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Difference between revisions of "23a:Animal caretaker"
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− | {{Skill | + | {{quality|Fine|20:20, 28 April 2011 (UTC)}}{{Skill |
| color = 2:0 | | color = 2:0 | ||
| skill = Animal Caretaker | | skill = Animal Caretaker | ||
− | | profession = | + | | profession = [[Trapper]] |
− | | job name = | + | | job name = [[Animal care]] |
| tasks = | | tasks = | ||
* Treat injured animal}} | * Treat injured animal}} | ||
{{av}} | {{av}} | ||
− | + | [[Dwarves]] use the '''Animal Caretaking''' skill to treat any injured [[pet]] assigned to them. This skill is used automatically. | |
− | This skill is bugged in the sense that some wounded | + | This skill is bugged in the sense that some wounded [[animals]] with red [[wound]]s or organ damage may never recover, yet the [[dwarf]] with Animal Caretaking gains experience points. As a result a dwarf could become a legendary Caretaker without any real effort. |
{{Skills}} | {{Skills}} |
Latest revision as of 15:36, 8 December 2011
Association | ||
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Profession | Trapper | |
Labor | Animal care | |
Tasks | ||
| ||
Workshop | ||
None
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This article is about an older version of DF. |
Dwarves use the Animal Caretaking skill to treat any injured pet assigned to them. This skill is used automatically.
This skill is bugged in the sense that some wounded animals with red wounds or organ damage may never recover, yet the dwarf with Animal Caretaking gains experience points. As a result a dwarf could become a legendary Caretaker without any real effort.
Miner | |||||||
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Carpenter | |||||||
Mason | |||||||
Trapper | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fisherdwarf | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Mechanic | |||||||
Military |
| ||||||
Other/Peasant | |||||||
Unused |