name. Several nicknames for dwarves also exist; one of the more common is dorf*, but there are others that are less polite.

Dwarves in Fortress Mode

Dwarves are a Template:L race and will send a Template:L every year in the Template:L. Template:Ls will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. Dwarves die at around 150-170 years of age.

Once you have a Template:L, a Dwarven Template:L (and later, a city liaison) will arrive with the fall Template:L every year. You may request Template:Ls (specifically, individual plump helmet spawn), Template:Ls, or Template:Ls from the liaison, which will arrive with the following year's caravan if the liaison makes it home alive.

Dwarves in Adventure Mode

Dwarven characters always start with Template:L Template:Ls and Template:L, making them the best-equipped race. Unfortunately, Template:L armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses, most likely your own; since weapons and shields do not have inherent sizes, you can buy upgrades from humans.

Dwarves have the highest natural armor of the adventuring races, at +1, but are one Template:L smaller than Template:L and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a Template:L when beset by many foes, which gives them combat bonuses.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent